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/*************************************************************************/
/* tile_set.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* "Software"), to deal in the Software without restriction, including */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/*************************************************************************/
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# include "tile_set.h"
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# include "core/core_string_names.h"
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# include "core/math/geometry_2d.h"
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# include "core/templates/local_vector.h"
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# include "scene/2d/navigation_region_2d.h"
# include "scene/gui/control.h"
# include "scene/resources/convex_polygon_shape_2d.h"
# include "servers/navigation_server_2d.h"
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/////////////////////////////// TileSet //////////////////////////////////////
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const int TileSet : : INVALID_SOURCE = - 1 ;
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const char * TileSet : : CELL_NEIGHBOR_ENUM_TO_TEXT [ ] = {
" right_side " ,
" right_corner " ,
" bottom_right_side " ,
" bottom_right_corner " ,
" bottom_side " ,
" bottom_corner " ,
" bottom_left_side " ,
" bottom_left_corner " ,
" left_side " ,
" left_corner " ,
" top_left_side " ,
" top_left_corner " ,
" top_side " ,
" top_corner " ,
" top_right_side " ,
" top_right_corner "
} ;
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// --- Plugins ---
Vector < TileSetPlugin * > TileSet : : get_tile_set_atlas_plugins ( ) const {
return tile_set_plugins_vector ;
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}
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// -- Shape and layout --
void TileSet : : set_tile_shape ( TileSet : : TileShape p_shape ) {
tile_shape = p_shape ;
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for ( Map < int , Ref < TileSetSource > > : : Element * E_source = sources . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
E_source - > get ( ) - > notify_tile_data_properties_should_change ( ) ;
}
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terrain_bits_meshes_dirty = true ;
tile_meshes_dirty = true ;
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emit_changed ( ) ;
}
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TileSet : : TileShape TileSet : : get_tile_shape ( ) const {
return tile_shape ;
}
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void TileSet : : set_tile_layout ( TileSet : : TileLayout p_layout ) {
tile_layout = p_layout ;
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emit_changed ( ) ;
}
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TileSet : : TileLayout TileSet : : get_tile_layout ( ) const {
return tile_layout ;
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}
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void TileSet : : set_tile_offset_axis ( TileSet : : TileOffsetAxis p_alignment ) {
tile_offset_axis = p_alignment ;
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for ( Map < int , Ref < TileSetSource > > : : Element * E_source = sources . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
E_source - > get ( ) - > notify_tile_data_properties_should_change ( ) ;
}
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terrain_bits_meshes_dirty = true ;
tile_meshes_dirty = true ;
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emit_changed ( ) ;
}
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TileSet : : TileOffsetAxis TileSet : : get_tile_offset_axis ( ) const {
return tile_offset_axis ;
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}
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void TileSet : : set_tile_size ( Size2i p_size ) {
ERR_FAIL_COND ( p_size . x < 1 | | p_size . y < 1 ) ;
tile_size = p_size ;
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terrain_bits_meshes_dirty = true ;
tile_meshes_dirty = true ;
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emit_changed ( ) ;
}
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Size2i TileSet : : get_tile_size ( ) const {
return tile_size ;
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}
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int TileSet : : get_next_source_id ( ) const {
return next_source_id ;
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}
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void TileSet : : _compute_next_source_id ( ) {
while ( sources . has ( next_source_id ) ) {
next_source_id = ( next_source_id + 1 ) % 1073741824 ; // 2 ** 30
} ;
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}
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// Sources management
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int TileSet : : add_source ( Ref < TileSetSource > p_tile_set_source , int p_atlas_source_id_override ) {
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ERR_FAIL_COND_V ( ! p_tile_set_source . is_valid ( ) , TileSet : : INVALID_SOURCE ) ;
ERR_FAIL_COND_V_MSG ( p_atlas_source_id_override > = 0 & & ( sources . has ( p_atlas_source_id_override ) ) , TileSet : : INVALID_SOURCE , vformat ( " Cannot create TileSet atlas source. Another atlas source exists with id %d. " , p_atlas_source_id_override ) ) ;
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int new_source_id = p_atlas_source_id_override > = 0 ? p_atlas_source_id_override : next_source_id ;
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sources [ new_source_id ] = p_tile_set_source ;
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source_ids . append ( new_source_id ) ;
source_ids . sort ( ) ;
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p_tile_set_source - > set_tile_set ( this ) ;
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_compute_next_source_id ( ) ;
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sources [ new_source_id ] - > connect ( CoreStringNames : : get_singleton ( ) - > changed , callable_mp ( this , & TileSet : : _source_changed ) ) ;
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emit_changed ( ) ;
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return new_source_id ;
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}
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void TileSet : : remove_source ( int p_source_id ) {
ERR_FAIL_COND_MSG ( ! sources . has ( p_source_id ) , vformat ( " Cannot remove TileSet atlas source. No tileset atlas source with id %d. " , p_source_id ) ) ;
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sources [ p_source_id ] - > disconnect ( CoreStringNames : : get_singleton ( ) - > changed , callable_mp ( this , & TileSet : : _source_changed ) ) ;
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sources [ p_source_id ] - > set_tile_set ( nullptr ) ;
sources . erase ( p_source_id ) ;
source_ids . erase ( p_source_id ) ;
source_ids . sort ( ) ;
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emit_changed ( ) ;
}
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void TileSet : : set_source_id ( int p_source_id , int p_new_source_id ) {
ERR_FAIL_COND ( p_new_source_id < 0 ) ;
ERR_FAIL_COND_MSG ( ! sources . has ( p_source_id ) , vformat ( " Cannot change TileSet atlas source ID. No tileset atlas source with id %d. " , p_source_id ) ) ;
if ( p_source_id = = p_new_source_id ) {
return ;
}
ERR_FAIL_COND_MSG ( sources . has ( p_new_source_id ) , vformat ( " Cannot change TileSet atlas source ID. Another atlas source exists with id %d. " , p_new_source_id ) ) ;
sources [ p_new_source_id ] = sources [ p_source_id ] ;
sources . erase ( p_source_id ) ;
source_ids . erase ( p_source_id ) ;
source_ids . append ( p_new_source_id ) ;
source_ids . sort ( ) ;
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emit_changed ( ) ;
}
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bool TileSet : : has_source ( int p_source_id ) const {
return sources . has ( p_source_id ) ;
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}
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Ref < TileSetSource > TileSet : : get_source ( int p_source_id ) const {
ERR_FAIL_COND_V_MSG ( ! sources . has ( p_source_id ) , nullptr , vformat ( " No TileSet atlas source with id %d. " , p_source_id ) ) ;
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return sources [ p_source_id ] ;
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}
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int TileSet : : get_source_count ( ) const {
return source_ids . size ( ) ;
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}
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int TileSet : : get_source_id ( int p_index ) const {
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ERR_FAIL_INDEX_V ( p_index , source_ids . size ( ) , TileSet : : INVALID_SOURCE ) ;
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return source_ids [ p_index ] ;
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}
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// Rendering
void TileSet : : set_uv_clipping ( bool p_uv_clipping ) {
if ( uv_clipping = = p_uv_clipping ) {
return ;
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}
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uv_clipping = p_uv_clipping ;
emit_changed ( ) ;
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}
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bool TileSet : : is_uv_clipping ( ) const {
return uv_clipping ;
} ;
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void TileSet : : set_y_sorting ( bool p_y_sort ) {
if ( y_sorting = = p_y_sort ) {
return ;
}
y_sorting = p_y_sort ;
emit_changed ( ) ;
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}
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bool TileSet : : is_y_sorting ( ) const {
return y_sorting ;
} ;
void TileSet : : set_occlusion_layers_count ( int p_occlusion_layers_count ) {
ERR_FAIL_COND ( p_occlusion_layers_count < 0 ) ;
if ( occlusion_layers . size ( ) = = p_occlusion_layers_count ) {
return ;
}
occlusion_layers . resize ( p_occlusion_layers_count ) ;
for ( Map < int , Ref < TileSetSource > > : : Element * E_source = sources . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
E_source - > get ( ) - > notify_tile_data_properties_should_change ( ) ;
}
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notify_property_list_changed ( ) ;
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emit_changed ( ) ;
}
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int TileSet : : get_occlusion_layers_count ( ) const {
return occlusion_layers . size ( ) ;
} ;
void TileSet : : set_occlusion_layer_light_mask ( int p_layer_index , int p_light_mask ) {
ERR_FAIL_INDEX ( p_layer_index , occlusion_layers . size ( ) ) ;
occlusion_layers . write [ p_layer_index ] . light_mask = p_light_mask ;
emit_changed ( ) ;
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}
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int TileSet : : get_occlusion_layer_light_mask ( int p_layer_index ) const {
ERR_FAIL_INDEX_V ( p_layer_index , occlusion_layers . size ( ) , 0 ) ;
return occlusion_layers [ p_layer_index ] . light_mask ;
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}
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void TileSet : : set_occlusion_layer_sdf_collision ( int p_layer_index , int p_sdf_collision ) {
ERR_FAIL_INDEX ( p_layer_index , occlusion_layers . size ( ) ) ;
occlusion_layers . write [ p_layer_index ] . sdf_collision = p_sdf_collision ;
emit_changed ( ) ;
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}
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bool TileSet : : get_occlusion_layer_sdf_collision ( int p_layer_index ) const {
ERR_FAIL_INDEX_V ( p_layer_index , occlusion_layers . size ( ) , false ) ;
return occlusion_layers [ p_layer_index ] . sdf_collision ;
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}
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// Physics
void TileSet : : set_physics_layers_count ( int p_physics_layers_count ) {
ERR_FAIL_COND ( p_physics_layers_count < 0 ) ;
if ( physics_layers . size ( ) = = p_physics_layers_count ) {
return ;
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}
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physics_layers . resize ( p_physics_layers_count ) ;
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for ( Map < int , Ref < TileSetSource > > : : Element * E_source = sources . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
E_source - > get ( ) - > notify_tile_data_properties_should_change ( ) ;
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}
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notify_property_list_changed ( ) ;
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emit_changed ( ) ;
}
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int TileSet : : get_physics_layers_count ( ) const {
return physics_layers . size ( ) ;
}
void TileSet : : set_physics_layer_collision_layer ( int p_layer_index , uint32_t p_layer ) {
ERR_FAIL_INDEX ( p_layer_index , physics_layers . size ( ) ) ;
physics_layers . write [ p_layer_index ] . collision_layer = p_layer ;
emit_changed ( ) ;
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}
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uint32_t TileSet : : get_physics_layer_collision_layer ( int p_layer_index ) const {
ERR_FAIL_INDEX_V ( p_layer_index , physics_layers . size ( ) , 0 ) ;
return physics_layers [ p_layer_index ] . collision_layer ;
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}
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void TileSet : : set_physics_layer_collision_mask ( int p_layer_index , uint32_t p_mask ) {
ERR_FAIL_INDEX ( p_layer_index , physics_layers . size ( ) ) ;
physics_layers . write [ p_layer_index ] . collision_mask = p_mask ;
emit_changed ( ) ;
}
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uint32_t TileSet : : get_physics_layer_collision_mask ( int p_layer_index ) const {
ERR_FAIL_INDEX_V ( p_layer_index , physics_layers . size ( ) , 0 ) ;
return physics_layers [ p_layer_index ] . collision_mask ;
}
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void TileSet : : set_physics_layer_physics_material ( int p_layer_index , Ref < PhysicsMaterial > p_physics_material ) {
ERR_FAIL_INDEX ( p_layer_index , physics_layers . size ( ) ) ;
physics_layers . write [ p_layer_index ] . physics_material = p_physics_material ;
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}
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Ref < PhysicsMaterial > TileSet : : get_physics_layer_physics_material ( int p_layer_index ) const {
ERR_FAIL_INDEX_V ( p_layer_index , physics_layers . size ( ) , Ref < PhysicsMaterial > ( ) ) ;
return physics_layers [ p_layer_index ] . physics_material ;
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}
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// Terrains
void TileSet : : set_terrain_sets_count ( int p_terrains_sets_count ) {
ERR_FAIL_COND ( p_terrains_sets_count < 0 ) ;
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terrain_sets . resize ( p_terrains_sets_count ) ;
notify_property_list_changed ( ) ;
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emit_changed ( ) ;
}
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int TileSet : : get_terrain_sets_count ( ) const {
return terrain_sets . size ( ) ;
}
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void TileSet : : set_terrain_set_mode ( int p_terrain_set , TerrainMode p_terrain_mode ) {
ERR_FAIL_INDEX ( p_terrain_set , terrain_sets . size ( ) ) ;
terrain_sets . write [ p_terrain_set ] . mode = p_terrain_mode ;
for ( Map < int , Ref < TileSetSource > > : : Element * E_source = sources . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
E_source - > get ( ) - > notify_tile_data_properties_should_change ( ) ;
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}
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notify_property_list_changed ( ) ;
emit_changed ( ) ;
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}
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TileSet : : TerrainMode TileSet : : get_terrain_set_mode ( int p_terrain_set ) const {
ERR_FAIL_INDEX_V ( p_terrain_set , terrain_sets . size ( ) , TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES ) ;
return terrain_sets [ p_terrain_set ] . mode ;
}
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void TileSet : : set_terrains_count ( int p_terrain_set , int p_terrains_layers_count ) {
ERR_FAIL_INDEX ( p_terrain_set , terrain_sets . size ( ) ) ;
ERR_FAIL_COND ( p_terrains_layers_count < 0 ) ;
if ( terrain_sets [ p_terrain_set ] . terrains . size ( ) = = p_terrains_layers_count ) {
return ;
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}
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int old_size = terrain_sets [ p_terrain_set ] . terrains . size ( ) ;
terrain_sets . write [ p_terrain_set ] . terrains . resize ( p_terrains_layers_count ) ;
// Default name and color
for ( int i = old_size ; i < terrain_sets . write [ p_terrain_set ] . terrains . size ( ) ; i + + ) {
float hue_rotate = ( i * 2 % 16 ) / 16.0 ;
Color c ;
c . set_hsv ( Math : : fmod ( float ( hue_rotate ) , float ( 1.0 ) ) , 0.5 , 0.5 ) ;
terrain_sets . write [ p_terrain_set ] . terrains . write [ i ] . color = c ;
terrain_sets . write [ p_terrain_set ] . terrains . write [ i ] . name = String ( vformat ( " Terrain %d " , i ) ) ;
}
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for ( Map < int , Ref < TileSetSource > > : : Element * E_source = sources . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
E_source - > get ( ) - > notify_tile_data_properties_should_change ( ) ;
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}
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notify_property_list_changed ( ) ;
emit_changed ( ) ;
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}
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int TileSet : : get_terrains_count ( int p_terrain_set ) const {
ERR_FAIL_INDEX_V ( p_terrain_set , terrain_sets . size ( ) , - 1 ) ;
return terrain_sets [ p_terrain_set ] . terrains . size ( ) ;
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}
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void TileSet : : set_terrain_name ( int p_terrain_set , int p_terrain_index , String p_name ) {
ERR_FAIL_INDEX ( p_terrain_set , terrain_sets . size ( ) ) ;
ERR_FAIL_INDEX ( p_terrain_index , terrain_sets [ p_terrain_set ] . terrains . size ( ) ) ;
terrain_sets . write [ p_terrain_set ] . terrains . write [ p_terrain_index ] . name = p_name ;
emit_changed ( ) ;
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}
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String TileSet : : get_terrain_name ( int p_terrain_set , int p_terrain_index ) const {
ERR_FAIL_INDEX_V ( p_terrain_set , terrain_sets . size ( ) , String ( ) ) ;
ERR_FAIL_INDEX_V ( p_terrain_index , terrain_sets [ p_terrain_set ] . terrains . size ( ) , String ( ) ) ;
return terrain_sets [ p_terrain_set ] . terrains [ p_terrain_index ] . name ;
}
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void TileSet : : set_terrain_color ( int p_terrain_set , int p_terrain_index , Color p_color ) {
ERR_FAIL_INDEX ( p_terrain_set , terrain_sets . size ( ) ) ;
ERR_FAIL_INDEX ( p_terrain_index , terrain_sets [ p_terrain_set ] . terrains . size ( ) ) ;
if ( p_color . a ! = 1.0 ) {
WARN_PRINT ( " Terrain color should have alpha == 1.0 " ) ;
p_color . a = 1.0 ;
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}
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terrain_sets . write [ p_terrain_set ] . terrains . write [ p_terrain_index ] . color = p_color ;
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emit_changed ( ) ;
}
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Color TileSet : : get_terrain_color ( int p_terrain_set , int p_terrain_index ) const {
ERR_FAIL_INDEX_V ( p_terrain_set , terrain_sets . size ( ) , Color ( ) ) ;
ERR_FAIL_INDEX_V ( p_terrain_index , terrain_sets [ p_terrain_set ] . terrains . size ( ) , Color ( ) ) ;
return terrain_sets [ p_terrain_set ] . terrains [ p_terrain_index ] . color ;
}
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bool TileSet : : is_valid_peering_bit_for_mode ( TileSet : : TerrainMode p_terrain_mode , TileSet : : CellNeighbor p_peering_bit ) const {
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if ( tile_shape = = TileSet : : TILE_SHAPE_SQUARE ) {
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if ( p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES | | p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_SIDES ) {
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if ( p_peering_bit = = TileSet : : CELL_NEIGHBOR_RIGHT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_LEFT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_SIDE ) {
return true ;
}
}
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if ( p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES | | p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
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if ( p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER ) {
return true ;
}
}
} else if ( tile_shape = = TileSet : : TILE_SHAPE_ISOMETRIC ) {
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if ( p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES | | p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_SIDES ) {
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if ( p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) {
return true ;
}
}
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if ( p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES | | p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
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if ( p_peering_bit = = TileSet : : CELL_NEIGHBOR_RIGHT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_LEFT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_CORNER ) {
return true ;
}
}
} else {
if ( get_tile_offset_axis ( ) = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL ) {
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if ( p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES | | p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_SIDES ) {
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if ( p_peering_bit = = TileSet : : CELL_NEIGHBOR_RIGHT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_LEFT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) {
return true ;
}
}
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if ( p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES | | p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
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if ( p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER ) {
return true ;
}
}
} else {
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if ( p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES | | p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_SIDES ) {
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if ( p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_SIDE | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE ) {
return true ;
}
}
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if ( p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES | | p_terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
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if ( p_peering_bit = = TileSet : : CELL_NEIGHBOR_RIGHT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_LEFT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER | |
p_peering_bit = = TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER ) {
return true ;
}
}
}
}
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return false ;
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}
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bool TileSet : : is_valid_peering_bit_terrain ( int p_terrain_set , TileSet : : CellNeighbor p_peering_bit ) const {
if ( p_terrain_set < 0 | | p_terrain_set > = get_terrain_sets_count ( ) ) {
return false ;
}
TileSet : : TerrainMode terrain_mode = get_terrain_set_mode ( p_terrain_set ) ;
return is_valid_peering_bit_for_mode ( terrain_mode , p_peering_bit ) ;
}
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// Navigation
void TileSet : : set_navigation_layers_count ( int p_navigation_layers_count ) {
ERR_FAIL_COND ( p_navigation_layers_count < 0 ) ;
if ( navigation_layers . size ( ) = = p_navigation_layers_count ) {
return ;
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}
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navigation_layers . resize ( p_navigation_layers_count ) ;
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for ( Map < int , Ref < TileSetSource > > : : Element * E_source = sources . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
E_source - > get ( ) - > notify_tile_data_properties_should_change ( ) ;
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}
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notify_property_list_changed ( ) ;
emit_changed ( ) ;
}
int TileSet : : get_navigation_layers_count ( ) const {
return navigation_layers . size ( ) ;
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}
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void TileSet : : set_navigation_layer_layers ( int p_layer_index , uint32_t p_layers ) {
ERR_FAIL_INDEX ( p_layer_index , navigation_layers . size ( ) ) ;
navigation_layers . write [ p_layer_index ] . layers = p_layers ;
emit_changed ( ) ;
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}
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uint32_t TileSet : : get_navigation_layer_layers ( int p_layer_index ) const {
ERR_FAIL_INDEX_V ( p_layer_index , navigation_layers . size ( ) , 0 ) ;
return navigation_layers [ p_layer_index ] . layers ;
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}
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// Custom data.
