godot/scene/debugger/scene_debugger.cpp

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/*************************************************************************/
/* scene_debugger.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_debugger.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/engine_profiler.h"
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#include "core/io/marshalls.h"
#include "core/object/script_language.h"
#include "core/templates/local_vector.h"
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#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
Array SceneDebugger::RPCProfilerFrame::serialize() {
Array arr;
arr.push_back(infos.size() * 4);
for (int i = 0; i < infos.size(); ++i) {
arr.push_back(uint64_t(infos[i].node));
arr.push_back(infos[i].node_path);
arr.push_back(infos[i].incoming_rpc);
arr.push_back(infos[i].outgoing_rpc);
}
return arr;
}
bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) {
ERR_FAIL_COND_V(p_arr.size() < 1, false);
uint32_t size = p_arr[0];
ERR_FAIL_COND_V(size % 4, false);
ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
infos.resize(size / 4);
int idx = 1;
for (uint32_t i = 0; i < size / 4; ++i) {
infos.write[i].node = uint64_t(p_arr[idx]);
infos.write[i].node_path = p_arr[idx + 1];
infos.write[i].incoming_rpc = p_arr[idx + 2];
infos.write[i].outgoing_rpc = p_arr[idx + 3];
}
return true;
}
class SceneDebugger::RPCProfiler : public EngineProfiler {
Map<ObjectID, RPCNodeInfo> rpc_node_data;
uint64_t last_profile_time = 0;
void init_node(const ObjectID p_node) {
if (rpc_node_data.has(p_node)) {
return;
}
rpc_node_data.insert(p_node, RPCNodeInfo());
rpc_node_data[p_node].node = p_node;
rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
rpc_node_data[p_node].incoming_rpc = 0;
rpc_node_data[p_node].outgoing_rpc = 0;
}
public:
void toggle(bool p_enable, const Array &p_opts) {
rpc_node_data.clear();
}
void add(const Array &p_data) {
ERR_FAIL_COND(p_data.size() < 2);
const ObjectID id = p_data[0];
const String what = p_data[1];
init_node(id);
RPCNodeInfo &info = rpc_node_data[id];
if (what == "rpc_in") {
info.incoming_rpc++;
} else if (what == "rpc_out") {
info.outgoing_rpc++;
}
}
void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_profile_time > 100) {
last_profile_time = pt;
RPCProfilerFrame frame;
for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
frame.infos.push_back(E.value);
}
rpc_node_data.clear();
EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
}
}
};
SceneDebugger *SceneDebugger::singleton = nullptr;
SceneDebugger::SceneDebugger() {
singleton = this;
rpc_profiler.instantiate();
rpc_profiler->bind("rpc");
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#ifdef DEBUG_ENABLED
LiveEditor::singleton = memnew(LiveEditor);
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EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
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#endif
}
SceneDebugger::~SceneDebugger() {
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#ifdef DEBUG_ENABLED
if (LiveEditor::singleton) {
EngineDebugger::unregister_message_capture("scene");
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memdelete(LiveEditor::singleton);
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LiveEditor::singleton = nullptr;
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}
#endif
singleton = nullptr;
}
void SceneDebugger::initialize() {
if (EngineDebugger::is_active()) {
memnew(SceneDebugger);
}
}
void SceneDebugger::deinitialize() {
if (singleton) {
memdelete(singleton);
}
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}
#ifdef DEBUG_ENABLED
Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
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SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return ERR_UNCONFIGURED;
}
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LiveEditor *live_editor = LiveEditor::get_singleton();
if (!live_editor) {
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return ERR_UNCONFIGURED;
}
r_captured = true;
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if (p_msg == "request_scene_tree") { // Scene tree
live_editor->_send_tree();
} else if (p_msg == "save_node") { // Save node.
