Configure timers to fire even when tracking mouse events
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@ -388,7 +388,7 @@ class TunnelContainer: NSObject {
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self.refreshStatus()
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}
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self.activationTimer = activationTimer
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RunLoop.main.add(activationTimer, forMode: .default)
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RunLoop.main.add(activationTimer, forMode: .common)
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}
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}
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}
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@ -444,7 +444,7 @@ class TunnelContainer: NSObject {
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self.isActivateOnDemandEnabled = self.tunnelProvider.isOnDemandEnabled
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}
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self.deactivationTimer = deactivationTimer
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RunLoop.main.add(deactivationTimer, forMode: .default)
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RunLoop.main.add(deactivationTimer, forMode: .common)
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return
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}
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#endif
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@ -53,7 +53,7 @@ class StatusItemController {
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self.statusItem.button?.image = self.animationImages[self.animationImageIndex]
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self.animationImageIndex = (self.animationImageIndex + 1) % self.animationImages.count
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}
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RunLoop.main.add(timer, forMode: .default)
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RunLoop.main.add(timer, forMode: .common)
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animationTimer = timer
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}
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@ -254,7 +254,7 @@ class TunnelDetailTableViewController: NSViewController {
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self?.reloadRuntimeConfiguration()
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}
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reloadRuntimeConfigurationTimer = reloadTimer
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RunLoop.main.add(reloadTimer, forMode: .default)
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RunLoop.main.add(reloadTimer, forMode: .common)
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}
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func stopUpdatingRuntimeConfiguration() {
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