void TileSet : : set_custom_data_layers_count ( int p_custom_data_layers_count ) {
ERR_FAIL_COND ( p_custom_data_layers_count < 0 ) ;
if ( custom_data_layers . size ( ) = = p_custom_data_layers_count ) {
return ;
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}
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custom_data_layers . resize ( p_custom_data_layers_count ) ;
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for ( Map < String , int > : : Element * E = custom_data_layers_by_name . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) > = custom_data_layers . size ( ) ) {
custom_data_layers_by_name . erase ( E ) ;
}
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}
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for ( Map < int , Ref < TileSetSource > > : : Element * E_source = sources . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
E_source - > get ( ) - > notify_tile_data_properties_should_change ( ) ;
}
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notify_property_list_changed ( ) ;
emit_changed ( ) ;
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}
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int TileSet : : get_custom_data_layers_count ( ) const {
return custom_data_layers . size ( ) ;
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}
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int TileSet : : get_custom_data_layer_by_name ( String p_value ) const {
if ( custom_data_layers_by_name . has ( p_value ) ) {
return custom_data_layers_by_name [ p_value ] ;
} else {
return - 1 ;
}
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}
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void TileSet : : set_custom_data_name ( int p_layer_id , String p_value ) {
ERR_FAIL_INDEX ( p_layer_id , custom_data_layers . size ( ) ) ;
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// Exit if another property has the same name.
if ( ! p_value . is_empty ( ) ) {
for ( int other_layer_id = 0 ; other_layer_id < get_custom_data_layers_count ( ) ; other_layer_id + + ) {
if ( other_layer_id ! = p_layer_id & & get_custom_data_name ( other_layer_id ) = = p_value ) {
ERR_FAIL_MSG ( vformat ( " There is already a custom property named %s " , p_value ) ) ;
}
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}
}
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if ( p_value . is_empty ( ) & & custom_data_layers_by_name . has ( p_value ) ) {
custom_data_layers_by_name . erase ( p_value ) ;
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} else {
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custom_data_layers_by_name [ p_value ] = p_layer_id ;
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}
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custom_data_layers . write [ p_layer_id ] . name = p_value ;
emit_changed ( ) ;
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}
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String TileSet : : get_custom_data_name ( int p_layer_id ) const {
ERR_FAIL_INDEX_V ( p_layer_id , custom_data_layers . size ( ) , " " ) ;
return custom_data_layers [ p_layer_id ] . name ;
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}
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void TileSet : : set_custom_data_type ( int p_layer_id , Variant : : Type p_value ) {
ERR_FAIL_INDEX ( p_layer_id , custom_data_layers . size ( ) ) ;
custom_data_layers . write [ p_layer_id ] . type = p_value ;
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for ( Map < int , Ref < TileSetSource > > : : Element * E_source = sources . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
E_source - > get ( ) - > notify_tile_data_properties_should_change ( ) ;
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}
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emit_changed ( ) ;
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}
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Variant : : Type TileSet : : get_custom_data_type ( int p_layer_id ) const {
ERR_FAIL_INDEX_V ( p_layer_id , custom_data_layers . size ( ) , Variant : : NIL ) ;
return custom_data_layers [ p_layer_id ] . type ;
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}
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void TileSet : : set_source_level_tile_proxy ( int p_source_from , int p_source_to ) {
ERR_FAIL_COND ( p_source_from = = TileSet : : INVALID_SOURCE | | p_source_to = = TileSet : : INVALID_SOURCE ) ;
source_level_proxies [ p_source_from ] = p_source_to ;
emit_changed ( ) ;
}
int TileSet : : get_source_level_tile_proxy ( int p_source_from ) {
ERR_FAIL_COND_V ( ! source_level_proxies . has ( p_source_from ) , TileSet : : INVALID_SOURCE ) ;
return source_level_proxies [ p_source_from ] ;
}
bool TileSet : : has_source_level_tile_proxy ( int p_source_from ) {
return source_level_proxies . has ( p_source_from ) ;
}
void TileSet : : remove_source_level_tile_proxy ( int p_source_from ) {
ERR_FAIL_COND ( ! source_level_proxies . has ( p_source_from ) ) ;
source_level_proxies . erase ( p_source_from ) ;
emit_changed ( ) ;
}
void TileSet : : set_coords_level_tile_proxy ( int p_source_from , Vector2i p_coords_from , int p_source_to , Vector2i p_coords_to ) {
ERR_FAIL_COND ( p_source_from = = TileSet : : INVALID_SOURCE | | p_source_to = = TileSet : : INVALID_SOURCE ) ;
ERR_FAIL_COND ( p_coords_from = = TileSetSource : : INVALID_ATLAS_COORDS | | p_coords_to = = TileSetSource : : INVALID_ATLAS_COORDS ) ;
Array from ;
from . push_back ( p_source_from ) ;
from . push_back ( p_coords_from ) ;
Array to ;
to . push_back ( p_source_to ) ;
to . push_back ( p_coords_to ) ;
coords_level_proxies [ from ] = to ;
emit_changed ( ) ;
}
Array TileSet : : get_coords_level_tile_proxy ( int p_source_from , Vector2i p_coords_from ) {
Array from ;
from . push_back ( p_source_from ) ;
from . push_back ( p_coords_from ) ;
ERR_FAIL_COND_V ( ! coords_level_proxies . has ( from ) , Array ( ) ) ;
return coords_level_proxies [ from ] ;
}
bool TileSet : : has_coords_level_tile_proxy ( int p_source_from , Vector2i p_coords_from ) {
Array from ;
from . push_back ( p_source_from ) ;
from . push_back ( p_coords_from ) ;
return coords_level_proxies . has ( from ) ;
}
void TileSet : : remove_coords_level_tile_proxy ( int p_source_from , Vector2i p_coords_from ) {
Array from ;
from . push_back ( p_source_from ) ;
from . push_back ( p_coords_from ) ;
ERR_FAIL_COND ( ! coords_level_proxies . has ( from ) ) ;
coords_level_proxies . erase ( from ) ;
emit_changed ( ) ;
}
void TileSet : : set_alternative_level_tile_proxy ( int p_source_from , Vector2i p_coords_from , int p_alternative_from , int p_source_to , Vector2i p_coords_to , int p_alternative_to ) {
ERR_FAIL_COND ( p_source_from = = TileSet : : INVALID_SOURCE | | p_source_to = = TileSet : : INVALID_SOURCE ) ;
ERR_FAIL_COND ( p_coords_from = = TileSetSource : : INVALID_ATLAS_COORDS | | p_coords_to = = TileSetSource : : INVALID_ATLAS_COORDS ) ;
Array from ;
from . push_back ( p_source_from ) ;
from . push_back ( p_coords_from ) ;
from . push_back ( p_alternative_from ) ;
Array to ;
to . push_back ( p_source_to ) ;
to . push_back ( p_coords_to ) ;
to . push_back ( p_alternative_to ) ;
alternative_level_proxies [ from ] = to ;
emit_changed ( ) ;
}
Array TileSet : : get_alternative_level_tile_proxy ( int p_source_from , Vector2i p_coords_from , int p_alternative_from ) {
Array from ;
from . push_back ( p_source_from ) ;
from . push_back ( p_coords_from ) ;
from . push_back ( p_alternative_from ) ;
ERR_FAIL_COND_V ( ! alternative_level_proxies . has ( from ) , Array ( ) ) ;
return alternative_level_proxies [ from ] ;
}
bool TileSet : : has_alternative_level_tile_proxy ( int p_source_from , Vector2i p_coords_from , int p_alternative_from ) {
Array from ;
from . push_back ( p_source_from ) ;
from . push_back ( p_coords_from ) ;
from . push_back ( p_alternative_from ) ;
return alternative_level_proxies . has ( from ) ;
}
void TileSet : : remove_alternative_level_tile_proxy ( int p_source_from , Vector2i p_coords_from , int p_alternative_from ) {
Array from ;
from . push_back ( p_source_from ) ;
from . push_back ( p_coords_from ) ;
from . push_back ( p_alternative_from ) ;
ERR_FAIL_COND ( ! alternative_level_proxies . has ( from ) ) ;
alternative_level_proxies . erase ( from ) ;
emit_changed ( ) ;
}
Array TileSet : : get_source_level_tile_proxies ( ) const {
Array output ;
for ( Map < int , int > : : Element * E = source_level_proxies . front ( ) ; E ; E = E - > next ( ) ) {
Array proxy ;
proxy . push_back ( E - > key ( ) ) ;
proxy . push_back ( E - > get ( ) ) ;
output . push_back ( proxy ) ;
}
return output ;
}
Array TileSet : : get_coords_level_tile_proxies ( ) const {
Array output ;
for ( Map < Array , Array > : : Element * E = coords_level_proxies . front ( ) ; E ; E = E - > next ( ) ) {
Array proxy ;
proxy . append_array ( E - > key ( ) ) ;
proxy . append_array ( E - > get ( ) ) ;
output . push_back ( proxy ) ;
}
return output ;
}
Array TileSet : : get_alternative_level_tile_proxies ( ) const {
Array output ;
for ( Map < Array , Array > : : Element * E = alternative_level_proxies . front ( ) ; E ; E = E - > next ( ) ) {
Array proxy ;
proxy . append_array ( E - > key ( ) ) ;
proxy . append_array ( E - > get ( ) ) ;
output . push_back ( proxy ) ;
}
return output ;
}
Array TileSet : : map_tile_proxy ( int p_source_from , Vector2i p_coords_from , int p_alternative_from ) const {
Array from ;
from . push_back ( p_source_from ) ;
from . push_back ( p_coords_from ) ;
from . push_back ( p_alternative_from ) ;
// Check if the tile is valid, and if so, don't map the tile and return the input.
if ( has_source ( p_source_from ) ) {
Ref < TileSetSource > source = get_source ( p_source_from ) ;
if ( source - > has_tile ( p_coords_from ) & & source - > has_alternative_tile ( p_coords_from , p_alternative_from ) ) {
return from ;
}
}
// Source, coords and alternative match.
if ( alternative_level_proxies . has ( from ) ) {
return alternative_level_proxies [ from ] . duplicate ( ) ;
}
// Source and coords match.
from . pop_back ( ) ;
if ( coords_level_proxies . has ( from ) ) {
Array output = coords_level_proxies [ from ] . duplicate ( ) ;
output . push_back ( p_alternative_from ) ;
return output ;
}
// Source matches.
if ( source_level_proxies . has ( p_source_from ) ) {
Array output ;
output . push_back ( source_level_proxies [ p_source_from ] ) ;
output . push_back ( p_coords_from ) ;
output . push_back ( p_alternative_from ) ;
return output ;
}
Array output ;
output . push_back ( p_source_from ) ;
output . push_back ( p_coords_from ) ;
output . push_back ( p_alternative_from ) ;
return output ;
}
void TileSet : : cleanup_invalid_tile_proxies ( ) {
// Source level.
Vector < int > source_to_remove ;
for ( Map < int , int > : : Element * E = source_level_proxies . front ( ) ; E ; E = E - > next ( ) ) {
if ( has_source ( E - > key ( ) ) ) {
source_to_remove . append ( E - > key ( ) ) ;
}
}
for ( int i = 0 ; i < source_to_remove . size ( ) ; i + + ) {
remove_source_level_tile_proxy ( source_to_remove [ i ] ) ;
}
// Coords level.
Vector < Array > coords_to_remove ;
for ( Map < Array , Array > : : Element * E = coords_level_proxies . front ( ) ; E ; E = E - > next ( ) ) {
Array a = E - > key ( ) ;
if ( has_source ( a [ 0 ] ) & & get_source ( a [ 0 ] ) - > has_tile ( a [ 1 ] ) ) {
coords_to_remove . append ( a ) ;
}
}
for ( int i = 0 ; i < coords_to_remove . size ( ) ; i + + ) {
Array a = coords_to_remove [ i ] ;
remove_coords_level_tile_proxy ( a [ 0 ] , a [ 1 ] ) ;
}
// Alternative level.
Vector < Array > alternative_to_remove ;
for ( Map < Array , Array > : : Element * E = alternative_level_proxies . front ( ) ; E ; E = E - > next ( ) ) {
Array a = E - > key ( ) ;
if ( has_source ( a [ 0 ] ) & & get_source ( a [ 0 ] ) - > has_tile ( a [ 1 ] ) & & get_source ( a [ 0 ] ) - > has_alternative_tile ( a [ 1 ] , a [ 2 ] ) ) {
alternative_to_remove . append ( a ) ;
}
}
for ( int i = 0 ; i < alternative_to_remove . size ( ) ; i + + ) {
Array a = alternative_to_remove [ i ] ;
remove_alternative_level_tile_proxy ( a [ 0 ] , a [ 1 ] , a [ 2 ] ) ;
}
}
void TileSet : : clear_tile_proxies ( ) {
source_level_proxies . clear ( ) ;
coords_level_proxies . clear ( ) ;
alternative_level_proxies . clear ( ) ;
emit_changed ( ) ;
}
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Vector < Vector2 > TileSet : : get_tile_shape_polygon ( ) {
Vector < Vector2 > points ;
if ( tile_shape = = TileSet : : TILE_SHAPE_SQUARE ) {
points . append ( Vector2 ( 0.0 , 0.0 ) ) ;
points . append ( Vector2 ( 1.0 , 0.0 ) ) ;
points . append ( Vector2 ( 1.0 , 1.0 ) ) ;
points . append ( Vector2 ( 0.0 , 1.0 ) ) ;
} else {
float overlap = 0.0 ;
switch ( tile_shape ) {
case TileSet : : TILE_SHAPE_ISOMETRIC :
overlap = 0.5 ;
break ;
case TileSet : : TILE_SHAPE_HEXAGON :
overlap = 0.25 ;
break ;
case TileSet : : TILE_SHAPE_HALF_OFFSET_SQUARE :
overlap = 0.0 ;
break ;
default :
break ;
}
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points . append ( Vector2 ( 0.5 , 0.0 ) ) ;
points . append ( Vector2 ( 0.0 , overlap ) ) ;
points . append ( Vector2 ( 0.0 , 1.0 - overlap ) ) ;
points . append ( Vector2 ( 0.5 , 1.0 ) ) ;
points . append ( Vector2 ( 1.0 , 1.0 - overlap ) ) ;
points . append ( Vector2 ( 1.0 , overlap ) ) ;
points . append ( Vector2 ( 0.5 , 0.0 ) ) ;
if ( get_tile_offset_axis ( ) = = TileSet : : TILE_OFFSET_AXIS_VERTICAL ) {
for ( int i = 0 ; i < points . size ( ) ; i + + ) {
points . write [ i ] = Vector2 ( points [ i ] . y , points [ i ] . x ) ;
}
}
}
for ( int i = 0 ; i < points . size ( ) ; i + + ) {
points . write [ i ] = points [ i ] * tile_size - tile_size / 2 ;
}
return points ;
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}
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void TileSet : : draw_tile_shape ( CanvasItem * p_canvas_item , Rect2 p_region , Color p_color , bool p_filled , Ref < Texture2D > p_texture ) {
if ( tile_meshes_dirty ) {
Vector < Vector2 > uvs = get_tile_shape_polygon ( ) ;
for ( int i = 0 ; i < uvs . size ( ) ; i + + ) {
uvs . write [ i ] = ( uvs [ i ] + tile_size / 2 ) / tile_size ;
}
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Vector < Color > colors ;
colors . resize ( uvs . size ( ) ) ;
colors . fill ( Color ( 1.0 , 1.0 , 1.0 , 1.0 ) ) ;
// Filled mesh.
tile_filled_mesh - > clear_surfaces ( ) ;
Array a ;
a . resize ( Mesh : : ARRAY_MAX ) ;
a [ Mesh : : ARRAY_VERTEX ] = uvs ;
a [ Mesh : : ARRAY_TEX_UV ] = uvs ;
a [ Mesh : : ARRAY_COLOR ] = colors ;
a [ Mesh : : ARRAY_INDEX ] = Geometry2D : : triangulate_polygon ( uvs ) ;
tile_filled_mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_TRIANGLES , a , Array ( ) , Dictionary ( ) , Mesh : : ARRAY_FLAG_USE_2D_VERTICES ) ;
// Lines mesh.
tile_lines_mesh - > clear_surfaces ( ) ;
a . clear ( ) ;
a . resize ( Mesh : : ARRAY_MAX ) ;
// Add the first point again when drawing lines.
uvs . push_back ( uvs [ 0 ] ) ;
colors . push_back ( colors [ 0 ] ) ;
a [ Mesh : : ARRAY_VERTEX ] = uvs ;
a [ Mesh : : ARRAY_COLOR ] = colors ;
tile_lines_mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_LINE_STRIP , a , Array ( ) , Dictionary ( ) , Mesh : : ARRAY_FLAG_USE_2D_VERTICES ) ;
tile_meshes_dirty = false ;
}
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Transform2D xform ;
xform . scale ( p_region . size ) ;
xform . set_origin ( p_region . get_position ( ) ) ;
if ( p_filled ) {
p_canvas_item - > draw_mesh ( tile_filled_mesh , p_texture , xform , p_color ) ;
} else {
p_canvas_item - > draw_mesh ( tile_lines_mesh , Ref < Texture2D > ( ) , xform , p_color ) ;
}
}
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Vector < Point2 > TileSet : : get_terrain_bit_polygon ( int p_terrain_set , TileSet : : CellNeighbor p_bit ) {
ERR_FAIL_COND_V ( p_terrain_set < 0 | | p_terrain_set > = get_terrain_sets_count ( ) , Vector < Point2 > ( ) ) ;
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TileSet : : TerrainMode terrain_mode = get_terrain_set_mode ( p_terrain_set ) ;
if ( tile_shape = = TileSet : : TILE_SHAPE_SQUARE ) {
if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES ) {
return _get_square_corner_or_side_terrain_bit_polygon ( tile_size , p_bit ) ;
} else if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
return _get_square_corner_terrain_bit_polygon ( tile_size , p_bit ) ;
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
return _get_square_side_terrain_bit_polygon ( tile_size , p_bit ) ;
}
} else if ( tile_shape = = TileSet : : TILE_SHAPE_ISOMETRIC ) {
if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES ) {
return _get_isometric_corner_or_side_terrain_bit_polygon ( tile_size , p_bit ) ;
} else if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
return _get_isometric_corner_terrain_bit_polygon ( tile_size , p_bit ) ;
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
return _get_isometric_side_terrain_bit_polygon ( tile_size , p_bit ) ;
}
} else {
float overlap = 0.0 ;
switch ( tile_shape ) {
case TileSet : : TILE_SHAPE_HEXAGON :
overlap = 0.25 ;
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break ;
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case TileSet : : TILE_SHAPE_HALF_OFFSET_SQUARE :
overlap = 0.0 ;
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break ;
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default :
break ;
}
if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES ) {
return _get_half_offset_corner_or_side_terrain_bit_polygon ( tile_size , p_bit , overlap , tile_offset_axis ) ;
} else if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
return _get_half_offset_corner_terrain_bit_polygon ( tile_size , p_bit , overlap , tile_offset_axis ) ;
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
return _get_half_offset_side_terrain_bit_polygon ( tile_size , p_bit , overlap , tile_offset_axis ) ;
}
}
}
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# define TERRAIN_ALPHA 0.6
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void TileSet : : draw_terrains ( CanvasItem * p_canvas_item , Transform2D p_transform , const TileData * p_tile_data ) {
ERR_FAIL_COND ( ! p_tile_data ) ;
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if ( terrain_bits_meshes_dirty ) {
// Recompute the meshes.