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
_save_node(p_args[0], p_args[1]);
} else if (p_msg == "inspect_object") { // Object Inspect
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
ObjectID id = p_args[0];
_send_object_id(id);
} else if (p_msg == "override_camera_2D:set") { // Camera
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
bool enforce = p_args[0];
scene_tree->get_root()->enable_canvas_transform_override(enforce);
} else if (p_msg == "override_camera_2D:transform") {
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
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Transform2D transform = p_args[0];
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scene_tree->get_root()->set_canvas_transform_override(transform);
#ifndef _3D_DISABLED
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} else if (p_msg == "override_camera_3D:set") {
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
bool enable = p_args[0];
scene_tree->get_root()->enable_camera_3d_override(enable);
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} else if (p_msg == "override_camera_3D:transform") {
ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
Transform3D transform = p_args[0];
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bool is_perspective = p_args[1];
float size_or_fov = p_args[2];
float near = p_args[3];
float far = p_args[4];
if (is_perspective) {
scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, near, far);
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} else {
scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, near, far);
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}
scene_tree->get_root()->set_camera_3d_override_transform(transform);
#endif // _3D_DISABLED
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} else if (p_msg == "set_object_property") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
_set_object_property(p_args[0], p_args[1], p_args[2]);
} else if (!p_msg.begins_with("live_")) { // Live edits below.
return ERR_SKIP;
} else if (p_msg == "live_set_root") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_root_func(p_args[0], p_args[1]);
} else if (p_msg == "live_node_path") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_node_path_func(p_args[0], p_args[1]);
} else if (p_msg == "live_res_path") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_res_path_func(p_args[0], p_args[1]);
} else if (p_msg == "live_node_prop_res") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_node_prop") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_res_prop_res") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_res_prop") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_node_call") {
LocalVector<Variant> args;
LocalVector<Variant *> argptrs;
args.resize(p_args.size() - 2);
argptrs.resize(args.size());
for (uint32_t i = 0; i < args.size(); i++) {
args[i] = p_args[i + 2];
argptrs[i] = &args[i];
}
live_editor->_node_call_func(p_args[0], p_args[1], (const Variant **)argptrs.ptr(), argptrs.size());
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} else if (p_msg == "live_res_call") {
ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA);
LocalVector<Variant> args;
LocalVector<Variant *> argptrs;
args.resize(p_args.size() - 2);
argptrs.resize(args.size());
for (uint32_t i = 0; i < args.size(); i++) {
args[i] = p_args[i + 2];
argptrs[i] = &args[i];
}
live_editor->_res_call_func(p_args[0], p_args[1], (const Variant **)argptrs.ptr(), argptrs.size());
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} else if (p_msg == "live_create_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_instance_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_remove_node") {
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
live_editor->_remove_node_func(p_args[0]);
} else if (p_msg == "live_remove_and_keep_node") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
} else if (p_msg == "live_restore_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_duplicate_node") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_duplicate_node_func(p_args[0], p_args[1]);
} else if (p_msg == "live_reparent_node") {
ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
} else {
r_captured = false;
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}
return OK;
}
void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
ERR_FAIL_COND(!node);
Ref<PackedScene> ps = memnew(PackedScene);
ps->pack(node);
ResourceSaver::save(p_path, ps);
}
void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
SceneDebuggerObject obj(p_id);
if (obj.id.is_null()) {
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return;
}
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Array arr;
obj.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
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}
void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) {
Object *obj = ObjectDB::get_instance(p_id);
if (!obj) {
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return;
}
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String prop_name = p_property;
if (p_property.begins_with("Members/")) {
Vector<String> ss = p_property.split("/");
prop_name = ss[ss.size() - 1];
}
obj->set(prop_name, p_value);
}
void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
LiveEditor *debugger = LiveEditor::get_singleton();
if (!debugger) {
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return;
}
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if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) {
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debugger->live_scene_edit_cache[p_filename].insert(p_node);
}
}
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void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
LiveEditor *debugger = LiveEditor::get_singleton();
if (!debugger) {
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return;
}
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Map<String, Set<Node *>> &edit_cache = debugger->live_scene_edit_cache;
Map<String, Set<Node *>>::Element *E = edit_cache.find(p_filename);
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if (E) {
E->get().erase(p_node);
if (E->get().size() == 0) {
edit_cache.erase(E);
}
}
Map<Node *, Map<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
Map<Node *, Map<ObjectID, Node *>>::Element *F = remove_list.find(p_node);
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if (F) {
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for (const KeyValue<ObjectID, Node *> &G : F->get()) {
memdelete(G.value);
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}
remove_list.erase(F);
}
}
/// SceneDebuggerObject
SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
id = ObjectID();
Object *obj = ObjectDB::get_instance(p_id);
if (!obj) {
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return;
}
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id = p_id;
class_name = obj->get_class();
if (ScriptInstance *si = obj->get_script_instance()) {
// Read script instance constants and variables
if (!si->get_script().is_null()) {
Script *s = si->get_script().ptr();
_parse_script_properties(s, si);
}
}
if (Node *node = Object::cast_to<Node>(obj)) {
// Add specialized NodePath info (if inside tree).
if (node->is_inside_tree()) {
PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
properties.push_back(SceneDebuggerProperty(pi, node->get_path()));
} else { // Can't ask for path if a node is not in tree.
