mirror of https://github.com/rwf2/Rocket.git
Fix WebSocket FAQ entry.
Co-authored-by: John Bampton <jbampton@gmail.com>
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@ -267,13 +267,6 @@ bit simpler, and you may find SSE sufficient for your use-case. For instance,
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the [chat example] uses SSE to implement a real-time, multiroom chat
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application.
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That being said, Rocket _does_ suport [Server-Sent Events], which allows for
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real-time _unidirectional_ communication from the server to the client. This is
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often sufficient for many of the applications that WebSockets are typically used
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for. For instance, the [chat example] uses SSE to implement a real-time,
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multiroom chat application.
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[working on it]: https://github.com/rwf2/Rocket/issues/90
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[Server-Sent Events]: @api/v0.5/rocket/response/stream/struct.EventStream.html
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[chat example]: @git/v0.5/examples/chat
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{{ endfaq() }}
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