function CreateCombinator (type, prototype) return CreateEntityWithHealth( type, MergeTables( prototype, { active_energy_usage = "1W", activity_led_light_offsets = Baseless.CombinatorOffsets, activity_led_sprites = Baseless.Sprite4Way, energy_source = Baseless.EnergySource.Void, input_connection_bounding_box = Baseless.BoundingBox, input_connection_points = Baseless.WireConnectionPoint.Combinator, output_connection_bounding_box = Baseless.BoundingBox, output_connection_points = Baseless.WireConnectionPoint.Combinator, screen_light_offsets = Baseless.CombinatorOffsets, sprites = Baseless.Sprite4Way, } ) ) end