Good enough to launch game

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David Skrundz 2020-04-21 22:35:40 -06:00
parent 5d0fe34778
commit cca2c2a70f
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185 changed files with 2128 additions and 0 deletions

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.gitignore vendored Normal file
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*.zip

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Baseless.lua Normal file
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Baseless = {}
Baseless.Needs = {}
-- FIXME
Baseless.RenderLayer = "water-tile"
Baseless.Image = "__core__/graphics/empty.png"
Baseless.Image32 = "__core__/graphics/factorio-icon.png"
Baseless.Sound =
{
filename = "__core__/sound/achievement-unlocked.ogg",
}
Baseless.RotatedAnimation =
{
filename = Baseless.Image,
size = 1,
direction_count = 18,
}
Baseless.RotatedAnimation32 =
{
filename = Baseless.Image32,
size = 1,
direction_count = 18,
}
Baseless.RotatedAnimation4Way = Baseless.RotatedAnimation
Baseless.RotatedAnimation4Way32 = Baseless.RotatedAnimation32
-- END
Baseless._AmmoType = {category = "dummy-ammo-category"}
Baseless.AmmoType = function (register)
if register then
Baseless.Needs.AmmoType = true
end
return Baseless._AmmoType
end
Baseless.AttackParameters = {}
Baseless.AttackParameters._Stream =
{
type = "stream",
range = 0,
cooldown = 0,
ammo_type = Baseless._AmmoType,
animation = Baseless.RotatedAnimation32,
}
Baseless.AttackParameters.Stream = function (register)
if register then
Baseless.AmmoType(true)
end
return Baseless.AttackParameters._Stream
end
Baseless._DamagePrototype =
{
amount = 1,
type = "dummy-damage-type",
}
Baseless.DamagePrototype = function (register)
if register then
Baseless.Needs.DamageType = true
end
return Baseless._DamagePrototype
end
Baseless.EnergySource = {}
Baseless.EnergySource._Burner =
{
type = "burner",
fuel_inventory_size = 0,
fuel_category = "dummy-fuel-category",
}
Baseless.EnergySource.Burner = function (register)
if register then
Baseless.Needs.FuelType = true
end
return Baseless.EnergySource._Burner
end
Baseless.EnergySource.Electric =
{
type = "electric",
usage_priority = "tertiary",
}
Baseless.EnergySource.Void =
{
type = "void",
usage_priority = "tertiary",
}
Baseless._ModuleType = "dummy-module-category"
Baseless.ModuleType = function (register)
if register then
Baseless.Needs.ModuleType = true
end
return Baseless._ModuleType
end
Baseless._RecipeType = "dummy-recipe-category"
Baseless.RecipeType = function (register)
if register then
Baseless.Needs.RecipeType = true
end
return Baseless._RecipeType
end
Baseless._ResourceType = "dummy-resource-category"
Baseless.ResourceType = function (register)
if register then
Baseless.Needs.ResourceType = true
end
return Baseless._ResourceType
end
Baseless._ScienceType = "dummy-science-pack"
Baseless.ScienceType = function (register)
if register then
Baseless.Needs.ScienceType = true
end
return Baseless._ScienceType
end
-- FIXME
Baseless.IconSpecification =
{
icon = Baseless.Image,
icon_size = 1,
}
Baseless.BoundingBox = {{0, 0}, {0, 0}}
Baseless.Color = {0, 0, 0}
Baseless.Sprite =
{
filename = Baseless.Image32,
size = 1,
}
Baseless.RotatedSprite =
{
filename = Baseless.Image,
size = 1,
direction_count = 1,
}
Baseless.SpriteVariations =
{
sheet = Baseless.Sprite,
}
Baseless.Animation =
{
filename = Baseless.Image32,
size = 1,
variation_count = 12,
}
Baseless.Animation4Way = Baseless.Animation
Baseless.AnimationVariations =
{
sheet = Baseless.Animation,
}
Baseless.RotatedAnimation =
{
filename = Baseless.Image32,
size = 1,
direction_count = 18,
}
Baseless.RotatedAnimation4Way = Baseless.RotatedAnimation
Baseless.Sprite4Way = Baseless.Sprite
Baseless.Sprite8Way =
{
sheets = {Baseless.Sprite},
}
Baseless.CombinatorOffsets =
{
{0, 0},
{0, 0},
{0, 0},
{0, 0},
}
Baseless.WireConnectionPoint = {}
Baseless.WireConnectionPoint.Combinator =
{
{wire = {}, shadow = {}},
{wire = {}, shadow = {}},
{wire = {}, shadow = {}},
{wire = {}, shadow = {}},
}
Baseless.WireConnectionPoint.Pole =
{
{wire = {}, shadow = {}},
}
Baseless.WireConnectionPoint.PowerSwitch = {wire = {}, shadow = {}}
Baseless.FluidBox = {pipe_connections = {}}
Baseless.HeatBuffer =
{
max_temperature = 15,
specific_heat = "1W",
max_transfer = "1W",
}
Baseless.TransportBeltConnectorFrame =
{
frame_main = Baseless.AnimationVariations,
frame_shadow = Baseless.AnimationVariations,
frame_main_scanner = Baseless.Animation,
frame_main_scanner_movement_speed = 1,
frame_main_scanner_horizontal_start_shift = {0, 0},
frame_main_scanner_horizontal_end_shift = {0, 0},
frame_main_scanner_horizontal_y_scale = 1,
frame_main_scanner_horizontal_rotation = 0,
frame_main_scanner_vertical_start_shift = {0, 0},
frame_main_scanner_vertical_end_shift = {0, 0},
frame_main_scanner_vertical_y_scale = 1,
frame_main_scanner_vertical_rotation = 0,
frame_main_scanner_cross_horizontal_start_shift = {0, 0},
frame_main_scanner_cross_horizontal_end_shift = {0, 0},
frame_main_scanner_cross_horizontal_y_scale = 1,
frame_main_scanner_cross_horizontal_rotation = 0,
frame_main_scanner_cross_vertical_start_shift = {0, 0},
frame_main_scanner_cross_vertical_end_shift = {0, 0},
frame_main_scanner_cross_vertical_y_scale = 1,
frame_main_scanner_cross_vertical_rotation = 0,
frame_main_scanner_nw_ne = Baseless.Animation,
frame_main_scanner_sw_se = Baseless.Animation,
}
Baseless.BeltAnimation =
{
filename = Baseless.Image32,
size = 1,
variation_count = 1,
direction_count = 12,
}
Baseless.EquipmentShape =
{
width = 1,
height = 1,
type = "full",
}
Baseless.TileTransitionSprite =
{
count = 1,
picture = Baseless.Image32,
size = 1,
}
Baseless.Transitions =
{
main = {Baseless.TileTransitionSprite},
empty_transitions = true,
}
-- END