terrain_bits_meshes . clear ( ) ;
for ( int terrain_mode_index = 0 ; terrain_mode_index < 3 ; terrain_mode_index + + ) {
TerrainMode terrain_mode = TerrainMode ( terrain_mode_index ) ;
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
CellNeighbor bit = CellNeighbor ( i ) ;
if ( is_valid_peering_bit_for_mode ( terrain_mode , bit ) ) {
Vector < Vector2 > polygon ;
if ( tile_shape = = TileSet : : TILE_SHAPE_SQUARE ) {
if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES ) {
polygon = _get_square_corner_or_side_terrain_bit_polygon ( tile_size , bit ) ;
} else if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
polygon = _get_square_corner_terrain_bit_polygon ( tile_size , bit ) ;
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
polygon = _get_square_side_terrain_bit_polygon ( tile_size , bit ) ;
}
} else if ( tile_shape = = TileSet : : TILE_SHAPE_ISOMETRIC ) {
if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES ) {
polygon = _get_isometric_corner_or_side_terrain_bit_polygon ( tile_size , bit ) ;
} else if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
polygon = _get_isometric_corner_terrain_bit_polygon ( tile_size , bit ) ;
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
polygon = _get_isometric_side_terrain_bit_polygon ( tile_size , bit ) ;
}
} else {
float overlap = 0.0 ;
switch ( tile_shape ) {
case TileSet : : TILE_SHAPE_HEXAGON :
overlap = 0.25 ;
break ;
case TileSet : : TILE_SHAPE_HALF_OFFSET_SQUARE :
overlap = 0.0 ;
break ;
default :
break ;
}
if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS_AND_SIDES ) {
polygon = _get_half_offset_corner_or_side_terrain_bit_polygon ( tile_size , bit , overlap , tile_offset_axis ) ;
} else if ( terrain_mode = = TileSet : : TERRAIN_MODE_MATCH_CORNERS ) {
polygon = _get_half_offset_corner_terrain_bit_polygon ( tile_size , bit , overlap , tile_offset_axis ) ;
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
polygon = _get_half_offset_side_terrain_bit_polygon ( tile_size , bit , overlap , tile_offset_axis ) ;
}
}
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Ref < ArrayMesh > mesh ;
mesh . instantiate ( ) ;
Vector < Vector2 > uvs ;
uvs . resize ( polygon . size ( ) ) ;
Vector < Color > colors ;
colors . resize ( polygon . size ( ) ) ;
colors . fill ( Color ( 1.0 , 1.0 , 1.0 , 1.0 ) ) ;
Array a ;
a . resize ( Mesh : : ARRAY_MAX ) ;
a [ Mesh : : ARRAY_VERTEX ] = polygon ;
a [ Mesh : : ARRAY_TEX_UV ] = uvs ;
a [ Mesh : : ARRAY_COLOR ] = colors ;
a [ Mesh : : ARRAY_INDEX ] = Geometry2D : : triangulate_polygon ( polygon ) ;
mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_TRIANGLES , a , Array ( ) , Dictionary ( ) , Mesh : : ARRAY_FLAG_USE_2D_VERTICES ) ;
terrain_bits_meshes [ terrain_mode ] [ bit ] = mesh ;
}
}
}
terrain_bits_meshes_dirty = false ;
}
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int terrain_set = p_tile_data - > get_terrain_set ( ) ;
if ( terrain_set < 0 ) {
return ;
}
TileSet : : TerrainMode terrain_mode = get_terrain_set_mode ( terrain_set ) ;
RenderingServer : : get_singleton ( ) - > canvas_item_add_set_transform ( p_canvas_item - > get_canvas_item ( ) , p_transform ) ;
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
CellNeighbor bit = CellNeighbor ( i ) ;
if ( is_valid_peering_bit_terrain ( terrain_set , bit ) ) {
int terrain_id = p_tile_data - > get_peering_bit_terrain ( bit ) ;
if ( terrain_id > = 0 ) {
Color color = get_terrain_color ( terrain_set , terrain_id ) ;
color . a = TERRAIN_ALPHA ;
p_canvas_item - > draw_mesh ( terrain_bits_meshes [ terrain_mode ] [ bit ] , Ref < Texture2D > ( ) , Transform2D ( ) , color ) ;
}
}
}
RenderingServer : : get_singleton ( ) - > canvas_item_add_set_transform ( p_canvas_item - > get_canvas_item ( ) , Transform2D ( ) ) ;
}
Vector < Vector < Ref < Texture2D > > > TileSet : : generate_terrains_icons ( Size2i p_size ) {
// Counts the number of matching terrain tiles and find the best matching icon.
struct Count {
int count = 0 ;
float probability = 0.0 ;
Ref < Texture2D > texture ;
Rect2i region ;
} ;
Vector < Vector < Ref < Texture2D > > > output ;
LocalVector < LocalVector < Count > > counts ;
output . resize ( get_terrain_sets_count ( ) ) ;
counts . resize ( get_terrain_sets_count ( ) ) ;
for ( int terrain_set = 0 ; terrain_set < get_terrain_sets_count ( ) ; terrain_set + + ) {
output . write [ terrain_set ] . resize ( get_terrains_count ( terrain_set ) ) ;
counts [ terrain_set ] . resize ( get_terrains_count ( terrain_set ) ) ;
}
for ( int source_index = 0 ; source_index < get_source_count ( ) ; source_index + + ) {
int source_id = get_source_id ( source_index ) ;
Ref < TileSetSource > source = get_source ( source_id ) ;
Ref < TileSetAtlasSource > atlas_source = source ;
if ( atlas_source . is_valid ( ) ) {
for ( int tile_index = 0 ; tile_index < source - > get_tiles_count ( ) ; tile_index + + ) {
Vector2i tile_id = source - > get_tile_id ( tile_index ) ;
for ( int alternative_index = 0 ; alternative_index < source - > get_alternative_tiles_count ( tile_id ) ; alternative_index + + ) {
int alternative_id = source - > get_alternative_tile_id ( tile_id , alternative_index ) ;
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( tile_id , alternative_id ) ) ;
int terrain_set = tile_data - > get_terrain_set ( ) ;
if ( terrain_set > = 0 ) {
ERR_FAIL_INDEX_V ( terrain_set , get_terrain_sets_count ( ) , Vector < Vector < Ref < Texture2D > > > ( ) ) ;
LocalVector < int > bit_counts ;
bit_counts . resize ( get_terrains_count ( terrain_set ) ) ;
for ( int terrain = 0 ; terrain < get_terrains_count ( terrain_set ) ; terrain + + ) {
bit_counts [ terrain ] = 0 ;
}
for ( int terrain_bit = 0 ; terrain_bit < TileSet : : CELL_NEIGHBOR_MAX ; terrain_bit + + ) {
TileSet : : CellNeighbor cell_neighbor = TileSet : : CellNeighbor ( terrain_bit ) ;
if ( is_valid_peering_bit_terrain ( terrain_set , cell_neighbor ) ) {
int terrain = tile_data - > get_peering_bit_terrain ( cell_neighbor ) ;
if ( terrain > = 0 ) {
bit_counts [ terrain ] + = 1 ;
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}
}
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}
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for ( int terrain = 0 ; terrain < get_terrains_count ( terrain_set ) ; terrain + + ) {
if ( ( bit_counts [ terrain ] > counts [ terrain_set ] [ terrain ] . count ) | | ( bit_counts [ terrain ] = = counts [ terrain_set ] [ terrain ] . count & & tile_data - > get_probability ( ) > counts [ terrain_set ] [ terrain ] . probability ) ) {
counts [ terrain_set ] [ terrain ] . count = bit_counts [ terrain ] ;
counts [ terrain_set ] [ terrain ] . probability = tile_data - > get_probability ( ) ;
counts [ terrain_set ] [ terrain ] . texture = atlas_source - > get_texture ( ) ;
counts [ terrain_set ] [ terrain ] . region = atlas_source - > get_tile_texture_region ( tile_id ) ;
}
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}
}
}
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}
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}
}
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// Generate the icons.
for ( int terrain_set = 0 ; terrain_set < get_terrain_sets_count ( ) ; terrain_set + + ) {
for ( int terrain = 0 ; terrain < get_terrains_count ( terrain_set ) ; terrain + + ) {
Ref < Image > image ;
image . instantiate ( ) ;
if ( counts [ terrain_set ] [ terrain ] . count > 0 ) {
// Get the best tile.
Ref < Texture2D > texture = counts [ terrain_set ] [ terrain ] . texture ;
Rect2 region = counts [ terrain_set ] [ terrain ] . region ;
image - > create ( region . size . x , region . size . y , false , Image : : FORMAT_RGBA8 ) ;
image - > blit_rect ( texture - > get_image ( ) , region , Point2 ( ) ) ;
image - > resize ( p_size . x , p_size . y , Image : : INTERPOLATE_NEAREST ) ;
} else {
image - > create ( 1 , 1 , false , Image : : FORMAT_RGBA8 ) ;
image - > set_pixel ( 0 , 0 , get_terrain_color ( terrain_set , terrain ) ) ;
}
Ref < ImageTexture > icon ;
icon . instantiate ( ) ;
icon - > create_from_image ( image ) ;
icon - > set_size_override ( p_size ) ;
output . write [ terrain_set ] . write [ terrain ] = icon ;
}
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}
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return output ;
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}
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void TileSet : : _source_changed ( ) {
emit_changed ( ) ;
}
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Vector < Point2 > TileSet : : _get_square_corner_or_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) {
Rect2 bit_rect ;
bit_rect . size = Vector2 ( p_size ) / 3 ;
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_SIDE :
bit_rect . position = Vector2 ( 1 , - 1 ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
bit_rect . position = Vector2 ( 1 , 1 ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE :
bit_rect . position = Vector2 ( - 1 , 1 ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
bit_rect . position = Vector2 ( - 3 , 1 ) ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_SIDE :
bit_rect . position = Vector2 ( - 3 , - 1 ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
bit_rect . position = Vector2 ( - 3 , - 3 ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_SIDE :
bit_rect . position = Vector2 ( - 1 , - 3 ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
bit_rect . position = Vector2 ( 1 , - 3 ) ;
break ;
default :
break ;
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}
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bit_rect . position * = Vector2 ( p_size ) / 6.0 ;
Vector < Vector2 > polygon ;
polygon . push_back ( bit_rect . position ) ;
polygon . push_back ( Vector2 ( bit_rect . get_end ( ) . x , bit_rect . position . y ) ) ;
polygon . push_back ( bit_rect . get_end ( ) ) ;
polygon . push_back ( Vector2 ( bit_rect . position . x , bit_rect . get_end ( ) . y ) ) ;
return polygon ;
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}
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Vector < Point2 > TileSet : : _get_square_corner_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) {
Vector2 unit = Vector2 ( p_size ) / 6.0 ;
Vector < Vector2 > polygon ;
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
polygon . push_back ( Vector2 ( 0 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , 1 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
polygon . push_back ( Vector2 ( 0 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , 1 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
polygon . push_back ( Vector2 ( 0 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , - 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
polygon . push_back ( Vector2 ( 0 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , - 1 ) * unit ) ;
break ;
default :
break ;
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}
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return polygon ;
}
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Vector < Point2 > TileSet : : _get_square_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) {
Vector2 unit = Vector2 ( p_size ) / 6.0 ;
Vector < Vector2 > polygon ;
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_SIDE :
polygon . push_back ( Vector2 ( 1 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE :
polygon . push_back ( Vector2 ( - 1 , 1 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_SIDE :
polygon . push_back ( Vector2 ( - 1 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_SIDE :
polygon . push_back ( Vector2 ( - 1 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , - 1 ) * unit ) ;
break ;
default :
break ;
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}
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return polygon ;
}
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Vector < Point2 > TileSet : : _get_isometric_corner_or_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) {
Vector2 unit = Vector2 ( p_size ) / 6.0 ;
Vector < Vector2 > polygon ;
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_CORNER :
polygon . push_back ( Vector2 ( 1 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 2 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 2 , 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
polygon . push_back ( Vector2 ( 0 , 1 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , 2 ) * unit ) ;
polygon . push_back ( Vector2 ( 2 , 1 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , 0 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER :
polygon . push_back ( Vector2 ( 0 , 1 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , 2 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , 2 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
polygon . push_back ( Vector2 ( 0 , 1 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , 2 ) * unit ) ;
polygon . push_back ( Vector2 ( - 2 , 1 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , 0 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_CORNER :
polygon . push_back ( Vector2 ( - 1 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( - 2 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( - 2 , 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
polygon . push_back ( Vector2 ( 0 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , - 2 ) * unit ) ;
polygon . push_back ( Vector2 ( - 2 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , 0 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_CORNER :
polygon . push_back ( Vector2 ( 0 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , - 2 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , - 2 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
polygon . push_back ( Vector2 ( 0 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , - 2 ) * unit ) ;
polygon . push_back ( Vector2 ( 2 , - 1 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , 0 ) * unit ) ;
break ;
default :
break ;
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}
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return polygon ;
}
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Vector < Point2 > TileSet : : _get_isometric_corner_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) {
Vector2 unit = Vector2 ( p_size ) / 6.0 ;
Vector < Vector2 > polygon ;
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_CORNER :
polygon . push_back ( Vector2 ( 0.5 , - 0.5 ) * unit ) ;
polygon . push_back ( Vector2 ( 1.5 , - 1.5 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 1.5 , 1.5 ) * unit ) ;
polygon . push_back ( Vector2 ( 0.5 , 0.5 ) * unit ) ;
polygon . push_back ( Vector2 ( 1 , 0 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER :
polygon . push_back ( Vector2 ( - 0.5 , 0.5 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1.5 , 1.5 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 1.5 , 1.5 ) * unit ) ;
polygon . push_back ( Vector2 ( 0.5 , 0.5 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_CORNER :
polygon . push_back ( Vector2 ( - 0.5 , - 0.5 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1.5 , - 1.5 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1.5 , 1.5 ) * unit ) ;
polygon . push_back ( Vector2 ( - 0.5 , 0.5 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1 , 0 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_CORNER :
polygon . push_back ( Vector2 ( - 0.5 , - 0.5 ) * unit ) ;
polygon . push_back ( Vector2 ( - 1.5 , - 1.5 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 1.5 , - 1.5 ) * unit ) ;
polygon . push_back ( Vector2 ( 0.5 , - 0.5 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , - 1 ) * unit ) ;
break ;
default :
break ;
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}
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return polygon ;
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}
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Vector < Point2 > TileSet : : _get_isometric_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) {
Vector2 unit = Vector2 ( p_size ) / 6.0 ;
Vector < Vector2 > polygon ;
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
polygon . push_back ( Vector2 ( 1 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
polygon . push_back ( Vector2 ( - 1 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
polygon . push_back ( Vector2 ( - 1 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( - 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , - 1 ) * unit ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
polygon . push_back ( Vector2 ( 1 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 3 , 0 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , - 3 ) * unit ) ;
polygon . push_back ( Vector2 ( 0 , - 1 ) * unit ) ;
break ;
default :
break ;
}
return polygon ;
}
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Vector < Point2 > TileSet : : _get_half_offset_corner_or_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit , float p_overlap , TileSet : : TileOffsetAxis p_offset_axis ) {
Vector < Vector2 > point_list ;
point_list . push_back ( Vector2 ( 3 , ( 3.0 * ( 1.0 - p_overlap * 2.0 ) ) / 2.0 ) ) ;
point_list . push_back ( Vector2 ( 3 , 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( 2 , 3.0 * ( 1.0 - ( p_overlap * 2.0 ) * 2.0 / 3.0 ) ) ) ;
point_list . push_back ( Vector2 ( 1 , 3.0 - p_overlap * 2.0 ) ) ;
point_list . push_back ( Vector2 ( 0 , 3 ) ) ;
point_list . push_back ( Vector2 ( - 1 , 3.0 - p_overlap * 2.0 ) ) ;
point_list . push_back ( Vector2 ( - 2 , 3.0 * ( 1.0 - ( p_overlap * 2.0 ) * 2.0 / 3.0 ) ) ) ;
point_list . push_back ( Vector2 ( - 3 , 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( - 3 , ( 3.0 * ( 1.0 - p_overlap * 2.0 ) ) / 2.0 ) ) ;
point_list . push_back ( Vector2 ( - 3 , - ( 3.0 * ( 1.0 - p_overlap * 2.0 ) ) / 2.0 ) ) ;
point_list . push_back ( Vector2 ( - 3 , - 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( - 2 , - 3.0 * ( 1.0 - ( p_overlap * 2.0 ) * 2.0 / 3.0 ) ) ) ;
point_list . push_back ( Vector2 ( - 1 , - ( 3.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( 0 , - 3 ) ) ;
point_list . push_back ( Vector2 ( 1 , - ( 3.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( 2 , - 3.0 * ( 1.0 - ( p_overlap * 2.0 ) * 2.0 / 3.0 ) ) ) ;
point_list . push_back ( Vector2 ( 3 , - 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( 3 , - ( 3.0 * ( 1.0 - p_overlap * 2.0 ) ) / 2.0 ) ) ;
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Vector2 unit = Vector2 ( p_size ) / 6.0 ;
for ( int i = 0 ; i < point_list . size ( ) ; i + + ) {
point_list . write [ i ] = point_list [ i ] * unit ;
}
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Vector < Vector2 > polygon ;
if ( p_offset_axis = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL ) {
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_SIDE :
polygon . push_back ( point_list [ 17 ] ) ;
polygon . push_back ( point_list [ 0 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
polygon . push_back ( point_list [ 0 ] ) ;
polygon . push_back ( point_list [ 1 ] ) ;
polygon . push_back ( point_list [ 2 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
polygon . push_back ( point_list [ 2 ] ) ;
polygon . push_back ( point_list [ 3 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER :
polygon . push_back ( point_list [ 3 ] ) ;
polygon . push_back ( point_list [ 4 ] ) ;
polygon . push_back ( point_list [ 5 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
polygon . push_back ( point_list [ 5 ] ) ;
polygon . push_back ( point_list [ 6 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
polygon . push_back ( point_list [ 6 ] ) ;
polygon . push_back ( point_list [ 7 ] ) ;
polygon . push_back ( point_list [ 8 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_SIDE :
polygon . push_back ( point_list [ 8 ] ) ;
polygon . push_back ( point_list [ 9 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
polygon . push_back ( point_list [ 9 ] ) ;
polygon . push_back ( point_list [ 10 ] ) ;
polygon . push_back ( point_list [ 11 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
polygon . push_back ( point_list [ 11 ] ) ;
