godot/doc/classes/AnimationNodeStateMachinePlayback.xml

84 lines
2.4 KiB
XML
Raw Normal View History

2018-08-20 22:35:30 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="3.2">
2018-08-20 22:35:30 +00:00
<brief_description>
Playback control for [AnimationNodeStateMachine].
2018-08-20 22:35:30 +00:00
</brief_description>
<description>
Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
[b]Example:[/b]
[codeblock]
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
[/codeblock]
2018-08-20 22:35:30 +00:00
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.2/tutorials/animation/animation_tree.html</link>
2018-08-20 22:35:30 +00:00
</tutorials>
<methods>
2021-01-05 20:20:27 +00:00
<method name="get_current_length" qualifiers="const">
<return type="float">
2018-08-20 22:35:30 +00:00
</return>
<description>
</description>
</method>
2021-01-05 20:20:27 +00:00
<method name="get_current_node" qualifiers="const">
<return type="String">
2018-08-20 22:35:30 +00:00
</return>
<description>
2021-01-05 20:20:27 +00:00
Returns the currently playing animation state.
2018-08-20 22:35:30 +00:00
</description>
</method>
<method name="get_current_play_position" qualifiers="const">
<return type="float">
</return>
<description>
Returns the playback position within the current animation state.
</description>
</method>
2021-01-05 20:20:27 +00:00
<method name="get_travel_path" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
Returns the current travel path as computed internally by the A* algorithm.
</description>
</method>
2018-08-20 22:35:30 +00:00
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if an animation is playing.
2018-08-20 22:35:30 +00:00
</description>
</method>
<method name="start">
<return type="void">
</return>
<argument index="0" name="node" type="String">
</argument>
<description>
Starts playing the given animation.
2018-08-20 22:35:30 +00:00
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
Stops the currently playing animation.
2018-08-20 22:35:30 +00:00
</description>
</method>
<method name="travel">
<return type="void">
</return>
<argument index="0" name="to_node" type="String">
</argument>
<description>
Transitions from the current state to another one, following the shortest path.
2018-08-20 22:35:30 +00:00
</description>
</method>
</methods>
<members>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
</members>
2018-08-20 22:35:30 +00:00
<constants>
</constants>
</class>