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README.md Normal file
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# Baseless
Defines missing prototypes required to launch the game.
**Incompatible with the base mod.**

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data-final-fixes.lua Normal file
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require("Baseless")
require("helpers.MergeTables")
-- Prototype Hierarchy
require("helpers.CreatePrototype")
require("helpers.CreateItem")
require("helpers.CreateItemWithLabel")
require("helpers.CreateItemWithInventory")
require("helpers.CreateItemWithTags")
require("helpers.CreateSelectionTool")
require("helpers.CreateTool")
require("helpers.CreateEntity")
require("helpers.CreateCorpse")
require("helpers.CreateEntityWithHealth")
require("helpers.CreateCombinator")
require("helpers.CreateContainer")
require("helpers.CreateLogisticContainer")
require("helpers.CreateCraftingMachine")
require("helpers.CreateAssemblingMachine")
require("helpers.CreateFlyingRobot")
require("helpers.CreateRobotWithLogisticInterface")
require("helpers.CreatePipe")
require("helpers.CreateRail")
require("helpers.CreateRailSignalBase")
require("helpers.CreateTransportBeltConnectable")
require("helpers.CreateTurret")
require("helpers.CreateVehicle")
require("helpers.CreateRollingStock")
require("helpers.CreateExplosion")
require("helpers.CreateSmoke")
require("helpers.CreateEquipment")
-- Items
require("prototypes.item.ammo")
require("prototypes.item.armor")
require("prototypes.item.blueprint")
require("prototypes.item.blueprint-book")
require("prototypes.item.capsule")
require("prototypes.item.copy-paste-tool")
require("prototypes.item.deconstruction-item")
require("prototypes.item.gun")
require("prototypes.item.item")
require("prototypes.item.item-with-entity-data")
require("prototypes.item.item-with-inventory")
require("prototypes.item.item-with-label")
require("prototypes.item.item-with-tags")
require("prototypes.item.mining-tool")
require("prototypes.item.module")
require("prototypes.item.rail-planner")
require("prototypes.item.repair-tool")
require("prototypes.item.selection-tool")
require("prototypes.item.tool")
require("prototypes.item.upgrade-item")
-- Entities (depends on above)
-- Entities
require("prototypes.entity.accumulator")
require("prototypes.entity.ammo-turret")
require("prototypes.entity.arithmetic-combinator")
require("prototypes.entity.arrow")
require("prototypes.entity.artillery-flare")
require("prototypes.entity.artillery-projectile")
require("prototypes.entity.artillery-turret")
require("prototypes.entity.artillery-wagon")
require("prototypes.entity.assembling-machine")
require("prototypes.entity.beacon")
require("prototypes.entity.beam")
require("prototypes.entity.boiler")
require("prototypes.entity.burner-generator")
require("prototypes.entity.car")
require("prototypes.entity.cargo-wagon")
require("prototypes.entity.character")
require("prototypes.entity.character-corpse")
require("prototypes.entity.cliff")
require("prototypes.entity.combat-robot")
require("prototypes.entity.constant-combinator")
require("prototypes.entity.construction-robot")
require("prototypes.entity.container")
require("prototypes.entity.corpse")
require("prototypes.entity.decider-combinator")
require("prototypes.entity.deconstructible-tile-proxy")
require("prototypes.entity.decorative")
require("prototypes.entity.electric-energy-interface")
require("prototypes.entity.electric-pole")
require("prototypes.entity.electric-turret")
require("prototypes.entity.entity-ghost")
require("prototypes.entity.explosion")
require("prototypes.entity.fire")
require("prototypes.entity.fish")
require("prototypes.entity.flame-thrower-explosion")
require("prototypes.entity.fluid-turret")
require("prototypes.entity.fluid-wagon")
require("prototypes.entity.flying-text")
require("prototypes.entity.furnace")
require("prototypes.entity.gate")
require("prototypes.entity.generator")
require("prototypes.entity.heat-interface")
require("prototypes.entity.heat-pipe")
require("prototypes.entity.highlight-box")
require("prototypes.entity.infinity-container")
require("prototypes.entity.infinity-pipe")
require("prototypes.entity.inserter")
require("prototypes.entity.item-entity")
require("prototypes.entity.item-request-proxy")
require("prototypes.entity.lab")
require("prototypes.entity.lamp")
require("prototypes.entity.land-mine")
require("prototypes.entity.leaf-particle")
require("prototypes.entity.loader")
require("prototypes.entity.loader-1x1")
require("prototypes.entity.locomotive")
require("prototypes.entity.logistic-container")
