2022-01-30 23:39:52 +00:00
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/*************************************************************************/
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/* nav_link.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAV_LINK_H
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#define NAV_LINK_H
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#include "nav_base.h"
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#include "nav_utils.h"
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class NavLink : public NavBase {
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NavMap *map = nullptr;
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bool bidirectional = true;
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2022-11-14 17:21:06 +00:00
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Vector3 start_location;
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Vector3 end_location;
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2022-01-30 23:39:52 +00:00
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bool link_dirty = true;
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public:
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void set_map(NavMap *p_map);
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NavMap *get_map() const {
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return map;
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}
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void set_bidirectional(bool p_bidirectional);
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bool is_bidirectional() const {
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return bidirectional;
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}
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void set_start_location(Vector3 p_location);
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Vector3 get_start_location() const {
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return start_location;
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}
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void set_end_location(Vector3 p_location);
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Vector3 get_end_location() const {
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return end_location;
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}
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bool check_dirty();
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};
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#endif // NAV_LINK_H
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