godot/modules/visual_script/visual_script_flow_control.cpp

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/*************************************************************************/
/* visual_script_flow_control.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_script_flow_control.h"
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
//////////////////////////////////////////
////////////////RETURN////////////////////
//////////////////////////////////////////
int VisualScriptReturn::get_output_sequence_port_count() const {
return 0;
}
bool VisualScriptReturn::has_input_sequence_port() const {
return true;
}
int VisualScriptReturn::get_input_value_port_count() const {
return with_value ? 1 : 0;
}
int VisualScriptReturn::get_output_value_port_count() const {
return 0;
}
String VisualScriptReturn::get_output_sequence_port_text(int p_port) const {
return String();
}
PropertyInfo VisualScriptReturn::get_input_value_port_info(int p_idx) const {
PropertyInfo pinfo;
pinfo.name = "result";
pinfo.type = type;
return pinfo;
}
PropertyInfo VisualScriptReturn::get_output_value_port_info(int p_idx) const {
return PropertyInfo();
}
String VisualScriptReturn::get_caption() const {
return "Return";
}
String VisualScriptReturn::get_text() const {
return get_name();
}
void VisualScriptReturn::set_return_type(Variant::Type p_type) {
if (type == p_type)
return;
type = p_type;
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ports_changed_notify();
}
Variant::Type VisualScriptReturn::get_return_type() const {
return type;
}
void VisualScriptReturn::set_enable_return_value(bool p_enable) {
if (with_value == p_enable)
return;
with_value = p_enable;
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ports_changed_notify();
}
bool VisualScriptReturn::is_return_value_enabled() const {
return with_value;
}
void VisualScriptReturn::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_return_type", "type"), &VisualScriptReturn::set_return_type);
ClassDB::bind_method(D_METHOD("get_return_type"), &VisualScriptReturn::get_return_type);
ClassDB::bind_method(D_METHOD("set_enable_return_value", "enable"), &VisualScriptReturn::set_enable_return_value);
ClassDB::bind_method(D_METHOD("is_return_value_enabled"), &VisualScriptReturn::is_return_value_enabled);
String argt = "Any";
for (int i = 1; i < Variant::VARIANT_MAX; i++) {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "return_enabled"), "set_enable_return_value", "is_return_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "return_type", PROPERTY_HINT_ENUM, argt), "set_return_type", "get_return_type");
}
class VisualScriptNodeInstanceReturn : public VisualScriptNodeInstance {
public:
VisualScriptReturn *node;
VisualScriptInstance *instance;
bool with_value;
virtual int get_working_memory_size() const { return 1; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
if (with_value) {
*p_working_mem = *p_inputs[0];
return STEP_EXIT_FUNCTION_BIT;
} else {
*p_working_mem = Variant();
return 0;
}
}
};
VisualScriptNodeInstance *VisualScriptReturn::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceReturn *instance = memnew(VisualScriptNodeInstanceReturn);
instance->node = this;
instance->instance = p_instance;
instance->with_value = with_value;
return instance;
}
VisualScriptReturn::VisualScriptReturn() {
with_value = false;
type = Variant::NIL;
}
template <bool with_value>
static Ref<VisualScriptNode> create_return_node(const String &p_name) {
Ref<VisualScriptReturn> node;
node.instance();
node->set_enable_return_value(with_value);
return node;
}
//////////////////////////////////////////
////////////////CONDITION/////////////////
//////////////////////////////////////////
int VisualScriptCondition::get_output_sequence_port_count() const {
return 3;
}
bool VisualScriptCondition::has_input_sequence_port() const {
