godot/core/io/remote_filesystem_client.cpp

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/**************************************************************************/
/* remote_filesystem_client.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "remote_filesystem_client.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/stream_peer_tcp.h"
#include "core/string/string_builder.h"
#define FILESYSTEM_CACHE_VERSION 1
#define FILESYSTEM_PROTOCOL_VERSION 1
#define PASSWORD_LENGTH 32
#define FILES_SUBFOLDER "remote_filesystem_files"
#define FILES_CACHE_FILE "remote_filesystem.cache"
Vector<RemoteFilesystemClient::FileCache> RemoteFilesystemClient::_load_cache_file() {
Ref<FileAccess> fa = FileAccess::open(cache_path.path_join(FILES_CACHE_FILE), FileAccess::READ);
if (!fa.is_valid()) {
return Vector<FileCache>(); // No cache, return empty
}
int version = fa->get_line().to_int();
if (version != FILESYSTEM_CACHE_VERSION) {
return Vector<FileCache>(); // Version mismatch, ignore everything.
}
String file_path = cache_path.path_join(FILES_SUBFOLDER);
Vector<FileCache> file_cache;
while (!fa->eof_reached()) {
String l = fa->get_line();
Vector<String> fields = l.split("::");
if (fields.size() != 3) {
break;
}
FileCache fc;
fc.path = fields[0];
fc.server_modified_time = fields[1].to_int();
fc.modified_time = fields[2].to_int();
String full_path = file_path.path_join(fc.path);
if (!FileAccess::exists(full_path)) {
continue; // File is gone.
}
if (FileAccess::get_modified_time(full_path) != fc.modified_time) {
DirAccess::remove_absolute(full_path); // Take the chance to remove this file and assume we no longer have it.
continue;
}
file_cache.push_back(fc);
}
return file_cache;
}
Error RemoteFilesystemClient::_store_file(const String &p_path, const LocalVector<uint8_t> &p_file, uint64_t &modified_time) {
modified_time = 0;
String full_path = cache_path.path_join(FILES_SUBFOLDER).path_join(p_path);
String base_file_dir = full_path.get_base_dir();
if (!validated_directories.has(base_file_dir)) {
// Verify that path exists before writing file, but only verify once for performance.
DirAccess::make_dir_recursive_absolute(base_file_dir);
validated_directories.insert(base_file_dir);
}
Ref<FileAccess> f = FileAccess::open(full_path, FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Unable to open file for writing to remote filesystem cache: " + p_path);
f->store_buffer(p_file.ptr(), p_file.size());
Error err = f->get_error();
if (err) {
return err;
}
f.unref(); // Unref to ensure file is not locked and modified time can be obtained.
modified_time = FileAccess::get_modified_time(full_path);
return OK;
}
Error RemoteFilesystemClient::_remove_file(const String &p_path) {
return DirAccess::remove_absolute(cache_path.path_join(FILES_SUBFOLDER).path_join(p_path));
}
Error RemoteFilesystemClient::_store_cache_file(const Vector<FileCache> &p_cache) {
String full_path = cache_path.path_join(FILES_CACHE_FILE);
String base_file_dir = full_path.get_base_dir();
Error err = DirAccess::make_dir_recursive_absolute(base_file_dir);
ERR_FAIL_COND_V_MSG(err != OK && err != ERR_ALREADY_EXISTS, err, "Unable to create base directory to store cache file: " + base_file_dir);
Ref<FileAccess> f = FileAccess::open(full_path, FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Unable to open the remote cache file for writing: " + full_path);
f->store_line(itos(FILESYSTEM_CACHE_VERSION));
for (int i = 0; i < p_cache.size(); i++) {
String l = p_cache[i].path + "::" + itos(p_cache[i].server_modified_time) + "::" + itos(p_cache[i].modified_time);
f->store_line(l);
}
return OK;
}
Error RemoteFilesystemClient::synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path) {
Error err = _synchronize_with_server(p_host, p_port, p_password, r_cache_path);
// Ensure no memory is kept
validated_directories.reset();
cache_path = String();
return err;
}
void RemoteFilesystemClient::_update_cache_path(String &r_cache_path) {
r_cache_path = cache_path.path_join(FILES_SUBFOLDER);
}
Error RemoteFilesystemClient::_synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path) {
cache_path = r_cache_path;
{
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
dir->change_dir(cache_path);
cache_path = dir->get_current_dir();
}
Ref<StreamPeerTCP> tcp_client;
tcp_client.instantiate();
IPAddress ip = p_host.is_valid_ip_address() ? IPAddress(p_host) : IP::get_singleton()->resolve_hostname(p_host);
ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_INVALID_PARAMETER, "Unable to resolve remote filesystem server hostname: " + p_host);
print_verbose(vformat("Remote Filesystem: Connecting to host %s, port %d.", ip, p_port));
Error err = tcp_client->connect_to_host(ip, p_port);
ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to open connection to remote file server (" + String(p_host) + ", port " + itos(p_port) + ") failed.");
while (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTING) {
tcp_client->poll();
OS::get_singleton()->delay_usec(100);
}
if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
ERR_FAIL_V_MSG(ERR_CANT_CONNECT, "Connection to remote file server (" + String(p_host) + ", port " + itos(p_port) + ") failed.");
}
// Connection OK, now send the current file state.