require("prototypes.entity.logistic-robot")
require("prototypes.entity.market")
require("prototypes.entity.mining-drill")
require("prototypes.entity.offshore-pump")
require("prototypes.entity.particle")
require("prototypes.entity.particle-source")
require("prototypes.entity.pipe")
require("prototypes.entity.pipe-to-ground")
require("prototypes.entity.player-port")
require("prototypes.entity.power-switch")
require("prototypes.entity.programmable-speaker")
require("prototypes.entity.projectile")
require("prototypes.entity.pump")
require("prototypes.entity.radar")
require("prototypes.entity.rail-chain-signal")
require("prototypes.entity.rail-remnants")
require("prototypes.entity.rail-signal")
require("prototypes.entity.reactor")
require("prototypes.entity.resource")
require("prototypes.entity.roboport")
require("prototypes.entity.rocket-silo")
require("prototypes.entity.rocket-silo-rocket-shadow")
require("prototypes.entity.simple-entity")
require("prototypes.entity.simple-entity-with-force")
require("prototypes.entity.simple-entity-with-owner")
require("prototypes.entity.smoke")
require("prototypes.entity.smoke-with-trigger")
require("prototypes.entity.solar-panel")
require("prototypes.entity.speech-bubble")
require("prototypes.entity.splitter")
require("prototypes.entity.sticker")
require("prototypes.entity.storage-tank")
require("prototypes.entity.stream")
require("prototypes.entity.tile-ghost")
require("prototypes.entity.train-stop")
require("prototypes.entity.transport-belt")
require("prototypes.entity.tree")
require("prototypes.entity.turret")
require("prototypes.entity.underground-belt")
require("prototypes.entity.unit-spawner")
require("prototypes.entity.wall")
-- Equipment
require("prototypes.equipment.active-defense-equipment")
require("prototypes.equipment.battery-equipment")
require("prototypes.equipment.belt-immunity-equipment")
require("prototypes.equipment.energy-shield-equipment")
require("prototypes.equipment.generator-equipment")
require("prototypes.equipment.movement-bonus-equipment")
require("prototypes.equipment.night-vision-equipment")
require("prototypes.equipment.roboport-equipment")
require("prototypes.equipment.solar-panel-equipment")
-- Items (depends on above)
require("prototypes.item.science")
-- Entities (depends on above)
require("prototypes.entity.curved-rail")
require("prototypes.entity.rocket-silo-rocket")
require("prototypes.entity.straight-rail")
require("prototypes.entity.unit")
-- Categories (depends on above)
require("prototypes.category.ammo")
require("prototypes.category.damage")
require("prototypes.category.equipment")
require("prototypes.category.fuel")
require("prototypes.category.module")
require("prototypes.category.recipe")
require("prototypes.category.resource")
require("prototypes.category.trigger-target")
-- Other (depends on above)
require("prototypes.item-group")
require("prototypes.item.copper-cable")
require("prototypes.item.green-wire")
require("prototypes.item.red-wire")
require("prototypes.other.equipment-grid")
require("prototypes.other.fluid")
require("prototypes.other.optimized-particle")
require("prototypes.other.tile")
require("prototypes.other.trivial-smoke")
require("prototypes.other.virtual-signal")

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data.lua Normal file
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require("prototypes.map-settings")

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function CreateAssemblingMachine (type, prototype)
return CreateCraftingMachine(type, prototype)
end

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function CreateCombinator (type, prototype)
return CreateEntityWithHealth(
type,
MergeTables(
prototype,
{
active_energy_usage = "1W",
activity_led_light_offsets = Baseless.CombinatorOffsets,
activity_led_sprites = Baseless.Sprite4Way,
energy_source = Baseless.EnergySource.Void,
input_connection_bounding_box = Baseless.BoundingBox,
input_connection_points = Baseless.WireConnectionPoint.Combinator,
output_connection_bounding_box = Baseless.BoundingBox,
output_connection_points = Baseless.WireConnectionPoint.Combinator,
screen_light_offsets = Baseless.CombinatorOffsets,
sprites = Baseless.Sprite4Way,
}
)
)
end

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function CreateContainer (type, prototype)
return CreateEntityWithHealth(
type,
MergeTables(
prototype,
{
inventory_size = 1,
picture = Baseless.Sprite,
}
)
)
end

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helpers/CreateCorpse.lua Normal file
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function CreateCorpse (type, prototype)
return CreateEntity(type, prototype)
end

