godot/scene/2d/position_2d.cpp

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/*************************************************************************/
/* position_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "position_2d.h"
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void Position2D::_draw_cross() {
const real_t extents = get_gizmo_extents();
// Add more points to create a "hard stop" in the color gradient.
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PackedVector2Array points_x = {
Point2(+extents, 0),
Point2(),
Point2(),
Point2(-extents, 0)
};
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PackedVector2Array points_y = {
Point2(0, +extents),
Point2(),
Point2(),
Point2(0, -extents)
};
// Use the axis color which is brighter for the positive axis.
// Use a darkened axis color for the negative axis.
// This makes it possible to see in which direction the Position3D node is rotated
// (which can be important depending on how it's used).
// Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
const Color color_x = Color(0.96, 0.20, 0.32);
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PackedColorArray colors_x = {
color_x,
color_x,
color_x.lerp(Color(0, 0, 0), 0.5),
color_x.lerp(Color(0, 0, 0), 0.5)
};
draw_multiline_colors(points_x, colors_x);
const Color color_y = Color(0.53, 0.84, 0.01);
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PackedColorArray colors_y = {
color_y,
color_y,
color_y.lerp(Color(0, 0, 0), 0.5),
color_y.lerp(Color(0, 0, 0), 0.5)
};
draw_multiline_colors(points_y, colors_y);
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}
#ifdef TOOLS_ENABLED
Rect2 Position2D::_edit_get_rect() const {
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real_t extents = get_gizmo_extents();
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return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
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}
bool Position2D::_edit_use_rect() const {
return false;
}
#endif
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void Position2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
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update();
} break;
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case NOTIFICATION_DRAW: {
if (!is_inside_tree()) {
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break;
}
if (Engine::get_singleton()->is_editor_hint()) {
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_draw_cross();
}
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} break;
}
}
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void Position2D::set_gizmo_extents(real_t p_extents) {
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gizmo_extents = p_extents;
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update();
}
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real_t Position2D::get_gizmo_extents() const {
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return gizmo_extents;
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}
void Position2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Position2D::get_gizmo_extents);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater,suffix:px"), "set_gizmo_extents", "get_gizmo_extents");
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}
Position2D::Position2D() {
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}