godot/modules/denoise/config.py

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def can_build(env, platform):
# Thirdparty dependency OpenImage Denoise includes oneDNN library
# and the version we use only supports x86_64.
# It's also only relevant for tools build and desktop platforms,
# as doing lightmap generation and denoising on Android or HTML5
# would be a bit far-fetched.
# Note: oneDNN doesn't support ARM64, OIDN needs updating to the latest version
supported_platform = platform in ["x11", "osx", "windows", "server"]
supported_arch = env["bits"] == "64"
if env["arch"] == "arm64":
supported_arch = False
if env["arch"].startswith("ppc"):
supported_arch = False
if env["arch"].startswith("rv"):
supported_arch = False
# Hack to disable on Linux arm64. This won't work well for cross-compilation (checks
# host, not target) and would need a more thorough fix by refactoring our arch and
# bits-handling code.
from platform import machine
if platform == "x11" and machine() != "x86_64":
supported_arch = False
return env["tools"] and supported_platform and supported_arch
def configure(env):
pass