godot/modules/gdscript/language_server/gdscript_text_document.h

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/**************************************************************************/
/* gdscript_text_document.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDSCRIPT_TEXT_DOCUMENT_H
#define GDSCRIPT_TEXT_DOCUMENT_H
#include "godot_lsp.h"
#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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class GDScriptTextDocument : public RefCounted {
GDCLASS(GDScriptTextDocument, RefCounted)
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protected:
static void _bind_methods();
Ref<FileAccess> file_checker;
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void didOpen(const Variant &p_param);
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void didClose(const Variant &p_param);
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void didChange(const Variant &p_param);
void willSaveWaitUntil(const Variant &p_param);
void didSave(const Variant &p_param);
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void sync_script_content(const String &p_path, const String &p_content);
void show_native_symbol_in_editor(const String &p_symbol_id);
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Array native_member_completions;
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private:
Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list);
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lsp::TextDocumentItem load_document_item(const Variant &p_param);
void notify_client_show_symbol(const lsp::DocumentSymbol *symbol);
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public:
Variant nativeSymbol(const Dictionary &p_params);
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Array documentSymbol(const Dictionary &p_params);
Array completion(const Dictionary &p_params);
Dictionary resolve(const Dictionary &p_params);
Dictionary rename(const Dictionary &p_params);
Variant prepareRename(const Dictionary &p_params);
Array references(const Dictionary &p_params);
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Array foldingRange(const Dictionary &p_params);
Array codeLens(const Dictionary &p_params);
Array documentLink(const Dictionary &p_params);
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Array colorPresentation(const Dictionary &p_params);
Variant hover(const Dictionary &p_params);
Array definition(const Dictionary &p_params);
Variant declaration(const Dictionary &p_params);
Variant signatureHelp(const Dictionary &p_params);
void initialize();
GDScriptTextDocument();
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};
#endif // GDSCRIPT_TEXT_DOCUMENT_H