mirror of https://github.com/rwf2/Rocket.git
44 lines
2.0 KiB
Markdown
44 lines
2.0 KiB
Markdown
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# Introduction
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Rocket is a web framework for Rust. If you'd like, you can think of Rocket as
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being a more flexible, friendly medley of [Rails](http://rubyonrails.org),
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[Flask](http://flask.pocoo.org/),
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[Bottle](http://bottlepy.org/docs/dev/index.html), and
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[Yesod](http://www.yesodweb.com/). We prefer to think of Rocket as something
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new. Rocket aims to be fast, easy, and flexible. It also aims to be _fun_, and
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it accomplishes this by ensuring that you write as little code as needed to
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accomplish your task. This guide introduces you to the core, intermediate, and
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advanced concepts of Rocket. After reading this guide, you should find yourself
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being _very_ productive with Rocket.
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## Audience
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Readers are assumed to have a good grasp of the Rust programming language.
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Readers new to Rust are encouraged to read the [Rust
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Book](https://doc.rust-lang.org/book/). This guide also assumes a basic
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understanding of web application fundamentals, such as routing and HTTP.
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## Foreword
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Rocket's design is centered around three core philosophies:
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* **Function declaration and parameter types should contain all the necessary
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information to validate and process a request.** This immediately prohibits
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APIs where request state is retrieved from a global context. As a result,
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request handling is **self-contained** in Rocket: handlers are regular
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functions with regular arguments.
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* **All request handling information should be typed.** Because the web and
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HTTP are themselves untyped (or _stringly_ typed, as some call it), this
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means that something or someone has to convert strings to native types.
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Rocket does this for you with zero programming overhead.
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* **Decisions should not be forced.** Templates, serialization, sessions, and
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just about everything else are all pluggable, optional components. While
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Rocket has official support and libraries for each of these, they are
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completely optional and swappable.
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These three ideas dictate Rocket's interface, and you will find the ideas
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embedded in Rocket's core features.
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