polygon . push_back ( point_list [ 12 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_CORNER :
polygon . push_back ( point_list [ 12 ] ) ;
polygon . push_back ( point_list [ 13 ] ) ;
polygon . push_back ( point_list [ 14 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
polygon . push_back ( point_list [ 14 ] ) ;
polygon . push_back ( point_list [ 15 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
polygon . push_back ( point_list [ 15 ] ) ;
polygon . push_back ( point_list [ 16 ] ) ;
polygon . push_back ( point_list [ 17 ] ) ;
break ;
default :
break ;
}
} else {
if ( p_offset_axis = = TileSet : : TILE_OFFSET_AXIS_VERTICAL ) {
for ( int i = 0 ; i < point_list . size ( ) ; i + + ) {
point_list . write [ i ] = Vector2 ( point_list [ i ] . y , point_list [ i ] . x ) ;
}
}
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_CORNER :
polygon . push_back ( point_list [ 3 ] ) ;
polygon . push_back ( point_list [ 4 ] ) ;
polygon . push_back ( point_list [ 5 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
polygon . push_back ( point_list [ 2 ] ) ;
polygon . push_back ( point_list [ 3 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
polygon . push_back ( point_list [ 0 ] ) ;
polygon . push_back ( point_list [ 1 ] ) ;
polygon . push_back ( point_list [ 2 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE :
polygon . push_back ( point_list [ 17 ] ) ;
polygon . push_back ( point_list [ 0 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
polygon . push_back ( point_list [ 15 ] ) ;
polygon . push_back ( point_list [ 16 ] ) ;
polygon . push_back ( point_list [ 17 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
polygon . push_back ( point_list [ 14 ] ) ;
polygon . push_back ( point_list [ 15 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_CORNER :
polygon . push_back ( point_list [ 12 ] ) ;
polygon . push_back ( point_list [ 13 ] ) ;
polygon . push_back ( point_list [ 14 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
polygon . push_back ( point_list [ 11 ] ) ;
polygon . push_back ( point_list [ 12 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
polygon . push_back ( point_list [ 9 ] ) ;
polygon . push_back ( point_list [ 10 ] ) ;
polygon . push_back ( point_list [ 11 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_SIDE :
polygon . push_back ( point_list [ 8 ] ) ;
polygon . push_back ( point_list [ 9 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
polygon . push_back ( point_list [ 6 ] ) ;
polygon . push_back ( point_list [ 7 ] ) ;
polygon . push_back ( point_list [ 8 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
polygon . push_back ( point_list [ 5 ] ) ;
polygon . push_back ( point_list [ 6 ] ) ;
break ;
default :
break ;
}
}
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int half_polygon_size = polygon . size ( ) ;
for ( int i = 0 ; i < half_polygon_size ; i + + ) {
polygon . push_back ( polygon [ half_polygon_size - 1 - i ] / 3.0 ) ;
}
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return polygon ;
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}
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Vector < Point2 > TileSet : : _get_half_offset_corner_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit , float p_overlap , TileSet : : TileOffsetAxis p_offset_axis ) {
Vector < Vector2 > point_list ;
point_list . push_back ( Vector2 ( 3 , 0 ) ) ;
point_list . push_back ( Vector2 ( 3 , 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( 1.5 , ( 3.0 * ( 1.0 - p_overlap * 2.0 ) + 3.0 ) / 2.0 ) ) ;
point_list . push_back ( Vector2 ( 0 , 3 ) ) ;
point_list . push_back ( Vector2 ( - 1.5 , ( 3.0 * ( 1.0 - p_overlap * 2.0 ) + 3.0 ) / 2.0 ) ) ;
point_list . push_back ( Vector2 ( - 3 , 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( - 3 , 0 ) ) ;
point_list . push_back ( Vector2 ( - 3 , - 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( - 1.5 , - ( 3.0 * ( 1.0 - p_overlap * 2.0 ) + 3.0 ) / 2.0 ) ) ;
point_list . push_back ( Vector2 ( 0 , - 3 ) ) ;
point_list . push_back ( Vector2 ( 1.5 , - ( 3.0 * ( 1.0 - p_overlap * 2.0 ) + 3.0 ) / 2.0 ) ) ;
point_list . push_back ( Vector2 ( 3 , - 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
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Vector2 unit = Vector2 ( p_size ) / 6.0 ;
for ( int i = 0 ; i < point_list . size ( ) ; i + + ) {
point_list . write [ i ] = point_list [ i ] * unit ;
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}
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Vector < Vector2 > polygon ;
if ( p_offset_axis = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL ) {
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
polygon . push_back ( point_list [ 0 ] ) ;
polygon . push_back ( point_list [ 1 ] ) ;
polygon . push_back ( point_list [ 2 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_CORNER :
polygon . push_back ( point_list [ 2 ] ) ;
polygon . push_back ( point_list [ 3 ] ) ;
polygon . push_back ( point_list [ 4 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
polygon . push_back ( point_list [ 4 ] ) ;
polygon . push_back ( point_list [ 5 ] ) ;
polygon . push_back ( point_list [ 6 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
polygon . push_back ( point_list [ 6 ] ) ;
polygon . push_back ( point_list [ 7 ] ) ;
polygon . push_back ( point_list [ 8 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_CORNER :
polygon . push_back ( point_list [ 8 ] ) ;
polygon . push_back ( point_list [ 9 ] ) ;
polygon . push_back ( point_list [ 10 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
polygon . push_back ( point_list [ 10 ] ) ;
polygon . push_back ( point_list [ 11 ] ) ;
polygon . push_back ( point_list [ 0 ] ) ;
break ;
default :
break ;
}
} else {
if ( p_offset_axis = = TileSet : : TILE_OFFSET_AXIS_VERTICAL ) {
for ( int i = 0 ; i < point_list . size ( ) ; i + + ) {
point_list . write [ i ] = Vector2 ( point_list [ i ] . y , point_list [ i ] . x ) ;
}
}
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_CORNER :
polygon . push_back ( point_list [ 2 ] ) ;
polygon . push_back ( point_list [ 3 ] ) ;
polygon . push_back ( point_list [ 4 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER :
polygon . push_back ( point_list [ 0 ] ) ;
polygon . push_back ( point_list [ 1 ] ) ;
polygon . push_back ( point_list [ 2 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_CORNER :
polygon . push_back ( point_list [ 10 ] ) ;
polygon . push_back ( point_list [ 11 ] ) ;
polygon . push_back ( point_list [ 0 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_CORNER :
polygon . push_back ( point_list [ 8 ] ) ;
polygon . push_back ( point_list [ 9 ] ) ;
polygon . push_back ( point_list [ 10 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_CORNER :
polygon . push_back ( point_list [ 6 ] ) ;
polygon . push_back ( point_list [ 7 ] ) ;
polygon . push_back ( point_list [ 8 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_CORNER :
polygon . push_back ( point_list [ 4 ] ) ;
polygon . push_back ( point_list [ 5 ] ) ;
polygon . push_back ( point_list [ 6 ] ) ;
break ;
default :
break ;
}
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}
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int half_polygon_size = polygon . size ( ) ;
for ( int i = 0 ; i < half_polygon_size ; i + + ) {
polygon . push_back ( polygon [ half_polygon_size - 1 - i ] / 3.0 ) ;
}
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return polygon ;
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}
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Vector < Point2 > TileSet : : _get_half_offset_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit , float p_overlap , TileSet : : TileOffsetAxis p_offset_axis ) {
Vector < Vector2 > point_list ;
point_list . push_back ( Vector2 ( 3 , 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( 0 , 3 ) ) ;
point_list . push_back ( Vector2 ( - 3 , 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( - 3 , - 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
point_list . push_back ( Vector2 ( 0 , - 3 ) ) ;
point_list . push_back ( Vector2 ( 3 , - 3.0 * ( 1.0 - p_overlap * 2.0 ) ) ) ;
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Vector2 unit = Vector2 ( p_size ) / 6.0 ;
for ( int i = 0 ; i < point_list . size ( ) ; i + + ) {
point_list . write [ i ] = point_list [ i ] * unit ;
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}
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Vector < Vector2 > polygon ;
if ( p_offset_axis = = TileSet : : TILE_OFFSET_AXIS_HORIZONTAL ) {
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_RIGHT_SIDE :
polygon . push_back ( point_list [ 5 ] ) ;
polygon . push_back ( point_list [ 0 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
polygon . push_back ( point_list [ 0 ] ) ;
polygon . push_back ( point_list [ 1 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
polygon . push_back ( point_list [ 1 ] ) ;
polygon . push_back ( point_list [ 2 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_LEFT_SIDE :
polygon . push_back ( point_list [ 2 ] ) ;
polygon . push_back ( point_list [ 3 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
polygon . push_back ( point_list [ 3 ] ) ;
polygon . push_back ( point_list [ 4 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
polygon . push_back ( point_list [ 4 ] ) ;
polygon . push_back ( point_list [ 5 ] ) ;
break ;
default :
break ;
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}
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} else {
if ( p_offset_axis = = TileSet : : TILE_OFFSET_AXIS_VERTICAL ) {
for ( int i = 0 ; i < point_list . size ( ) ; i + + ) {
point_list . write [ i ] = Vector2 ( point_list [ i ] . y , point_list [ i ] . x ) ;
}
}
switch ( p_bit ) {
case TileSet : : CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE :
polygon . push_back ( point_list [ 0 ] ) ;
polygon . push_back ( point_list [ 1 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_SIDE :
polygon . push_back ( point_list [ 5 ] ) ;
polygon . push_back ( point_list [ 0 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_BOTTOM_LEFT_SIDE :
polygon . push_back ( point_list [ 4 ] ) ;
polygon . push_back ( point_list [ 5 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_LEFT_SIDE :
polygon . push_back ( point_list [ 3 ] ) ;
polygon . push_back ( point_list [ 4 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_SIDE :
polygon . push_back ( point_list [ 2 ] ) ;
polygon . push_back ( point_list [ 3 ] ) ;
break ;
case TileSet : : CELL_NEIGHBOR_TOP_RIGHT_SIDE :
polygon . push_back ( point_list [ 1 ] ) ;
polygon . push_back ( point_list [ 2 ] ) ;
break ;
default :
break ;
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}
}
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int half_polygon_size = polygon . size ( ) ;
for ( int i = 0 ; i < half_polygon_size ; i + + ) {
polygon . push_back ( polygon [ half_polygon_size - 1 - i ] / 3.0 ) ;
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}
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return polygon ;
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}
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void TileSet : : reset_state ( ) {
occlusion_layers . clear ( ) ;
physics_layers . clear ( ) ;
custom_data_layers . clear ( ) ;
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}
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const Vector2i TileSetSource : : INVALID_ATLAS_COORDS = Vector2i ( - 1 , - 1 ) ;
const int TileSetSource : : INVALID_TILE_ALTERNATIVE = - 1 ;
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# ifndef DISABLE_DEPRECATED
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void TileSet : : _compatibility_conversion ( ) {
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for ( Map < int , CompatibilityTileData * > : : Element * E = compatibility_data . front ( ) ; E ; E = E - > next ( ) ) {
CompatibilityTileData * ctd = E - > value ( ) ;
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// Add the texture
TileSetAtlasSource * atlas_source = memnew ( TileSetAtlasSource ) ;
int source_id = add_source ( Ref < TileSetSource > ( atlas_source ) ) ;
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atlas_source - > set_texture ( ctd - > texture ) ;
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// Handle each tile as a new source. Not optimal but at least it should stay compatible.
switch ( ctd - > tile_mode ) {
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case COMPATIBILITY_TILE_MODE_SINGLE_TILE : {
atlas_source - > set_margins ( ctd - > region . get_position ( ) ) ;
atlas_source - > set_texture_region_size ( ctd - > region . get_size ( ) ) ;
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Vector2i coords ;
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for ( int flags = 0 ; flags < 8 ; flags + + ) {
bool flip_h = flags & 1 ;
bool flip_v = flags & 2 ;
bool transpose = flags & 4 ;
int alternative_tile = 0 ;
if ( ! atlas_source - > has_tile ( coords ) ) {
atlas_source - > create_tile ( coords ) ;
} else {
alternative_tile = atlas_source - > create_alternative_tile ( coords ) ;
}
// Add to the mapping.
Array key_array ;
key_array . push_back ( flip_h ) ;
key_array . push_back ( flip_v ) ;
key_array . push_back ( transpose ) ;
Array value_array ;
value_array . push_back ( source_id ) ;
value_array . push_back ( coords ) ;
value_array . push_back ( alternative_tile ) ;
if ( ! compatibility_tilemap_mapping . has ( E - > key ( ) ) ) {
compatibility_tilemap_mapping [ E - > key ( ) ] = Map < Array , Array > ( ) ;
}
compatibility_tilemap_mapping [ E - > key ( ) ] [ key_array ] = value_array ;
compatibility_tilemap_mapping_tile_modes [ E - > key ( ) ] = COMPATIBILITY_TILE_MODE_SINGLE_TILE ;
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( coords , alternative_tile ) ) ;
tile_data - > set_flip_h ( flip_h ) ;
tile_data - > set_flip_v ( flip_v ) ;
tile_data - > set_transpose ( transpose ) ;
tile_data - > tile_set_material ( ctd - > material ) ;
tile_data - > set_modulate ( ctd - > modulate ) ;
tile_data - > set_z_index ( ctd - > z_index ) ;
if ( ctd - > occluder . is_valid ( ) ) {
if ( get_occlusion_layers_count ( ) < 1 ) {
set_occlusion_layers_count ( 1 ) ;
}
tile_data - > set_occluder ( 0 , ctd - > occluder ) ;
}
if ( ctd - > navigation . is_valid ( ) ) {
if ( get_navigation_layers_count ( ) < 1 ) {
set_navigation_layers_count ( 1 ) ;
}
tile_data - > set_navigation_polygon ( 0 , ctd - > autotile_navpoly_map [ coords ] ) ;
}
tile_data - > set_z_index ( ctd - > z_index ) ;
// Add the shapes.
if ( ctd - > shapes . size ( ) > 0 ) {
if ( get_physics_layers_count ( ) < 1 ) {
set_physics_layers_count ( 1 ) ;
}
}
for ( int k = 0 ; k < ctd - > shapes . size ( ) ; k + + ) {
CompatibilityShapeData csd = ctd - > shapes [ k ] ;
if ( csd . autotile_coords = = coords ) {
Ref < ConvexPolygonShape2D > convex_shape = csd . shape ; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor
if ( convex_shape . is_valid ( ) ) {
Vector < Vector2 > polygon = convex_shape - > get_points ( ) ;
for ( int point_index = 0 ; point_index < polygon . size ( ) ; point_index + + ) {
polygon . write [ point_index ] = csd . transform . xform ( polygon [ point_index ] ) ;
}
tile_data - > set_collision_polygons_count ( 0 , tile_data - > get_collision_polygons_count ( 0 ) + 1 ) ;
int index = tile_data - > get_collision_polygons_count ( 0 ) - 1 ;
tile_data - > set_collision_polygon_one_way ( 0 , index , csd . one_way ) ;
tile_data - > set_collision_polygon_one_way_margin ( 0 , index , csd . one_way_margin ) ;
tile_data - > set_collision_polygon_points ( 0 , index , polygon ) ;
}
}
}
}
} break ;
case COMPATIBILITY_TILE_MODE_AUTO_TILE : {
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// Not supported. It would need manual conversion.
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} break ;
case COMPATIBILITY_TILE_MODE_ATLAS_TILE : {
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atlas_source - > set_margins ( ctd - > region . get_position ( ) ) ;
atlas_source - > set_separation ( Vector2i ( ctd - > autotile_spacing , ctd - > autotile_spacing ) ) ;
atlas_source - > set_texture_region_size ( ctd - > autotile_tile_size ) ;
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Size2i atlas_size = ctd - > region . get_size ( ) / ( ctd - > autotile_tile_size + atlas_source - > get_separation ( ) ) ;
for ( int i = 0 ; i < atlas_size . x ; i + + ) {
for ( int j = 0 ; j < atlas_size . y ; j + + ) {
Vector2i coords = Vector2i ( i , j ) ;
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for ( int flags = 0 ; flags < 8 ; flags + + ) {
bool flip_h = flags & 1 ;
bool flip_v = flags & 2 ;
bool transpose = flags & 4 ;
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int alternative_tile = 0 ;
if ( ! atlas_source - > has_tile ( coords ) ) {
atlas_source - > create_tile ( coords ) ;
} else {
alternative_tile = atlas_source - > create_alternative_tile ( coords ) ;
}
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// Add to the mapping.
Array key_array ;
key_array . push_back ( coords ) ;
key_array . push_back ( flip_h ) ;
key_array . push_back ( flip_v ) ;
key_array . push_back ( transpose ) ;
Array value_array ;
value_array . push_back ( source_id ) ;
value_array . push_back ( coords ) ;
value_array . push_back ( alternative_tile ) ;
if ( ! compatibility_tilemap_mapping . has ( E - > key ( ) ) ) {
compatibility_tilemap_mapping [ E - > key ( ) ] = Map < Array , Array > ( ) ;
}
compatibility_tilemap_mapping [ E - > key ( ) ] [ key_array ] = value_array ;
compatibility_tilemap_mapping_tile_modes [ E - > key ( ) ] = COMPATIBILITY_TILE_MODE_ATLAS_TILE ;
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TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( coords , alternative_tile ) ) ;
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tile_data - > set_flip_h ( flip_h ) ;
tile_data - > set_flip_v ( flip_v ) ;
tile_data - > set_transpose ( transpose ) ;
tile_data - > tile_set_material ( ctd - > material ) ;
tile_data - > set_modulate ( ctd - > modulate ) ;
tile_data - > set_z_index ( ctd - > z_index ) ;
if ( ctd - > autotile_occluder_map . has ( coords ) ) {
if ( get_occlusion_layers_count ( ) < 1 ) {
set_occlusion_layers_count ( 1 ) ;
}
tile_data - > set_occluder ( 0 , ctd - > autotile_occluder_map [ coords ] ) ;
}
if ( ctd - > autotile_navpoly_map . has ( coords ) ) {
if ( get_navigation_layers_count ( ) < 1 ) {
set_navigation_layers_count ( 1 ) ;
}
tile_data - > set_navigation_polygon ( 0 , ctd - > autotile_navpoly_map [ coords ] ) ;
}
if ( ctd - > autotile_priority_map . has ( coords ) ) {
tile_data - > set_probability ( ctd - > autotile_priority_map [ coords ] ) ;
}
if ( ctd - > autotile_z_index_map . has ( coords ) ) {
tile_data - > set_z_index ( ctd - > autotile_z_index_map [ coords ] ) ;
}
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// Add the shapes.
if ( ctd - > shapes . size ( ) > 0 ) {
if ( get_physics_layers_count ( ) < 1 ) {
set_physics_layers_count ( 1 ) ;
}
}
for ( int k = 0 ; k < ctd - > shapes . size ( ) ; k + + ) {
CompatibilityShapeData csd = ctd - > shapes [ k ] ;
if ( csd . autotile_coords = = coords ) {
Ref < ConvexPolygonShape2D > convex_shape = csd . shape ; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor
if ( convex_shape . is_valid ( ) ) {
Vector < Vector2 > polygon = convex_shape - > get_points ( ) ;
for ( int point_index = 0 ; point_index < polygon . size ( ) ; point_index + + ) {
polygon . write [ point_index ] = csd . transform . xform ( polygon [ point_index ] ) ;
}
tile_data - > set_collision_polygons_count ( 0 , tile_data - > get_collision_polygons_count ( 0 ) + 1 ) ;
int index = tile_data - > get_collision_polygons_count ( 0 ) - 1 ;
tile_data - > set_collision_polygon_one_way ( 0 , index , csd . one_way ) ;
tile_data - > set_collision_polygon_one_way_margin ( 0 , index , csd . one_way_margin ) ;
tile_data - > set_collision_polygon_points ( 0 , index , polygon ) ;
}
}
}
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// -- TODO: handle --
// Those are offset for the whole atlas, they are likely useless for the atlases, but might make sense for single tiles.
