Fix WebSocket FAQ entry.

Co-authored-by: John Bampton <jbampton@gmail.com>
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Sergio Benitez 2024-03-04 12:41:43 -08:00
parent 546c7c7684
commit e4152abd44
1 changed files with 0 additions and 7 deletions

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@ -267,13 +267,6 @@ bit simpler, and you may find SSE sufficient for your use-case. For instance,
the [chat example] uses SSE to implement a real-time, multiroom chat
application.
That being said, Rocket _does_ suport [Server-Sent Events], which allows for
real-time _unidirectional_ communication from the server to the client. This is
often sufficient for many of the applications that WebSockets are typically used
for. For instance, the [chat example] uses SSE to implement a real-time,
multiroom chat application.
[working on it]: https://github.com/rwf2/Rocket/issues/90
[Server-Sent Events]: @api/v0.5/rocket/response/stream/struct.EventStream.html
[chat example]: @git/v0.5/examples/chat
{{ endfaq() }}