Avoid keying a table by LuaEntity
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.0.2
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Date: 20.09.2024
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Changes:
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- Avoid keying a table by LuaEntity, use LuaEntity.unit_number instead
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---------------------------------------------------------------------------------------------------
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Version: 1.0.1
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Date: 18.09.2024
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Bugfixes:
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@ -13,7 +13,7 @@ script.on_init(function()
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global.active = {}
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global.active.mining_drills = {} -- [Tick:Entity]
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global.passive = {}
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global.passive.mining_drills = {} -- [Entity:true]
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global.passive.mining_drills = {} -- [Entity.unit_number:Entity]
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end)
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script.on_load(function()
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@ -1,6 +1,6 @@
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{
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"name": "Teardown",
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"version": "1.0.1",
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"version": "1.0.2",
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"title": "Teardown",
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"description": "Automate the removal of depleted miners",
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"author": "David Skrundz",
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@ -11,7 +11,7 @@ function on_active_tick(event)
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if status == defines.entity_status.no_minable_resources then
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miner.order_deconstruction(miner.force, nil)
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elseif status ~= defines.entity_status.working then
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passive_mining_drills[miner] = true
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passive_mining_drills[miner.unit_number] = miner
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script.on_nth_tick(passive_tick, on_passive_tick)
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end
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end
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@ -26,17 +26,17 @@ end
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function on_passive_tick(event)
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local passive_mining_drills = global.passive.mining_drills
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for miner, _ in pairs(passive_mining_drills) do
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for id, miner in pairs(passive_mining_drills) do
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if miner.valid then
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local status = miner.status
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if status == defines.entity_status.no_minable_resources then
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miner.order_deconstruction(miner.force, nil)
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passive_mining_drills[miner] = nil
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passive_mining_drills[id] = nil
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elseif status == defines.entity_status.working then
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passive_mining_drills[miner] = nil
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passive_mining_drills[id] = nil
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end
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else
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passive_mining_drills[miner] = nil
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passive_mining_drills[id] = nil
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end
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end
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