godot/thirdparty/msdfgen/core/EdgeHolder.h

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#pragma once
#include "edge-segments.h"
namespace msdfgen {
/// Container for a single edge of dynamic type.
class EdgeHolder {
public:
/// Swaps the edges held by a and b.
static void swap(EdgeHolder &a, EdgeHolder &b);
EdgeHolder();
EdgeHolder(EdgeSegment *segment);
EdgeHolder(Point2 p0, Point2 p1, EdgeColor edgeColor = WHITE);
EdgeHolder(Point2 p0, Point2 p1, Point2 p2, EdgeColor edgeColor = WHITE);
EdgeHolder(Point2 p0, Point2 p1, Point2 p2, Point2 p3, EdgeColor edgeColor = WHITE);
EdgeHolder(const EdgeHolder &orig);
#ifdef MSDFGEN_USE_CPP11
EdgeHolder(EdgeHolder &&orig);
#endif
~EdgeHolder();
EdgeHolder & operator=(const EdgeHolder &orig);
#ifdef MSDFGEN_USE_CPP11
EdgeHolder & operator=(EdgeHolder &&orig);
#endif
EdgeSegment & operator*();
const EdgeSegment & operator*() const;
EdgeSegment * operator->();
const EdgeSegment * operator->() const;
operator EdgeSegment *();
operator const EdgeSegment *() const;
private:
EdgeSegment *edgeSegment;
};
}