return true;
}
int VisualScriptCondition::get_input_value_port_count() const {
return 1;
}
int VisualScriptCondition::get_output_value_port_count() const {
return 0;
}
String VisualScriptCondition::get_output_sequence_port_text(int p_port) const {
if (p_port == 0)
return "true";
else if (p_port == 1)
return "false";
else
return "done";
}
PropertyInfo VisualScriptCondition::get_input_value_port_info(int p_idx) const {
PropertyInfo pinfo;
pinfo.name = "cond";
pinfo.type = Variant::BOOL;
return pinfo;
}
PropertyInfo VisualScriptCondition::get_output_value_port_info(int p_idx) const {
return PropertyInfo();
}
String VisualScriptCondition::get_caption() const {
return "Condition";
}
String VisualScriptCondition::get_text() const {
return "if (cond) is: ";
}
void VisualScriptCondition::_bind_methods() {
}
class VisualScriptNodeInstanceCondition : public VisualScriptNodeInstance {
public:
VisualScriptCondition *node;
VisualScriptInstance *instance;
//virtual int get_working_memory_size() const { return 1; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
if (p_start_mode == START_MODE_CONTINUE_SEQUENCE)
return 2;
else if (p_inputs[0]->operator bool())
return 0 | STEP_FLAG_PUSH_STACK_BIT;
else
return 1 | STEP_FLAG_PUSH_STACK_BIT;
}
};
VisualScriptNodeInstance *VisualScriptCondition::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceCondition *instance = memnew(VisualScriptNodeInstanceCondition);
instance->node = this;
instance->instance = p_instance;
return instance;
}
VisualScriptCondition::VisualScriptCondition() {
}
//////////////////////////////////////////
////////////////WHILE/////////////////
//////////////////////////////////////////
int VisualScriptWhile::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptWhile::has_input_sequence_port() const {
return true;
}
int VisualScriptWhile::get_input_value_port_count() const {
return 1;
}
int VisualScriptWhile::get_output_value_port_count() const {
return 0;
}
String VisualScriptWhile::get_output_sequence_port_text(int p_port) const {
if (p_port == 0)
return "repeat";
else
return "exit";
}
PropertyInfo VisualScriptWhile::get_input_value_port_info(int p_idx) const {
PropertyInfo pinfo;
pinfo.name = "cond";
pinfo.type = Variant::BOOL;
return pinfo;
}
PropertyInfo VisualScriptWhile::get_output_value_port_info(int p_idx) const {
return PropertyInfo();
}
String VisualScriptWhile::get_caption() const {
return "While";
}
String VisualScriptWhile::get_text() const {
return "while (cond): ";
}
void VisualScriptWhile::_bind_methods() {
}
class VisualScriptNodeInstanceWhile : public VisualScriptNodeInstance {
public:
VisualScriptWhile *node;
VisualScriptInstance *instance;
//virtual int get_working_memory_size() const { return 1; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
bool keep_going = p_inputs[0]->operator bool();
if (keep_going)
return 0 | STEP_FLAG_PUSH_STACK_BIT;
else
return 1;
}
};
VisualScriptNodeInstance *VisualScriptWhile::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceWhile *instance = memnew(VisualScriptNodeInstanceWhile);
instance->node = this;
instance->instance = p_instance;
return instance;
}
VisualScriptWhile::VisualScriptWhile() {
}
//////////////////////////////////////////
////////////////ITERATOR/////////////////
//////////////////////////////////////////
int VisualScriptIterator::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptIterator::has_input_sequence_port() const {
return true;
}
int VisualScriptIterator::get_input_value_port_count() const {
return 1;
}
int VisualScriptIterator::get_output_value_port_count() const {
return 1;
}
String VisualScriptIterator::get_output_sequence_port_text(int p_port) const {
if (p_port == 0)
return "each";
else
return "exit";
}
PropertyInfo VisualScriptIterator::get_input_value_port_info(int p_idx) const {
PropertyInfo pinfo;
