2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-08-18 09:09:22 +00:00
<class name= "ParticleProcessMaterial" inherits= "Material" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2017-09-12 20:42:36 +00:00
<brief_description >
2020-03-30 16:22:57 +00:00
Particle properties for [GPUParticles3D] and [GPUParticles2D] nodes.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2022-08-18 09:09:22 +00:00
ParticleProcessMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [GPUParticles3D] and [GPUParticles2D] emitter nodes.
2017-10-03 19:30:32 +00:00
Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
2021-11-30 21:32:23 +00:00
Particle animation is available only in [GPUParticles2D]. To use it, attach a [CanvasItemMaterial], with [member CanvasItemMaterial.particles_animation] enabled, to the particles node.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
</tutorials>
<methods >
2021-07-13 17:46:27 +00:00
<method name= "get_param_max" qualifiers= "const" >
2021-07-30 13:28:05 +00:00
<return type= "float" />
2022-08-18 09:09:22 +00:00
<param index= "0" name= "param" type= "int" enum= "ParticleProcessMaterial.Parameter" />
2019-06-27 14:10:09 +00:00
<description >
2022-01-02 17:32:49 +00:00
Returns the maximum value range for the given parameter.
2019-06-27 14:10:09 +00:00
</description>
</method>
2021-07-13 17:46:27 +00:00
<method name= "get_param_min" qualifiers= "const" >
2021-07-30 13:28:05 +00:00
<return type= "float" />
2022-08-18 09:09:22 +00:00
<param index= "0" name= "param" type= "int" enum= "ParticleProcessMaterial.Parameter" />
2019-06-27 14:10:09 +00:00
<description >
2022-01-02 17:32:49 +00:00
Returns the minimum value range for the given parameter.
2019-06-27 14:10:09 +00:00
</description>
</method>
<method name= "get_param_texture" qualifiers= "const" >
2021-07-30 13:28:05 +00:00
<return type= "Texture2D" />
2022-08-18 09:09:22 +00:00
<param index= "0" name= "param" type= "int" enum= "ParticleProcessMaterial.Parameter" />
2019-06-27 14:10:09 +00:00
<description >
2020-02-12 08:59:06 +00:00
Returns the [Texture2D] used by the specified parameter.
2019-06-27 14:10:09 +00:00
</description>
</method>
2020-12-04 23:35:57 +00:00
<method name= "get_particle_flag" qualifiers= "const" >
2021-07-30 13:28:05 +00:00
<return type= "bool" />
2022-08-18 09:09:22 +00:00
<param index= "0" name= "particle_flag" type= "int" enum= "ParticleProcessMaterial.ParticleFlags" />
2019-06-27 14:10:09 +00:00
<description >
2020-12-04 23:35:57 +00:00
Returns [code]true[/code] if the specified particle flag is enabled. See [enum ParticleFlags] for options.
2019-06-27 14:10:09 +00:00
</description>
</method>
2021-07-13 17:46:27 +00:00
<method name= "set_param_max" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
2022-08-18 09:09:22 +00:00
<param index= "0" name= "param" type= "int" enum= "ParticleProcessMaterial.Parameter" />
2022-08-06 18:11:48 +00:00
<param index= "1" name= "value" type= "float" />
2019-06-27 14:10:09 +00:00
<description >
2021-07-13 17:46:27 +00:00
Sets the maximum value range for the given parameter.
2019-06-27 14:10:09 +00:00
</description>
</method>
2021-07-13 17:46:27 +00:00
<method name= "set_param_min" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
2022-08-18 09:09:22 +00:00
<param index= "0" name= "param" type= "int" enum= "ParticleProcessMaterial.Parameter" />
2022-08-06 18:11:48 +00:00
<param index= "1" name= "value" type= "float" />
2019-06-27 14:10:09 +00:00
<description >
2021-07-13 17:46:27 +00:00
Sets the minimum value range for the given parameter.