PropertyInfo pi(Variant::STRING, String("Node/path"));
properties.push_back(SceneDebuggerProperty(pi, "[Orphan]"));
}
} else if (Script *s = Object::cast_to<Script>(obj)) {
// Add script constants (no instance).
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_parse_script_properties(s, nullptr);
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}
// Add base object properties.
List<PropertyInfo> pinfo;
obj->get_property_list(&pinfo, true);
for (const PropertyInfo &E : pinfo) {
if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
properties.push_back(SceneDebuggerProperty(E, obj->get(E.name)));
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}
}
}
void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
typedef Map<const Script *, Set<StringName>> ScriptMemberMap;
typedef Map<const Script *, Map<StringName, Variant>> ScriptConstantsMap;
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ScriptMemberMap members;
if (p_instance) {
members[p_script] = Set<StringName>();
p_script->get_members(&(members[p_script]));
}
ScriptConstantsMap constants;
constants[p_script] = Map<StringName, Variant>();
p_script->get_constants(&(constants[p_script]));
Ref<Script> base = p_script->get_base_script();
while (base.is_valid()) {
if (p_instance) {
members[base.ptr()] = Set<StringName>();
base->get_members(&(members[base.ptr()]));
}
constants[base.ptr()] = Map<StringName, Variant>();
base->get_constants(&(constants[base.ptr()]));
base = base->get_base_script();
}
// Members
for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) {
for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) {
Variant m;
if (p_instance->get(E->get(), m)) {
String script_path = sm->key() == p_script ? "" : sm->key()->get_path().get_file() + "/";
PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get());
properties.push_back(SceneDebuggerProperty(pi, m));
}
}
}
// Constants
for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) {
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for (const KeyValue<StringName, Variant> &E : sc->get()) {
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String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/";
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if (E.value.get_type() == Variant::OBJECT) {
Variant id = ((Object *)E.value)->get_instance_id();
PropertyInfo pi(id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object");
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properties.push_back(SceneDebuggerProperty(pi, id));
} else {
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PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key);
properties.push_back(SceneDebuggerProperty(pi, E.value));
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}
}
}
}
void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
Array send_props;
for (int i = 0; i < properties.size(); i++) {
const PropertyInfo &pi = properties[i].first;
Variant &var = properties[i].second;
RES res = var;
Array prop;
prop.push_back(pi.name);
prop.push_back(pi.type);
PropertyHint hint = pi.hint;
String hint_string = pi.hint_string;
if (!res.is_null() && !res->get_path().is_empty()) {
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var = res->get_path();
} else { //only send information that can be sent..
int len = 0; //test how big is this to encode
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encode_variant(var, nullptr, len);
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if (len > p_max_size) { //limit to max size
hint = PROPERTY_HINT_OBJECT_TOO_BIG;
hint_string = "";
var = Variant();
}
}
prop.push_back(hint);
prop.push_back(hint_string);
prop.push_back(pi.usage);
prop.push_back(var);
send_props.push_back(prop);
}
r_arr.push_back(uint64_t(id));
r_arr.push_back(class_name);
r_arr.push_back(send_props);
}
void SceneDebuggerObject::deserialize(const Array &p_arr) {
#define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type);
ERR_FAIL_COND(p_arr.size() < 3);
CHECK_TYPE(p_arr[0], INT);
CHECK_TYPE(p_arr[1], STRING);
CHECK_TYPE(p_arr[2], ARRAY);
id = uint64_t(p_arr[0]);
class_name = p_arr[1];
Array props = p_arr[2];
for (int i = 0; i < props.size(); i++) {
CHECK_TYPE(props[i], ARRAY);
Array prop = props[i];
ERR_FAIL_COND(prop.size() != 6);
CHECK_TYPE(prop[0], STRING);
CHECK_TYPE(prop[1], INT);
CHECK_TYPE(prop[2], INT);
CHECK_TYPE(prop[3], STRING);
CHECK_TYPE(prop[4], INT);
PropertyInfo pinfo;
pinfo.name = prop[0];
pinfo.type = Variant::Type(int(prop[1]));
pinfo.hint = PropertyHint(int(prop[2]));
pinfo.hint_string = prop[3];
pinfo.usage = PropertyUsageFlags(int(prop[4]));
Variant var = prop[5];
if (pinfo.type == Variant::OBJECT) {
if (var.is_zero()) {
var = RES();
} else if (var.get_type() == Variant::OBJECT) {
if (((Object *)var)->is_class("EncodedObjectAsID")) {
var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
pinfo.type = var.get_type();
pinfo.hint = PROPERTY_HINT_OBJECT_ID;
pinfo.hint_string = "Object";
}
}
}
properties.push_back(SceneDebuggerProperty(pinfo, var));
}
}
/// SceneDebuggerTree
SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
// Flatten tree into list, depth first, use stack to avoid recursion.
