330 lines
13 KiB
C++
330 lines
13 KiB
C++
/**************************************************************************/
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/* remote_filesystem_client.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "remote_filesystem_client.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/stream_peer_tcp.h"
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#include "core/string/string_builder.h"
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#define FILESYSTEM_CACHE_VERSION 1
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#define FILESYSTEM_PROTOCOL_VERSION 1
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#define PASSWORD_LENGTH 32
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#define FILES_SUBFOLDER "remote_filesystem_files"
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#define FILES_CACHE_FILE "remote_filesystem.cache"
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Vector<RemoteFilesystemClient::FileCache> RemoteFilesystemClient::_load_cache_file() {
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Ref<FileAccess> fa = FileAccess::open(cache_path.path_join(FILES_CACHE_FILE), FileAccess::READ);
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if (!fa.is_valid()) {
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return Vector<FileCache>(); // No cache, return empty
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}
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int version = fa->get_line().to_int();
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if (version != FILESYSTEM_CACHE_VERSION) {
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return Vector<FileCache>(); // Version mismatch, ignore everything.
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}
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String file_path = cache_path.path_join(FILES_SUBFOLDER);
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Vector<FileCache> file_cache;
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while (!fa->eof_reached()) {
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String l = fa->get_line();
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Vector<String> fields = l.split("::");
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if (fields.size() != 3) {
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break;
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}
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FileCache fc;
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fc.path = fields[0];
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fc.server_modified_time = fields[1].to_int();
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fc.modified_time = fields[2].to_int();
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String full_path = file_path.path_join(fc.path);
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if (!FileAccess::exists(full_path)) {
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continue; // File is gone.
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}
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if (FileAccess::get_modified_time(full_path) != fc.modified_time) {
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DirAccess::remove_absolute(full_path); // Take the chance to remove this file and assume we no longer have it.
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continue;
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}
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file_cache.push_back(fc);
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}
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return file_cache;
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}
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Error RemoteFilesystemClient::_store_file(const String &p_path, const LocalVector<uint8_t> &p_file, uint64_t &modified_time) {
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modified_time = 0;
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String full_path = cache_path.path_join(FILES_SUBFOLDER).path_join(p_path);
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String base_file_dir = full_path.get_base_dir();
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if (!validated_directories.has(base_file_dir)) {
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// Verify that path exists before writing file, but only verify once for performance.
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DirAccess::make_dir_recursive_absolute(base_file_dir);
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validated_directories.insert(base_file_dir);
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}
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Ref<FileAccess> f = FileAccess::open(full_path, FileAccess::WRITE);
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ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Unable to open file for writing to remote filesystem cache: " + p_path);
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f->store_buffer(p_file.ptr(), p_file.size());
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Error err = f->get_error();
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if (err) {
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return err;
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}
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f.unref(); // Unref to ensure file is not locked and modified time can be obtained.
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modified_time = FileAccess::get_modified_time(full_path);
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return OK;
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}
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Error RemoteFilesystemClient::_remove_file(const String &p_path) {
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return DirAccess::remove_absolute(cache_path.path_join(FILES_SUBFOLDER).path_join(p_path));
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}
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Error RemoteFilesystemClient::_store_cache_file(const Vector<FileCache> &p_cache) {
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String full_path = cache_path.path_join(FILES_CACHE_FILE);
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String base_file_dir = full_path.get_base_dir();
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Error err = DirAccess::make_dir_recursive_absolute(base_file_dir);
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ERR_FAIL_COND_V_MSG(err != OK && err != ERR_ALREADY_EXISTS, err, "Unable to create base directory to store cache file: " + base_file_dir);
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Ref<FileAccess> f = FileAccess::open(full_path, FileAccess::WRITE);
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ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Unable to open the remote cache file for writing: " + full_path);
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f->store_line(itos(FILESYSTEM_CACHE_VERSION));
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for (int i = 0; i < p_cache.size(); i++) {
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String l = p_cache[i].path + "::" + itos(p_cache[i].server_modified_time) + "::" + itos(p_cache[i].modified_time);
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f->store_line(l);
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}
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return OK;
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}
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Error RemoteFilesystemClient::synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path) {
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Error err = _synchronize_with_server(p_host, p_port, p_password, r_cache_path);
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// Ensure no memory is kept
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validated_directories.reset();
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cache_path = String();
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return err;
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}
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void RemoteFilesystemClient::_update_cache_path(String &r_cache_path) {
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r_cache_path = cache_path.path_join(FILES_SUBFOLDER);
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}
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Error RemoteFilesystemClient::_synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path) {
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cache_path = r_cache_path;
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{
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Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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dir->change_dir(cache_path);
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cache_path = dir->get_current_dir();
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}
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Ref<StreamPeerTCP> tcp_client;
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tcp_client.instantiate();
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IPAddress ip = p_host.is_valid_ip_address() ? IPAddress(p_host) : IP::get_singleton()->resolve_hostname(p_host);
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ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_INVALID_PARAMETER, "Unable to resolve remote filesystem server hostname: " + p_host);
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print_verbose(vformat("Remote Filesystem: Connecting to host %s, port %d.", ip, p_port));
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Error err = tcp_client->connect_to_host(ip, p_port);
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ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to open connection to remote file server (" + String(p_host) + ", port " + itos(p_port) + ") failed.");
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while (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTING) {
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tcp_client->poll();
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OS::get_singleton()->delay_usec(100);
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}
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if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
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ERR_FAIL_V_MSG(ERR_CANT_CONNECT, "Connection to remote file server (" + String(p_host) + ", port " + itos(p_port) + ") failed.");
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}
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// Connection OK, now send the current file state.