2019-06-27 14:10:09 +00:00
</description>
</method>
<method name= "set_param_texture" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
2022-08-18 09:09:22 +00:00
<param index= "0" name= "param" type= "int" enum= "ParticleProcessMaterial.Parameter" />
2022-08-06 18:11:48 +00:00
<param index= "1" name= "texture" type= "Texture2D" />
2019-06-27 14:10:09 +00:00
<description >
2020-02-12 08:59:06 +00:00
Sets the [Texture2D] for the specified [enum Parameter].
2019-06-27 14:10:09 +00:00
</description>
</method>
2020-12-04 23:35:57 +00:00
<method name= "set_particle_flag" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
2022-08-18 09:09:22 +00:00
<param index= "0" name= "particle_flag" type= "int" enum= "ParticleProcessMaterial.ParticleFlags" />
2022-08-06 18:11:48 +00:00
<param index= "1" name= "enable" type= "bool" />
2020-12-04 23:35:57 +00:00
<description >
If [code]true[/code], enables the specified particle flag. See [enum ParticleFlags] for options.
</description>
</method>
2017-09-12 20:42:36 +00:00
</methods>
<members >
2020-02-12 08:59:06 +00:00
<member name= "angle_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2017-10-03 19:30:32 +00:00
Each particle's rotation will be animated along this [CurveTexture].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "angle_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2022-07-01 13:09:41 +00:00
Maximum initial rotation applied to each particle, in degrees.
Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "angle_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member angle_max].
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "angular_velocity_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2021-12-11 16:38:55 +00:00
Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime.
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "angular_velocity_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2021-12-11 16:38:55 +00:00
Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
2022-07-01 13:09:41 +00:00
Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "angular_velocity_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member angular_velocity_max].
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "anim_offset_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2017-10-03 19:30:32 +00:00
Each particle's animation offset will vary along this [CurveTexture].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "anim_offset_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2022-07-01 13:09:41 +00:00
Maximum animation offset that corresponds to frame index in the texture. [code]0[/code] is the first frame, [code]1[/code] is the last one. See [member CanvasItemMaterial.particles_animation].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "anim_offset_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member anim_offset_max].
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "anim_speed_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2017-10-03 19:30:32 +00:00
Each particle's animation speed will vary along this [CurveTexture].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "anim_speed_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2021-11-30 21:32:23 +00:00
Maximum particle animation speed. Animation speed of [code]1[/code] means that the particles will make full [code]0[/code] to [code]1[/code] offset cycle during lifetime, [code]2[/code] means [code]2[/code] cycles etc.
With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat.
2021-07-13 17:46:27 +00:00
</member>
<member name= "anim_speed_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member anim_speed_max].
2017-09-12 20:42:36 +00:00
</member>
2020-10-12 08:57:54 +00:00
<member name= "attractor_interaction_enabled" type= "bool" setter= "set_attractor_interaction_enabled" getter= "is_attractor_interaction_enabled" default= "true" >
2021-07-13 17:46:27 +00:00
True if the interaction with particle attractors is enabled.
2020-10-12 08:57:54 +00:00
</member>
2022-05-20 21:59:13 +00:00
<member name= "collision_bounce" type= "float" setter= "set_collision_bounce" getter= "get_collision_bounce" >
The particles' bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). Only effective if [member collision_mode] is [constant COLLISION_RIGID].
2020-10-12 08:57:54 +00:00
</member>
2022-05-20 21:59:13 +00:00
<member name= "collision_friction" type= "float" setter= "set_collision_friction" getter= "get_collision_friction" >
The particles' friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Only effective if [member collision_mode] is [constant COLLISION_RIGID].
2020-10-12 08:57:54 +00:00
</member>
2022-08-18 09:09:22 +00:00
<member name= "collision_mode" type= "int" setter= "set_collision_mode" getter= "get_collision_mode" enum= "ParticleProcessMaterial.CollisionMode" default= "0" >
2022-05-20 21:59:13 +00:00
The particles' collision mode.
2023-01-23 21:16:35 +00:00
[b]Note:[/b] 3D Particles can only collide with [GPUParticlesCollision3D] nodes, not [PhysicsBody3D] nodes. To make particles collide with various objects, you can add [GPUParticlesCollision3D] nodes as children of [PhysicsBody3D] nodes.
