Set belt speed to 1
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parent
1acc7a749b
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072352dbd8
@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 1.1.1
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Date: 25.08.2023
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Bugfixes:
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- Belts require a positive speed
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Version: 1.1.0
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Date: 16.01.2021
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Date: 16.01.2021
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Features:
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Features:
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@ -1,6 +1,6 @@
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{
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{
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"name": "Baseless",
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"name": "Baseless",
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"version": "1.1.0",
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"version": "1.1.1",
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"title": "Baseless",
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"title": "Baseless",
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"description": "Defines missing prototypes required to launch the game.",
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"description": "Defines missing prototypes required to launch the game.",
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"author": "David Skrundz",
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"author": "David Skrundz",
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@ -28,7 +28,7 @@ local AnimationSet =
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Baseless.Make.TransportBeltConnectable = function (type, name, prototype, conditions)
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Baseless.Make.TransportBeltConnectable = function (type, name, prototype, conditions)
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return Baseless.Make.EntityWithHealth(type, name, Merge(
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return Baseless.Make.EntityWithHealth(type, name, Merge(
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{
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{
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speed = 0,
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speed = 1,
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belt_animation_set = AnimationSet,
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belt_animation_set = AnimationSet,
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collision_box = Baseless.Data.BoundingBox,
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collision_box = Baseless.Data.BoundingBox,
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tile_width = 1,
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tile_width = 1,
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