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function CreateCraftingMachine (type, prototype)
if CreateEntityWithHealth(
type,
MergeTables(
prototype,
{
crafting_categories = {Baseless.RecipeType()},
crafting_speed = 1,
energy_source = Baseless.EnergySource.Void,
energy_usage = "1W",
}
)
) then
Baseless.RecipeType(true)
return true
end
return false
end

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helpers/CreateEntity.lua Normal file
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function CreateEntity (type, prototype)
if CreateUniquePrototype(
type,
MergeTables(
prototype,
Baseless.IconSpecification,
{
subgroup = "dummy-item-subgroup",
}
)
) then
Baseless.Needs.ItemGroup = true
return true
end
return false
end

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function CreateEntityWithHealth (type, prototype)
return CreateEntity(type, prototype)
end

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function CreateEquipment (type, prototype)
if CreateUniquePrototype(
type,
MergeTables(
prototype,
Baseless.IconSpecification,
{
categories = {"dummy-equipment-category"},
energy_source = Baseless.EnergySource.Void,
shape = Baseless.EquipmentShape,
sprite = Baseless.Sprite,
}
)
) then
Baseless.Needs.EquipmentType = true
data:extend
{
{
type = "item",
name = "dummy-" .. type,
icon = Baseless.Image,
icon_size = 1,
stack_size = 1,
subgroup = "dummy-item-subgroup",
},
}
return true
end
return false
end

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function CreateExplosion (type, prototype)
return CreateEntity(
type,
MergeTables(
prototype,
{
animations = Baseless.AnimationVariations,
}
)
)
end

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function CreateFlyingRobot (type, prototype)
return CreateEntityWithHealth(
type,
MergeTables(
prototype,
{
speed = 1,
}
)
)
end

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function CreateItem (type, prototype)
if CreateUniquePrototype(
type,
MergeTables(
prototype,
Baseless.IconSpecification,
{
stack_size = 1,
subgroup = "dummy-item-subgroup",
}
)
) then
Baseless.Needs.ItemGroup = true
return true
end
return false
end

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function CreateItemWithInventory (type, prototype)
return CreateItemWithLabel(
type,
MergeTables(
prototype,
{
inventory_size = 0,
}
)
)
end

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function CreateItemWithLabel (type, prototype)
return CreateItem(type, prototype)
end

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function CreateItemWithTags (type, prototype)
return CreateItemWithLabel(type, prototype)
end

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function CreateLogisticContainer (type, prototype)
return CreateContainer(
type,
MergeTables(
prototype,
{
logistic_mode = "storage",
}
)
)
end

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helpers/CreatePipe.lua Normal file
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Baseless.PipePictures =
{
straight_vertical_single = Baseless.Sprite,
straight_vertical = Baseless.Sprite,
straight_vertical_window = Baseless.Sprite,
straight_horizontal = Baseless.Sprite,
straight_horizontal_window = Baseless.Sprite,
corner_up_right = Baseless.Sprite,
corner_up_left = Baseless.Sprite,
corner_down_right = Baseless.Sprite,
corner_down_left = Baseless.Sprite,
t_up = Baseless.Sprite,
t_down = Baseless.Sprite,
t_right = Baseless.Sprite,
t_left = Baseless.Sprite,
cross = Baseless.Sprite,
ending_up = Baseless.Sprite,
ending_down = Baseless.Sprite,
ending_right = Baseless.Sprite,
ending_left = Baseless.Sprite,
horizontal_window_background = Baseless.Sprite,
vertical_window_background = Baseless.Sprite,
fluid_background = Baseless.Sprite,
low_temperature_flow = Baseless.Sprite,
middle_temperature_flow = Baseless.Sprite,
high_temperature_flow = Baseless.Sprite,
gas_flow = Baseless.Animation,
}
function CreatePipe (type, prototype)
return CreateEntityWithHealth(
type,
MergeTables(
prototype,
{
fluid_box = Baseless.FluidBox,
horizontal_window_bounding_box = Baseless.BoundingBox,
pictures = Baseless.PipePictures,
vertical_window_bounding_box = Baseless.BoundingBox,
}
)
)
end

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function CreatePrototype (type, prototype)
data:extend
{
MergeTables(
prototype,
{
type = type,
name = "dummy-" .. type,
flags = {"hidden"}, -- Make everything hidden
}
),
}
end
-- Does not create if that type already exists
function CreateUniquePrototype (type, prototype)
if data.raw[type] == nil then
CreatePrototype(type, prototype)
return true
end
return false
end

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helpers/CreateRail.lua Normal file
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Baseless.RailPieceLayers =
{
metals = Baseless.SpriteVariations,
backplates = Baseless.SpriteVariations,
ties = Baseless.SpriteVariations,
stone_path = Baseless.SpriteVariations,
}
Baseless.RailPictures =
{
straight_rail_horizontal = Baseless.RailPieceLayers,
straight_rail_vertical = Baseless.RailPieceLayers,
straight_rail_diagonal_left_top = Baseless.RailPieceLayers,
straight_rail_diagonal_right_top = Baseless.RailPieceLayers,
straight_rail_diagonal_right_bottom = Baseless.RailPieceLayers,
straight_rail_diagonal_left_bottom = Baseless.RailPieceLayers,
curved_rail_vertical_left_top = Baseless.RailPieceLayers,
curved_rail_vertical_right_top = Baseless.RailPieceLayers,
curved_rail_vertical_right_bottom = Baseless.RailPieceLayers,
curved_rail_vertical_left_bottom = Baseless.RailPieceLayers,
curved_rail_horizontal_left_top = Baseless.RailPieceLayers,
curved_rail_horizontal_right_top = Baseless.RailPieceLayers,
curved_rail_horizontal_right_bottom = Baseless.RailPieceLayers,
curved_rail_horizontal_left_bottom = Baseless.RailPieceLayers,
rail_endings = Baseless.Sprite8Way,
}
function CreateRail (type, prototype)
return CreateEntityWithHealth(
type,
MergeTables(
prototype,
{
pictures = Baseless.RailPictures,
}
)
)
end

