65 lines
2.1 KiB
Swift
65 lines
2.1 KiB
Swift
// SPDX-License-Identifier: MIT
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// Copyright © 2018-2021 WireGuard LLC. All Rights Reserved.
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import Cocoa
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class StatusItemController {
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var currentTunnel: TunnelContainer? {
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didSet {
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updateStatusItemImage()
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}
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}
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let statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.squareLength)
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private let statusBarImageWhenActive = NSImage(named: "StatusBarIcon")!
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private let statusBarImageWhenInactive = NSImage(named: "StatusBarIconDimmed")!
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private let animationImages = [
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NSImage(named: "StatusBarIconDot1")!,
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NSImage(named: "StatusBarIconDot2")!,
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NSImage(named: "StatusBarIconDot3")!
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]
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private var animationImageIndex: Int = 0
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private var animationTimer: Timer?
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init() {
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updateStatusItemImage()
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}
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func updateStatusItemImage() {
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guard let currentTunnel = currentTunnel else {
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stopActivatingAnimation()
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statusItem.button?.image = statusBarImageWhenInactive
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return
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}
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switch currentTunnel.status {
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case .inactive:
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stopActivatingAnimation()
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statusItem.button?.image = statusBarImageWhenInactive
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case .active:
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stopActivatingAnimation()
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statusItem.button?.image = statusBarImageWhenActive
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case .activating, .waiting, .reasserting, .restarting, .deactivating:
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startActivatingAnimation()
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}
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}
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func startActivatingAnimation() {
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guard animationTimer == nil else { return }
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let timer = Timer(timeInterval: 0.3, repeats: true) { [weak self] _ in
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guard let self = self else { return }
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self.statusItem.button?.image = self.animationImages[self.animationImageIndex]
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self.animationImageIndex = (self.animationImageIndex + 1) % self.animationImages.count
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}
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RunLoop.main.add(timer, forMode: .common)
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animationTimer = timer
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}
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func stopActivatingAnimation() {
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guard let timer = self.animationTimer else { return }
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timer.invalidate()
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animationTimer = nil
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animationImageIndex = 0
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}
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}
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