pinfo.name = "input";
pinfo.type = Variant::NIL;
return pinfo;
}
PropertyInfo VisualScriptIterator::get_output_value_port_info(int p_idx) const {
PropertyInfo pinfo;
pinfo.name = "elem";
pinfo.type = Variant::NIL;
return pinfo;
}
String VisualScriptIterator::get_caption() const {
return "Iterator";
}
String VisualScriptIterator::get_text() const {
return "for (elem) in (input): ";
}
void VisualScriptIterator::_bind_methods() {
}
class VisualScriptNodeInstanceIterator : public VisualScriptNodeInstance {
public:
VisualScriptIterator *node;
VisualScriptInstance *instance;
virtual int get_working_memory_size() const { return 2; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
if (p_start_mode == START_MODE_BEGIN_SEQUENCE) {
p_working_mem[0] = *p_inputs[0];
bool valid;
bool can_iter = p_inputs[0]->iter_init(p_working_mem[1], valid);
if (!valid) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("Input type not iterable: ") + Variant::get_type_name(p_inputs[0]->get_type());
return 0;
}
if (!can_iter)
return 1; //nothing to iterate
*p_outputs[0] = p_working_mem[0].iter_get(p_working_mem[1], valid);
if (!valid) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("Iterator became invalid");
return 0;
}
} else { //continue sequence
bool valid;
bool can_iter = p_working_mem[0].iter_next(p_working_mem[1], valid);
if (!valid) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("Iterator became invalid: ") + Variant::get_type_name(p_inputs[0]->get_type());
return 0;
}
if (!can_iter)
return 1; //nothing to iterate
*p_outputs[0] = p_working_mem[0].iter_get(p_working_mem[1], valid);
if (!valid) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("Iterator became invalid");
return 0;
}
}
return 0 | STEP_FLAG_PUSH_STACK_BIT; //go around
}
};
VisualScriptNodeInstance *VisualScriptIterator::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceIterator *instance = memnew(VisualScriptNodeInstanceIterator);
instance->node = this;
instance->instance = p_instance;
return instance;
}
VisualScriptIterator::VisualScriptIterator() {
}
//////////////////////////////////////////
////////////////SEQUENCE/////////////////
//////////////////////////////////////////
int VisualScriptSequence::get_output_sequence_port_count() const {
return steps;
}
bool VisualScriptSequence::has_input_sequence_port() const {
return true;
}
int VisualScriptSequence::get_input_value_port_count() const {
return 0;
}
int VisualScriptSequence::get_output_value_port_count() const {
return 1;
}
String VisualScriptSequence::get_output_sequence_port_text(int p_port) const {
return itos(p_port + 1);
}
PropertyInfo VisualScriptSequence::get_input_value_port_info(int p_idx) const {
return PropertyInfo();
}
PropertyInfo VisualScriptSequence::get_output_value_port_info(int p_idx) const {
return PropertyInfo(Variant::INT, "current");
}
String VisualScriptSequence::get_caption() const {
return "Sequence";
}
String VisualScriptSequence::get_text() const {
return "in order: ";
}
void VisualScriptSequence::set_steps(int p_steps) {
ERR_FAIL_COND(p_steps < 1);
if (steps == p_steps)
return;
steps = p_steps;
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ports_changed_notify();
}
int VisualScriptSequence::get_steps() const {
return steps;
}
void VisualScriptSequence::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_steps", "steps"), &VisualScriptSequence::set_steps);
ClassDB::bind_method(D_METHOD("get_steps"), &VisualScriptSequence::get_steps);
ADD_PROPERTY(PropertyInfo(Variant::INT, "steps", PROPERTY_HINT_RANGE, "1,64,1"), "set_steps", "get_steps");
}
class VisualScriptNodeInstanceSequence : public VisualScriptNodeInstance {
public:
VisualScriptSequence *node;
VisualScriptInstance *instance;
int steps;
virtual int get_working_memory_size() const { return 1; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