// texture offset
// occluder_offset
// navigation_offset
// For terrains, ignored for now?
// bitmask_mode
// bitmask_flags
}
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}
}
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} break ;
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}
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// Offset all shapes
for ( int k = 0 ; k < ctd - > shapes . size ( ) ; k + + ) {
Ref < ConvexPolygonShape2D > convex = ctd - > shapes [ k ] . shape ;
if ( convex . is_valid ( ) ) {
Vector < Vector2 > points = convex - > get_points ( ) ;
for ( int i_point = 0 ; i_point < points . size ( ) ; i_point + + ) {
points . write [ i_point ] = points [ i_point ] - get_tile_size ( ) / 2 ;
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}
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convex - > set_points ( points ) ;
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}
}
}
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// Reset compatibility data
for ( Map < int , CompatibilityTileData * > : : Element * E = compatibility_data . front ( ) ; E ; E = E - > next ( ) ) {
memdelete ( E - > get ( ) ) ;
}
compatibility_data = Map < int , CompatibilityTileData * > ( ) ;
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}
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Array TileSet : : compatibility_tilemap_map ( int p_tile_id , Vector2i p_coords , bool p_flip_h , bool p_flip_v , bool p_transpose ) {
Array cannot_convert_array ;
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cannot_convert_array . push_back ( TileSet : : INVALID_SOURCE ) ;
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cannot_convert_array . push_back ( TileSetAtlasSource : : INVALID_ATLAS_COORDS ) ;
cannot_convert_array . push_back ( TileSetAtlasSource : : INVALID_TILE_ALTERNATIVE ) ;
if ( ! compatibility_tilemap_mapping . has ( p_tile_id ) ) {
return cannot_convert_array ;
}
int tile_mode = compatibility_tilemap_mapping_tile_modes [ p_tile_id ] ;
switch ( tile_mode ) {
case COMPATIBILITY_TILE_MODE_SINGLE_TILE : {
Array a ;
a . push_back ( p_flip_h ) ;
a . push_back ( p_flip_v ) ;
a . push_back ( p_transpose ) ;
return compatibility_tilemap_mapping [ p_tile_id ] [ a ] ;
}
case COMPATIBILITY_TILE_MODE_AUTO_TILE :
return cannot_convert_array ;
break ;
case COMPATIBILITY_TILE_MODE_ATLAS_TILE : {
Array a ;
a . push_back ( p_coords ) ;
a . push_back ( p_flip_h ) ;
a . push_back ( p_flip_v ) ;
a . push_back ( p_transpose ) ;
return compatibility_tilemap_mapping [ p_tile_id ] [ a ] ;
}
default :
return cannot_convert_array ;
break ;
}
} ;
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# endif // DISABLE_DEPRECATED
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bool TileSet : : _set ( const StringName & p_name , const Variant & p_value ) {
Vector < String > components = String ( p_name ) . split ( " / " , true , 2 ) ;
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# ifndef DISABLE_DEPRECATED
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// TODO: This should be moved to a dedicated conversion system (see #50691)
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if ( components . size ( ) > = 1 & & components [ 0 ] . is_valid_int ( ) ) {
int id = components [ 0 ] . to_int ( ) ;
// Get or create the compatibility object
CompatibilityTileData * ctd ;
Map < int , CompatibilityTileData * > : : Element * E = compatibility_data . find ( id ) ;
if ( ! E ) {
ctd = memnew ( CompatibilityTileData ) ;
compatibility_data . insert ( id , ctd ) ;
} else {
ctd = E - > get ( ) ;
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}
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if ( components . size ( ) < 2 ) {
return false ;
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}
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String what = components [ 1 ] ;
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if ( what = = " name " ) {
ctd - > name = p_value ;
} else if ( what = = " texture " ) {
ctd - > texture = p_value ;
} else if ( what = = " tex_offset " ) {
ctd - > tex_offset = p_value ;
} else if ( what = = " material " ) {
ctd - > material = p_value ;
} else if ( what = = " modulate " ) {
ctd - > modulate = p_value ;
} else if ( what = = " region " ) {
ctd - > region = p_value ;
} else if ( what = = " tile_mode " ) {
ctd - > tile_mode = p_value ;
} else if ( what . left ( 9 ) = = " autotile " ) {
what = what . substr ( 9 ) ;
if ( what = = " bitmask_mode " ) {
ctd - > autotile_bitmask_mode = p_value ;
} else if ( what = = " icon_coordinate " ) {
ctd - > autotile_icon_coordinate = p_value ;
} else if ( what = = " tile_size " ) {
ctd - > autotile_tile_size = p_value ;
} else if ( what = = " spacing " ) {
ctd - > autotile_spacing = p_value ;
} else if ( what = = " bitmask_flags " ) {
if ( p_value . is_array ( ) ) {
Array p = p_value ;
Vector2i last_coord ;
while ( p . size ( ) > 0 ) {
if ( p [ 0 ] . get_type ( ) = = Variant : : VECTOR2 ) {
last_coord = p [ 0 ] ;
} else if ( p [ 0 ] . get_type ( ) = = Variant : : INT ) {
ctd - > autotile_bitmask_flags . insert ( last_coord , p [ 0 ] ) ;
}
p . pop_front ( ) ;
}
}
} else if ( what = = " occluder_map " ) {
Array p = p_value ;
Vector2 last_coord ;
while ( p . size ( ) > 0 ) {
if ( p [ 0 ] . get_type ( ) = = Variant : : VECTOR2 ) {
last_coord = p [ 0 ] ;
} else if ( p [ 0 ] . get_type ( ) = = Variant : : OBJECT ) {
ctd - > autotile_occluder_map . insert ( last_coord , p [ 0 ] ) ;
}
p . pop_front ( ) ;
}
} else if ( what = = " navpoly_map " ) {
Array p = p_value ;
Vector2 last_coord ;
while ( p . size ( ) > 0 ) {
if ( p [ 0 ] . get_type ( ) = = Variant : : VECTOR2 ) {
last_coord = p [ 0 ] ;
} else if ( p [ 0 ] . get_type ( ) = = Variant : : OBJECT ) {
ctd - > autotile_navpoly_map . insert ( last_coord , p [ 0 ] ) ;
}
p . pop_front ( ) ;
}
} else if ( what = = " priority_map " ) {
Array p = p_value ;
Vector3 val ;
Vector2 v ;
int priority ;
while ( p . size ( ) > 0 ) {
val = p [ 0 ] ;
if ( val . z > 1 ) {
v . x = val . x ;
v . y = val . y ;
priority = ( int ) val . z ;
ctd - > autotile_priority_map . insert ( v , priority ) ;
}
p . pop_front ( ) ;
}
} else if ( what = = " z_index_map " ) {
Array p = p_value ;
Vector3 val ;
Vector2 v ;
int z_index ;
while ( p . size ( ) > 0 ) {
val = p [ 0 ] ;
if ( val . z ! = 0 ) {
v . x = val . x ;
v . y = val . y ;
z_index = ( int ) val . z ;
ctd - > autotile_z_index_map . insert ( v , z_index ) ;
}
p . pop_front ( ) ;
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}
}
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} else if ( what = = " shapes " ) {
Array p = p_value ;
for ( int i = 0 ; i < p . size ( ) ; i + + ) {
CompatibilityShapeData csd ;
Dictionary d = p [ i ] ;
for ( int j = 0 ; j < d . size ( ) ; j + + ) {
String key = d . get_key_at_index ( j ) ;
if ( key = = " autotile_coord " ) {
csd . autotile_coords = d [ key ] ;
} else if ( key = = " one_way " ) {
csd . one_way = d [ key ] ;
} else if ( key = = " one_way_margin " ) {
csd . one_way_margin = d [ key ] ;
} else if ( key = = " shape " ) {
csd . shape = d [ key ] ;
} else if ( key = = " shape_transform " ) {
csd . transform = d [ key ] ;
}
}
ctd - > shapes . push_back ( csd ) ;
}
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/*
// IGNORED FOR NOW, they seem duplicated data compared to the shapes array
} else if ( what = = " shape " ) {
} else if ( what = = " shape_offset " ) {
} else if ( what = = " shape_transform " ) {
} else if ( what = = " shape_one_way " ) {
} else if ( what = = " shape_one_way_margin " ) {
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}
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// IGNORED FOR NOW, maybe useless ?
else if ( what = = " occluder_offset " ) {
// Not
} else if ( what = = " navigation_offset " ) {
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}
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*/
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} else if ( what = = " z_index " ) {
ctd - > z_index = p_value ;
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// TODO: remove the conversion from here, it's not where it should be done (see #50691)
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_compatibility_conversion ( ) ;
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} else {
return false ;
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}
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} else {
# endif // DISABLE_DEPRECATED
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// This is now a new property.
if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " occlusion_layer_ " ) & & components [ 0 ] . trim_prefix ( " occlusion_layer_ " ) . is_valid_int ( ) ) {
// Occlusion layers.
int index = components [ 0 ] . trim_prefix ( " occlusion_layer_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( index < 0 , false ) ;
if ( components [ 1 ] = = " light_mask " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : INT , false ) ;
if ( index > = occlusion_layers . size ( ) ) {
set_occlusion_layers_count ( index + 1 ) ;
}
set_occlusion_layer_light_mask ( index , p_value ) ;
return true ;
} else if ( components [ 1 ] = = " sdf_collision " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : BOOL , false ) ;
if ( index > = occlusion_layers . size ( ) ) {
set_occlusion_layers_count ( index + 1 ) ;
}
set_occlusion_layer_sdf_collision ( index , p_value ) ;
return true ;
}
} else if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " physics_layer_ " ) & & components [ 0 ] . trim_prefix ( " physics_layer_ " ) . is_valid_int ( ) ) {
// Physics layers.
int index = components [ 0 ] . trim_prefix ( " physics_layer_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( index < 0 , false ) ;
if ( components [ 1 ] = = " collision_layer " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : INT , false ) ;
if ( index > = physics_layers . size ( ) ) {
set_physics_layers_count ( index + 1 ) ;
}
set_physics_layer_collision_layer ( index , p_value ) ;
return true ;
} else if ( components [ 1 ] = = " collision_mask " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : INT , false ) ;
if ( index > = physics_layers . size ( ) ) {
set_physics_layers_count ( index + 1 ) ;
}
set_physics_layer_collision_mask ( index , p_value ) ;
return true ;
} else if ( components [ 1 ] = = " physics_material " ) {
Ref < PhysicsMaterial > physics_material = p_value ;
ERR_FAIL_COND_V ( ! physics_material . is_valid ( ) , false ) ;
if ( index > = physics_layers . size ( ) ) {
set_physics_layers_count ( index + 1 ) ;
}
set_physics_layer_physics_material ( index , physics_material ) ;
return true ;
}
} else if ( components . size ( ) > = 2 & & components [ 0 ] . begins_with ( " terrain_set_ " ) & & components [ 0 ] . trim_prefix ( " terrain_set_ " ) . is_valid_int ( ) ) {
// Terrains.
int terrain_set_index = components [ 0 ] . trim_prefix ( " terrain_set_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( terrain_set_index < 0 , false ) ;
if ( components [ 1 ] = = " mode " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : INT , false ) ;
if ( terrain_set_index > = terrain_sets . size ( ) ) {
set_terrain_sets_count ( terrain_set_index + 1 ) ;
}
set_terrain_set_mode ( terrain_set_index , TerrainMode ( int ( p_value ) ) ) ;
} else if ( components [ 1 ] = = " terrains_count " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : INT , false ) ;
if ( terrain_set_index > = terrain_sets . size ( ) ) {
set_terrain_sets_count ( terrain_set_index + 1 ) ;
}
set_terrains_count ( terrain_set_index , p_value ) ;
return true ;
} else if ( components . size ( ) > = 3 & & components [ 1 ] . begins_with ( " terrain_ " ) & & components [ 1 ] . trim_prefix ( " terrain_ " ) . is_valid_int ( ) ) {
int terrain_index = components [ 1 ] . trim_prefix ( " terrain_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( terrain_index < 0 , false ) ;
if ( components [ 2 ] = = " name " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : STRING , false ) ;
if ( terrain_set_index > = terrain_sets . size ( ) ) {
set_terrain_sets_count ( terrain_set_index + 1 ) ;
}
if ( terrain_index > = terrain_sets [ terrain_set_index ] . terrains . size ( ) ) {
set_terrains_count ( terrain_set_index , terrain_index + 1 ) ;
}
set_terrain_name ( terrain_set_index , terrain_index , p_value ) ;
return true ;
} else if ( components [ 2 ] = = " color " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : COLOR , false ) ;
if ( terrain_set_index > = terrain_sets . size ( ) ) {
set_terrain_sets_count ( terrain_set_index + 1 ) ;
}
if ( terrain_index > = terrain_sets [ terrain_set_index ] . terrains . size ( ) ) {
set_terrains_count ( terrain_set_index , terrain_index + 1 ) ;
}
set_terrain_color ( terrain_set_index , terrain_index , p_value ) ;
return true ;
}
}
} else if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " navigation_layer_ " ) & & components [ 0 ] . trim_prefix ( " navigation_layer_ " ) . is_valid_int ( ) ) {
// Navigation layers.
int index = components [ 0 ] . trim_prefix ( " navigation_layer_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( index < 0 , false ) ;
if ( components [ 1 ] = = " layers " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : INT , false ) ;
if ( index > = navigation_layers . size ( ) ) {
set_navigation_layers_count ( index + 1 ) ;
}
set_navigation_layer_layers ( index , p_value ) ;
return true ;
}
} else if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " custom_data_layer_ " ) & & components [ 0 ] . trim_prefix ( " custom_data_layer_ " ) . is_valid_int ( ) ) {
// Custom data layers.
int index = components [ 0 ] . trim_prefix ( " custom_data_layer_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( index < 0 , false ) ;
if ( components [ 1 ] = = " name " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : STRING , false ) ;
if ( index > = custom_data_layers . size ( ) ) {
set_custom_data_layers_count ( index + 1 ) ;
}
set_custom_data_name ( index , p_value ) ;
return true ;
} else if ( components [ 1 ] = = " type " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : INT , false ) ;
if ( index > = custom_data_layers . size ( ) ) {
set_custom_data_layers_count ( index + 1 ) ;
}
set_custom_data_type ( index , Variant : : Type ( int ( p_value ) ) ) ;
return true ;
}
} else if ( components . size ( ) = = 2 & & components [ 0 ] = = " sources " & & components [ 1 ] . is_valid_int ( ) ) {
// Create source only if it does not exists.
int source_id = components [ 1 ] . to_int ( ) ;
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if ( ! has_source ( source_id ) ) {
add_source ( p_value , source_id ) ;
}
return true ;
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} else if ( components . size ( ) = = 2 & & components [ 0 ] = = " tile_proxies " ) {
ERR_FAIL_COND_V ( p_value . get_type ( ) ! = Variant : : ARRAY , false ) ;
Array a = p_value ;
ERR_FAIL_COND_V ( a . size ( ) % 2 ! = 0 , false ) ;
if ( components [ 1 ] = = " source_level " ) {
for ( int i = 0 ; i < a . size ( ) ; i + = 2 ) {
set_source_level_tile_proxy ( a [ i ] , a [ i + 1 ] ) ;
}
return true ;
} else if ( components [ 1 ] = = " coords_level " ) {
for ( int i = 0 ; i < a . size ( ) ; i + = 2 ) {
Array key = a [ i ] ;
Array value = a [ i + 1 ] ;
set_coords_level_tile_proxy ( key [ 0 ] , key [ 1 ] , value [ 0 ] , value [ 1 ] ) ;
}
return true ;
} else if ( components [ 1 ] = = " alternative_level " ) {
for ( int i = 0 ; i < a . size ( ) ; i + = 2 ) {
Array key = a [ i ] ;
Array value = a [ i + 1 ] ;
set_alternative_level_tile_proxy ( key [ 0 ] , key [ 1 ] , key [ 2 ] , value [ 0 ] , value [ 1 ] , value [ 2 ] ) ;
}
return true ;
}
return false ;
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}
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# ifndef DISABLE_DEPRECATED
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}
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# endif // DISABLE_DEPRECATED
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return false ;
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}
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bool TileSet : : _get ( const StringName & p_name , Variant & r_ret ) const {
Vector < String > components = String ( p_name ) . split ( " / " , true , 2 ) ;
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if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " occlusion_layer_ " ) & & components [ 0 ] . trim_prefix ( " occlusion_layer_ " ) . is_valid_int ( ) ) {
// Occlusion layers.
int index = components [ 0 ] . trim_prefix ( " occlusion_layer_ " ) . to_int ( ) ;
if ( index < 0 | | index > = occlusion_layers . size ( ) ) {
return false ;
}
if ( components [ 1 ] = = " light_mask " ) {
r_ret = get_occlusion_layer_light_mask ( index ) ;
return true ;
} else if ( components [ 1 ] = = " sdf_collision " ) {
r_ret = get_occlusion_layer_sdf_collision ( index ) ;
return true ;
}
} else if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " physics_layer_ " ) & & components [ 0 ] . trim_prefix ( " physics_layer_ " ) . is_valid_int ( ) ) {
// Physics layers.
int index = components [ 0 ] . trim_prefix ( " physics_layer_ " ) . to_int ( ) ;
if ( index < 0 | | index > = physics_layers . size ( ) ) {
return false ;
}
if ( components [ 1 ] = = " collision_layer " ) {
r_ret = get_physics_layer_collision_layer ( index ) ;
return true ;
} else if ( components [ 1 ] = = " collision_mask " ) {
r_ret = get_physics_layer_collision_mask ( index ) ;
return true ;
} else if ( components [ 1 ] = = " physics_material " ) {
r_ret = get_physics_layer_physics_material ( index ) ;
return true ;
}
} else if ( components . size ( ) > = 2 & & components [ 0 ] . begins_with ( " terrain_set_ " ) & & components [ 0 ] . trim_prefix ( " terrain_set_ " ) . is_valid_int ( ) ) {
// Terrains.
int terrain_set_index = components [ 0 ] . trim_prefix ( " terrain_set_ " ) . to_int ( ) ;
if ( terrain_set_index < 0 | | terrain_set_index > = terrain_sets . size ( ) ) {
return false ;
}
if ( components [ 1 ] = = " mode " ) {
r_ret = get_terrain_set_mode ( terrain_set_index ) ;
return true ;
} else if ( components [ 1 ] = = " terrains_count " ) {
r_ret = get_terrains_count ( terrain_set_index ) ;
return true ;
} else if ( components . size ( ) > = 3 & & components [ 1 ] . begins_with ( " terrain_ " ) & & components [ 1 ] . trim_prefix ( " terrain_ " ) . is_valid_int ( ) ) {
int terrain_index = components [ 1 ] . trim_prefix ( " terrain_ " ) . to_int ( ) ;
if ( terrain_index < 0 | | terrain_index > = terrain_sets [ terrain_set_index ] . terrains . size ( ) ) {
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return false ;
}
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if ( components [ 2 ] = = " name " ) {
r_ret = get_terrain_name ( terrain_set_index , terrain_index ) ;
return true ;
} else if ( components [ 2 ] = = " color " ) {
r_ret = get_terrain_color ( terrain_set_index , terrain_index ) ;
return true ;
}
}
} else if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " navigation_layer_ " ) & & components [ 0 ] . trim_prefix ( " navigation_layer_ " ) . is_valid_int ( ) ) {
// navigation layers.
