2014-02-10 01:10:30 +00:00
|
|
|
/**************************************************************************/
|
2020-03-26 21:49:16 +00:00
|
|
|
/* mesh_instance_3d.h */
|
2014-02-10 01:10:30 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2022-07-23 21:41:51 +00:00
|
|
|
#ifndef MESH_INSTANCE_3D_H
|
|
|
|
#define MESH_INSTANCE_3D_H
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-10-15 22:04:35 +00:00
|
|
|
#include "core/templates/local_vector.h"
|
2020-03-26 21:49:16 +00:00
|
|
|
#include "scene/3d/visual_instance_3d.h"
|
2021-08-12 23:05:59 +00:00
|
|
|
class Skin;
|
|
|
|
class SkinReference;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
class MeshInstance3D : public GeometryInstance3D {
|
|
|
|
GDCLASS(MeshInstance3D, GeometryInstance3D);
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2017-11-21 00:36:32 +00:00
|
|
|
protected:
|
2014-02-10 01:10:30 +00:00
|
|
|
Ref<Mesh> mesh;
|
2019-09-18 22:46:32 +00:00
|
|
|
Ref<Skin> skin;
|
2019-12-16 16:00:30 +00:00
|
|
|
Ref<Skin> skin_internal;
|
2019-09-18 22:46:32 +00:00
|
|
|
Ref<SkinReference> skin_ref;
|
2021-02-07 21:29:31 +00:00
|
|
|
NodePath skeleton_path = NodePath("..");
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-10-15 22:04:35 +00:00
|
|
|
LocalVector<float> blend_shape_tracks;
|
2022-05-13 13:04:37 +00:00
|
|
|
HashMap<StringName, int> blend_shape_properties;
|
2021-04-14 03:45:16 +00:00
|
|
|
Vector<Ref<Material>> surface_override_materials;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2016-05-27 17:18:40 +00:00
|
|
|
void _mesh_changed();
|
2014-05-13 05:24:26 +00:00
|
|
|
void _resolve_skeleton_path();
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
2022-12-17 00:26:46 +00:00
|
|
|
bool surface_index_0 = false;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2014-05-13 05:24:26 +00:00
|
|
|
void _notification(int p_what);
|
2014-02-10 01:10:30 +00:00
|
|
|
static void _bind_methods();
|
|
|
|
|
2023-10-07 23:09:46 +00:00
|
|
|
bool _property_can_revert(const StringName &p_name) const;
|
|
|
|
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
public:
|
|
|
|
void set_mesh(const Ref<Mesh> &p_mesh);
|
|
|
|
Ref<Mesh> get_mesh() const;
|
2014-05-13 05:24:26 +00:00
|
|
|
|
2019-09-18 22:46:32 +00:00
|
|
|
void set_skin(const Ref<Skin> &p_skin);
|
|
|
|
Ref<Skin> get_skin() const;
|
|
|
|
|
2014-05-13 05:24:26 +00:00
|
|
|
void set_skeleton_path(const NodePath &p_skeleton);
|
|
|
|
NodePath get_skeleton_path();
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2024-03-30 19:36:17 +00:00
|
|
|
Ref<SkinReference> get_skin_reference() const;
|
|
|
|
|
2021-10-15 22:04:35 +00:00
|
|
|
int get_blend_shape_count() const;
|
|
|
|
int find_blend_shape_by_name(const StringName &p_name);
|
|
|
|
float get_blend_shape_value(int p_blend_shape) const;
|
|
|
|
void set_blend_shape_value(int p_blend_shape, float p_value);
|
|
|
|
|
2021-04-14 03:45:16 +00:00
|
|
|
int get_surface_override_material_count() const;
|
|
|
|
void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
|
|
|
|
Ref<Material> get_surface_override_material(int p_surface) const;
|
2020-01-31 01:18:09 +00:00
|
|
|
Ref<Material> get_active_material(int p_surface) const;
|
2016-05-27 17:18:40 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
Node *create_trimesh_collision_node();
|
|
|
|
void create_trimesh_collision();
|
|
|
|
|
2021-07-07 19:14:12 +00:00
|
|
|
Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false);
|
|
|
|
void create_convex_collision(bool p_clean = true, bool p_simplify = false);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2023-01-26 15:10:26 +00:00
|
|
|
Node *create_multiple_convex_collisions_node(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>());
|
|
|
|
void create_multiple_convex_collisions(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>());
|
2020-04-30 06:41:22 +00:00
|
|
|
|
2022-06-19 00:01:19 +00:00
|
|
|
MeshInstance3D *create_debug_tangents_node();
|
2017-07-26 08:14:52 +00:00
|
|
|
void create_debug_tangents();
|
2017-07-03 13:44:45 +00:00
|
|
|
|
2020-07-10 10:34:39 +00:00
|
|
|
virtual AABB get_aabb() const override;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2023-05-06 00:08:20 +00:00
|
|
|
Ref<ArrayMesh> bake_mesh_from_current_blend_shape_mix(Ref<ArrayMesh> p_existing = Ref<ArrayMesh>());
|
2023-11-17 13:41:19 +00:00
|
|
|
Ref<ArrayMesh> bake_mesh_from_current_skeleton_pose(Ref<ArrayMesh> p_existing = Ref<ArrayMesh>());
|
2023-05-06 00:08:20 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
MeshInstance3D();
|
|
|
|
~MeshInstance3D();
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
2022-07-23 21:41:51 +00:00
|
|
|
#endif // MESH_INSTANCE_3D_H
|