Initial commit
This commit is contained in:
commit
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*.zip
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column_limit: 100
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indent_width: 2
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use_tab: false
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tab_width: 4
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continuation_indent_width: 4
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keep_simple_control_block_one_line: false
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keep_simple_function_one_line: false
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align_args: true
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break_after_functioncall_lp: false
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break_before_functioncall_rp: false
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align_parameter: true
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chop_down_parameter: true
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break_after_functiondef_lp: true
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break_before_functiondef_rp: true
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align_table_field: true
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break_after_table_lb: true
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break_before_table_rb: true
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chop_down_table: false
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chop_down_kv_table: true
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column_table_limit: 100
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column_table_limit_kv: 100
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table_sep: ","
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extra_sep_at_table_end: true
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break_after_operator: false
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single_quote_to_double_quote: true
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double_quote_to_single_quote: false
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spaces_before_call: 1
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spaces_inside_functiondef_parens: false
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spaces_inside_functioncall_parens: false
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spaces_inside_table_braces: false
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spaces_around_equals_in_field: true
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line_breaks_after_function_body: 1
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line_separator: input
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{
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"recommendations": [
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"koihik.vscode-lua-format",
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],
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}
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{
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"editor.detectIndentation": false,
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"editor.tabSize": 4,
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"editor.insertSpaces": false,
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"[lua]": {
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"editor.detectIndentation": false,
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"editor.tabSize": 2,
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"editor.insertSpaces": true,
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},
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"vscode-lua-format.configPath": ".vscode/.lua-format"
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}
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How to Contribute
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=================
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We'd love to accept your patches and contributions to this project.
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We just need you to follow the Contributor License Agreement outlined
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in the latest v0.0.x of https://github.com/Skrunix/license
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Skrunix Software License
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========================
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Permission to use, copy, modify, and/or distribute this software is
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outlined in the latest v0.0.x of https://github.com/Skrunix/license
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THE SOFTWARE IS PROVIDED "AS IS"
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# Standard Library
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Factorio Modding Standard Library
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---
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---------------------------------------------------------------------------------------------------
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Version: 0.0.1
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Date: 15.09.2024
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Features:
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- Initial release
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fmsl = require("__fmsl__.fmsl")
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local next = next
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active_tick = 1
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passive_tick = 31
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require("teardown.mining_drill")
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require("teardown.on_resource_depleted")
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require("teardown.on_tick")
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script.on_init(function()
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global.active = {}
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global.active.mining_drills = {} -- [Tick:Entity]
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global.passive = {}
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global.passive.mining_drills = {} -- [Entity:true]
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recompute_max_mining_drill_radius()
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end)
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script.on_load(function()
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if next(global.active.mining_drills) ~= nil then
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script.on_nth_tick(active_tick, on_active_tick)
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end
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if next(global.passive.mining_drills) ~= nil then
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script.on_nth_tick(passive_tick, on_passive_tick)
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end
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end)
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script.on_event(defines.events.on_resource_depleted, on_resource_depleted)
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{
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"name": "Teardown",
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"version": "1.0.0",
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"title": "Teardown",
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"description": "Automate the removal of depleted miners",
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"author": "David Skrundz",
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"contact": "david@skrundz.ca",
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"homepage": "https://git.skrundz.dev/skrundztorio/Teardown",
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"factorio_version": "1.1",
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"dependencies": [
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"fmsl"
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]
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}
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#!/usr/bin/env python3
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import json
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import os
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from zipfile import ZipFile
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modFiles = [
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"info.json",
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"changelog.txt",
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"thumbnail.png",
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"control.lua",
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]
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modFolders = [
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"autodeconstruct",
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]
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with open("info.json") as file:
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modInfo = json.load(file)
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mod_name = modInfo["name"]
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mod_version = modInfo["version"]
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zipName = f"{mod_name}_{mod_version}"
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with ZipFile(f"{zipName}.zip", 'w') as modZip:
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for file in modFiles:
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modZip.write(file, arcname=f"{zipName}/{file}")
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for folder in modFolders:
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for root, dirs, files in os.walk(folder):
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for file in files:
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filePath = os.path.join(root, file)
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archivePath = os.path.relpath(filePath, os.path.join(folder, '..'))
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modZip.write(filePath, arcname=f"{zipName}/{archivePath}")
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-- Populate global.max_mining_drill_radius with [Category:double]
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function recompute_max_mining_drill_radius()
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local max_radius = {}
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local prototypes = game.get_filtered_entity_prototypes({{filter = "type", type = "mining-drill"}})
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for _, prototype in pairs(prototypes) do
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local categories = prototype.resource_categories or {}
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for category, _ in pairs(categories) do
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max_radius[category] = math.max(max_radius[category] or 0, prototype.mining_drill_radius or 0)
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end
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end
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global.max_mining_drill_radius = max_radius
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end
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function on_resource_depleted(event)
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local entity = event.entity
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if entity.initial_amount ~= nil then
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-- Infinite Resource
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return
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end
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local surface = entity.surface
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local position = entity.position
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local category = entity.prototype.resource_category
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local radius = global.max_mining_drill_radius[category]
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if radius == nil then
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log("max_mining_drill_radius: " .. serpent.block(global.max_mining_drill_radius))
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error("max_mining_drill_radius is not set for category: " .. category)
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return
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end
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local miners = surface.find_entities_filtered({
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area = fmsl.box.center_radius(position, radius),
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type = "mining-drill",
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to_be_deconstructed = false,
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})
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-- two tick delay for dropping product and finding a new resource node
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local target_tick = event.tick + 2
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local add_table = false
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local active_miners = table.remove_key(global.active.mining_drills, target_tick) or {}
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for _, miner in pairs(miners) do
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if miner.has_flag("hidden") then
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goto miner_continue
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end
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add_table = true
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table.insert(active_miners, miner)
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::miner_continue::
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end
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if add_table then
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global.active.mining_drills[target_tick] = active_miners
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script.on_nth_tick(active_tick, on_active_tick)
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end
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end
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local next = next
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function on_active_tick(event)
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local active_mining_drills = global.active.mining_drills
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local passive_mining_drills = global.passive.mining_drills
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local miners = table.remove_key(active_mining_drills, event.tick) or {}
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for _, miner in pairs(miners) do
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if miner.valid then
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local status = miner.status
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if status == defines.entity_status.no_minable_resources then
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miner.order_deconstruction(miner.force, nil)
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elseif status ~= defines.entity_status.working then
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passive_mining_drills[miner] = true
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script.on_nth_tick(passive_tick, on_passive_tick)
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end
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end
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end
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if next(active_mining_drills) == nil then
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script.on_nth_tick(active_tick, nil)
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return
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end
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end
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function on_passive_tick(event)
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local passive_mining_drills = global.passive.mining_drills
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for miner, _ in pairs(passive_mining_drills) do
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if miner.valid then
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local status = miner.status
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if status == defines.entity_status.no_minable_resources then
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miner.order_deconstruction(miner.force, nil)
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passive_mining_drills[miner] = nil
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elseif status == defines.entity_status.working then
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passive_mining_drills[miner] = nil
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end
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else
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passive_mining_drills[miner] = nil
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end
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end
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if next(passive_mining_drills) == nil then
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script.on_nth_tick(passive_tick, nil)
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return
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end
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end
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