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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ConcavePolygonShape" inherits= "Shape" version= "3.3" >
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<brief_description >
Concave polygon shape.
</brief_description>
<description >
Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
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Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
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</description>
<tutorials >
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<link title= "3D Physics Tests Demo" > https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
<methods >
<method name= "get_faces" qualifiers= "const" >
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<return type= "PoolVector3Array" />
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<description >
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Returns the faces (an array of triangles).
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</description>
</method>
<method name= "set_faces" >
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<return type= "void" />
<argument index= "0" name= "faces" type= "PoolVector3Array" />
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<description >
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Sets the faces (an array of triangles).
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</description>
</method>
</methods>
<constants >
</constants>
</class>