mirror of https://github.com/rwf2/Rocket.git
Split up router file into multiple files. Route Collider for strings to Route.
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3764afbf1e
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@ -36,7 +36,6 @@ pub struct Rocket {
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port: isize,
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handler: Option<Route<'static>>, // just for testing
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router: Router
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// mounts: HashMap<&'static str, Route<'a>>
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}
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impl HypHandler for Rocket {
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@ -1,15 +1,32 @@
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use method::Method;
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use std::path::{PathBuf, Component};
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use std::collections::hash_map::HashMap;
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use std::path::Component;
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// FIXME: Split this up into multiple files: Collider, Route, Router, etc.
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// FIXME: Implement the following:
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// Collider<Route> for &str;
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trait Collider<T = Self> {
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pub trait Collider<T: ?Sized = Self> {
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fn collides_with(&self, other: &T) -> bool;
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}
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fn check_match_until(break_c: char, a: &str, b: &str, dir: bool) -> bool {
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let (a_len, b_len) = (a.len() as isize, b.len() as isize);
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let (mut i, mut j, delta) = if dir {
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(0, 0, 1)
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} else {
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(a_len - 1, b_len - 1, -1)
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};
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while i >= 0 && j >= 0 && i < a_len && j < b_len {
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let (c1, c2) = (a.char_at(i as usize), b.char_at(j as usize));
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if c1 == break_c || c2 == break_c {
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break;
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} else if c1 != c2 {
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return false;
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} else {
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i += delta;
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j += delta;
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}
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}
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return true;
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}
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macro_rules! comp_to_str {
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($component:expr) => (
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match $component {
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@ -22,29 +39,6 @@ macro_rules! comp_to_str {
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)
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}
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fn check_match_until(c: char, a: &str, b: &str, dir: bool) -> bool {
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let (a_len, b_len) = (a.len() as isize, b.len() as isize);
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let (mut i, mut j, delta) = if dir {
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(0, 0, 1)
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} else {
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(a_len - 1, b_len - 1, -1)
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};
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while i >= 0 && j >= 0 && i < a_len && j < b_len {
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let (c1, c2) = (a.char_at(i as usize), b.char_at(j as usize));
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if c1 == c || c2 == c {
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break;
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} else if c1 != c2 {
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return false;
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} else {
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i += delta;
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j += delta;
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}
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}
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return true;
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}
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impl<'a> Collider for Component<'a> {
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fn collides_with(&self, other: &Component<'a>) -> bool {
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let (a, b) = (comp_to_str!(self), comp_to_str!(other));
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@ -52,129 +46,16 @@ impl<'a> Collider for Component<'a> {
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}
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}
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#[derive(Debug)]
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struct Route {
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method: Method,
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mount: &'static str,
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route: &'static str,
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n_components: usize,
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path: PathBuf
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}
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pub struct Router {
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routes: Vec<Route> // for now, to check for collisions
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}
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impl Route {
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fn new(m: Method, mount: &'static str, route: &'static str) -> Route {
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let deduped_path = Route::dedup(mount, route);
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let path = PathBuf::from(deduped_path);
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Route {
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method: m,
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mount: mount,
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route: route,
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n_components: path.components().count(),
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path: path
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}
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}
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fn dedup(base: &'static str, route: &'static str) -> String {
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let mut deduped = String::with_capacity(base.len() + route.len() + 1);
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let mut last = '\0';
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for c in base.chars().chain("/".chars()).chain(route.chars()) {
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if !(last == '/' && c == '/') {
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deduped.push(c);
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}
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last = c;
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}
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deduped
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}
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}
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impl Collider for Route {
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fn collides_with(&self, b: &Route) -> bool {
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if self.n_components != b.n_components || self.method != b.method {
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return false;
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}
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let mut matches = 0;
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let mut a_components = self.path.components();
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let mut b_components = b.path.components();
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while let Some(ref c1) = a_components.next() {
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if let Some(ref c2) = b_components.next() {
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if c1.collides_with(c2) {
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matches += 1;
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}
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}
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}
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// println!("Checked {:?} against {:?}: {}/{}", a, b, matches, n);
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matches == self.n_components
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}
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}
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// TODO: Are /hello and /hello/ the same? Or not? Currently, they're treated as
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// such by Path, which is passed on to the collisions stuff.