int index = components [ 0 ] . trim_prefix ( " navigation_layer_ " ) . to_int ( ) ;
if ( index < 0 | | index > = navigation_layers . size ( ) ) {
return false ;
}
if ( components [ 1 ] = = " layers " ) {
r_ret = get_navigation_layer_layers ( index ) ;
return true ;
}
} else if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " custom_data_layer_ " ) & & components [ 0 ] . trim_prefix ( " custom_data_layer_ " ) . is_valid_int ( ) ) {
// Custom data layers.
int index = components [ 0 ] . trim_prefix ( " custom_data_layer_ " ) . to_int ( ) ;
if ( index < 0 | | index > = custom_data_layers . size ( ) ) {
return false ;
}
if ( components [ 1 ] = = " name " ) {
r_ret = get_custom_data_name ( index ) ;
return true ;
} else if ( components [ 1 ] = = " type " ) {
r_ret = get_custom_data_type ( index ) ;
return true ;
}
} else if ( components . size ( ) = = 2 & & components [ 0 ] = = " sources " & & components [ 1 ] . is_valid_int ( ) ) {
// Atlases data.
int source_id = components [ 1 ] . to_int ( ) ;
if ( has_source ( source_id ) ) {
r_ret = get_source ( source_id ) ;
return true ;
} else {
return false ;
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}
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} else if ( components . size ( ) = = 2 & & components [ 0 ] = = " tile_proxies " ) {
if ( components [ 1 ] = = " source_level " ) {
Array a ;
for ( Map < int , int > : : Element * E = source_level_proxies . front ( ) ; E ; E = E - > next ( ) ) {
a . push_back ( E - > key ( ) ) ;
a . push_back ( E - > get ( ) ) ;
}
r_ret = a ;
return true ;
} else if ( components [ 1 ] = = " coords_level " ) {
Array a ;
for ( Map < Array , Array > : : Element * E = coords_level_proxies . front ( ) ; E ; E = E - > next ( ) ) {
a . push_back ( E - > key ( ) ) ;
a . push_back ( E - > get ( ) ) ;
}
r_ret = a ;
return true ;
} else if ( components [ 1 ] = = " alternative_level " ) {
Array a ;
for ( Map < Array , Array > : : Element * E = alternative_level_proxies . front ( ) ; E ; E = E - > next ( ) ) {
a . push_back ( E - > key ( ) ) ;
a . push_back ( E - > get ( ) ) ;
}
r_ret = a ;
return true ;
}
return false ;
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}
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return false ;
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}
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void TileSet : : _get_property_list ( List < PropertyInfo > * p_list ) const {
PropertyInfo property_info ;
// Rendering.
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Rendering " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_GROUP ) ) ;
for ( int i = 0 ; i < occlusion_layers . size ( ) ; i + + ) {
p_list - > push_back ( PropertyInfo ( Variant : : INT , vformat ( " occlusion_layer_%d/light_mask " , i ) , PROPERTY_HINT_LAYERS_2D_RENDER ) ) ;
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// occlusion_layer_%d/sdf_collision
property_info = PropertyInfo ( Variant : : BOOL , vformat ( " occlusion_layer_%d/sdf_collision " , i ) ) ;
if ( occlusion_layers [ i ] . sdf_collision = = false ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
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}
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p_list - > push_back ( property_info ) ;
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}
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// Physics.
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Physics " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_GROUP ) ) ;
for ( int i = 0 ; i < physics_layers . size ( ) ; i + + ) {
p_list - > push_back ( PropertyInfo ( Variant : : INT , vformat ( " physics_layer_%d/collision_layer " , i ) , PROPERTY_HINT_LAYERS_2D_PHYSICS ) ) ;
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// physics_layer_%d/collision_mask
property_info = PropertyInfo ( Variant : : INT , vformat ( " physics_layer_%d/collision_mask " , i ) , PROPERTY_HINT_LAYERS_2D_PHYSICS ) ;
if ( physics_layers [ i ] . collision_mask = = 1 ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
}
p_list - > push_back ( property_info ) ;
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// physics_layer_%d/physics_material
property_info = PropertyInfo ( Variant : : OBJECT , vformat ( " physics_layer_%d/physics_material " , i ) , PROPERTY_HINT_RESOURCE_TYPE , " PhysicsMaterial " ) ;
if ( ! physics_layers [ i ] . physics_material . is_valid ( ) ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
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}
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p_list - > push_back ( property_info ) ;
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}
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// Terrains.
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Terrains " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_GROUP ) ) ;
for ( int terrain_set_index = 0 ; terrain_set_index < terrain_sets . size ( ) ; terrain_set_index + + ) {
p_list - > push_back ( PropertyInfo ( Variant : : INT , vformat ( " terrain_set_%d/mode " , terrain_set_index ) , PROPERTY_HINT_ENUM , " Match corners and sides,Match corners,Match sides " ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : INT , vformat ( " terrain_set_%d/terrains_count " , terrain_set_index ) , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_EDITOR ) ) ;
for ( int terrain_index = 0 ; terrain_index < terrain_sets [ terrain_set_index ] . terrains . size ( ) ; terrain_index + + ) {
p_list - > push_back ( PropertyInfo ( Variant : : STRING , vformat ( " terrain_set_%d/terrain_%d/name " , terrain_set_index , terrain_index ) ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : COLOR , vformat ( " terrain_set_%d/terrain_%d/color " , terrain_set_index , terrain_index ) ) ) ;
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}
}
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// Navigation.
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Navigation " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_GROUP ) ) ;
for ( int i = 0 ; i < navigation_layers . size ( ) ; i + + ) {
p_list - > push_back ( PropertyInfo ( Variant : : INT , vformat ( " navigation_layer_%d/layers " , i ) , PROPERTY_HINT_LAYERS_2D_NAVIGATION ) ) ;
}
// Custom data.
String argt = " Any " ;
for ( int i = 1 ; i < Variant : : VARIANT_MAX ; i + + ) {
argt + = " , " + Variant : : get_type_name ( Variant : : Type ( i ) ) ;
}
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Custom data " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_GROUP ) ) ;
for ( int i = 0 ; i < custom_data_layers . size ( ) ; i + + ) {
p_list - > push_back ( PropertyInfo ( Variant : : STRING , vformat ( " custom_data_layer_%d/name " , i ) ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : INT , vformat ( " custom_data_layer_%d/type " , i ) , PROPERTY_HINT_ENUM , argt ) ) ;
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}
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// Sources.
// Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first.
for ( Map < int , Ref < TileSetSource > > : : Element * E_source = sources . front ( ) ; E_source ; E_source = E_source - > next ( ) ) {
p_list - > push_back ( PropertyInfo ( Variant : : INT , vformat ( " sources/%d " , E_source - > key ( ) ) , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) ) ;
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}
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// Tile Proxies.
// Note: proxies need to be set after sources are set.
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Tile Proxies " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_GROUP ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : ARRAY , " tile_proxies/source_level " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : ARRAY , " tile_proxies/coords_level " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : ARRAY , " tile_proxies/alternative_level " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) ) ;
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}
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void TileSet : : _bind_methods ( ) {
// Sources management.
ClassDB : : bind_method ( D_METHOD ( " get_next_source_id " ) , & TileSet : : get_next_source_id ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_source " , " atlas_source_id_override " ) , & TileSet : : add_source , DEFVAL ( TileSet : : INVALID_SOURCE ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " remove_source " , " source_id " ) , & TileSet : : remove_source ) ;
ClassDB : : bind_method ( D_METHOD ( " set_source_id " , " source_id " ) , & TileSet : : set_source_id ) ;
ClassDB : : bind_method ( D_METHOD ( " get_source_count " ) , & TileSet : : get_source_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_source_id " , " index " ) , & TileSet : : get_source_id ) ;
ClassDB : : bind_method ( D_METHOD ( " has_source " , " index " ) , & TileSet : : has_source ) ;
ClassDB : : bind_method ( D_METHOD ( " get_source " , " index " ) , & TileSet : : get_source ) ;
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// Shape and layout.
ClassDB : : bind_method ( D_METHOD ( " set_tile_shape " , " shape " ) , & TileSet : : set_tile_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tile_shape " ) , & TileSet : : get_tile_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " set_tile_layout " , " layout " ) , & TileSet : : set_tile_layout ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tile_layout " ) , & TileSet : : get_tile_layout ) ;
ClassDB : : bind_method ( D_METHOD ( " set_tile_offset_axis " , " alignment " ) , & TileSet : : set_tile_offset_axis ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tile_offset_axis " ) , & TileSet : : get_tile_offset_axis ) ;
ClassDB : : bind_method ( D_METHOD ( " set_tile_size " , " size " ) , & TileSet : : set_tile_size ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tile_size " ) , & TileSet : : get_tile_size ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " tile_shape " , PROPERTY_HINT_ENUM , " Square,Isometric,Half-Offset Square,Hexagon " ) , " set_tile_shape " , " get_tile_shape " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " tile_layout " , PROPERTY_HINT_ENUM , " Stacked,Stacked Offset,Stairs Right,Stairs Down,Diamond Right,Diamond Down " ) , " set_tile_layout " , " get_tile_layout " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " tile_offset_axis " , PROPERTY_HINT_ENUM , " Horizontal Offset,Vertical Offset " ) , " set_tile_offset_axis " , " get_tile_offset_axis " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR2I , " tile_size " ) , " set_tile_size " , " get_tile_size " ) ;
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// Rendering.
ClassDB : : bind_method ( D_METHOD ( " set_uv_clipping " , " uv_clipping " ) , & TileSet : : set_uv_clipping ) ;
ClassDB : : bind_method ( D_METHOD ( " is_uv_clipping " ) , & TileSet : : is_uv_clipping ) ;
ClassDB : : bind_method ( D_METHOD ( " set_y_sorting " , " y_sorting " ) , & TileSet : : set_y_sorting ) ;
ClassDB : : bind_method ( D_METHOD ( " is_y_sorting " ) , & TileSet : : is_y_sorting ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_occlusion_layers_count " , " occlusion_layers_count " ) , & TileSet : : set_occlusion_layers_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_occlusion_layers_count " ) , & TileSet : : get_occlusion_layers_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_occlusion_layer_light_mask " , " layer_index " , " light_mask " ) , & TileSet : : set_occlusion_layer_light_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " get_occlusion_layer_light_mask " ) , & TileSet : : get_occlusion_layer_light_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " set_occlusion_layer_sdf_collision " , " layer_index " , " sdf_collision " ) , & TileSet : : set_occlusion_layer_sdf_collision ) ;
ClassDB : : bind_method ( D_METHOD ( " get_occlusion_layer_sdf_collision " ) , & TileSet : : get_occlusion_layer_sdf_collision ) ;
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// Physics
ClassDB : : bind_method ( D_METHOD ( " set_physics_layers_count " , " physics_layers_count " ) , & TileSet : : set_physics_layers_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_physics_layers_count " ) , & TileSet : : get_physics_layers_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_physics_layer_collision_layer " , " layer_index " , " layer " ) , & TileSet : : set_physics_layer_collision_layer ) ;
ClassDB : : bind_method ( D_METHOD ( " get_physics_layer_collision_layer " , " layer_index " ) , & TileSet : : get_physics_layer_collision_layer ) ;
ClassDB : : bind_method ( D_METHOD ( " set_physics_layer_collision_mask " , " layer_index " , " mask " ) , & TileSet : : set_physics_layer_collision_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " get_physics_layer_collision_mask " , " layer_index " ) , & TileSet : : get_physics_layer_collision_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " set_physics_layer_physics_material " , " layer_index " , " physics_material " ) , & TileSet : : set_physics_layer_physics_material ) ;
ClassDB : : bind_method ( D_METHOD ( " get_physics_layer_physics_material " , " layer_index " ) , & TileSet : : get_physics_layer_physics_material ) ;
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// Terrains
ClassDB : : bind_method ( D_METHOD ( " set_terrain_sets_count " , " terrain_sets_count " ) , & TileSet : : set_terrain_sets_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_terrain_sets_count " ) , & TileSet : : get_terrain_sets_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_terrain_set_mode " , " terrain_set " , " mode " ) , & TileSet : : set_terrain_set_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " get_terrain_set_mode " , " terrain_set " ) , & TileSet : : get_terrain_set_mode ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_terrains_count " , " terrain_set " , " terrains_count " ) , & TileSet : : set_terrains_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_terrains_count " , " terrain_set " ) , & TileSet : : get_terrains_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_terrain_name " , " terrain_set " , " terrain_index " , " name " ) , & TileSet : : set_terrain_name ) ;
ClassDB : : bind_method ( D_METHOD ( " get_terrain_name " , " terrain_set " , " terrain_index " ) , & TileSet : : get_terrain_name ) ;
ClassDB : : bind_method ( D_METHOD ( " set_terrain_color " , " terrain_set " , " terrain_index " , " color " ) , & TileSet : : set_terrain_color ) ;
ClassDB : : bind_method ( D_METHOD ( " get_terrain_color " , " terrain_set " , " terrain_index " ) , & TileSet : : get_terrain_color ) ;
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// Navigation
ClassDB : : bind_method ( D_METHOD ( " set_navigation_layers_count " , " navigation_layers_count " ) , & TileSet : : set_navigation_layers_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_navigation_layers_count " ) , & TileSet : : get_navigation_layers_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_navigation_layer_layers " , " layer_index " , " layers " ) , & TileSet : : set_navigation_layer_layers ) ;
ClassDB : : bind_method ( D_METHOD ( " get_navigation_layer_layers " , " layer_index " ) , & TileSet : : get_navigation_layer_layers ) ;
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// Custom data
ClassDB : : bind_method ( D_METHOD ( " set_custom_data_layers_count " , " custom_data_layers_count " ) , & TileSet : : set_custom_data_layers_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_custom_data_layers_count " ) , & TileSet : : get_custom_data_layers_count ) ;
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// Tile proxies
ClassDB : : bind_method ( D_METHOD ( " set_source_level_tile_proxy " , " source_from " , " source_to " ) , & TileSet : : set_source_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " get_source_level_tile_proxy " , " source_from " ) , & TileSet : : get_source_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " has_source_level_tile_proxy " , " source_from " ) , & TileSet : : has_source_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_source_level_tile_proxy " , " source_from " ) , & TileSet : : remove_source_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " set_coords_level_tile_proxy " , " p_source_from " , " coords_from " , " source_to " , " coords_to " ) , & TileSet : : set_coords_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " get_coords_level_tile_proxy " , " source_from " , " coords_from " ) , & TileSet : : get_coords_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " has_coords_level_tile_proxy " , " source_from " , " coords_from " ) , & TileSet : : has_coords_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_coords_level_tile_proxy " , " source_from " , " coords_from " ) , & TileSet : : remove_coords_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " set_alternative_level_tile_proxy " , " source_from " , " coords_from " , " alternative_from " , " source_to " , " coords_to " , " alternative_to " ) , & TileSet : : set_alternative_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " get_alternative_level_tile_proxy " , " source_from " , " coords_from " , " alternative_from " ) , & TileSet : : get_alternative_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " has_alternative_level_tile_proxy " , " source_from " , " coords_from " , " alternative_from " ) , & TileSet : : has_alternative_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_alternative_level_tile_proxy " , " source_from " , " coords_from " , " alternative_from " ) , & TileSet : : remove_alternative_level_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " map_tile_proxy " , " source_from " , " coords_from " , " alternative_from " ) , & TileSet : : map_tile_proxy ) ;
ClassDB : : bind_method ( D_METHOD ( " cleanup_invalid_tile_proxies " ) , & TileSet : : cleanup_invalid_tile_proxies ) ;
ClassDB : : bind_method ( D_METHOD ( " clear_tile_proxies " ) , & TileSet : : clear_tile_proxies ) ;
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ADD_GROUP ( " Rendering " , " " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " uv_clipping " ) , " set_uv_clipping " , " is_uv_clipping " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " y_sorting " ) , " set_y_sorting " , " is_y_sorting " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " occlusion_layers_count " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_EDITOR ) , " set_occlusion_layers_count " , " get_occlusion_layers_count " ) ;
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ADD_GROUP ( " Physics " , " " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " physics_layers_count " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_EDITOR ) , " set_physics_layers_count " , " get_physics_layers_count " ) ;
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ADD_GROUP ( " Terrains " , " " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " terrains_sets_count " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_EDITOR ) , " set_terrain_sets_count " , " get_terrain_sets_count " ) ;
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ADD_GROUP ( " Navigation " , " " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " navigation_layers_count " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_EDITOR ) , " set_navigation_layers_count " , " get_navigation_layers_count " ) ;
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ADD_GROUP ( " Custom data " , " " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " custom_data_layers_count " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_EDITOR ) , " set_custom_data_layers_count " , " get_custom_data_layers_count " ) ;
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// -- Enum binding --
BIND_ENUM_CONSTANT ( TILE_SHAPE_SQUARE ) ;
BIND_ENUM_CONSTANT ( TILE_SHAPE_ISOMETRIC ) ;
BIND_ENUM_CONSTANT ( TILE_SHAPE_HALF_OFFSET_SQUARE ) ;
BIND_ENUM_CONSTANT ( TILE_SHAPE_HEXAGON ) ;
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BIND_ENUM_CONSTANT ( TILE_LAYOUT_STACKED ) ;
BIND_ENUM_CONSTANT ( TILE_LAYOUT_STACKED_OFFSET ) ;
BIND_ENUM_CONSTANT ( TILE_LAYOUT_STAIRS_RIGHT ) ;
BIND_ENUM_CONSTANT ( TILE_LAYOUT_STAIRS_DOWN ) ;
BIND_ENUM_CONSTANT ( TILE_LAYOUT_DIAMOND_RIGHT ) ;
BIND_ENUM_CONSTANT ( TILE_LAYOUT_DIAMOND_DOWN ) ;
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BIND_ENUM_CONSTANT ( TILE_OFFSET_AXIS_HORIZONTAL ) ;
BIND_ENUM_CONSTANT ( TILE_OFFSET_AXIS_VERTICAL ) ;
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BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_RIGHT_SIDE ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_RIGHT_CORNER ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_BOTTOM_SIDE ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_BOTTOM_CORNER ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_LEFT_SIDE ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_LEFT_CORNER ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_TOP_LEFT_SIDE ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_TOP_LEFT_CORNER ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_TOP_SIDE ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_TOP_CORNER ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_TOP_RIGHT_SIDE ) ;
BIND_ENUM_CONSTANT ( CELL_NEIGHBOR_TOP_RIGHT_CORNER ) ;
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BIND_ENUM_CONSTANT ( TERRAIN_MODE_MATCH_CORNERS_AND_SIDES ) ;
BIND_ENUM_CONSTANT ( TERRAIN_MODE_MATCH_CORNERS ) ;
BIND_ENUM_CONSTANT ( TERRAIN_MODE_MATCH_SIDES ) ;
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}
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TileSet : : TileSet ( ) {
// Instantiate the tile meshes.
tile_lines_mesh . instantiate ( ) ;
tile_filled_mesh . instantiate ( ) ;
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Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
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// Instantiate and list all plugins.
