2023-01-05 12:25:55 +00:00
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/**************************************************************************/
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/* openxr_action_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2022-03-16 23:24:47 +00:00
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#ifndef OPENXR_ACTION_EDITOR_H
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#define OPENXR_ACTION_EDITOR_H
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#include "../action_map/openxr_action.h"
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2022-11-11 14:59:22 +00:00
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#include "editor/editor_undo_redo_manager.h"
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2022-03-16 23:24:47 +00:00
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/text_edit.h"
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class OpenXRActionEditor : public HBoxContainer {
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GDCLASS(OpenXRActionEditor, HBoxContainer);
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private:
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2022-12-23 22:53:16 +00:00
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EditorUndoRedoManager *undo_redo;
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2022-03-16 23:24:47 +00:00
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Ref<OpenXRAction> action;
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LineEdit *action_name = nullptr;
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LineEdit *action_localized_name = nullptr;
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2022-11-11 14:59:22 +00:00
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OptionButton *action_type_button = nullptr;
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2022-03-16 23:24:47 +00:00
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Button *rem_action = nullptr;
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2022-08-29 09:04:31 +00:00
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void _theme_changed();
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2022-03-16 23:24:47 +00:00
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void _on_action_name_changed(const String p_new_text);
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void _on_action_localized_name_changed(const String p_new_text);
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void _on_item_selected(int p_idx);
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void _on_remove_action();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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2022-11-11 14:59:22 +00:00
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// used for undo/redo
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void _do_set_name(const String p_new_text);
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void _do_set_localized_name(const String p_new_text);
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void _do_set_action_type(OpenXRAction::ActionType p_action_type);
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2022-03-16 23:24:47 +00:00
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public:
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Ref<OpenXRAction> get_action() { return action; };
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OpenXRActionEditor(Ref<OpenXRAction> p_action);
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};
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2022-07-23 21:41:51 +00:00
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#endif // OPENXR_ACTION_EDITOR_H
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