[b]Note:[/b] 2D Particles can only collide with [LightOccluder2D] nodes, not [PhysicsBody2D] nodes.
2020-10-12 08:57:54 +00:00
</member>
<member name= "collision_use_scale" type= "bool" setter= "set_collision_use_scale" getter= "is_collision_using_scale" default= "false" >
2021-07-13 17:46:27 +00:00
Should collision take scale into account.
2020-10-12 08:57:54 +00:00
</member>
2019-09-24 17:45:03 +00:00
<member name= "color" type= "Color" setter= "set_color" getter= "get_color" default= "Color(1, 1, 1, 1)" >
2022-08-29 14:16:42 +00:00
Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color.
[b]Note:[/b] [member color] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member color] will have no visible effect.
2017-09-12 20:42:36 +00:00
</member>
2021-11-23 12:50:35 +00:00
<member name= "color_initial_ramp" type= "Texture2D" setter= "set_color_initial_ramp" getter= "get_color_initial_ramp" >
Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
2022-08-29 14:16:42 +00:00
[b]Note:[/b] [member color_initial_ramp] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member color_initial_ramp] will have no visible effect.
2021-11-23 12:50:35 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "color_ramp" type= "Texture2D" setter= "set_color_ramp" getter= "get_color_ramp" >
2021-11-07 12:35:45 +00:00
Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
2022-08-29 14:16:42 +00:00
[b]Note:[/b] [member color_ramp] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member color_ramp] will have no visible effect.
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "damping_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2017-10-03 19:30:32 +00:00
Damping will vary along this [CurveTexture].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "damping_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2022-07-01 13:09:41 +00:00
The maximum rate at which particles lose velocity. For example value of [code]100[/code] means that the particle will go from [code]100[/code] velocity to [code]0[/code] in [code]1[/code] second.
2021-07-13 17:46:27 +00:00
</member>
<member name= "damping_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member damping_max].
2017-09-12 20:42:36 +00:00
</member>
2019-09-24 17:45:03 +00:00
<member name= "direction" type= "Vector3" setter= "set_direction" getter= "get_direction" default= "Vector3(1, 0, 0)" >
2019-07-02 10:04:26 +00:00
Unit vector specifying the particles' emission direction.
</member>
2019-06-29 19:22:15 +00:00
<member name= "emission_box_extents" type= "Vector3" setter= "set_emission_box_extents" getter= "get_emission_box_extents" >
2019-06-27 10:34:26 +00:00
The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX].
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "emission_color_texture" type= "Texture2D" setter= "set_emission_color_texture" getter= "get_emission_color_texture" >
2019-01-06 20:52:15 +00:00
Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture].
2022-08-29 14:16:42 +00:00
[b]Note:[/b] [member emission_color_texture] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member emission_color_texture] will have no visible effect.
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "emission_normal_texture" type= "Texture2D" setter= "set_emission_normal_texture" getter= "get_emission_normal_texture" >
2019-06-27 10:34:26 +00:00
Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 19:22:15 +00:00
<member name= "emission_point_count" type= "int" setter= "set_emission_point_count" getter= "get_emission_point_count" >
2019-06-27 10:34:26 +00:00
The number of emission points if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "emission_point_texture" type= "Texture2D" setter= "set_emission_point_texture" getter= "get_emission_point_texture" >
2019-06-27 10:34:26 +00:00
Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
2017-09-12 20:42:36 +00:00
</member>
2021-07-11 13:45:21 +00:00
<member name= "emission_ring_axis" type= "Vector3" setter= "set_emission_ring_axis" getter= "get_emission_ring_axis" >
The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
<member name= "emission_ring_height" type= "float" setter= "set_emission_ring_height" getter= "get_emission_ring_height" >
The height of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
<member name= "emission_ring_inner_radius" type= "float" setter= "set_emission_ring_inner_radius" getter= "get_emission_ring_inner_radius" >
The inner radius of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
<member name= "emission_ring_radius" type= "float" setter= "set_emission_ring_radius" getter= "get_emission_ring_radius" >
The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
2022-08-18 09:09:22 +00:00
<member name= "emission_shape" type= "int" setter= "set_emission_shape" getter= "get_emission_shape" enum= "ParticleProcessMaterial.EmissionShape" default= "0" >
2019-12-06 22:09:20 +00:00
Particles will be emitted inside this region. Use [enum EmissionShape] constants for values.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 19:22:15 +00:00
<member name= "emission_sphere_radius" type= "float" setter= "set_emission_sphere_radius" getter= "get_emission_sphere_radius" >
2019-06-27 10:34:26 +00:00
The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "flatness" type= "float" setter= "set_flatness" getter= "get_flatness" default= "0.0" >
2021-03-25 16:33:33 +00:00
Amount of [member spread] along the Y axis.