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tile_set_plugins_vector . append ( memnew ( TileSetPluginAtlasRendering ) ) ;
tile_set_plugins_vector . append ( memnew ( TileSetPluginAtlasPhysics ) ) ;
tile_set_plugins_vector . append ( memnew ( TileSetPluginAtlasNavigation ) ) ;
tile_set_plugins_vector . append ( memnew ( TileSetPluginScenesCollections ) ) ;
}
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TileSet : : ~ TileSet ( ) {
# ifndef DISABLE_DEPRECATED
for ( Map < int , CompatibilityTileData * > : : Element * E = compatibility_data . front ( ) ; E ; E = E - > next ( ) ) {
memdelete ( E - > get ( ) ) ;
}
# endif // DISABLE_DEPRECATED
while ( ! source_ids . is_empty ( ) ) {
remove_source ( source_ids [ 0 ] ) ;
}
for ( int i = 0 ; i < tile_set_plugins_vector . size ( ) ; i + + ) {
memdelete ( tile_set_plugins_vector [ i ] ) ;
}
}
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/////////////////////////////// TileSetSource //////////////////////////////////////
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void TileSetSource : : set_tile_set ( const TileSet * p_tile_set ) {
tile_set = p_tile_set ;
}
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/////////////////////////////// TileSetAtlasSource //////////////////////////////////////
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void TileSetAtlasSource : : set_tile_set ( const TileSet * p_tile_set ) {
tile_set = p_tile_set ;
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// Set the TileSet on all TileData.
for ( Map < Vector2i , TileAlternativesData > : : Element * E_tile = tiles . front ( ) ; E_tile ; E_tile = E_tile - > next ( ) ) {
for ( Map < int , TileData * > : : Element * E_alternative = E_tile - > get ( ) . alternatives . front ( ) ; E_alternative ; E_alternative = E_alternative - > next ( ) ) {
E_alternative - > get ( ) - > set_tile_set ( tile_set ) ;
}
}
}
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void TileSetAtlasSource : : notify_tile_data_properties_should_change ( ) {
// Set the TileSet on all TileData.
for ( Map < Vector2i , TileAlternativesData > : : Element * E_tile = tiles . front ( ) ; E_tile ; E_tile = E_tile - > next ( ) ) {
for ( Map < int , TileData * > : : Element * E_alternative = E_tile - > get ( ) . alternatives . front ( ) ; E_alternative ; E_alternative = E_alternative - > next ( ) ) {
E_alternative - > get ( ) - > notify_tile_data_properties_should_change ( ) ;
}
}
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}
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void TileSetAtlasSource : : reset_state ( ) {
// Reset all TileData.
for ( Map < Vector2i , TileAlternativesData > : : Element * E_tile = tiles . front ( ) ; E_tile ; E_tile = E_tile - > next ( ) ) {
for ( Map < int , TileData * > : : Element * E_alternative = E_tile - > get ( ) . alternatives . front ( ) ; E_alternative ; E_alternative = E_alternative - > next ( ) ) {
E_alternative - > get ( ) - > reset_state ( ) ;
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}
}
}
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void TileSetAtlasSource : : set_texture ( Ref < Texture2D > p_texture ) {
texture = p_texture ;
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emit_changed ( ) ;
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}
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Ref < Texture2D > TileSetAtlasSource : : get_texture ( ) const {
return texture ;
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}
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void TileSetAtlasSource : : set_margins ( Vector2i p_margins ) {
if ( p_margins . x < 0 | | p_margins . y < 0 ) {
WARN_PRINT ( " Atlas source margins should be positive. " ) ;
margins = Vector2i ( MAX ( 0 , p_margins . x ) , MAX ( 0 , p_margins . y ) ) ;
} else {
margins = p_margins ;
}
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emit_changed ( ) ;
}
Vector2i TileSetAtlasSource : : get_margins ( ) const {
return margins ;
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}
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void TileSetAtlasSource : : set_separation ( Vector2i p_separation ) {
if ( p_separation . x < 0 | | p_separation . y < 0 ) {
WARN_PRINT ( " Atlas source separation should be positive. " ) ;
separation = Vector2i ( MAX ( 0 , p_separation . x ) , MAX ( 0 , p_separation . y ) ) ;
} else {
separation = p_separation ;
}
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emit_changed ( ) ;
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}
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Vector2i TileSetAtlasSource : : get_separation ( ) const {
return separation ;
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}
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void TileSetAtlasSource : : set_texture_region_size ( Vector2i p_tile_size ) {
if ( p_tile_size . x < = 0 | | p_tile_size . y < = 0 ) {
WARN_PRINT ( " Atlas source tile_size should be strictly positive. " ) ;
texture_region_size = Vector2i ( MAX ( 1 , p_tile_size . x ) , MAX ( 1 , p_tile_size . y ) ) ;
} else {
texture_region_size = p_tile_size ;
}
emit_changed ( ) ;
}
Vector2i TileSetAtlasSource : : get_texture_region_size ( ) const {
return texture_region_size ;
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}
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Vector2i TileSetAtlasSource : : get_atlas_grid_size ( ) const {
Ref < Texture2D > texture = get_texture ( ) ;
if ( ! texture . is_valid ( ) ) {
return Vector2i ( ) ;
}
ERR_FAIL_COND_V ( texture_region_size . x < = 0 | | texture_region_size . y < = 0 , Vector2i ( ) ) ;
Size2i valid_area = texture - > get_size ( ) - margins ;
// Compute the number of valid tiles in the tiles atlas
Size2i grid_size = Size2i ( ) ;
if ( valid_area . x > = texture_region_size . x & & valid_area . y > = texture_region_size . y ) {
valid_area - = texture_region_size ;
grid_size = Size2i ( 1 , 1 ) + valid_area / ( texture_region_size + separation ) ;
}
return grid_size ;
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}
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bool TileSetAtlasSource : : _set ( const StringName & p_name , const Variant & p_value ) {
Vector < String > components = String ( p_name ) . split ( " / " , true , 2 ) ;
// Compute the vector2i if we have coordinates.
Vector < String > coords_split = components [ 0 ] . split ( " : " ) ;
Vector2i coords = TileSetSource : : INVALID_ATLAS_COORDS ;
if ( coords_split . size ( ) = = 2 & & coords_split [ 0 ] . is_valid_int ( ) & & coords_split [ 1 ] . is_valid_int ( ) ) {
coords = Vector2i ( coords_split [ 0 ] . to_int ( ) , coords_split [ 1 ] . to_int ( ) ) ;
}
// Properties.
if ( coords ! = TileSetSource : : INVALID_ATLAS_COORDS ) {
// Create the tile if needed.
if ( ! has_tile ( coords ) ) {
create_tile ( coords ) ;
}
if ( components . size ( ) > = 2 ) {
// Properties.
if ( components [ 1 ] = = " size_in_atlas " ) {
move_tile_in_atlas ( coords , coords , p_value ) ;
} else if ( components [ 1 ] = = " next_alternative_id " ) {
tiles [ coords ] . next_alternative_id = p_value ;
} else if ( components [ 1 ] . is_valid_int ( ) ) {
int alternative_id = components [ 1 ] . to_int ( ) ;
if ( alternative_id ! = TileSetSource : : INVALID_TILE_ALTERNATIVE ) {
// Create the alternative if needed ?
if ( ! has_alternative_tile ( coords , alternative_id ) ) {
create_alternative_tile ( coords , alternative_id ) ;
}
if ( ! tiles [ coords ] . alternatives . has ( alternative_id ) ) {
tiles [ coords ] . alternatives [ alternative_id ] = memnew ( TileData ) ;
tiles [ coords ] . alternatives [ alternative_id ] - > set_tile_set ( tile_set ) ;
tiles [ coords ] . alternatives [ alternative_id ] - > set_allow_transform ( alternative_id > 0 ) ;
tiles [ coords ] . alternatives_ids . append ( alternative_id ) ;
}
if ( components . size ( ) > = 3 ) {
bool valid ;
tiles [ coords ] . alternatives [ alternative_id ] - > set ( components [ 2 ] , p_value , & valid ) ;
return valid ;
} else {
// Only create the alternative if it did not exist yet.
return true ;
}
}
}
}
}
return false ;
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}
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bool TileSetAtlasSource : : _get ( const StringName & p_name , Variant & r_ret ) const {
Vector < String > components = String ( p_name ) . split ( " / " , true , 2 ) ;
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// Properties.
Vector < String > coords_split = components [ 0 ] . split ( " : " ) ;
if ( coords_split . size ( ) = = 2 & & coords_split [ 0 ] . is_valid_int ( ) & & coords_split [ 1 ] . is_valid_int ( ) ) {
Vector2i coords = Vector2i ( coords_split [ 0 ] . to_int ( ) , coords_split [ 1 ] . to_int ( ) ) ;
if ( tiles . has ( coords ) ) {
if ( components . size ( ) > = 2 ) {
// Properties.
if ( components [ 1 ] = = " size_in_atlas " ) {
r_ret = tiles [ coords ] . size_in_atlas ;
return true ;
} else if ( components [ 1 ] = = " next_alternative_id " ) {
r_ret = tiles [ coords ] . next_alternative_id ;
return true ;
} else if ( components [ 1 ] . is_valid_int ( ) ) {
int alternative_id = components [ 1 ] . to_int ( ) ;
if ( alternative_id ! = TileSetSource : : INVALID_TILE_ALTERNATIVE & & tiles [ coords ] . alternatives . has ( alternative_id ) ) {
if ( components . size ( ) > = 3 ) {
bool valid ;
r_ret = tiles [ coords ] . alternatives [ alternative_id ] - > get ( components [ 2 ] , & valid ) ;
return valid ;
} else {
// Only to notify the tile alternative exists.
r_ret = alternative_id ;
return true ;
}
}
}
}
}
}
return false ;
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}
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void TileSetAtlasSource : : _get_property_list ( List < PropertyInfo > * p_list ) const {
// Atlases data.
PropertyInfo property_info ;
for ( Map < Vector2i , TileAlternativesData > : : Element * E_tile = tiles . front ( ) ; E_tile ; E_tile = E_tile - > next ( ) ) {
List < PropertyInfo > tile_property_list ;
// size_in_atlas
property_info = PropertyInfo ( Variant : : VECTOR2I , " size_in_atlas " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) ;
if ( E_tile - > get ( ) . size_in_atlas = = Vector2i ( 1 , 1 ) ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
}
tile_property_list . push_back ( property_info ) ;
// next_alternative_id
property_info = PropertyInfo ( Variant : : INT , " next_alternative_id " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) ;
if ( E_tile - > get ( ) . next_alternative_id = = 1 ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
}
tile_property_list . push_back ( property_info ) ;
for ( Map < int , TileData * > : : Element * E_alternative = E_tile - > get ( ) . alternatives . front ( ) ; E_alternative ; E_alternative = E_alternative - > next ( ) ) {
// Add a dummy property to show the alternative exists.
tile_property_list . push_back ( PropertyInfo ( Variant : : INT , vformat ( " %d " , E_alternative - > key ( ) ) , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) ) ;
// Get the alternative tile's properties and append them to the list of properties.
List < PropertyInfo > alternative_property_list ;
E_alternative - > get ( ) - > get_property_list ( & alternative_property_list ) ;
for ( List < PropertyInfo > : : Element * E_property = alternative_property_list . front ( ) ; E_property ; E_property = E_property - > next ( ) ) {
property_info = E_property - > get ( ) ;
bool valid ;
Variant default_value = ClassDB : : class_get_default_property_value ( " TileData " , property_info . name , & valid ) ;
Variant value = E_alternative - > get ( ) - > get ( property_info . name ) ;
if ( valid & & value = = default_value ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
}
property_info . name = vformat ( " %s/%s " , vformat ( " %d " , E_alternative - > key ( ) ) , property_info . name ) ;
tile_property_list . push_back ( property_info ) ;
}
}
// Add all alternative.
for ( List < PropertyInfo > : : Element * E_property = tile_property_list . front ( ) ; E_property ; E_property = E_property - > next ( ) ) {
E_property - > get ( ) . name = vformat ( " %s/%s " , vformat ( " %d:%d " , E_tile - > key ( ) . x , E_tile - > key ( ) . y ) , E_property - > get ( ) . name ) ;
p_list - > push_back ( E_property - > get ( ) ) ;
}
}
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}
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void TileSetAtlasSource : : create_tile ( const Vector2i p_atlas_coords , const Vector2i p_size ) {
// Create a tile if it does not exists.
ERR_FAIL_COND ( p_atlas_coords . x < 0 | | p_atlas_coords . y < 0 ) ;
ERR_FAIL_COND ( p_size . x < = 0 | | p_size . y < = 0 ) ;
for ( int x = 0 ; x < p_size . x ; x + + ) {
for ( int y = 0 ; y < p_size . y ; y + + ) {
Vector2i coords = p_atlas_coords + Vector2i ( x , y ) ;
ERR_FAIL_COND_MSG ( tiles . has ( coords ) , vformat ( " Cannot create tile at position %s with size %s. Already a tile present at %s. " , p_atlas_coords , p_size , coords ) ) ;
}
}
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// Create and resize the tile.
tiles . insert ( p_atlas_coords , TileSetAtlasSource : : TileAlternativesData ( ) ) ;
tiles_ids . append ( p_atlas_coords ) ;
tiles_ids . sort ( ) ;
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tiles [ p_atlas_coords ] . size_in_atlas = p_size ;
tiles [ p_atlas_coords ] . alternatives [ 0 ] = memnew ( TileData ) ;
tiles [ p_atlas_coords ] . alternatives [ 0 ] - > set_tile_set ( tile_set ) ;
tiles [ p_atlas_coords ] . alternatives [ 0 ] - > set_allow_transform ( false ) ;
tiles [ p_atlas_coords ] . alternatives [ 0 ] - > connect ( " changed " , callable_mp ( ( Resource * ) this , & TileSetAtlasSource : : emit_changed ) ) ;
tiles [ p_atlas_coords ] . alternatives [ 0 ] - > notify_property_list_changed ( ) ;
tiles [ p_atlas_coords ] . alternatives_ids . append ( 0 ) ;
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// Add all covered positions to the mapping cache
for ( int x = 0 ; x < p_size . x ; x + + ) {
for ( int y = 0 ; y < p_size . y ; y + + ) {
Vector2i coords = p_atlas_coords + Vector2i ( x , y ) ;
_coords_mapping_cache [ coords ] = p_atlas_coords ;
}
}
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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void TileSetAtlasSource : : remove_tile ( Vector2i p_atlas_coords ) {
ERR_FAIL_COND_MSG ( ! tiles . has ( p_atlas_coords ) , vformat ( " TileSetAtlasSource has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
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// Remove all covered positions from the mapping cache
Size2i size = tiles [ p_atlas_coords ] . size_in_atlas ;
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for ( int x = 0 ; x < size . x ; x + + ) {
for ( int y = 0 ; y < size . y ; y + + ) {
Vector2i coords = p_atlas_coords + Vector2i ( x , y ) ;
_coords_mapping_cache . erase ( coords ) ;
}
}
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// Free tile data.
for ( Map < int , TileData * > : : Element * E_tile_data = tiles [ p_atlas_coords ] . alternatives . front ( ) ; E_tile_data ; E_tile_data = E_tile_data - > next ( ) ) {
memdelete ( E_tile_data - > get ( ) ) ;
}
// Delete the tile
tiles . erase ( p_atlas_coords ) ;
tiles_ids . erase ( p_atlas_coords ) ;
tiles_ids . sort ( ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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bool TileSetAtlasSource : : has_tile ( Vector2i p_atlas_coords ) const {
return tiles . has ( p_atlas_coords ) ;
}
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Vector2i TileSetAtlasSource : : get_tile_at_coords ( Vector2i p_atlas_coords ) const {
if ( ! _coords_mapping_cache . has ( p_atlas_coords ) ) {
return INVALID_ATLAS_COORDS ;
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}
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return _coords_mapping_cache [ p_atlas_coords ] ;
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}
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Vector2i TileSetAtlasSource : : get_tile_size_in_atlas ( Vector2i p_atlas_coords ) const {
ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , Vector2i ( - 1 , - 1 ) , vformat ( " TileSetAtlasSource has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
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return tiles [ p_atlas_coords ] . size_in_atlas ;
}
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int TileSetAtlasSource : : get_tiles_count ( ) const {
return tiles_ids . size ( ) ;
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}
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Vector2i TileSetAtlasSource : : get_tile_id ( int p_index ) const {
ERR_FAIL_INDEX_V ( p_index , tiles_ids . size ( ) , TileSetSource : : INVALID_ATLAS_COORDS ) ;
return tiles_ids [ p_index ] ;
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}
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Rect2i TileSetAtlasSource : : get_tile_texture_region ( Vector2i p_atlas_coords ) const {
ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , Rect2i ( ) , vformat ( " TileSetAtlasSource has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
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Vector2i size_in_atlas = tiles [ p_atlas_coords ] . size_in_atlas ;
Vector2 region_size = texture_region_size * size_in_atlas + separation * ( size_in_atlas - Vector2i ( 1 , 1 ) ) ;
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Vector2 origin = margins + ( p_atlas_coords * ( texture_region_size + separation ) ) ;
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return Rect2 ( origin , region_size ) ;
;
}
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Vector2i TileSetAtlasSource : : get_tile_effective_texture_offset ( Vector2i p_atlas_coords , int p_alternative_tile ) const {
ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , Vector2i ( ) , vformat ( " TileSetAtlasSource has no tile at %s. " , Vector2i ( p_atlas_coords ) ) ) ;
ERR_FAIL_COND_V_MSG ( ! has_alternative_tile ( p_atlas_coords , p_alternative_tile ) , Vector2i ( ) , vformat ( " TileSetAtlasSource has no alternative tile with id %d at %s. " , p_alternative_tile , String ( p_atlas_coords ) ) ) ;
ERR_FAIL_COND_V ( ! tile_set , Vector2i ( ) ) ;
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Vector2 margin = ( get_tile_texture_region ( p_atlas_coords ) . size - tile_set - > get_tile_size ( ) ) / 2 ;
margin = Vector2i ( MAX ( 0 , margin . x ) , MAX ( 0 , margin . y ) ) ;
Vector2i effective_texture_offset = Object : : cast_to < TileData > ( get_tile_data ( p_atlas_coords , p_alternative_tile ) ) - > get_texture_offset ( ) ;
if ( ABS ( effective_texture_offset . x ) > margin . x | | ABS ( effective_texture_offset . y ) > margin . y ) {
effective_texture_offset . x = CLAMP ( effective_texture_offset . x , - margin . x , margin . x ) ;
effective_texture_offset . y = CLAMP ( effective_texture_offset . y , - margin . y , margin . y ) ;
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}
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return effective_texture_offset ;
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}
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bool TileSetAtlasSource : : can_move_tile_in_atlas ( Vector2i p_atlas_coords , Vector2i p_new_atlas_coords , Vector2i p_new_size ) const {
ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , false , vformat ( " TileSetAtlasSource has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
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Vector2i new_atlas_coords = ( p_new_atlas_coords ! = INVALID_ATLAS_COORDS ) ? p_new_atlas_coords : p_atlas_coords ;
if ( new_atlas_coords . x < 0 | | new_atlas_coords . y < 0 ) {
return false ;
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}
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Vector2i size = ( p_new_size ! = Vector2i ( - 1 , - 1 ) ) ? p_new_size : tiles [ p_atlas_coords ] . size_in_atlas ;
ERR_FAIL_COND_V ( size . x < = 0 | | size . y < = 0 , false ) ;
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Size2i grid_size = get_atlas_grid_size ( ) ;
if ( new_atlas_coords . x + size . x > grid_size . x | | new_atlas_coords . y + size . y > grid_size . y ) {
return false ;
}
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Rect2i new_rect = Rect2i ( new_atlas_coords , size ) ;
// Check if the new tile can fit in the new rect.
for ( int x = new_rect . position . x ; x < new_rect . get_end ( ) . x ; x + + ) {
for ( int y = new_rect . position . y ; y < new_rect . get_end ( ) . y ; y + + ) {
Vector2i coords = get_tile_at_coords ( Vector2i ( x , y ) ) ;
if ( coords ! = p_atlas_coords & & coords ! = TileSetSource : : INVALID_ATLAS_COORDS ) {
return false ;
}
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}
}
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return true ;
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}
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void TileSetAtlasSource : : move_tile_in_atlas ( Vector2i p_atlas_coords , Vector2i p_new_atlas_coords , Vector2i p_new_size ) {
bool can_move = can_move_tile_in_atlas ( p_atlas_coords , p_new_atlas_coords , p_new_size ) ;
ERR_FAIL_COND_MSG ( ! can_move , vformat ( " Cannot move tile at position %s with size %s. Tile already present. " , p_new_atlas_coords , p_new_size ) ) ;
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// Compute the actual new rect from arguments.
