85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace CRD.Utils.Structs;
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public struct AuthData{
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public string Username{ get; set; }
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public string Password{ get; set; }
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}
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public class DrmAuthData{
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[JsonProperty("custom_data")] public string? CustomData{ get; set; }
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public string? Token{ get; set; }
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}
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public struct Meta{
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[JsonProperty("versions_considered")]
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public bool? VersionsConsidered{ get; set; }
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}
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public struct LanguageItem{
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[JsonProperty("cr_locale")]
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public string CrLocale{ get; set; }
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public string Locale{ get; set; }
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public string Code{ get; set; }
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public string Name{ get; set; }
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public string Language{ get; set; }
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}
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public struct EpisodeAndLanguage{
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public List<CrunchyEpisode> Items{ get; set; }
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public List<LanguageItem> Langs{ get; set; }
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}
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public struct CrunchyMultiDownload(List<string> dubLang, bool? all = null, bool? but = null, List<string>? e = null, string? s = null){
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public List<string> DubLang{ get; set; } = dubLang; //lang code
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public bool? AllEpisodes{ get; set; } = all; // download all episodes
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public bool? But{ get; set; } = but; //download all except selected episodes
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public List<string>? E{ get; set; } = e; //episode numbers
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public string? S{ get; set; } = s; //season id
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}
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public struct CrunchySeriesList{
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public List<Episode> List{ get; set; }
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public Dictionary<string, EpisodeAndLanguage> Data{ get; set; }
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}
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public struct Episode{
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public string E{ get; set; }
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public List<string> Lang{ get; set; }
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public string Name{ get; set; }
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public string Season{ get; set; }
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public string SeasonTitle{ get; set; }
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public string SeriesTitle{ get; set; }
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public string EpisodeNum{ get; set; }
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public string Id{ get; set; }
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public string Img{ get; set; }
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public string Description{ get; set; }
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public string Time{ get; set; }
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}
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public struct DownloadResponse{
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public List<DownloadedMedia> Data{ get; set; }
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public string FileName{ get; set; }
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public bool Error{ get; set; }
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}
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public class DownloadedMedia : SxItem{
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public DownloadMediaType Type{ get; set; }
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public LanguageItem Lang{ get; set; }
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public bool IsPrimary{ get; set; }
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public bool? Cc{ get; set; }
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public bool? Signs{ get; set; }
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}
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public class SxItem{
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public LanguageItem Language{ get; set; }
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public string? Path{ get; set; }
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public string? File{ get; set; }
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public string? Title{ get; set; }
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public Dictionary<string, List<string>>? Fonts{ get; set; }
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}
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