Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
use rocket::error::Error;
|
|
|
|
use rocket::fairing::AdHoc;
|
|
|
|
|
|
|
|
#[rocket::async_test]
|
|
|
|
async fn test_inspectable_launch_state() -> Result<(), Error> {
|
2021-04-08 06:00:11 +00:00
|
|
|
let rocket = rocket::custom(rocket::Config::debug_default())
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
.attach(AdHoc::on_launch("Add State", |rocket| async {
|
2021-04-08 06:00:11 +00:00
|
|
|
rocket.manage("Hi!")
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
}))
|
|
|
|
._ignite()
|
|
|
|
.await?;
|
|
|
|
|
|
|
|
let state = rocket.state::<&'static str>();
|
|
|
|
assert_eq!(state, Some(&"Hi!"));
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
#[rocket::async_test]
|
|
|
|
async fn test_inspectable_launch_state_in_liftoff() -> Result<(), Error> {
|
2021-04-08 06:00:11 +00:00
|
|
|
let rocket = rocket::custom(rocket::Config::debug_default())
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
.attach(AdHoc::on_launch("Add State", |rocket| async {
|
2021-04-08 06:00:11 +00:00
|
|
|
rocket.manage("Hi!")
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
}))
|
|
|
|
.attach(AdHoc::on_launch("Inspect State", |rocket| async {
|
|
|
|
let state = rocket.state::<&'static str>();
|
|
|
|
assert_eq!(state, Some(&"Hi!"));
|
2021-04-08 06:00:11 +00:00
|
|
|
rocket
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
}))
|
|
|
|
.attach(AdHoc::on_liftoff("Inspect State", |rocket| Box::pin(async move {
|
|
|
|
let state = rocket.state::<&'static str>();
|
|
|
|
assert_eq!(state, Some(&"Hi!"));
|
|
|
|
})))
|
|
|
|
._ignite()
|
|
|
|
.await?;
|
|
|
|
|
|
|
|
let state = rocket.state::<&'static str>();
|
|
|
|
assert_eq!(state, Some(&"Hi!"));
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
#[rocket::async_test]
|
|
|
|
async fn test_launch_state_is_well_ordered() -> Result<(), Error> {
|
2021-04-08 06:00:11 +00:00
|
|
|
let rocket = rocket::custom(rocket::Config::debug_default())
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
.attach(AdHoc::on_launch("Inspect State Pre", |rocket| async {
|
|
|
|
let state = rocket.state::<&'static str>();
|
|
|
|
assert_eq!(state, None);
|
2021-04-08 06:00:11 +00:00
|
|
|
rocket
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
}))
|
|
|
|
.attach(AdHoc::on_launch("Add State", |rocket| async {
|
2021-04-08 06:00:11 +00:00
|
|
|
rocket.manage("Hi!")
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
}))
|
|
|
|
.attach(AdHoc::on_launch("Inspect State", |rocket| async {
|
|
|
|
let state = rocket.state::<&'static str>();
|
|
|
|
assert_eq!(state, Some(&"Hi!"));
|
2021-04-08 06:00:11 +00:00
|
|
|
rocket
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
}))
|
|
|
|
._ignite()
|
|
|
|
.await?;
|
|
|
|
|
|
|
|
let state = rocket.state::<&'static str>();
|
|
|
|
assert_eq!(state, Some(&"Hi!"));
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
#[should_panic]
|
|
|
|
#[rocket::async_test]
|
|
|
|
async fn negative_test_launch_state() {
|
2021-04-08 06:00:11 +00:00
|
|
|
let _ = rocket::custom(rocket::Config::debug_default())
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
.attach(AdHoc::on_launch("Add State", |rocket| async {
|
2021-04-08 06:00:11 +00:00
|
|
|
rocket.manage("Hi!")
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
}))
|
|
|
|
.attach(AdHoc::on_launch("Inspect State", |rocket| async {
|
|
|
|
let state = rocket.state::<&'static str>();
|
|
|
|
assert_ne!(state, Some(&"Hi!"));
|
2021-04-08 06:00:11 +00:00
|
|
|
rocket
|
Remove 'attach' fairings. Add 'liftoff' fairings.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
2021-04-01 19:32:52 +00:00
|
|
|
}))
|
|
|
|
._ignite()
|
|
|
|
.await;
|
|
|
|
}
|