The core 'Rocket' type is parameterized: 'Rocket<P: Phase>', where
'Phase' is a newly introduced, sealed marker trait. The trait is
implemented by three new marker types representing the three launch
phases: 'Build', 'Ignite', and 'Orbit'. Progression through these three
phases, in order, is enforced, as are the invariants guaranteed by each
phase. In particular, an instance of 'Rocket' is guaranteed to be in its
final configuration after the 'Build' phase and represent a running
local or public server in the 'Orbit' phase. The 'Ignite' phase serves
as an intermediate, enabling inspection of a finalized but stationary
instance. Transition between phases validates the invariants required
by the transition.
All APIs have been adjusted appropriately, requiring either an instance
of 'Rocket' in a particular phase ('Rocket<Build>', 'Rocket<Ignite>', or
'Rocket<Orbit>') or operating generically on a 'Rocket<P>'.
Documentation is also updated and substantially improved to mention
required and guaranteed invariants.
Additionally, this commit makes the following relevant changes:
* 'Rocket::ignite()' is now a public interface.
* 'Rocket::{build,custom}' methods can no longer panic.
* 'Launch' fairings are now 'ignite' fairings.
* 'Liftoff' fairings are always run, even in local mode.
* All 'ignite' fairings run concurrently at ignition.
* Launch logging occurs on launch, not any point prior.
* Launch log messages have improved formatting.
* A new launch error kind, 'Config', was added.
* A 'fairing::Result' type alias was introduced.
* 'Shutdown::shutdown()' is now 'Shutdown::notify()'.
Some internal changes were also introduced:
* Fairing 'Info' name for 'Templates' is now 'Templating'.
* Shutdown is implemented using 'tokio::sync::Notify'.
* 'Client::debug()' is used nearly universally in tests.
Resolves#1154.
Resolves#1136.
...because loading up a Rocket while it's ignited is a bad idea.
More seriously, because 'Rocket.ignite()' will become an "execute
everything up to here" method.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.