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function CreateRailSignalBase (type, prototype)
return CreateEntityWithHealth(
type,
MergeTables(
prototype,
{
animation = Baseless.RotatedAnimation,
}
)
)
end

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function CreateRobotWithLogisticInterface (type, prototype)
return CreateFlyingRobot(
type,
MergeTables(
prototype,
{
cargo_centered = {0, 0},
max_payload_size = 1,
}
)
)
end

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function CreateRollingStock (type, prototype)
return CreateVehicle(
type,
MergeTables(
prototype,
{
air_resistance = 1,
connection_distance = 1,
joint_distance = 2, -- Must be compatible with collision_box
max_speed = 1,
pictures = Baseless.RotatedSprite,
vertical_selection_shift = 1,
-- Required for joint_distance to work
collision_box = {{-0.1, -2}, {0.1, 2}},
}
)
)
end

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function CreateSelectionTool (type, prototype)
return CreateItemWithLabel(
type,
MergeTables(
prototype,
{
alt_selection_color = Baseless.Color,
alt_selection_cursor_box_type = "not-allowed",
alt_selection_mode = {"nothing"},
selection_color = Baseless.Color,
selection_cursor_box_type = "not-allowed",
selection_mode = {"nothing"},
}
)
)
end

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helpers/CreateSmoke.lua Normal file
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function CreateSmoke (type, prototype)
return CreateEntity(
type,
MergeTables(
prototype,
{
animation = Baseless.Animation,
}
)
)
end

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helpers/CreateTool.lua Normal file
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function CreateTool (type, prototype)
return CreateItem(
type,
MergeTables(
prototype,
{
infinite = true,
}
)
)
end

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function CreateTransportBeltConnectable (type, prototype)
return CreateEntityWithHealth(
type,
MergeTables(
prototype,
{
speed = 1,
belt_horizontal = Baseless.Animation,
belt_vertical = Baseless.Animation,
ending_bottom = Baseless.Animation,
ending_side = Baseless.Animation,
ending_top = Baseless.Animation,
starting_bottom = Baseless.Animation,
starting_side = Baseless.Animation,
starting_top = Baseless.Animation,
collision_box = {{-1, -1}, {1, 1}},
}
)
)
end

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helpers/CreateTurret.lua Normal file
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function CreateTurret (type, prototype)
if CreateEntityWithHealth(
type,
MergeTables(
prototype,
{
attack_parameters = Baseless.AttackParameters.Stream(),
call_for_help_radius = 0,
folded_animation = Baseless.RotatedAnimation4Way,
}
)
) then
Baseless.AttackParameters.Stream(true)
return true
end
return false
end

14
helpers/CreateVehicle.lua Normal file
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function CreateVehicle (type, prototype)
return CreateEntityWithHealth(
type,
MergeTables(
prototype,
{
braking_force = 1,
energy_per_hit_point = 1,
friction_force = 1,
weight = 1,
}
)
)
end

13
helpers/MergeTables.lua Normal file
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-- Combine multiple tables into one
--
-- *Tables should not share keys
-- *Values are not deep copies
function MergeTables(...)
local newTable = {}
for _, table in pairs({...}) do
for key, value in pairs(table) do
newTable[key] = value
end
end
return newTable
end

13
info.json Normal file
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{
"name":"Baseless",
"version":"0.0.1",
"title":"Baseless",
"description":"Defines missing prototypes required to launch the game.",
"author":"David Skrundz",
"contact": "david@skrundz.ca",
"homepage": "https://github.com/DavidSkrundz/Baseless",
"factorio_version": "0.18",
"dependencies": [
"! base"
]
}

30
package.py Normal file
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#!/usr/bin/env python3
import json
import os
from zipfile import ZipFile
modFiles = [
"info.json",
"changelog.txt",
"thumbnail.png",
]
modFolders = [
"helpers",
"prototypes",
]
with open("info.json") as file:
modInfo = json.load(file)
zipName = "{}_{}".format(modInfo["name"], modInfo["version"])
with ZipFile("{}.zip".format(zipName), 'w') as modZip:
for file in modFiles:
modZip.write(file, arcname="{}/{}".format(zipName, file))
for folder in modFolders:
for root, dirs, files in os.walk(folder):
for file in files:
filePath = os.path.join(root, file)
archivePath = os.path.relpath(filePath, os.path.join(folder, '..'))
modZip.write(filePath, arcname="{}/{}".format(zipName, archivePath))

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if Baseless.Needs.AmmoType then
CreatePrototype("ammo-category", {})
end