2017-09-12 20:42:36 +00:00
</member>
2019-09-24 17:45:03 +00:00
<member name= "gravity" type= "Vector3" setter= "set_gravity" getter= "get_gravity" default= "Vector3(0, -9.8, 0)" >
2019-06-29 13:24:23 +00:00
Gravity applied to every particle.
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "hue_variation_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2017-10-03 19:30:32 +00:00
Each particle's hue will vary along this [CurveTexture].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "hue_variation_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2022-07-01 13:09:41 +00:00
Maximum initial hue variation applied to each particle. It will shift the particle color's hue.
2021-07-13 17:46:27 +00:00
</member>
<member name= "hue_variation_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member hue_variation_max].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "initial_velocity_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2022-07-01 13:09:41 +00:00
Maximum initial velocity magnitude for each particle. Direction comes from [member direction] and [member spread].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "initial_velocity_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member initial_velocity_max].
2017-09-12 20:42:36 +00:00
</member>
2019-07-15 04:48:20 +00:00
<member name= "lifetime_randomness" type= "float" setter= "set_lifetime_randomness" getter= "get_lifetime_randomness" default= "0.0" >
Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 06:03:58 +00:00
Particle lifetime randomness ratio. The lifetime will be multiplied by a value interpolated between [code]1.0[/code] and a random number less than one. For example a random ratio of [code]0.4[/code] would scale the original lifetime between [code]0.4-1.0[/code] of its original value.
2019-07-15 04:48:20 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "linear_accel_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2017-10-03 19:30:32 +00:00
Each particle's linear acceleration will vary along this [CurveTexture].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "linear_accel_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2022-07-01 13:09:41 +00:00
Maximum linear acceleration applied to each particle in the direction of motion.
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "linear_accel_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2022-10-06 19:59:48 +00:00
Minimum equivalent of [member linear_accel_max].
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "orbit_velocity_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2017-10-03 19:30:32 +00:00
Each particle's orbital velocity will vary along this [CurveTexture].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "orbit_velocity_max" type= "float" setter= "set_param_max" getter= "get_param_max" >
2022-07-01 13:09:41 +00:00
Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
Only available when [member particle_flag_disable_z] is [code]true[/code].
2021-07-13 17:46:27 +00:00
</member>
<member name= "orbit_velocity_min" type= "float" setter= "set_param_min" getter= "get_param_min" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member orbit_velocity_max].
2017-09-12 20:42:36 +00:00
</member>
2020-12-04 23:35:57 +00:00
<member name= "particle_flag_align_y" type= "bool" setter= "set_particle_flag" getter= "get_particle_flag" default= "false" >
Align Y axis of particle with the direction of its velocity.
</member>
<member name= "particle_flag_disable_z" type= "bool" setter= "set_particle_flag" getter= "get_particle_flag" default= "false" >
If [code]true[/code], particles will not move on the z axis.
</member>
<member name= "particle_flag_rotate_y" type= "bool" setter= "set_particle_flag" getter= "get_particle_flag" default= "false" >
2021-07-13 17:46:27 +00:00
If [code]true[/code], particles rotate around Y axis by [member angle_min].
