Set belt speed to 1

This commit is contained in:
David Skrundz 2023-08-25 16:02:19 -07:00
parent 1acc7a749b
commit 072352dbd8
Signed by: DavidSkrundz
GPG Key ID: D7006AAB6214A600
3 changed files with 7 additions and 2 deletions

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@ -1,4 +1,9 @@
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 25.08.2023
Bugfixes:
- Belts require a positive speed
---------------------------------------------------------------------------------------------------
Version: 1.1.0 Version: 1.1.0
Date: 16.01.2021 Date: 16.01.2021
Features: Features:

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@ -1,6 +1,6 @@
{ {
"name": "Baseless", "name": "Baseless",
"version": "1.1.0", "version": "1.1.1",
"title": "Baseless", "title": "Baseless",
"description": "Defines missing prototypes required to launch the game.", "description": "Defines missing prototypes required to launch the game.",
"author": "David Skrundz", "author": "David Skrundz",

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@ -28,7 +28,7 @@ local AnimationSet =
Baseless.Make.TransportBeltConnectable = function (type, name, prototype, conditions) Baseless.Make.TransportBeltConnectable = function (type, name, prototype, conditions)
return Baseless.Make.EntityWithHealth(type, name, Merge( return Baseless.Make.EntityWithHealth(type, name, Merge(
{ {
speed = 0, speed = 1,
belt_animation_set = AnimationSet, belt_animation_set = AnimationSet,
collision_box = Baseless.Data.BoundingBox, collision_box = Baseless.Data.BoundingBox,
tile_width = 1, tile_width = 1,