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if data.raw["damage-type"] == nil or
data.raw["damage-type"]["physical"] == nil then
data:extend
{
{
type = "damage-type",
name = "physical",
},
}
end
if data.raw["damage-type"] == nil or
data.raw["damage-type"]["impact"] == nil then
data:extend
{
{
type = "damage-type",
name = "impact",
},
}
end
if Baseless.Needs.DamageType then
CreatePrototype("damage-type", {})
end

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if Baseless.Needs.EquipmentType then
CreatePrototype("equipment-category", {})
end

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@ -0,0 +1,3 @@
if Baseless.Needs.FuelType then
CreatePrototype("fuel-category", {})
end

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if Baseless.Needs.ModuleType then
CreatePrototype("module-category", {})
end

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if data.raw["recipe-category"] == nil or
data.raw["recipe-category"]["crafting"] == nil then
data:extend
{
{
type = "recipe-category",
name = "crafting",
},
}
end
if Baseless.Needs.RecipeType then
CreatePrototype("recipe-category", {})
end

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if data.raw["resource-category"] == nil or
data.raw["resource-category"]["basic-solid"] == nil then
data:extend
{
{
type = "resource-category",
name = "basic-solid",
},
}
end
if Baseless.Needs.ResourceType then
CreatePrototype("resource-category", {})
end

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if data.raw["trigger-target-type"] == nil or
data.raw["trigger-target-type"]["common"] == nil then
data:extend
{
{
type = "trigger-target-type",
name = "common",
},
}
end
if data.raw["trigger-target-type"] == nil or
data.raw["trigger-target-type"]["ground-unit"] == nil then
data:extend
{
{
type = "trigger-target-type",
name = "ground-unit",
},
}
end

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@ -0,0 +1,6 @@
CreateEntityWithHealth("accumulator", {
charge_cooldown = 0,
discharge_cooldown = 0,
energy_source = Baseless.EnergySource.Void,
picture = Baseless.Sprite,
})

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CreateTurret("ammo-turret", {
automated_ammo_count = 0,
inventory_size = 0,
})

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CreateCombinator("arithmetic-combinator", {
and_symbol_sprites = Baseless.Sprite4Way,
divide_symbol_sprites = Baseless.Sprite4Way,
left_shift_symbol_sprites = Baseless.Sprite4Way,
minus_symbol_sprites = Baseless.Sprite4Way,
modulo_symbol_sprites = Baseless.Sprite4Way,
multiply_symbol_sprites = Baseless.Sprite4Way,
or_symbol_sprites = Baseless.Sprite4Way,
plus_symbol_sprites = Baseless.Sprite4Way,
power_symbol_sprites = Baseless.Sprite4Way,
right_shift_symbol_sprites = Baseless.Sprite4Way,
xor_symbol_sprites = Baseless.Sprite4Way,
})

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CreateEntity("arrow", {
arrow_picture = Baseless.Sprite,
})

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CreateEntity("artillery-flare", {
life_time = 1,
pictures = Baseless.AnimationVariations,
map_color = Baseless.Color,
})

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CreateEntity("artillery-projectile", {
reveal_map = false,
map_color = Baseless.Color,
})

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@ -0,0 +1,8 @@
CreateEntityWithHealth("artillery-turret", {
ammo_stack_limit = 1,
automated_ammo_count = 0,
gun = "dummy-gun",
inventory_size = 1,
manual_range_modifier = 1,
turret_rotation_speed = 1,
})

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CreateRollingStock("artillery-wagon", {
ammo_stack_limit = 1,
gun = "dummy-gun",
inventory_size = 1,
manual_range_modifier = 1,
turret_rotation_speed = 1,
})

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CreateAssemblingMachine("assembling-machine", {})

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CreateEntityWithHealth("beacon", {
animation = Baseless.Animation,
animation_shadow = Baseless.Animation,
base_picture = Baseless.Sprite,
distribution_effectivity = 1,
energy_source = Baseless.EnergySource.Void,
energy_usage = "1W",
module_specification = {},
supply_area_distance = 1,
})

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CreateEntity("beam", {
body = Baseless.AnimationVariations,
damage_interval = 1,
head = Baseless.Animation,
tail = Baseless.Animation,
width = 1,
})

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CreateEntityWithHealth("boiler", {
burning_cooldown = 0,
energy_consumption = "1W",
energy_source = Baseless.EnergySource.Void,
fire = {},
fire_glow = {},
fluid_box = Baseless.FluidBox,
output_fluid_box = Baseless.FluidBox,
structure =
{
north = Baseless.Sprite,
south = Baseless.Sprite,
east = Baseless.Sprite,
west = Baseless.Sprite,
},
target_temperature = 1,
})

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if CreateEntityWithHealth("burner-generator", {
animation = Baseless.Animation4Way,
burner = Baseless.EnergySource.Burner(),
energy_source = Baseless.EnergySource.Electric,
max_power_output = "1W",
}) then
Baseless.EnergySource.Burner(true)
end

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CreateVehicle("car", {
animation = Baseless.RotatedAnimation,
energy_source = Baseless.EnergySource.Void,
consumption = "1W",
effectivity = 1,
inventory_size = 0,
rotation_speed = 1,
})

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CreateRollingStock("cargo-wagon", {
inventory_size = 1,
})

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CreateEntity("character-corpse", {
time_to_live = 0,
picture = Baseless.Animation,
})