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "radial_accel_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2017-10-03 19:30:32 +00:00
Each particle's radial acceleration will vary along this [CurveTexture].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "radial_accel_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2022-07-01 13:09:41 +00:00
Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative.
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "radial_accel_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member radial_accel_max].
2017-09-12 20:42:36 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "scale_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2021-07-13 17:46:27 +00:00
Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis.
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "scale_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "1.0" >
2022-07-01 13:09:41 +00:00
Maximum initial scale applied to each particle.
2021-07-13 17:46:27 +00:00
</member>
<member name= "scale_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "1.0" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member scale_max].
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "spread" type= "float" setter= "set_spread" getter= "get_spread" default= "45.0" >
2021-03-25 16:33:33 +00:00
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
2017-09-12 20:42:36 +00:00
</member>
2022-09-24 12:22:37 +00:00
<member name= "sub_emitter_amount_at_collision" type= "int" setter= "set_sub_emitter_amount_at_collision" getter= "get_sub_emitter_amount_at_collision" >
Sub particle amount on collision.
Maximum amount set in the sub particles emitter.
</member>
2020-09-11 10:22:10 +00:00
<member name= "sub_emitter_amount_at_end" type= "int" setter= "set_sub_emitter_amount_at_end" getter= "get_sub_emitter_amount_at_end" >
</member>
<member name= "sub_emitter_frequency" type= "float" setter= "set_sub_emitter_frequency" getter= "get_sub_emitter_frequency" >
</member>
<member name= "sub_emitter_keep_velocity" type= "bool" setter= "set_sub_emitter_keep_velocity" getter= "get_sub_emitter_keep_velocity" default= "false" >
</member>
2022-08-18 09:09:22 +00:00
<member name= "sub_emitter_mode" type= "int" setter= "set_sub_emitter_mode" getter= "get_sub_emitter_mode" enum= "ParticleProcessMaterial.SubEmitterMode" default= "0" >
2020-09-11 10:22:10 +00:00
</member>
2020-02-12 08:59:06 +00:00
<member name= "tangential_accel_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
2017-10-03 19:30:32 +00:00
Each particle's tangential acceleration will vary along this [CurveTexture].
2017-09-12 20:42:36 +00:00
</member>
2021-07-13 17:46:27 +00:00
<member name= "tangential_accel_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2022-07-01 13:09:41 +00:00
Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
2021-07-13 17:46:27 +00:00
</member>
<member name= "tangential_accel_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2022-07-01 13:09:41 +00:00
Minimum equivalent of [member tangential_accel_max].
2017-09-12 20:42:36 +00:00
</member>
2022-08-02 13:41:14 +00:00
<member name= "turbulence_enabled" type= "bool" setter= "set_turbulence_enabled" getter= "get_turbulence_enabled" default= "false" >
2021-11-26 14:18:46 +00:00
Enables and disables Turbulence for the particle system.
</member>
2022-08-02 07:21:04 +00:00
<member name= "turbulence_influence_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.1" >
2021-11-26 14:18:46 +00:00
Minimum turbulence influence on each particle.
The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life].
</member>
2022-08-02 07:21:04 +00:00
<member name= "turbulence_influence_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.1" >
2021-11-26 14:18:46 +00:00
Maximum turbulence influence on each particle.
The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life].
</member>
<member name= "turbulence_influence_over_life" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
Each particle's amount of turbulence will be influenced along this [CurveTexture] over its life time.
</member>
2022-08-02 07:21:04 +00:00
<member name= "turbulence_initial_displacement_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
2021-11-26 14:18:46 +00:00
Maximum displacement of each particles spawn position by the turbulence.
The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max].
</member>
2022-08-02 07:21:04 +00:00
<member name= "turbulence_initial_displacement_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
2021-11-26 14:18:46 +00:00
Minimum displacement of each particles spawn position by the turbulence.
The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max].
</member>
2022-08-02 07:21:04 +00:00
<member name= "turbulence_noise_scale" type= "float" setter= "set_turbulence_noise_scale" getter= "get_turbulence_noise_scale" default= "9.0" >
2021-11-26 14:18:46 +00:00
This value controls the overall scale/frequency of the turbulence noise pattern.