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impl Router {
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pub fn new() -> Router {
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Router {
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routes: Vec::new()
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}
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}
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// TODO: Use `method` argument
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pub fn add_route(&mut self, method: Method, base: &'static str,
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route: &'static str) {
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let route = Route::new(method, base, route);
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println!("Mounted: {:?}", route);
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self.routes.push(route);
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}
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pub fn has_collisions(&self) -> bool {
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let mut map: HashMap<usize, Vec<&Route>> = HashMap::new();
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for route in &self.routes {
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let num_components = route.path.components().count();
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let mut list = if map.contains_key(&num_components) {
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map.get_mut(&num_components).unwrap()
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} else {
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map.insert(num_components, Vec::new());
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map.get_mut(&num_components).unwrap()
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};
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list.push(&route);
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}
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let mut result = false;
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for (_, routes) in map {
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for i in 0..routes.len() {
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for j in 0..routes.len() {
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if i == j { continue }
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let (a_route, b_route) = (&routes[i], &routes[j]);
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if a_route.collides_with(b_route) {
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result = true;
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println!("{:?} and {:?} collide!", a_route, b_route);
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}
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}
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}
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}
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result
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}
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}
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#[cfg(test)]
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mod tests {
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use super::{Route, Collider};
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use router::Collider;
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use router::route::Route;
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use Method;
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use Method::*;
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fn m_collide(a: (Method, &'static str), b: (Method, &'static str)) -> bool {
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type SimpleRoute = (Method, &'static str);
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fn m_collide(a: SimpleRoute, b: SimpleRoute) -> bool {
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let route_a = Route::new(a.0, "/", a.1);
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route_a.collides_with(&Route::new(b.0, "/", b.1))
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}
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@ -184,6 +65,10 @@ mod tests {
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route_a.collides_with(&Route::new(Get, "/", b))
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}
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fn s_collide(a: &'static str, b: &'static str) -> bool {
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a.collides_with(&Route::new(Get, "/", b))
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}
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#[test]
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fn simple_collisions() {
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assert!(collide("a", "a"));
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@ -248,4 +133,24 @@ mod tests {
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assert!(!m_collide((Get, "/a"), (Put, "/")));
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assert!(!m_collide((Get, "/hello"), (Put, "/hello")));
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}
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#[test]
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fn test_str_non_collisions() {
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assert!(!s_collide("/a", "/b"));
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assert!(!s_collide("/a/b", "/a"));
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assert!(!s_collide("/a/b", "/a/c"));
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assert!(!s_collide("/a/hello", "/a/c"));
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assert!(!s_collide("/hello", "/a/c"));
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assert!(!s_collide("/hello/there", "/hello/there/guy"));
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assert!(!s_collide("/b<a>/there", "/hi/there"));
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assert!(!s_collide("/<a>/<b>c", "/hi/person"));
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assert!(!s_collide("/<a>/<b>cd", "/hi/<a>e"));
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assert!(!s_collide("/a<a>/<b>", "/b<b>/<a>"));
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assert!(!s_collide("/a/<b>", "/b/<b>"));
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assert!(!s_collide("/a<a>/<b>", "/b/<b>"));
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}
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fn test_str_collisions() {
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// FIXME: Write these.
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}
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}
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@ -0,0 +1,60 @@
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mod collider;
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mod route;
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pub use self::collider::Collider;
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use self::route::Route;
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use std::collections::hash_map::HashMap;
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use method::Method;
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pub struct Router {
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routes: Vec<Route> // for now, to check for collisions
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}
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impl Router {
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pub fn new() -> Router {
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Router {
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routes: Vec::new()
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}
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}
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pub fn add_route(&mut self, method: Method, base: &'static str,
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route: &'static str) {
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let route = Route::new(method, base, route);
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self.routes.push(route);
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}
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pub fn has_collisions(&self) -> bool {
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let mut map: HashMap<usize, Vec<&Route>> = HashMap::new();
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for route in &self.routes {
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let num_components = route.component_count();
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let mut list = if map.contains_key(&num_components) {
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map.get_mut(&num_components).unwrap()
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} else {
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map.insert(num_components, Vec::new());
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map.get_mut(&num_components).unwrap()
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};
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list.push(&route);
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}
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let mut result = false;
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for (_, routes) in map {
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for i in 0..routes.len() {
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for j in 0..routes.len() {
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if i == j { continue }
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let (a_route, b_route) = (&routes[i], &routes[j]);
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if a_route.collides_with(b_route) {
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result = true;
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println!("{:?} and {:?} collide!", a_route, b_route);
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}
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}
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}
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}
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result
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}
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}
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@ -0,0 +1,89 @@
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use std::path::{Path, PathBuf};
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use method::Method;
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use super::Collider; // :D
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#[derive(Debug)]
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pub struct Route {
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method: Method,
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mount: &'static str,
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route: &'static str,
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n_components: usize,
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path: PathBuf
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}
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impl Route {
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pub fn new(m: Method, mount: &'static str, route: &'static str) -> Route {
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let deduped_path = Route::dedup(mount, route);
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let path = PathBuf::from(deduped_path);
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Route {
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method: m,
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mount: mount,
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route: route,
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n_components: path.components().count(),
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path: path
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}
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}
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pub fn component_count(&self) -> usize {
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self.n_components
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}
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fn dedup(base: &'static str, route: &'static str) -> String {
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let mut deduped = String::with_capacity(base.len() + route.len() + 1);
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let mut last = '\0';
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for c in base.chars().chain("/".chars()).chain(route.chars()) {
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if !(last == '/' && c == '/') {
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deduped.push(c);
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}
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last = c;
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}
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deduped
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}
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}
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impl Collider for Path {
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// FIXME: This assume that a and b have the same number of componenets.
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// This is because it's expensive to compute the number of componenets: O(n)
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// per path where n == number of chars.
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//
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// Idea: Create a `CachedPath` type that caches the number of components
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// similar to the way `Route` does it.
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fn collides_with(&self, b: &Path) -> bool {
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if self.components().count() != b.components().count() {
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return false;
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}
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let mut a_components = self.components();
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let mut b_components = b.components();
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while let Some(ref c1) = a_components.next() {
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if let Some(ref c2) = b_components.next() {
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if !c1.collides_with(c2) {
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return false
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}
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}
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}
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true
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}
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}
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impl Collider for Route {
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fn collides_with(&self, b: &Route) -> bool {
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if self.n_components != b.n_components || self.method != b.method {
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return false;
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}
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self.path.collides_with(&b.path)
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}
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}
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impl<'a> Collider<Route> for &'a str {
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fn collides_with(&self, other: &Route) -> bool {
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let path = Path::new(self);
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path.collides_with(&other.path)
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}
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}
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