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print_verbose("Remote Filesystem: Connection OK.");
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// Header (GRFS) - Godot Remote File System
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print_verbose("Remote Filesystem: Sending header");
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tcp_client->put_u8('G');
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tcp_client->put_u8('R');
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tcp_client->put_u8('F');
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tcp_client->put_u8('S');
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// Protocol version
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tcp_client->put_32(FILESYSTEM_PROTOCOL_VERSION);
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print_verbose("Remote Filesystem: Sending password");
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uint8_t password[PASSWORD_LENGTH]; // Send fixed size password, since it's easier and safe to validate.
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for (int i = 0; i < PASSWORD_LENGTH; i++) {
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if (i < p_password.length()) {
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password[i] = p_password[i];
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} else {
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password[i] = 0;
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}
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}
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tcp_client->put_data(password, PASSWORD_LENGTH);
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print_verbose("Remote Filesystem: Tags.");
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Vector<String> tags;
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{
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tags.push_back(OS::get_singleton()->get_identifier());
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switch (OS::get_singleton()->get_preferred_texture_format()) {
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case OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC: {
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tags.push_back("bptc");
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tags.push_back("s3tc");
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} break;
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case OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC: {
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tags.push_back("etc2");
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tags.push_back("astc");
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} break;
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}
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}
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tcp_client->put_32(tags.size());
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for (int i = 0; i < tags.size(); i++) {
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tcp_client->put_utf8_string(tags[i]);
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}
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// Size of compressed list of files
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print_verbose("Remote Filesystem: Sending file list");
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Vector<FileCache> file_cache = _load_cache_file();
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// Encode file cache to send it via network.
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Vector<uint8_t> file_cache_buffer;
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if (file_cache.size()) {
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StringBuilder sbuild;
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for (int i = 0; i < file_cache.size(); i++) {
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sbuild.append(file_cache[i].path);
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sbuild.append("::");
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sbuild.append(itos(file_cache[i].server_modified_time));
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sbuild.append("\n");
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}
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String s = sbuild.as_string();
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CharString cs = s.utf8();
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file_cache_buffer.resize(Compression::get_max_compressed_buffer_size(cs.length(), Compression::MODE_ZSTD));
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int res_len = Compression::compress(file_cache_buffer.ptrw(), (const uint8_t *)cs.ptr(), cs.length(), Compression::MODE_ZSTD);
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file_cache_buffer.resize(res_len);
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tcp_client->put_32(cs.length()); // Size of buffer uncompressed
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tcp_client->put_32(file_cache_buffer.size()); // Size of buffer compressed
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tcp_client->put_data(file_cache_buffer.ptr(), file_cache_buffer.size()); // Buffer
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} else {
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tcp_client->put_32(0); // No file cache buffer
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}
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tcp_client->poll();
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ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected after sending header.");
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uint32_t file_count = tcp_client->get_32();
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ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected while waiting for file list");
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LocalVector<uint8_t> file_buffer;
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Vector<FileCache> temp_file_cache;
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HashSet<String> files_processed;
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for (uint32_t i = 0; i < file_count; i++) {
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String file = tcp_client->get_utf8_string();
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ERR_FAIL_COND_V_MSG(file == String(), ERR_CONNECTION_ERROR, "Invalid file name received from remote filesystem.");
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uint64_t server_modified_time = tcp_client->get_u64();
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ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected while waiting for file info.");
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FileCache fc;
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fc.path = file;
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fc.server_modified_time = server_modified_time;
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temp_file_cache.push_back(fc);
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files_processed.insert(file);
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}
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Vector<FileCache> new_file_cache;
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// Get the actual files. As a robustness measure, if the connection is interrupted here, any file not yet received will be considered removed.
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// Since the file changed anyway, this makes it the easiest way to keep robustness.
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bool server_disconnected = false;
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for (uint32_t i = 0; i < file_count; i++) {
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String file = temp_file_cache[i].path;
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if (temp_file_cache[i].server_modified_time == 0 || server_disconnected) {
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// File was removed, or server disconnected before transferring it. Since it's no longer valid, remove anyway.
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_remove_file(file);
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continue;
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}
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uint64_t file_size = tcp_client->get_u64();
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file_buffer.resize(file_size);
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err = tcp_client->get_data(file_buffer.ptr(), file_size);
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if (err != OK) {
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ERR_PRINT("Error retrieving file from remote filesystem: " + file);
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server_disconnected = true;
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}
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if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
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// Early disconnect, stop accepting files.
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server_disconnected = true;
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}
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if (server_disconnected) {
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// No more server, transfer is invalid, remove this file.
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_remove_file(file);
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continue;
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}
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uint64_t modified_time = 0;
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err = _store_file(file, file_buffer, modified_time);
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if (err != OK) {
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server_disconnected = true;
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continue;
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}
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FileCache fc = temp_file_cache[i];
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fc.modified_time = modified_time;
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new_file_cache.push_back(fc);
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}
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print_verbose("Remote Filesystem: Updating the cache file.");
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// Go through the list of local files read initially (file_cache) and see which ones are
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// unchanged (not sent again from the server).
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// These need to be re-saved in the new list (new_file_cache).
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for (int i = 0; i < file_cache.size(); i++) {
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if (files_processed.has(file_cache[i].path)) {
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continue; // This was either added or removed, so skip.
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}
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new_file_cache.push_back(file_cache[i]);
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}
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err = _store_cache_file(new_file_cache);
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ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_OPEN, "Error writing the remote filesystem file cache.");
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print_verbose("Remote Filesystem: Update success.");
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_update_cache_path(r_cache_path);
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return OK;
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}
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