if (p_start_mode == START_MODE_BEGIN_SEQUENCE) {
p_working_mem[0] = 0;
}
int step = p_working_mem[0];
*p_outputs[0] = step;
if (step + 1 == steps)
return step;
else {
p_working_mem[0] = step + 1;
return step | STEP_FLAG_PUSH_STACK_BIT;
}
}
};
VisualScriptNodeInstance *VisualScriptSequence::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceSequence *instance = memnew(VisualScriptNodeInstanceSequence);
instance->node = this;
instance->instance = p_instance;
instance->steps = steps;
return instance;
}
VisualScriptSequence::VisualScriptSequence() {
steps = 1;
}
//////////////////////////////////////////
////////////////EVENT TYPE FILTER///////////
//////////////////////////////////////////
int VisualScriptSwitch::get_output_sequence_port_count() const {
return case_values.size() + 1;
}
bool VisualScriptSwitch::has_input_sequence_port() const {
return true;
}
int VisualScriptSwitch::get_input_value_port_count() const {
return case_values.size() + 1;
}
int VisualScriptSwitch::get_output_value_port_count() const {
return 0;
}
String VisualScriptSwitch::get_output_sequence_port_text(int p_port) const {
if (p_port == case_values.size())
return "done";
return String();
}
PropertyInfo VisualScriptSwitch::get_input_value_port_info(int p_idx) const {
if (p_idx < case_values.size()) {
return PropertyInfo(case_values[p_idx].type, " =");
} else
return PropertyInfo(Variant::NIL, "input");
}
PropertyInfo VisualScriptSwitch::get_output_value_port_info(int p_idx) const {
return PropertyInfo();
}
String VisualScriptSwitch::get_caption() const {
return "Switch";
}
String VisualScriptSwitch::get_text() const {
return "'input' is:";
}
class VisualScriptNodeInstanceSwitch : public VisualScriptNodeInstance {
public:
VisualScriptInstance *instance;
int case_count;
//virtual int get_working_memory_size() const { return 0; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
if (p_start_mode == START_MODE_CONTINUE_SEQUENCE) {
return case_count; //exit
}
for (int i = 0; i < case_count; i++) {
if (*p_inputs[i] == *p_inputs[case_count]) {
return i | STEP_FLAG_PUSH_STACK_BIT;
}
}
return case_count;
}
};
VisualScriptNodeInstance *VisualScriptSwitch::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceSwitch *instance = memnew(VisualScriptNodeInstanceSwitch);
instance->instance = p_instance;
instance->case_count = case_values.size();
return instance;
}
bool VisualScriptSwitch::_set(const StringName &p_name, const Variant &p_value) {
if (String(p_name) == "case_count") {
case_values.resize(p_value);
_change_notify();
ports_changed_notify();
return true;
}
if (String(p_name).begins_with("case/")) {
int idx = String(p_name).get_slice("/", 1).to_int();
ERR_FAIL_INDEX_V(idx, case_values.size(), false);
case_values.write[idx].type = Variant::Type(int(p_value));
_change_notify();
ports_changed_notify();
return true;
}
return false;
}
bool VisualScriptSwitch::_get(const StringName &p_name, Variant &r_ret) const {
if (String(p_name) == "case_count") {
r_ret = case_values.size();
return true;
}
if (String(p_name).begins_with("case/")) {
int idx = String(p_name).get_slice("/", 1).to_int();
ERR_FAIL_INDEX_V(idx, case_values.size(), false);
r_ret = case_values[idx].type;
return true;
}
return false;
}
void VisualScriptSwitch::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "case_count", PROPERTY_HINT_RANGE, "0,128"));
String argt = "Any";
for (int i = 1; i < Variant::VARIANT_MAX; i++) {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
for (int i = 0; i < case_values.size(); i++) {
p_list->push_back(PropertyInfo(Variant::INT, "case/" + itos(i), PROPERTY_HINT_ENUM, argt));
}
}
void VisualScriptSwitch::_bind_methods() {
}
VisualScriptSwitch::VisualScriptSwitch() {
}
//////////////////////////////////////////
////////////////TYPE CAST///////////
//////////////////////////////////////////
