local function RegisterEquipmentIfUnique (list) for _, equipment in pairs(list) do if Baseless.RegisterIfUnique(equipment) then Baseless.RegisterIfNew { Baseless.Make.Item(nil, equipment.name, {}) } end end end RegisterEquipmentIfUnique { Baseless.Make.ActiveDefenseEquipment(), Baseless.Make.BatteryEquipment(), Baseless.Make.BeltImmunityEquipment(), Baseless.Make.EnergyShieldEquipment(), Baseless.Make.GeneratorEquipment(), Baseless.Make.MovementBonusEquipment(), Baseless.Make.NightVisionEquipment(), Baseless.Make.RoboportEquipment(), Baseless.Make.SolarPanelEquipment(), }