...because loading up a Rocket while it's ignited is a bad idea.
More seriously, because 'Rocket.ignite()' will become an "execute
everything up to here" method.
The new examples directory...
* Contains a `README.md` explaining each example.
* Consolidates examples into more complete chunks.
* Is just better.
Resolves#1447.
The options set WAL, a 1s busy timeout, and enables foreign keys.
This also adds a focused 'databases::Config::figment()', used to
retrieve a focused figment for a given config.
In particular, 'FromFormField' and 'UriDisplayQuery' now allow any
number of form 'field' attributes. For the former, multiple 'value's are
allowed, all of which are used to match against incoming fields - any
match wins. For the latter, multiple 'name' and 'value's are allowed;
the first of each is used to render the query value.
Additionally, 'UriDisplayQuery' can now be derived for C-like enums.
This brings the derive to parity with 'FromFormValue' and allows their
unified application on C-like enums.
Resolves#843.
This is now consistent with the serialization of 'Flash' and better
illustrates the purpose of the late 'name' property.
Additionally, take 'Into<String>' instead of 'AsRef<str>' so we only
allocate when necessary.
Launch fairings are now fallible and take the place of attach fairings,
but they are only run, as the name implies, at launch time.
This is is a fundamental shift from eager execution of set-up routines,
including the now defunct attach fairings, to lazy execution,
precipitated by the transition to `async`. The previous functionality,
while simple, caused grave issues:
1. A instance of 'Rocket' with async attach fairings requires an async
runtime to be constructed.
2. The instance is accessible in non-async contexts.
3. The async attach fairings have no runtime in which to be run.
Here's an example:
```rust
let rocket = rocket::ignite()
.attach(AttachFairing::from(|rocket| async {
Ok(rocket.manage(load_from_network::<T>().await))
}));
let state = rocket.state::<T>();
```
This had no real meaning previously yet was accepted by running the
attach fairing future in an isolated runtime. In isolation, this causes
no issue, but when attach fairing futures share reactor state with other
futures in Rocket, panics ensue.
The new Rocket application lifecycle is this:
* Build - A Rocket instance is constructed. No fairings are run.
* Ignition - All launch fairings are run.
* Liftoff - If all launch fairings succeeded, the server is started.
New 'liftoff' fairings are run in this third phase.
Catchers can now be scoped to paths, with preference given to the
longest-prefix, then the status code. This a breaking change for all
applications that register catchers:
* `Rocket::register()` takes a base path to scope catchers under.
- The previous behavior is recovered with `::register("/", ...)`.
* Catchers now fallibly, instead of silently, collide.
* `ErrorKind::Collision` is now `ErrorKind::Collisions`.
Related changes:
* `Origin` implements `TryFrom<String>`, `TryFrom<&str>`.
* All URI variants implement `TryFrom<Uri>`.
* Added `Segments::prefix_of()`.
* `Rocket::mount()` takes a `TryInto<Origin<'_>>` instead of `&str`
for the base mount point.
* Extended `errors` example with scoped catchers.
* Added scoped sections to catchers guide.
Internal changes:
* Moved router code to `router/router.rs`.
The new benchmarks use routes from real-world project. This is much more
realistic than the previous benchmarks.
The new benchmarks use `criterion` and exist in their own Cargo project.