2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* os_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef OS_OSX_H
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#define OS_OSX_H
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2020-04-28 13:19:37 +00:00
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#include "core/input/input.h"
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2017-09-08 01:01:49 +00:00
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#include "crash_handler_osx.h"
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2017-09-29 18:22:42 +00:00
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#include "drivers/coreaudio/audio_driver_coreaudio.h"
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2019-02-12 13:23:35 +00:00
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#include "drivers/coremidi/midi_driver_coremidi.h"
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2014-02-10 01:10:30 +00:00
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#include "drivers/unix/os_unix.h"
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2017-03-05 15:44:50 +00:00
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#include "joypad_osx.h"
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#include "servers/audio_server.h"
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2014-02-10 01:10:30 +00:00
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class OS_OSX : public OS_Unix {
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2020-03-07 16:02:54 +00:00
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virtual void delete_main_loop();
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2018-01-10 11:22:28 +00:00
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2014-02-10 01:10:30 +00:00
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bool force_quit;
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2016-05-30 03:28:29 +00:00
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2020-08-02 18:30:56 +00:00
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JoypadOSX *joypad_osx = nullptr;
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2014-02-10 01:10:30 +00:00
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2018-10-25 13:59:26 +00:00
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#ifdef COREAUDIO_ENABLED
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2017-09-29 18:22:42 +00:00
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AudioDriverCoreAudio audio_driver;
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2018-10-25 13:59:26 +00:00
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#endif
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#ifdef COREMIDI_ENABLED
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2018-07-14 12:11:28 +00:00
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MIDIDriverCoreMidi midi_driver;
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2018-10-25 13:59:26 +00:00
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#endif
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2014-02-10 01:10:30 +00:00
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2017-09-08 01:01:49 +00:00
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CrashHandler crash_handler;
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2020-03-07 16:02:54 +00:00
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MainLoop *main_loop;
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2019-02-06 13:57:06 +00:00
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2020-03-07 16:02:54 +00:00
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public:
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String open_with_filename;
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2019-02-06 13:57:06 +00:00
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2017-03-05 15:44:50 +00:00
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protected:
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2014-02-10 01:10:30 +00:00
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virtual void initialize_core();
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2020-03-07 16:02:54 +00:00
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virtual void initialize();
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2014-02-10 01:10:30 +00:00
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virtual void finalize();
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2020-03-07 16:02:54 +00:00
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virtual void initialize_joypads();
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2017-03-05 15:44:50 +00:00
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virtual void set_main_loop(MainLoop *p_main_loop);
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2014-02-10 01:10:30 +00:00
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public:
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2019-05-20 17:36:24 +00:00
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virtual String get_name() const;
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2014-02-10 01:10:30 +00:00
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2018-01-04 19:36:44 +00:00
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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2014-02-10 01:10:30 +00:00
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virtual MainLoop *get_main_loop() const;
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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2020-01-10 16:02:29 +00:00
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virtual String get_bundle_resource_dir() const;
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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virtual String get_godot_dir_name() const;
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2017-08-29 16:22:06 +00:00
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virtual String get_system_dir(SystemDir p_dir) const;
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2014-02-10 01:10:30 +00:00
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Error shell_open(String p_uri);
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2015-10-16 17:42:26 +00:00
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String get_locale() const;
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2014-02-10 01:10:30 +00:00
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virtual String get_executable_path() const;
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2020-03-07 16:02:54 +00:00
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virtual String get_unique_id() const; //++
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2018-01-20 15:17:39 +00:00
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2017-07-19 20:00:46 +00:00
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virtual bool _check_internal_feature_support(const String &p_feature);
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2014-02-10 01:10:30 +00:00
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void run();
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2017-09-08 01:01:49 +00:00
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void disable_crash_handler();
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bool is_disable_crash_handler() const;
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2017-09-25 13:15:11 +00:00
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virtual Error move_to_trash(const String &p_path);
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2014-02-10 01:10:30 +00:00
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OS_OSX();
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};
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#endif
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