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CreateEntityWithHealth("character", {
animations =
{
{
idle = Baseless.RotatedAnimation,
idle_with_gun = Baseless.RotatedAnimation,
running = Baseless.RotatedAnimation,
running_with_gun = Baseless.RotatedAnimation,
mining_with_tool = Baseless.RotatedAnimation,
},
},
build_distance = 0,
damage_hit_tint = Baseless.Color,
distance_per_frame = 0,
drop_item_distance = 0,
eat = Baseless.Sound,
heartbeat = Baseless.Sound,
inventory_size = 0,
item_pickup_distance = 0,
loot_pickup_distance = 0,
maximum_corner_sliding_distance = 0,
mining_speed = 0,
mining_with_tool_particles_animation_positions = {},
reach_distance = 0,
reach_resource_distance = 0,
running_sound_animation_positions = {},
running_speed = 0,
ticks_to_keep_aiming_direction = 0,
ticks_to_keep_gun = 0,
ticks_to_stay_in_combat = 0,
})

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Baseless.OrientedCliffPrototype =
{
collision_bounding_box = Baseless.BoundingBox,
pictures = Baseless.SpriteVariations,
fill_volume = 1,
}
CreateEntity("cliff", {
grid_offset = {0, 0},
grid_size = {1, 1},
orientations =
{
west_to_east = Baseless.OrientedCliffPrototype,
north_to_south = Baseless.OrientedCliffPrototype,
east_to_west = Baseless.OrientedCliffPrototype,
south_to_north = Baseless.OrientedCliffPrototype,
west_to_north = Baseless.OrientedCliffPrototype,
north_to_east = Baseless.OrientedCliffPrototype,
east_to_south = Baseless.OrientedCliffPrototype,
south_to_west = Baseless.OrientedCliffPrototype,
west_to_south = Baseless.OrientedCliffPrototype,
north_to_west = Baseless.OrientedCliffPrototype,
east_to_north = Baseless.OrientedCliffPrototype,
south_to_east = Baseless.OrientedCliffPrototype,
west_to_none = Baseless.OrientedCliffPrototype,
none_to_east = Baseless.OrientedCliffPrototype,
north_to_none = Baseless.OrientedCliffPrototype,
none_to_south = Baseless.OrientedCliffPrototype,
east_to_none = Baseless.OrientedCliffPrototype,
none_to_west = Baseless.OrientedCliffPrototype,
south_to_none = Baseless.OrientedCliffPrototype,
none_to_north = Baseless.OrientedCliffPrototype,
},
})

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if CreateFlyingRobot("combat-robot", {
attack_parameters = Baseless.AttackParameters.Stream(),
idle = Baseless.RotatedAnimation,
in_motion = Baseless.RotatedAnimation,
shadow_idle = Baseless.RotatedAnimation,
shadow_in_motion = Baseless.RotatedAnimation,
time_to_live = 1,
}) then
Baseless.AttackParameters.Stream(true)
end

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CreateEntityWithHealth("constant-combinator", {
activity_led_light_offsets = Baseless.CombinatorOffsets,
activity_led_sprites = Baseless.Sprite4Way,
circuit_wire_connection_points = Baseless.WireConnectionPoint.Combinator,
item_slot_count = 0,
sprites = Baseless.Sprite4Way,
})

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CreateRobotWithLogisticInterface("construction-robot", {
construction_vector = {0, 0},
})

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CreateContainer("container", {})

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CreateCorpse("corpse", {})

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if Baseless.Needs.RailEntity then
CreateRail("curved-rail", {})
end

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CreateCombinator("decider-combinator", {
equal_symbol_sprites = Baseless.Sprite4Way,
greater_or_equal_symbol_sprites = Baseless.Sprite4Way,
greater_symbol_sprites = Baseless.Sprite4Way,
less_or_equal_symbol_sprites = Baseless.Sprite4Way,
less_symbol_sprites = Baseless.Sprite4Way,
not_equal_symbol_sprites = Baseless.Sprite4Way,
})

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CreateEntity("deconstructible-tile-proxy", {})

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@ -0,0 +1 @@
CreateEntity("decorative", {})

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@ -0,0 +1,3 @@
CreateEntityWithHealth("electric-energy-interface", {
energy_source = Baseless.EnergySource.Void,
})

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CreateEntityWithHealth("electric-pole", {
connection_points = Baseless.WireConnectionPoint.Pole,
pictures = Baseless.RotatedSprite,
supply_area_distance = 1,
})

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CreateTurret("electric-turret", {
energy_source = Baseless.EnergySource.Void,
})

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@ -0,0 +1 @@
CreateEntity("entity-ghost", {})

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@ -0,0 +1 @@
CreateExplosion("explosion", {})

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if CreateEntity("fire", {
damage_per_tick = Baseless.DamagePrototype(),
spread_delay = 1,
spread_delay_deviation = 1,
}) then
Baseless.DamagePrototype(true)
end

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CreateEntityWithHealth("fish", {
pictures = Baseless.SpriteVariations,
})

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@ -0,0 +1,6 @@
if CreateExplosion("flame-thrower-explosion", {
damage = Baseless.DamagePrototype(),
slow_down_factor = 1,
}) then
Baseless.DamagePrototype(true)
end