int VisualScriptTypeCast::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptTypeCast::has_input_sequence_port() const {
return true;
}
int VisualScriptTypeCast::get_input_value_port_count() const {
return 1;
}
int VisualScriptTypeCast::get_output_value_port_count() const {
return 1;
}
String VisualScriptTypeCast::get_output_sequence_port_text(int p_port) const {
return p_port == 0 ? "yes" : "no";
}
PropertyInfo VisualScriptTypeCast::get_input_value_port_info(int p_idx) const {
return PropertyInfo(Variant::OBJECT, "instance");
}
PropertyInfo VisualScriptTypeCast::get_output_value_port_info(int p_idx) const {
Improve VisualScript UX * Prototype faster function call ux. * Work on general search ux. * Able to create nodes from search. * Show class for variables but not methods. * Get actions search working. * Descriptions now show for both methods and properties. * Enable zooming on mouse wheel up and down. * Make the drag trigger on right mouse button. * Search now shows for action visual script nodes. * Able to search visual node names. * Search works better. * Change zooming scale to hide artifacts better. * Remove zoom changes * Select from base should check properties too like the other functions. * Seq_connect flag is needed to set sequence lines correctly. * Remove comment * Code cleanup with function names and arguments. * Use brief description for search descriptions. * Clean and fix bug with input nodes connecting with sequence lines. * Add a warning and fix some edge conditions with sequence into data lines and vice versa. * Don't search functions when pulling from a sequence node. * Don't show actions when pulling from a data line. * Set set and get properties. * Convert visual script operators to the correct type * Create a function preset finds only functions. * Singletons can now find functions. * Add shift-a for generic search. * Add brief descriptions for Visual Script nodes. * Search boxes can now filter names. * Add bigger hit zones to node connect. * For the drop zones, make all the rect2 areas the same size. * Function names in visual script node should be lower case so that search works better. * Use the convention of capitalize() for set, set, visual script nodes and methods. * Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search * Make type_cast use the connecting node's type and remove use of found variable. * Fix case where you call an instance's call function where it becomes an invalid call. * Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections. * Make the window bigger. * Make connect_data and connect_seq more robust. * Add icons to search items. * Add vs constructors in shift-a menu. * Operators, builtins and constructors show type name. Fix several problems with port connections. * In shift-a mode search everything. * Code cleanup * Work on autocompleting the type. * Use type guess in action creation. * Check if type hint string exists in object variables when generating the visual script search. * Add the hint to SceneTree. * Add original type detection. * Make type casting great again. This puts the type casted base type as the data output type string hint. * Pass the type in a VisualScriptFunctionCall too. * Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string. * Make sure the instance is passed in VisualScriptPropertySet. * Restore search on the node's type. * Remove dependencies from graph_edit. * Remove dependencies from property_selector and name the class visual_script_property_selector. * Extract hot zones into a function. * Move hot_zones constants into default theme. * Bigger capture zones. * Clean messy port_grab_distance variables. * Remove RMB functionality. * Remove memory leak on showing visual script descriptions. * Read the port_grab_distance constants on enter tree and theme changed.
