2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* spatial_indexer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:11:45 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2017-01-01 21:01:57 +00:00
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2017-04-07 22:45:00 +00:00
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPATIAL_INDEXER_H
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#define SPATIAL_INDEXER_H
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#include "scene/3d/spatial.h"
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#if 0
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class Camera;
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class ProximityArea;
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class SpatialIndexer : public Object {
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OBJ_TYPE( SpatialIndexer, Object );
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template<class T>
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struct TK {
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T *against;
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ProximityArea *area;
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bool operator<(const TK<T>& p_k) const { return against==p_k.against ? area < p_k.area : against < p_k.against; }
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};
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Set<Camera*> cameras; //cameras
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Set<ProximityArea*> proximity_areas;
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Set<TK<Camera> > camera_pairs;
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bool pending_update;
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void _update_pairs();
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void _request_update();
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protected:
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static void _bind_methods();
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friend class ProximityArea;
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friend class Camera;
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void add_proximity_area(ProximityArea* p_area);
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void remove_proximity_area(ProximityArea* p_area);
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void update_proximity_area_transform(ProximityArea* p_area);
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void update_proximity_area_flags(ProximityArea* p_area);
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void add_camera(Camera* p_camera);
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void remove_camera(Camera* p_camera);
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void update_camera(Camera* p_camera);
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public:
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SpatialIndexer();
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};
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#endif
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#endif // SPATIAL_INDEXER_H
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