godot/core/io/compression.cpp

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/**************************************************************************/
/* compression.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "compression.h"
#include "core/config/project_settings.h"
#include "core/io/zip_io.h"
#include "thirdparty/misc/fastlz.h"
#include <zlib.h>
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#include <zstd.h>
#ifdef BROTLI_ENABLED
#include <brotli/decode.h>
#endif
int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode) {
switch (p_mode) {
case MODE_BROTLI: {
ERR_FAIL_V_MSG(-1, "Only brotli decompression is supported.");
} break;
case MODE_FASTLZ: {
if (p_src_size < 16) {
uint8_t src[16];
memset(&src[p_src_size], 0, 16 - p_src_size);
memcpy(src, p_src, p_src_size);
return fastlz_compress(src, 16, p_dst);
} else {
return fastlz_compress(p_src, p_src_size, p_dst);
}
} break;
case MODE_DEFLATE:
case MODE_GZIP: {
int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
z_stream strm;
strm.zalloc = zipio_alloc;
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
int level = p_mode == MODE_DEFLATE ? zlib_level : gzip_level;
int err = deflateInit2(&strm, level, Z_DEFLATED, window_bits, 8, Z_DEFAULT_STRATEGY);
if (err != Z_OK) {
return -1;
}
strm.avail_in = p_src_size;
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int aout = deflateBound(&strm, p_src_size);
strm.avail_out = aout;
strm.next_in = (Bytef *)p_src;
strm.next_out = p_dst;
deflate(&strm, Z_FINISH);
aout = aout - strm.avail_out;
deflateEnd(&strm);
return aout;
} break;
case MODE_ZSTD: {
ZSTD_CCtx *cctx = ZSTD_createCCtx();
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ZSTD_CCtx_setParameter(cctx, ZSTD_c_compressionLevel, zstd_level);
if (zstd_long_distance_matching) {
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ZSTD_CCtx_setParameter(cctx, ZSTD_c_enableLongDistanceMatching, 1);
ZSTD_CCtx_setParameter(cctx, ZSTD_c_windowLog, zstd_window_log_size);
}
int max_dst_size = get_max_compressed_buffer_size(p_src_size, MODE_ZSTD);
int ret = ZSTD_compressCCtx(cctx, p_dst, max_dst_size, p_src, p_src_size, zstd_level);
ZSTD_freeCCtx(cctx);
return ret;
} break;
}
ERR_FAIL_V(-1);
}
int Compression::get_max_compressed_buffer_size(int p_src_size, Mode p_mode) {
switch (p_mode) {
case MODE_BROTLI: {
ERR_FAIL_V_MSG(-1, "Only brotli decompression is supported.");
} break;
case MODE_FASTLZ: {
int ss = p_src_size + p_src_size * 6 / 100;
if (ss < 66) {
ss = 66;
}
return ss;
} break;
case MODE_DEFLATE:
case MODE_GZIP: {
int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
z_stream strm;
strm.zalloc = zipio_alloc;
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
int err = deflateInit2(&strm, Z_DEFAULT_COMPRESSION, Z_DEFLATED, window_bits, 8, Z_DEFAULT_STRATEGY);
if (err != Z_OK) {
return -1;
}
int aout = deflateBound(&strm, p_src_size);
deflateEnd(&strm);
return aout;
} break;
case MODE_ZSTD: {
return ZSTD_compressBound(p_src_size);
} break;
}
ERR_FAIL_V(-1);
}
int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
switch (p_mode) {
case MODE_BROTLI: {
#ifdef BROTLI_ENABLED
size_t ret_size = p_dst_max_size;
BrotliDecoderResult res = BrotliDecoderDecompress(p_src_size, p_src, &ret_size, p_dst);
ERR_FAIL_COND_V(res != BROTLI_DECODER_RESULT_SUCCESS, -1);
return ret_size;
#else
ERR_FAIL_V_MSG(-1, "Godot was compiled without brotli support.");
#endif
} break;
case MODE_FASTLZ: {
int ret_size = 0;
if (p_dst_max_size < 16) {
uint8_t dst[16];
fastlz_decompress(p_src, p_src_size, dst, 16);
memcpy(p_dst, dst, p_dst_max_size);
ret_size = p_dst_max_size;
} else {
ret_size = fastlz_decompress(p_src, p_src_size, p_dst, p_dst_max_size);
}
return ret_size;
} break;
case MODE_DEFLATE:
case MODE_GZIP: {
int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
z_stream strm;
strm.zalloc = zipio_alloc;
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
strm.avail_in = 0;
strm.next_in = Z_NULL;
int err = inflateInit2(&strm, window_bits);
ERR_FAIL_COND_V(err != Z_OK, -1);
strm.avail_in = p_src_size;
strm.avail_out = p_dst_max_size;
strm.next_in = (Bytef *)p_src;
strm.next_out = p_dst;
err = inflate(&strm, Z_FINISH);
int total = strm.total_out;
inflateEnd(&strm);
ERR_FAIL_COND_V(err != Z_STREAM_END, -1);
return total;
} break;
case MODE_ZSTD: {
ZSTD_DCtx *dctx = ZSTD_createDCtx();
if (zstd_long_distance_matching) {
ZSTD_DCtx_setParameter(dctx, ZSTD_d_windowLogMax, zstd_window_log_size);
}
int ret = ZSTD_decompressDCtx(dctx, p_dst, p_dst_max_size, p_src, p_src_size);
ZSTD_freeDCtx(dctx);
return ret;
} break;
}
ERR_FAIL_V(-1);
}
/**
This will handle both Gzip and Deflate streams. It will automatically allocate the output buffer into the provided p_dst_vect Vector.