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CreateTurret("fluid-turret", {
activation_buffer_ratio = 1,
fluid_box = Baseless.FluidBox,
fluid_buffer_input_flow = 1,
fluid_buffer_size = 1,
turret_base_has_direction = true,
})

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CreateRollingStock("fluid-wagon", {
capacity = 1,
})

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@ -0,0 +1,4 @@
CreateEntity("flying-text", {
speed = 1,
time_to_live = 1,
})

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CreateCraftingMachine("furnace", {
result_inventory_size = 1,
source_inventory_size = 1,
})

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CreateEntityWithHealth("gate", {
activation_distance = 1,
close_sound = Baseless.Sound,
horizontal_animation = Baseless.Animation,
horizontal_rail_animation_left = Baseless.Animation,
horizontal_rail_animation_right = Baseless.Animation,
horizontal_rail_base = Baseless.Animation,
open_sound = Baseless.Sound,
opening_speed = 1,
timeout_to_close = 1,
vertical_animation = Baseless.Animation,
vertical_rail_animation_left = Baseless.Animation,
vertical_rail_animation_right = Baseless.Animation,
vertical_rail_base = Baseless.Animation,
wall_patch = Baseless.Animation,
})

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CreateEntityWithHealth("generator", {
effectivity = 1,
energy_source = Baseless.EnergySource.Void,
fluid_box = Baseless.FluidBox,
fluid_usage_per_tick = 1,
horizontal_animation = Baseless.Animation,
maximum_temperature = 1,
vertical_animation = Baseless.Animation,
max_power_output = "1W",
})

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CreateEntityWithHealth("heat-interface", {
heat_buffer = Baseless.HeatBuffer,
})

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Baseless.ConnectableEntityGraphics =
{
single = Baseless.SpriteVariations,
straight_vertical = Baseless.SpriteVariations,
straight_horizontal = Baseless.SpriteVariations,
corner_right_down = Baseless.SpriteVariations,
corner_left_down = Baseless.SpriteVariations,
corner_right_up = Baseless.SpriteVariations,
corner_left_up = Baseless.SpriteVariations,
t_up = Baseless.SpriteVariations,
t_right = Baseless.SpriteVariations,
t_down = Baseless.SpriteVariations,
t_left = Baseless.SpriteVariations,
ending_up = Baseless.SpriteVariations,
ending_right = Baseless.SpriteVariations,
ending_down = Baseless.SpriteVariations,
ending_left = Baseless.SpriteVariations,
cross = Baseless.SpriteVariations,
}
CreateEntityWithHealth("heat-pipe", {
connection_sprites = Baseless.ConnectableEntityGraphics,
heat_buffer = Baseless.HeatBuffer,
heat_glow_sprites = Baseless.ConnectableEntityGraphics,
})

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CreateEntity("highlight-box", {})

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@ -0,0 +1,3 @@
CreateLogisticContainer("infinity-container", {
erase_contents_when_mined = true,
})

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@ -0,0 +1 @@
CreatePipe("infinity-pipe", {})

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@ -0,0 +1,15 @@
CreateEntityWithHealth("inserter", {
energy_source = Baseless.EnergySource.Void,
extension_speed = 1,
hand_base_picture = Baseless.Sprite,
hand_base_shadow = Baseless.Sprite,
hand_closed_picture = Baseless.Sprite,
hand_closed_shadow = Baseless.Sprite,
hand_open_picture = Baseless.Sprite,
hand_open_shadow = Baseless.Sprite,
insert_position = {0, 1},
pickup_position = {0, -1},
platform_picture = Baseless.Sprite4Way,
rotation_speed = 1,
collision_box = {{-0.1, -0.1}, {0.1, 0.1}},
})

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@ -0,0 +1 @@
CreateEntity("item-entity", {})

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@ -0,0 +1,3 @@
CreateEntity("item-request-proxy", {
picture = Baseless.Sprite,
})

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@ -0,0 +1,9 @@
if CreateEntityWithHealth("lab", {
energy_source = Baseless.EnergySource.Void,
energy_usage = "1W",
inputs = {Baseless.ScienceType()},
off_animation = Baseless.Animation,
on_animation = Baseless.Animation,
}) then
Baseless.ScienceType(true)
end

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CreateEntityWithHealth("lamp", {
energy_source = Baseless.EnergySource.Void,
energy_usage_per_tick = "1W",
picture_off = Baseless.Sprite,
picture_on = Baseless.Sprite,
})

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CreateEntityWithHealth("land-mine", {
picture_safe = Baseless.Sprite,
picture_set = Baseless.Sprite,
trigger_radius = 1,
})

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@ -0,0 +1,7 @@
data:extend
{
{
type = "leaf-particle",
name = "leaf-particle-for-migration",
},
}

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CreateTransportBeltConnectable("loader-1x1", {
filter_count = 0,
structure =
{
direction_in = Baseless.Sprite4Way,
direction_out = Baseless.Sprite4Way,
},
})

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@ -0,0 +1,8 @@
CreateTransportBeltConnectable("loader", {
filter_count = 0,
structure =
{
direction_in = Baseless.Sprite4Way,
direction_out = Baseless.Sprite4Way,
},
})

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CreateRollingStock("locomotive", {
energy_source = Baseless.EnergySource.Void,
max_power = "1W",
reversing_power_modifier = 1,
})

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CreateLogisticContainer("logistic-container", {})

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