2018-05-13 03:34:35 +00:00
return PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_TYPE_STRING, get_base_type());
}
String VisualScriptTypeCast::get_caption() const {
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return "Type Cast";
}
String VisualScriptTypeCast::get_text() const {
if (script != String())
return "Is " + script.get_file() + "?";
else
return "Is " + base_type + "?";
}
void VisualScriptTypeCast::set_base_type(const StringName &p_type) {
if (base_type == p_type)
return;
base_type = p_type;
_change_notify();
ports_changed_notify();
}
StringName VisualScriptTypeCast::get_base_type() const {
return base_type;
}
void VisualScriptTypeCast::set_base_script(const String &p_path) {
if (script == p_path)
return;
script = p_path;
_change_notify();
ports_changed_notify();
}
String VisualScriptTypeCast::get_base_script() const {
return script;
}
VisualScriptTypeCast::TypeGuess VisualScriptTypeCast::guess_output_type(TypeGuess *p_inputs, int p_output) const {
TypeGuess tg;
tg.type = Variant::OBJECT;
if (script != String()) {
tg.script = ResourceLoader::load(script);
}
//if (!tg.script.is_valid()) {
// tg.gdclass = base_type;
//}
return tg;
}
class VisualScriptNodeInstanceTypeCast : public VisualScriptNodeInstance {
public:
VisualScriptInstance *instance;
StringName base_type;
String script;
//virtual int get_working_memory_size() const { return 0; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
Object *obj = *p_inputs[0];
*p_outputs[0] = Variant();
if (!obj) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Instance is null";
return 0;
}
if (script != String()) {
Ref<Script> obj_script = obj->get_script();
if (!obj_script.is_valid()) {
return 1; //well, definitely not the script because object we got has no script.
}
if (!ResourceCache::has(script)) {
//if the script is not in use by anyone, we can safely assume whathever we got is not casting to it.
return 1;
}
Ref<Script> cast_script = Ref<Resource>(ResourceCache::get(script));
if (!cast_script.is_valid()) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Script path is not a script: " + script;
return 1;
}
while (obj_script.is_valid()) {
if (cast_script == obj_script) {
*p_outputs[0] = *p_inputs[0]; //copy
return 0; // it is the script, yey
}
obj_script = obj_script->get_base_script();
}
return 1; //not found sorry
}
if (ClassDB::is_parent_class(obj->get_class_name(), base_type)) {
*p_outputs[0] = *p_inputs[0]; //copy
return 0;
} else
return 1;
}
};
VisualScriptNodeInstance *VisualScriptTypeCast::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceTypeCast *instance = memnew(VisualScriptNodeInstanceTypeCast);
instance->instance = p_instance;
instance->base_type = base_type;
instance->script = script;
return instance;
}
void VisualScriptTypeCast::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base_type", "type"), &VisualScriptTypeCast::set_base_type);
ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptTypeCast::get_base_type);
ClassDB::bind_method(D_METHOD("set_base_script", "path"), &VisualScriptTypeCast::set_base_script);
ClassDB::bind_method(D_METHOD("get_base_script"), &VisualScriptTypeCast::get_base_script);
List<String> script_extensions;
for (int i = 0; i > ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->get_recognized_extensions(&script_extensions);
}
String script_ext_hint;
for (List<String>::Element *E = script_extensions.front(); E; E = E->next()) {
if (script_ext_hint != String())
script_ext_hint += ",";
script_ext_hint += "*." + E->get();
}
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
}
VisualScriptTypeCast::VisualScriptTypeCast() {
base_type = "Object";
}
void register_visual_script_flow_control_nodes() {
VisualScriptLanguage::singleton->add_register_func("flow_control/return", create_return_node<false>);
VisualScriptLanguage::singleton->add_register_func("flow_control/return_with_value", create_return_node<true>);
VisualScriptLanguage::singleton->add_register_func("flow_control/condition", create_node_generic<VisualScriptCondition>);
VisualScriptLanguage::singleton->add_register_func("flow_control/while", create_node_generic<VisualScriptWhile>);
VisualScriptLanguage::singleton->add_register_func("flow_control/iterator", create_node_generic<VisualScriptIterator>);
VisualScriptLanguage::singleton->add_register_func("flow_control/sequence", create_node_generic<VisualScriptSequence>);
VisualScriptLanguage::singleton->add_register_func("flow_control/switch", create_node_generic<VisualScriptSwitch>);
//VisualScriptLanguage::singleton->add_register_func("flow_control/input", create_node_generic<VisualScriptInputFilter>);
VisualScriptLanguage::singleton->add_register_func("flow_control/type_cast", create_node_generic<VisualScriptTypeCast>);
}