This is required for compressed data whose final uncompressed size is unknown, as is the case for HTTP response bodies.
This is much slower however than using Compression::decompress because it may result in multiple full copies of the output buffer.
*/
int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
uint8_t *dst = nullptr;
int out_mark = 0;
ERR_FAIL_COND_V(p_src_size <= 0, Z_DATA_ERROR);
if (p_mode == MODE_BROTLI) {
#ifdef BROTLI_ENABLED
BrotliDecoderResult ret;
BrotliDecoderState *state = BrotliDecoderCreateInstance(nullptr, nullptr, nullptr);
ERR_FAIL_NULL_V(state, Z_DATA_ERROR);
// Setup the stream inputs.
const uint8_t *next_in = p_src;
size_t avail_in = p_src_size;
uint8_t *next_out = nullptr;
size_t avail_out = 0;
size_t total_out = 0;
// Ensure the destination buffer is empty.
p_dst_vect->clear();
// Decompress until stream ends or end of file.
do {
// Add another chunk size to the output buffer.
// This forces a copy of the whole buffer.
p_dst_vect->resize(p_dst_vect->size() + gzip_chunk);
// Get pointer to the actual output buffer.
dst = p_dst_vect->ptrw();
// Set the stream to the new output stream.
// Since it was copied, we need to reset the stream to the new buffer.
next_out = &(dst[out_mark]);
avail_out += gzip_chunk;
ret = BrotliDecoderDecompressStream(state, &avail_in, &next_in, &avail_out, &next_out, &total_out);
if (ret == BROTLI_DECODER_RESULT_ERROR) {
WARN_PRINT(BrotliDecoderErrorString(BrotliDecoderGetErrorCode(state)));
BrotliDecoderDestroyInstance(state);
p_dst_vect->clear();
return Z_DATA_ERROR;
}
out_mark += gzip_chunk - avail_out;
// Enforce max output size.
if (p_max_dst_size > -1 && total_out > (uint64_t)p_max_dst_size) {
BrotliDecoderDestroyInstance(state);
p_dst_vect->clear();
return Z_BUF_ERROR;
}
} while (ret != BROTLI_DECODER_RESULT_SUCCESS);
// If all done successfully, resize the output if it's larger than the actual output.
if ((unsigned long)p_dst_vect->size() > total_out) {
p_dst_vect->resize(total_out);
}
// Clean up and return.
BrotliDecoderDestroyInstance(state);
return Z_OK;
#else
ERR_FAIL_V_MSG(Z_ERRNO, "Godot was compiled without brotli support.");
#endif
} else {
// This function only supports GZip and Deflate.
ERR_FAIL_COND_V(p_mode != MODE_DEFLATE && p_mode != MODE_GZIP, Z_ERRNO);
int ret;
z_stream strm;
int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
// Initialize the stream.
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.avail_in = 0;
strm.next_in = Z_NULL;
int err = inflateInit2(&strm, window_bits);
ERR_FAIL_COND_V(err != Z_OK, -1);
// Setup the stream inputs.
strm.next_in = (Bytef *)p_src;
strm.avail_in = p_src_size;
// Ensure the destination buffer is empty.
p_dst_vect->clear();
// Decompress until deflate stream ends or end of file.
do {
// Add another chunk size to the output buffer.
// This forces a copy of the whole buffer.
p_dst_vect->resize(p_dst_vect->size() + gzip_chunk);
// Get pointer to the actual output buffer.
dst = p_dst_vect->ptrw();
// Set the stream to the new output stream.
// Since it was copied, we need to reset the stream to the new buffer.
strm.next_out = &(dst[out_mark]);
strm.avail_out = gzip_chunk;
// Run inflate() on input until output buffer is full and needs to be resized or input runs out.
do {
ret = inflate(&strm, Z_SYNC_FLUSH);
switch (ret) {
case Z_NEED_DICT:
ret = Z_DATA_ERROR;
[[fallthrough]];
case Z_DATA_ERROR:
case Z_MEM_ERROR:
case Z_STREAM_ERROR:
case Z_BUF_ERROR:
if (strm.msg) {
WARN_PRINT(strm.msg);
}
(void)inflateEnd(&strm);
p_dst_vect->clear();
return ret;
}
} while (strm.avail_out > 0 && strm.avail_in > 0);
out_mark += gzip_chunk;
// Enforce max output size.
if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) {
(void)inflateEnd(&strm);
p_dst_vect->clear();
return Z_BUF_ERROR;
}
} while (ret != Z_STREAM_END);
// If all done successfully, resize the output if it's larger than the actual output.
if ((unsigned long)p_dst_vect->size() > strm.total_out) {
p_dst_vect->resize(strm.total_out);
}
// Clean up and return.
(void)inflateEnd(&strm);
return Z_OK;
}
}
int Compression::zlib_level = Z_DEFAULT_COMPRESSION;
int Compression::gzip_level = Z_DEFAULT_COMPRESSION;
int Compression::zstd_level = 3;
bool Compression::zstd_long_distance_matching = false;
int Compression::zstd_window_log_size = 27; // ZSTD_WINDOWLOG_LIMIT_DEFAULT
int Compression::gzip_chunk = 16384;