use method::Method; use std::path::{Path, PathBuf, Component}; use std::collections::hash_map::HashMap; pub struct Router { paths: Vec // for now, to check for collisions } fn is_variadic(c: &Component) -> bool { match c { &Component::Normal(ref comp) => comp.to_str().unwrap().starts_with("<"), _ => false } } #[inline] fn routes_collide(n: usize, a: &Path, b: &Path) -> bool { let mut matches = 0; let mut a_components = a.components(); let mut b_components = b.components(); while let Some(ref c1) = a_components.next() { if let Some(ref c2) = b_components.next() { if c1 == c2 { matches += 1; } else if is_variadic(c1) || is_variadic(c2) { matches += 1; } } } // println!("Checked {:?} against {:?}: {}/{}", a, b, matches, n); matches == n } // TODO: Are /hello and /hello/ the same? Or not? Currently, they're treated as // such by Path, which is passed on to the collisions stuff. impl Router { pub fn new() -> Router { Router { paths: Vec::new() } } // TODO: Use `method` argument pub fn add_route(&mut self, _method: Method, base: &str, route: &str) { // Allocate enough space for the worst case. let mut deduped = String::with_capacity(base.len() + route.len() + 1); let mut last = '\0'; for c in base.chars().chain("/".chars()).chain(route.chars()) { if !(last == '/' && c == '/') { deduped.push(c); } last = c; } let path = PathBuf::from(deduped); println!("Mounted: {:?}", path); self.paths.push(path); } pub fn has_collisions(&self) -> bool { let mut map: HashMap> = HashMap::new(); for route in &self.paths { let num_components = route.components().count(); println!("Found {} for {:?}", num_components, route); let mut list = if map.contains_key(&num_components) { map.get_mut(&num_components).unwrap() } else { map.insert(num_components, Vec::new()); map.get_mut(&num_components).unwrap() }; list.push(route.as_path()); } let mut result = false; for (num_components, routes) in map.iter() { for i in 0..routes.len() { for j in 0..routes.len() { if i == j { continue } let a_route = &routes[i]; let b_route = &routes[j]; if routes_collide(*num_components, a_route, b_route) { result = true; println!("{:?} and {:?} collide!", a_route, b_route); } } } } result } }