print_verbose("Remote Filesystem: Connection OK.");
// Header (GRFS) - Godot Remote File System
print_verbose("Remote Filesystem: Sending header");
tcp_client->put_u8('G');
tcp_client->put_u8('R');
tcp_client->put_u8('F');
tcp_client->put_u8('S');
// Protocol version
tcp_client->put_32(FILESYSTEM_PROTOCOL_VERSION);
print_verbose("Remote Filesystem: Sending password");
uint8_t password[PASSWORD_LENGTH]; // Send fixed size password, since it's easier and safe to validate.
for (int i = 0; i < PASSWORD_LENGTH; i++) {
if (i < p_password.length()) {
password[i] = p_password[i];
} else {
password[i] = 0;
}
}
tcp_client->put_data(password, PASSWORD_LENGTH);
print_verbose("Remote Filesystem: Tags.");
Vector<String> tags;
{
tags.push_back(OS::get_singleton()->get_identifier());
switch (OS::get_singleton()->get_preferred_texture_format()) {
case OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC: {
tags.push_back("bptc");
tags.push_back("s3tc");
} break;
case OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC: {
tags.push_back("etc2");
tags.push_back("astc");
} break;
}
}
tcp_client->put_32(tags.size());
for (int i = 0; i < tags.size(); i++) {
tcp_client->put_utf8_string(tags[i]);
}
// Size of compressed list of files
print_verbose("Remote Filesystem: Sending file list");
Vector<FileCache> file_cache = _load_cache_file();
// Encode file cache to send it via network.
Vector<uint8_t> file_cache_buffer;
if (file_cache.size()) {
StringBuilder sbuild;
for (int i = 0; i < file_cache.size(); i++) {
sbuild.append(file_cache[i].path);
sbuild.append("::");
sbuild.append(itos(file_cache[i].server_modified_time));
sbuild.append("\n");
}
String s = sbuild.as_string();
CharString cs = s.utf8();
file_cache_buffer.resize(Compression::get_max_compressed_buffer_size(cs.length(), Compression::MODE_ZSTD));
int res_len = Compression::compress(file_cache_buffer.ptrw(), (const uint8_t *)cs.ptr(), cs.length(), Compression::MODE_ZSTD);
file_cache_buffer.resize(res_len);
tcp_client->put_32(cs.length()); // Size of buffer uncompressed
tcp_client->put_32(file_cache_buffer.size()); // Size of buffer compressed
tcp_client->put_data(file_cache_buffer.ptr(), file_cache_buffer.size()); // Buffer
} else {
tcp_client->put_32(0); // No file cache buffer
}
tcp_client->poll();
ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected after sending header.");
uint32_t file_count = tcp_client->get_32();
ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected while waiting for file list");
LocalVector<uint8_t> file_buffer;
Vector<FileCache> temp_file_cache;
HashSet<String> files_processed;
for (uint32_t i = 0; i < file_count; i++) {
String file = tcp_client->get_utf8_string();
ERR_FAIL_COND_V_MSG(file == String(), ERR_CONNECTION_ERROR, "Invalid file name received from remote filesystem.");
uint64_t server_modified_time = tcp_client->get_u64();
ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected while waiting for file info.");
FileCache fc;
fc.path = file;
fc.server_modified_time = server_modified_time;
temp_file_cache.push_back(fc);
files_processed.insert(file);
}
Vector<FileCache> new_file_cache;
// Get the actual files. As a robustness measure, if the connection is interrupted here, any file not yet received will be considered removed.
// Since the file changed anyway, this makes it the easiest way to keep robustness.
bool server_disconnected = false;
for (uint32_t i = 0; i < file_count; i++) {
String file = temp_file_cache[i].path;
if (temp_file_cache[i].server_modified_time == 0 || server_disconnected) {
// File was removed, or server disconnected before transferring it. Since it's no longer valid, remove anyway.
_remove_file(file);
continue;
}
uint64_t file_size = tcp_client->get_u64();
file_buffer.resize(file_size);
err = tcp_client->get_data(file_buffer.ptr(), file_size);
if (err != OK) {
ERR_PRINT("Error retrieving file from remote filesystem: " + file);
server_disconnected = true;
}
if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
// Early disconnect, stop accepting files.
server_disconnected = true;
}
if (server_disconnected) {
// No more server, transfer is invalid, remove this file.
_remove_file(file);
continue;
}
uint64_t modified_time = 0;
err = _store_file(file, file_buffer, modified_time);
if (err != OK) {
server_disconnected = true;
continue;
}
FileCache fc = temp_file_cache[i];
fc.modified_time = modified_time;
new_file_cache.push_back(fc);
}
print_verbose("Remote Filesystem: Updating the cache file.");
// Go through the list of local files read initially (file_cache) and see which ones are
// unchanged (not sent again from the server).
// These need to be re-saved in the new list (new_file_cache).
for (int i = 0; i < file_cache.size(); i++) {
if (files_processed.has(file_cache[i].path)) {
continue; // This was either added or removed, so skip.
}
new_file_cache.push_back(file_cache[i]);
}
err = _store_cache_file(new_file_cache);
ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_OPEN, "Error writing the remote filesystem file cache.");
print_verbose("Remote Filesystem: Update success.");
_update_cache_path(r_cache_path);
return OK;
}