List<Node *> stack;
stack.push_back(p_root);
while (stack.size()) {
Node *n = stack[0];
stack.pop_front();
int count = n->get_child_count();
nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id()));
for (int i = 0; i < count; i++) {
stack.push_front(n->get_child(count - i - 1));
}
}
}
void SceneDebuggerTree::serialize(Array &p_arr) {
for (const RemoteNode &n : nodes) {
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p_arr.push_back(n.child_count);
p_arr.push_back(n.name);
p_arr.push_back(n.type_name);
p_arr.push_back(n.id);
}
}
void SceneDebuggerTree::deserialize(const Array &p_arr) {
int idx = 0;
while (p_arr.size() > idx) {
ERR_FAIL_COND(p_arr.size() < 4);
CHECK_TYPE(p_arr[idx], INT);
CHECK_TYPE(p_arr[idx + 1], STRING);
CHECK_TYPE(p_arr[idx + 2], STRING);
CHECK_TYPE(p_arr[idx + 3], INT);
nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3]));
idx += 4;
}
}
/// LiveEditor
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LiveEditor *LiveEditor::singleton = nullptr;
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LiveEditor *LiveEditor::get_singleton() {
return singleton;
}
void LiveEditor::_send_tree() {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return;
}
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Array arr;
// Encoded as a flat list depth first.
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SceneDebuggerTree tree(scene_tree->root);
tree.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
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}
void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) {
live_edit_node_path_cache[p_id] = p_path;
}
void LiveEditor::_res_path_func(const String &p_path, int p_id) {
live_edit_resource_cache[p_id] = p_path;
}
void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return;
}
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if (!live_edit_node_path_cache.has(p_id)) {
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return;
}
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NodePath np = live_edit_node_path_cache[p_id];
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Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
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base = scene_tree->root->get_node(live_edit_root);
}
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Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
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return; //scene not editable
}
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for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
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continue;
}
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if (!n->has_node(np)) {
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continue;
}
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Node *n2 = n->get_node(np);
n2->set(p_prop, p_value);
}
}
void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
RES r = ResourceLoader::load(p_value);
if (!r.is_valid()) {
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return;
}
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_node_set_func(p_id, p_prop, r);
}
void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
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SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return;
}
if (!live_edit_node_path_cache.has(p_id)) {
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return;
}
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NodePath np = live_edit_node_path_cache[p_id];
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Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
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base = scene_tree->root->get_node(live_edit_root);
}
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Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
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return; //scene not editable
}
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for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
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continue;
}
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if (!n->has_node(np)) {
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continue;
}
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Node *n2 = n->get_node(np);
Callable::CallError ce;
n2->callp(p_method, p_args, p_argcount, ce);
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}
}
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void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
if (!live_edit_resource_cache.has(p_id)) {
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return;
}
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String resp = live_edit_resource_cache[p_id];
if (!ResourceCache::has(resp)) {
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return;
}
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RES r = ResourceCache::get(resp);
if (!r.is_valid()) {
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return;
}
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r->set(p_prop, p_value);
}
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void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
RES r = ResourceLoader::load(p_value);
if (!r.is_valid()) {
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return;
}
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_res_set_func(p_id, p_prop, r);
}
void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
if (!live_edit_resource_cache.has(p_id)) {
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return;
}
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String resp = live_edit_resource_cache[p_id];
if (!ResourceCache::has(resp)) {
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return;
}
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RES r = ResourceCache::get(resp);
if (!r.is_valid()) {
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return;
}
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Callable::CallError ce;
r->callp(p_method, p_args, p_argcount, ce);
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}
void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
live_edit_root = p_scene_path;
live_edit_scene = p_scene_from;
}
void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return;
}
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Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
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base = scene_tree->root->get_node(live_edit_root);
}
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Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
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return; //scene not editable
}
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for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
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continue;
}
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if (!n->has_node(p_parent)) {
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continue;
}
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Node *n2 = n->get_node(p_parent);
Node *no = Object::cast_to<Node>(ClassDB::instantiate(p_type));
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if (!no) {
continue;
}
no->set_name(p_name);
n2->add_child(no);
}
}
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void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return;
}
