godot/platform/iphone/detect.py

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import os
import sys
from methods import detect_darwin_sdk_path
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def is_active():
return True
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def get_name():
return "iOS"
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def can_build():
if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
return True
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return False
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def get_opts():
from SCons.Variables import BoolVariable
return [
(
"IPHONEPATH",
"Path to iPhone toolchain",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
),
("IPHONESDK", "Path to the iPhone SDK", ""),
BoolVariable("ios_simulator", "Build for iOS Simulator", False),
BoolVariable("ios_exceptions", "Enable exceptions", False),
("ios_triple", "Triple for ios toolchain", ""),
]
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def get_flags():
return [
("tools", False),
("use_volk", False),
]
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def configure(env):
## Build type
if env["target"].startswith("release"):
env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
if env["optimize"] == "speed": # optimize for speed (default)
# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
# when using `target=release_debug`.
opt = "-O3" if env["target"] == "release" else "-O2"
env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"])
env.Append(LINKFLAGS=[opt])
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elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
env.Append(LINKFLAGS=["-Os"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
if env["use_lto"]:
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto"])
## Architecture
env["bits"] = "64"
if env["arch"] != "x86_64":
env["arch"] = "arm64"
## Compiler configuration
# Save this in environment for use by other modules
if "OSXCROSS_IOS" in os.environ:
env["osxcross"] = True
env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
compiler_path = "$IPHONEPATH/usr/bin/${ios_triple}"
s_compiler_path = "$IPHONEPATH/Developer/usr/bin/"
ccache_path = os.environ.get("CCACHE")
if ccache_path is None:
env["CC"] = compiler_path + "clang"
env["CXX"] = compiler_path + "clang++"
env["S_compiler"] = s_compiler_path + "gcc"
else:
# there aren't any ccache wrappers available for iOS,
# to enable caching we need to prepend the path to the ccache binary
env["CC"] = ccache_path + " " + compiler_path + "clang"
env["CXX"] = ccache_path + " " + compiler_path + "clang++"
env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc"
env["AR"] = compiler_path + "ar"
env["RANLIB"] = compiler_path + "ranlib"
## Compile flags
if env["ios_simulator"]:
detect_darwin_sdk_path("iphonesimulator", env)
env.Append(CCFLAGS=["-mios-simulator-version-min=13.0"])
env.extra_suffix = ".simulator" + env.extra_suffix
else:
detect_darwin_sdk_path("iphone", env)
env.Append(CCFLAGS=["-miphoneos-version-min=11.0"])
if env["arch"] == "x86_64":
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
env.Append(
CCFLAGS=(
"-fobjc-arc -arch x86_64"
" -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
" -fasm-blocks -isysroot $IPHONESDK"
).split()
)
elif env["arch"] == "arm64":
env.Append(
CCFLAGS=(
"-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing"
" -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
" -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies"
" -isysroot $IPHONESDK".split()
)
)
env.Append(CPPDEFINES=["NEED_LONG_INT"])
# Disable exceptions on non-tools (template) builds
if not env["tools"]:
if env["ios_exceptions"]:
env.Append(CCFLAGS=["-fexceptions"])
else:
env.Append(CCFLAGS=["-fno-exceptions"])
# Temp fix for ABS/MAX/MIN macros in iPhone SDK blocking compilation
env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
env.Prepend(
CPPPATH=[
"$IPHONESDK/usr/include",
"$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",
]
)
env.Prepend(CPPPATH=["#platform/iphone"])
env.Append(CPPDEFINES=["IPHONE_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
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if env["vulkan"]:
env.Append(CPPDEFINES=["VULKAN_ENABLED"])