A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features.
</member>
2022-08-02 07:21:04 +00:00
<member name= "turbulence_noise_speed" type= "Vector3" setter= "set_turbulence_noise_speed" getter= "get_turbulence_noise_speed" default= "Vector3(0.5, 0.5, 0.5)" >
2021-11-26 14:18:46 +00:00
The movement speed of the turbulence pattern. This changes how quickly the noise changes over time.
A value of [code]Vector3(0.0, 0.0, 0.0)[/code] will freeze the turbulence pattern in place.
</member>
2022-08-02 07:21:04 +00:00
<member name= "turbulence_noise_speed_random" type= "float" setter= "set_turbulence_noise_speed_random" getter= "get_turbulence_noise_speed_random" default= "0.0" >
2021-11-26 14:18:46 +00:00
Use to influence the noise speed in a random pattern. This helps to break up visible movement patterns.
</member>
2022-08-02 07:21:04 +00:00
<member name= "turbulence_noise_strength" type= "float" setter= "set_turbulence_noise_strength" getter= "get_turbulence_noise_strength" default= "1.0" >
2021-11-26 14:18:46 +00:00
The turbulence noise strength. Increasing this will result in a stronger, more contrasting, noise pattern.
</member>
2017-09-12 20:42:36 +00:00
</members>
<constants >
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_INITIAL_LINEAR_VELOCITY" value= "0" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set initial velocity properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_ANGULAR_VELOCITY" value= "1" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angular velocity properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_ORBIT_VELOCITY" value= "2" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set orbital velocity properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_LINEAR_ACCEL" value= "3" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set linear acceleration properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_RADIAL_ACCEL" value= "4" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set radial acceleration properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_TANGENTIAL_ACCEL" value= "5" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set tangential acceleration properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_DAMPING" value= "6" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set damping properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_ANGLE" value= "7" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angle properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_SCALE" value= "8" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set scale properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_HUE_VARIATION" value= "9" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set hue variation properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_ANIM_SPEED" value= "10" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation speed properties.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "PARAM_ANIM_OFFSET" value= "11" enum= "Parameter" >
2021-07-13 17:46:27 +00:00
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation offset properties.
2017-09-12 20:42:36 +00:00
</constant>
2021-11-26 14:18:46 +00:00
<constant name= "PARAM_MAX" value= "15" enum= "Parameter" >
2019-06-03 09:18:09 +00:00
Represents the size of the [enum Parameter] enum.
2017-09-12 20:42:36 +00:00
</constant>
2020-12-04 23:35:57 +00:00
<constant name= "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value= "0" enum= "ParticleFlags" >
Use with [method set_particle_flag] to set [member particle_flag_align_y].
2017-09-12 20:42:36 +00:00
</constant>
2020-12-04 23:35:57 +00:00
<constant name= "PARTICLE_FLAG_ROTATE_Y" value= "1" enum= "ParticleFlags" >
Use with [method set_particle_flag] to set [member particle_flag_rotate_y].
2019-06-03 09:18:09 +00:00
</constant>
2020-12-04 23:35:57 +00:00
<constant name= "PARTICLE_FLAG_DISABLE_Z" value= "2" enum= "ParticleFlags" >
Use with [method set_particle_flag] to set [member particle_flag_disable_z].
2017-09-12 20:42:36 +00:00
</constant>
2020-12-04 23:35:57 +00:00
<constant name= "PARTICLE_FLAG_MAX" value= "3" enum= "ParticleFlags" >
Represents the size of the [enum ParticleFlags] enum.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "EMISSION_SHAPE_POINT" value= "0" enum= "EmissionShape" >
2017-10-03 19:30:32 +00:00
All particles will be emitted from a single point.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "EMISSION_SHAPE_SPHERE" value= "1" enum= "EmissionShape" >
2017-10-03 19:30:32 +00:00
Particles will be emitted in the volume of a sphere.
