godot/modules/navigation/nav_link.h

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/*************************************************************************/
/* nav_link.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAV_LINK_H
#define NAV_LINK_H
#include "nav_base.h"
#include "nav_utils.h"
class NavLink : public NavBase {
NavMap *map = nullptr;
bool bidirectional = true;
Vector3 start_location;
Vector3 end_location;
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bool link_dirty = true;
public:
void set_map(NavMap *p_map);
NavMap *get_map() const {
return map;
}
void set_bidirectional(bool p_bidirectional);
bool is_bidirectional() const {
return bidirectional;
}
void set_start_location(Vector3 p_location);
Vector3 get_start_location() const {
return start_location;
}
void set_end_location(Vector3 p_location);
Vector3 get_end_location() const {
return end_location;
}
bool check_dirty();
};
#endif // NAV_LINK_H