Commit Graph

7 Commits

Author SHA1 Message Date
Sergio Benitez b8b44a0594 Can now assign outcome to response. Route mismatches now forward.
This means we have almost all of the infrastructure in place to properly use
ranked requests. At the moment, we only use this to allow user error handlers
when a responder fails. But, soon enough, we'll try the next highest ranked
route until there are no more matching routes. Yipee!
2016-04-11 03:57:23 -07:00
Sergio Benitez 1ef7a15bab Working error handling! Not quite there yet though.
A few important things needs to get this to be 'right':
  1a. Have a way to return a response with a status code.
  1b. Use that mechanism in the default catchers.
  2. Automatically fill in that code from the #[error] handler.
  3. Have a way for a responder to say if responding succeeded.
  4. Try next highest ranking route if responding with one handler fails.
2016-04-06 13:50:02 -07:00
Sergio Benitez dc5ef6a421 Progress on error handling. Calling them 'catchers' for now.
Added `error` decorator and `errors` macro.

The current idea is that you can have "catchers" for all valid errors code (in
range [400, 500). At the moment, catchers are just request handlers, and the
decorator expected an empty function signature for the error handler. Obviously,
this is pretty useless. Not sure on what the API should be here. But, progress.

Oh, one more thing: who should handle forwarding a request to a catcher?
Probably not the router. So, the main Rocket should?
2016-04-06 03:26:43 -07:00
Sergio Benitez 3e449d2fb9 Forms are now working! 2016-04-03 21:53:25 -07:00
Sergio Benitez 3dfa049a1a HRTB for the win! Manual routes example fully working. 2016-04-03 03:36:30 -07:00
Sergio Benitez 5fb12485e8 Major refactoring. Merged two `Route` structure. Created `URI` and `URIBuf`. 2016-04-02 00:51:40 -07:00
Sergio Benitez 50bc0d6999 Major refactoring.
Here's the idea: under the `Rocket` namespace should live things critical to
writing simple Rocket apps: Request, Response, Error, etc. Nothing should be
nested more than one level deep. Only items required for more complex things
(implementing uncommon traits, etc.) should be nested one level deep.

This commit is the first attempt at realizing this.
2016-04-01 16:54:53 -07:00