2017-09-12 20:42:36 +00:00
</constant>
2021-11-27 22:28:53 +00:00
<constant name= "EMISSION_SHAPE_SPHERE_SURFACE" value= "2" enum= "EmissionShape" >
Particles will be emitted on the surface of a sphere.
</constant>
<constant name= "EMISSION_SHAPE_BOX" value= "3" enum= "EmissionShape" >
2017-10-03 19:30:32 +00:00
Particles will be emitted in the volume of a box.
2017-09-12 20:42:36 +00:00
</constant>
2021-11-27 22:28:53 +00:00
<constant name= "EMISSION_SHAPE_POINTS" value= "4" enum= "EmissionShape" >
2019-01-06 20:52:15 +00:00
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
2017-09-12 20:42:36 +00:00
</constant>
2021-11-27 22:28:53 +00:00
<constant name= "EMISSION_SHAPE_DIRECTED_POINTS" value= "5" enum= "EmissionShape" >
2019-01-06 20:52:15 +00:00
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
2017-09-12 20:42:36 +00:00
</constant>
2021-11-27 22:28:53 +00:00
<constant name= "EMISSION_SHAPE_RING" value= "6" enum= "EmissionShape" >
2021-07-11 13:45:21 +00:00
Particles will be emitted in a ring or cylinder.
</constant>
2021-11-27 22:28:53 +00:00
<constant name= "EMISSION_SHAPE_MAX" value= "7" enum= "EmissionShape" >
2020-01-16 09:59:01 +00:00
Represents the size of the [enum EmissionShape] enum.
</constant>
2021-11-26 14:18:46 +00:00
<constant name= "PARAM_TURB_VEL_INFLUENCE" value= "13" enum= "Parameter" >
Use with [method set_param_min] and [method set_param_max] to set the turbulence minimum und maximum influence on each particles velocity.
</constant>
<constant name= "PARAM_TURB_INIT_DISPLACEMENT" value= "14" enum= "Parameter" >
Use with [method set_param_min] and [method set_param_max] to set the turbulence minimum and maximum displacement of the particles spawn position.
</constant>
<constant name= "PARAM_TURB_INFLUENCE_OVER_LIFE" value= "12" enum= "Parameter" >
Use with [method set_param_texture] to set the turbulence influence over the particles life time.
</constant>
2020-09-11 10:22:10 +00:00
<constant name= "SUB_EMITTER_DISABLED" value= "0" enum= "SubEmitterMode" >
</constant>
<constant name= "SUB_EMITTER_CONSTANT" value= "1" enum= "SubEmitterMode" >
</constant>
<constant name= "SUB_EMITTER_AT_END" value= "2" enum= "SubEmitterMode" >
</constant>
<constant name= "SUB_EMITTER_AT_COLLISION" value= "3" enum= "SubEmitterMode" >
</constant>
<constant name= "SUB_EMITTER_MAX" value= "4" enum= "SubEmitterMode" >
2021-11-26 14:18:46 +00:00
Represents the size of the [enum SubEmitterMode] enum.
2020-09-11 10:22:10 +00:00
</constant>
2022-05-20 21:59:13 +00:00
<constant name= "COLLISION_DISABLED" value= "0" enum= "CollisionMode" >
No collision for particles. Particles will go through [GPUParticlesCollision3D] nodes.
</constant>
<constant name= "COLLISION_RIGID" value= "1" enum= "CollisionMode" >
2022-08-25 17:35:52 +00:00
[RigidBody3D]-style collision for particles using [GPUParticlesCollision3D] nodes.
2022-05-20 21:59:13 +00:00
</constant>
<constant name= "COLLISION_HIDE_ON_CONTACT" value= "2" enum= "CollisionMode" >
Hide particles instantly when colliding with a [GPUParticlesCollision3D] node. This can be combined with a subemitter that uses the [constant COLLISION_RIGID] collision mode to "replace" the parent particle with the subemitter on impact.
</constant>
<constant name= "COLLISION_MAX" value= "3" enum= "CollisionMode" >
Represents the size of the [enum CollisionMode] enum.
</constant>
2017-09-12 20:42:36 +00:00
</constants>
</class>