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Ref<PackedScene> ps = ResourceLoader::load(p_path);
if (!ps.is_valid()) {
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return;
}
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Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
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base = scene_tree->root->get_node(live_edit_root);
}
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Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
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return; //scene not editable
}
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for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
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continue;
}
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if (!n->has_node(p_parent)) {
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continue;
}
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Node *n2 = n->get_node(p_parent);
Node *no = ps->instantiate();
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if (!no) {
continue;
}
no->set_name(p_name);
n2->add_child(no);
}
}
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void LiveEditor::_remove_node_func(const NodePath &p_at) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return;
}
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Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
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base = scene_tree->root->get_node(live_edit_root);
}
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Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
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return; //scene not editable
}
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for (Set<Node *>::Element *F = E->get().front(); F;) {
Set<Node *>::Element *N = F->next();
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
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continue;
}
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if (!n->has_node(p_at)) {
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continue;
}
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Node *n2 = n->get_node(p_at);
memdelete(n2);
F = N;
}
}
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void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return;
}
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Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
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base = scene_tree->root->get_node(live_edit_root);
}
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Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
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return; //scene not editable
}
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for (Set<Node *>::Element *F = E->get().front(); F;) {
Set<Node *>::Element *N = F->next();
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
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continue;
}
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if (!n->has_node(p_at)) {
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continue;
}
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Node *n2 = n->get_node(p_at);
n2->get_parent()->remove_child(n2);
live_edit_remove_list[n][p_keep_id] = n2;
F = N;
}
}
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void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return;
}
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Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
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base = scene_tree->root->get_node(live_edit_root);
}
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Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
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return; //scene not editable
}
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for (Set<Node *>::Element *F = E->get().front(); F;) {
Set<Node *>::Element *N = F->next();
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
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continue;
}
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if (!n->has_node(p_at)) {
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continue;
}
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Node *n2 = n->get_node(p_at);
Map<Node *, Map<ObjectID, Node *>>::Element *EN = live_edit_remove_list.find(n);
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if (!EN) {
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continue;
}
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Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
if (!FN) {
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continue;
}
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n2->add_child(FN->get());
EN->get().erase(FN);
if (EN->get().size() == 0) {
live_edit_remove_list.erase(EN);
}
F = N;
}
}
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void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return;
}
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Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
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base = scene_tree->root->get_node(live_edit_root);
}
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Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
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return; //scene not editable
}
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for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
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continue;
}
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if (!n->has_node(p_at)) {
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continue;
}
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Node *n2 = n->get_node(p_at);
Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
if (!dup) {
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continue;
}
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dup->set_name(p_new_name);
n2->get_parent()->add_child(dup);
}
}
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void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
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return;
}
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Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
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base = scene_tree->root->get_node(live_edit_root);
}
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Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
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return; //scene not editable
}
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for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_ancestor_of(n)) {
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continue;
}
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if (!n->has_node(p_at)) {
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continue;
}
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Node *nfrom = n->get_node(p_at);
if (!n->has_node(p_new_place)) {
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continue;
}
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Node *nto = n->get_node(p_new_place);
nfrom->get_parent()->remove_child(nfrom);
nfrom->set_name(p_new_name);
nto->add_child(nfrom);
if (p_at_pos >= 0) {
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nto->move_child(nfrom, p_at_pos);
}
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}
}
#endif