Rocket/core/codegen/tests/ui-fail/async-entry.rs

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Rust
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#![allow(dead_code)]
// rocket::main
mod main_a {
#[rocket::main]
fn foo() { }
}
mod main_b {
#[rocket::main]
async fn foo() { }
}
mod main_d {
#[rocket::main]
fn main() {
let _ = rocket::ignite().launch().await;
}
}
mod main_f {
#[rocket::main]
async fn main() {
rocket::ignite()
}
}
// rocket::launch
mod launch_a {
#[rocket::launch]
async fn rocket() -> String {
let _ = rocket::ignite().launch().await;
rocket::ignite()
}
}
mod launch_b {
#[rocket::launch]
async fn rocket() -> rocket::Rocket {
let _ = rocket::ignite().launch().await;
"hi".to_string()
}
}
mod launch_c {
#[rocket::launch]
fn main() -> rocket::Rocket {
rocket::ignite()
}
}
mod launch_d {
#[rocket::launch]
async fn rocket() {
let _ = rocket::ignite().launch().await;
rocket::ignite()
}
}
mod launch_e {
#[rocket::launch]
fn rocket() {
rocket::ignite()
}
}
mod launch_f {
#[rocket::launch]
fn rocket() -> rocket::Rocket {
let _ = rocket::ignite().launch().await;
rocket::ignite()
}
}
mod launch_g {
#[rocket::launch]
fn main() -> &'static str {
let _ = rocket::ignite().launch().await;
"hi"
}
}
mod launch_h {
#[rocket::launch]
async fn main() -> rocket::Rocket {
rocket::ignite()
}
}
#[rocket::main]
async fn main() -> rocket::Rocket {
rocket::ignite()
}