Vector2i new_atlas_coords = ( p_new_atlas_coords ! = INVALID_ATLAS_COORDS ) ? p_new_atlas_coords : p_atlas_coords ;
Vector2i size = ( p_new_size ! = Vector2i ( - 1 , - 1 ) ) ? p_new_size : tiles [ p_atlas_coords ] . size_in_atlas ;
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if ( new_atlas_coords = = p_atlas_coords & & size = = tiles [ p_atlas_coords ] . size_in_atlas ) {
return ;
}
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// Remove all covered positions from the mapping cache.
Size2i old_size = tiles [ p_atlas_coords ] . size_in_atlas ;
for ( int x = 0 ; x < old_size . x ; x + + ) {
for ( int y = 0 ; y < old_size . y ; y + + ) {
Vector2i coords = p_atlas_coords + Vector2i ( x , y ) ;
_coords_mapping_cache . erase ( coords ) ;
}
}
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// Move the tile and update its size.
if ( new_atlas_coords ! = p_atlas_coords ) {
tiles [ new_atlas_coords ] = tiles [ p_atlas_coords ] ;
tiles . erase ( p_atlas_coords ) ;
tiles_ids . erase ( p_atlas_coords ) ;
tiles_ids . append ( new_atlas_coords ) ;
tiles_ids . sort ( ) ;
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}
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tiles [ new_atlas_coords ] . size_in_atlas = size ;
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// Add all covered positions to the mapping cache again.
for ( int x = 0 ; x < size . x ; x + + ) {
for ( int y = 0 ; y < size . y ; y + + ) {
Vector2i coords = new_atlas_coords + Vector2i ( x , y ) ;
_coords_mapping_cache [ coords ] = new_atlas_coords ;
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}
}
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emit_signal ( SNAME ( " changed " ) ) ;
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}
bool TileSetAtlasSource : : has_tiles_outside_texture ( ) {
Vector2i grid_size = get_atlas_grid_size ( ) ;
Vector < Vector2i > to_remove ;
for ( Map < Vector2i , TileSetAtlasSource : : TileAlternativesData > : : Element * E = tiles . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > key ( ) . x > = grid_size . x | | E - > key ( ) . y > = grid_size . y ) {
return true ;
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}
}
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return false ;
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}
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void TileSetAtlasSource : : clear_tiles_outside_texture ( ) {
Vector2i grid_size = get_atlas_grid_size ( ) ;
Vector < Vector2i > to_remove ;
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for ( Map < Vector2i , TileSetAtlasSource : : TileAlternativesData > : : Element * E = tiles . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > key ( ) . x > = grid_size . x | | E - > key ( ) . y > = grid_size . y ) {
to_remove . append ( E - > key ( ) ) ;
}
}
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for ( int i = 0 ; i < to_remove . size ( ) ; i + + ) {
remove_tile ( to_remove [ i ] ) ;
}
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}
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int TileSetAtlasSource : : create_alternative_tile ( const Vector2i p_atlas_coords , int p_alternative_id_override ) {
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ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , TileSetSource : : INVALID_TILE_ALTERNATIVE , vformat ( " TileSetAtlasSource has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
ERR_FAIL_COND_V_MSG ( p_alternative_id_override > = 0 & & tiles [ p_atlas_coords ] . alternatives . has ( p_alternative_id_override ) , TileSetSource : : INVALID_TILE_ALTERNATIVE , vformat ( " Cannot create alternative tile. Another alternative exists with id %d. " , p_alternative_id_override ) ) ;
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int new_alternative_id = p_alternative_id_override > = 0 ? p_alternative_id_override : tiles [ p_atlas_coords ] . next_alternative_id ;
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tiles [ p_atlas_coords ] . alternatives [ new_alternative_id ] = memnew ( TileData ) ;
tiles [ p_atlas_coords ] . alternatives [ new_alternative_id ] - > set_tile_set ( tile_set ) ;
tiles [ p_atlas_coords ] . alternatives [ new_alternative_id ] - > set_allow_transform ( true ) ;
tiles [ p_atlas_coords ] . alternatives [ new_alternative_id ] - > notify_property_list_changed ( ) ;
tiles [ p_atlas_coords ] . alternatives_ids . append ( new_alternative_id ) ;
tiles [ p_atlas_coords ] . alternatives_ids . sort ( ) ;
_compute_next_alternative_id ( p_atlas_coords ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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return new_alternative_id ;
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}
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void TileSetAtlasSource : : remove_alternative_tile ( const Vector2i p_atlas_coords , int p_alternative_tile ) {
ERR_FAIL_COND_MSG ( ! tiles . has ( p_atlas_coords ) , vformat ( " TileSetAtlasSource has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
ERR_FAIL_COND_MSG ( ! tiles [ p_atlas_coords ] . alternatives . has ( p_alternative_tile ) , vformat ( " TileSetAtlasSource has no alternative with id %d for tile coords %s. " , p_alternative_tile , String ( p_atlas_coords ) ) ) ;
ERR_FAIL_COND_MSG ( p_alternative_tile = = 0 , " Cannot remove the alternative with id 0, the base tile alternative cannot be removed. " ) ;
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memdelete ( tiles [ p_atlas_coords ] . alternatives [ p_alternative_tile ] ) ;
tiles [ p_atlas_coords ] . alternatives . erase ( p_alternative_tile ) ;
tiles [ p_atlas_coords ] . alternatives_ids . erase ( p_alternative_tile ) ;
tiles [ p_atlas_coords ] . alternatives_ids . sort ( ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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void TileSetAtlasSource : : set_alternative_tile_id ( const Vector2i p_atlas_coords , int p_alternative_tile , int p_new_id ) {
ERR_FAIL_COND_MSG ( ! tiles . has ( p_atlas_coords ) , vformat ( " TileSetAtlasSource has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
ERR_FAIL_COND_MSG ( ! tiles [ p_atlas_coords ] . alternatives . has ( p_alternative_tile ) , vformat ( " TileSetAtlasSource has no alternative with id %d for tile coords %s. " , p_alternative_tile , String ( p_atlas_coords ) ) ) ;
ERR_FAIL_COND_MSG ( p_alternative_tile = = 0 , " Cannot change the alternative with id 0, the base tile alternative cannot be modified. " ) ;
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ERR_FAIL_COND_MSG ( tiles [ p_atlas_coords ] . alternatives . has ( p_new_id ) , vformat ( " TileSetAtlasSource has already an alternative with id %d at %s. " , p_new_id , String ( p_atlas_coords ) ) ) ;
tiles [ p_atlas_coords ] . alternatives [ p_new_id ] = tiles [ p_atlas_coords ] . alternatives [ p_alternative_tile ] ;
tiles [ p_atlas_coords ] . alternatives_ids . append ( p_new_id ) ;
tiles [ p_atlas_coords ] . alternatives . erase ( p_alternative_tile ) ;
tiles [ p_atlas_coords ] . alternatives_ids . erase ( p_alternative_tile ) ;
tiles [ p_atlas_coords ] . alternatives_ids . sort ( ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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bool TileSetAtlasSource : : has_alternative_tile ( const Vector2i p_atlas_coords , int p_alternative_tile ) const {
ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , false , vformat ( " The TileSetAtlasSource atlas has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
return tiles [ p_atlas_coords ] . alternatives . has ( p_alternative_tile ) ;
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}
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int TileSetAtlasSource : : get_next_alternative_tile_id ( const Vector2i p_atlas_coords ) const {
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ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , TileSetSource : : INVALID_TILE_ALTERNATIVE , vformat ( " The TileSetAtlasSource atlas has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
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return tiles [ p_atlas_coords ] . next_alternative_id ;
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}
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int TileSetAtlasSource : : get_alternative_tiles_count ( const Vector2i p_atlas_coords ) const {
ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , - 1 , vformat ( " The TileSetAtlasSource atlas has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
return tiles [ p_atlas_coords ] . alternatives_ids . size ( ) ;
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}
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int TileSetAtlasSource : : get_alternative_tile_id ( const Vector2i p_atlas_coords , int p_index ) const {
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ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , TileSetSource : : INVALID_TILE_ALTERNATIVE , vformat ( " The TileSetAtlasSource atlas has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
ERR_FAIL_INDEX_V ( p_index , tiles [ p_atlas_coords ] . alternatives_ids . size ( ) , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
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return tiles [ p_atlas_coords ] . alternatives_ids [ p_index ] ;
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}
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Object * TileSetAtlasSource : : get_tile_data ( const Vector2i p_atlas_coords , int p_alternative_tile ) const {
ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , nullptr , vformat ( " The TileSetAtlasSource atlas has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
ERR_FAIL_COND_V_MSG ( ! tiles [ p_atlas_coords ] . alternatives . has ( p_alternative_tile ) , nullptr , vformat ( " TileSetAtlasSource has no alternative with id %d for tile coords %s. " , p_alternative_tile , String ( p_atlas_coords ) ) ) ;
return tiles [ p_atlas_coords ] . alternatives [ p_alternative_tile ] ;
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}
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void TileSetAtlasSource : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_texture " , " texture " ) , & TileSetAtlasSource : : set_texture ) ;
ClassDB : : bind_method ( D_METHOD ( " get_texture " ) , & TileSetAtlasSource : : get_texture ) ;
ClassDB : : bind_method ( D_METHOD ( " set_margins " , " margins " ) , & TileSetAtlasSource : : set_margins ) ;
ClassDB : : bind_method ( D_METHOD ( " get_margins " ) , & TileSetAtlasSource : : get_margins ) ;
ClassDB : : bind_method ( D_METHOD ( " set_separation " , " separation " ) , & TileSetAtlasSource : : set_separation ) ;
ClassDB : : bind_method ( D_METHOD ( " get_separation " ) , & TileSetAtlasSource : : get_separation ) ;
ClassDB : : bind_method ( D_METHOD ( " set_texture_region_size " , " texture_region_size " ) , & TileSetAtlasSource : : set_texture_region_size ) ;
ClassDB : : bind_method ( D_METHOD ( " get_texture_region_size " ) , & TileSetAtlasSource : : get_texture_region_size ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " texture " , PROPERTY_HINT_RESOURCE_TYPE , " Texture2D " , PROPERTY_USAGE_NOEDITOR ) , " set_texture " , " get_texture " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR2I , " margins " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) , " set_margins " , " get_margins " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR2I , " separation " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) , " set_separation " , " get_separation " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR2I , " tile_size " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR ) , " set_texture_region_size " , " get_texture_region_size " ) ;
// Base tiles
ClassDB : : bind_method ( D_METHOD ( " create_tile " , " atlas_coords " , " size " ) , & TileSetAtlasSource : : create_tile , DEFVAL ( Vector2i ( 1 , 1 ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_tile " , " atlas_coords " ) , & TileSetAtlasSource : : remove_tile ) ; // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
ClassDB : : bind_method ( D_METHOD ( " has_tile " , " atlas_coords " ) , & TileSetAtlasSource : : has_tile ) ;
ClassDB : : bind_method ( D_METHOD ( " can_move_tile_in_atlas " , " atlas_coords " , " new_atlas_coords " , " new_size " ) , & TileSetAtlasSource : : can_move_tile_in_atlas , DEFVAL ( INVALID_ATLAS_COORDS ) , DEFVAL ( Vector2i ( - 1 , - 1 ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " move_tile_in_atlas " , " atlas_coords " , " new_atlas_coords " , " new_size " ) , & TileSetAtlasSource : : move_tile_in_atlas , DEFVAL ( INVALID_ATLAS_COORDS ) , DEFVAL ( Vector2i ( - 1 , - 1 ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tile_size_in_atlas " , " atlas_coords " ) , & TileSetAtlasSource : : get_tile_size_in_atlas ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tiles_count " ) , & TileSetAtlasSource : : get_tiles_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tile_id " , " index " ) , & TileSetAtlasSource : : get_tile_id ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tile_at_coords " , " atlas_coords " ) , & TileSetAtlasSource : : get_tile_at_coords ) ;
// Alternative tiles
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ClassDB : : bind_method ( D_METHOD ( " create_alternative_tile " , " atlas_coords " , " alternative_id_override " ) , & TileSetAtlasSource : : create_alternative_tile , DEFVAL ( INVALID_TILE_ALTERNATIVE ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " remove_alternative_tile " , " atlas_coords " , " alternative_tile " ) , & TileSetAtlasSource : : remove_alternative_tile ) ;
ClassDB : : bind_method ( D_METHOD ( " set_alternative_tile_id " , " atlas_coords " , " alternative_tile " , " new_id " ) , & TileSetAtlasSource : : set_alternative_tile_id ) ;
ClassDB : : bind_method ( D_METHOD ( " has_alternative_tile " , " atlas_coords " , " alternative_tile " ) , & TileSetAtlasSource : : has_alternative_tile ) ;
ClassDB : : bind_method ( D_METHOD ( " get_next_alternative_tile_id " , " atlas_coords " ) , & TileSetAtlasSource : : get_next_alternative_tile_id ) ;
ClassDB : : bind_method ( D_METHOD ( " get_alternative_tiles_count " , " atlas_coords " ) , & TileSetAtlasSource : : get_alternative_tiles_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_alternative_tile_id " , " atlas_coords " , " index " ) , & TileSetAtlasSource : : get_alternative_tile_id ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tile_data " , " atlas_coords " , " index " ) , & TileSetAtlasSource : : get_tile_data ) ;
// Helpers.
ClassDB : : bind_method ( D_METHOD ( " get_atlas_grid_size " ) , & TileSetAtlasSource : : get_atlas_grid_size ) ;
ClassDB : : bind_method ( D_METHOD ( " has_tiles_outside_texture " ) , & TileSetAtlasSource : : has_tiles_outside_texture ) ;
ClassDB : : bind_method ( D_METHOD ( " clear_tiles_outside_texture " ) , & TileSetAtlasSource : : clear_tiles_outside_texture ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tile_texture_region " , " atlas_coords " ) , & TileSetAtlasSource : : get_tile_texture_region ) ;
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}
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TileSetAtlasSource : : ~ TileSetAtlasSource ( ) {
// Free everything needed.
for ( Map < Vector2i , TileAlternativesData > : : Element * E_alternatives = tiles . front ( ) ; E_alternatives ; E_alternatives = E_alternatives - > next ( ) ) {
for ( Map < int , TileData * > : : Element * E_tile_data = E_alternatives - > get ( ) . alternatives . front ( ) ; E_tile_data ; E_tile_data = E_tile_data - > next ( ) ) {
memdelete ( E_tile_data - > get ( ) ) ;
}
}
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}
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TileData * TileSetAtlasSource : : _get_atlas_tile_data ( Vector2i p_atlas_coords , int p_alternative_tile ) {
ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , nullptr , vformat ( " TileSetAtlasSource has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
ERR_FAIL_COND_V_MSG ( ! tiles [ p_atlas_coords ] . alternatives . has ( p_alternative_tile ) , nullptr , vformat ( " TileSetAtlasSource has no alternative with id %d for tile coords %s. " , p_alternative_tile , String ( p_atlas_coords ) ) ) ;
return tiles [ p_atlas_coords ] . alternatives [ p_alternative_tile ] ;
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}
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const TileData * TileSetAtlasSource : : _get_atlas_tile_data ( Vector2i p_atlas_coords , int p_alternative_tile ) const {
ERR_FAIL_COND_V_MSG ( ! tiles . has ( p_atlas_coords ) , nullptr , vformat ( " TileSetAtlasSource has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
ERR_FAIL_COND_V_MSG ( ! tiles [ p_atlas_coords ] . alternatives . has ( p_alternative_tile ) , nullptr , vformat ( " TileSetAtlasSource has no alternative with id %d for tile coords %s. " , p_alternative_tile , String ( p_atlas_coords ) ) ) ;
return tiles [ p_atlas_coords ] . alternatives [ p_alternative_tile ] ;
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}
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void TileSetAtlasSource : : _compute_next_alternative_id ( const Vector2i p_atlas_coords ) {
ERR_FAIL_COND_MSG ( ! tiles . has ( p_atlas_coords ) , vformat ( " TileSetAtlasSource has no tile at %s. " , String ( p_atlas_coords ) ) ) ;
while ( tiles [ p_atlas_coords ] . alternatives . has ( tiles [ p_atlas_coords ] . next_alternative_id ) ) {
tiles [ p_atlas_coords ] . next_alternative_id = ( tiles [ p_atlas_coords ] . next_alternative_id % 1073741823 ) + 1 ; // 2 ** 30
} ;
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}
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/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
void TileSetScenesCollectionSource : : _compute_next_alternative_id ( ) {
while ( scenes . has ( next_scene_id ) ) {
next_scene_id = ( next_scene_id % 1073741823 ) + 1 ; // 2 ** 30
} ;
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}
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int TileSetScenesCollectionSource : : get_tiles_count ( ) const {
return 1 ;
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}
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Vector2i TileSetScenesCollectionSource : : get_tile_id ( int p_tile_index ) const {
ERR_FAIL_COND_V ( p_tile_index ! = 0 , TileSetSource : : INVALID_ATLAS_COORDS ) ;
return Vector2i ( ) ;
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}
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bool TileSetScenesCollectionSource : : has_tile ( Vector2i p_atlas_coords ) const {
return p_atlas_coords = = Vector2i ( ) ;
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}
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int TileSetScenesCollectionSource : : get_alternative_tiles_count ( const Vector2i p_atlas_coords ) const {
return scenes_ids . size ( ) ;
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}
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int TileSetScenesCollectionSource : : get_alternative_tile_id ( const Vector2i p_atlas_coords , int p_index ) const {
ERR_FAIL_COND_V ( p_atlas_coords ! = Vector2i ( ) , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
ERR_FAIL_INDEX_V ( p_index , scenes_ids . size ( ) , TileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
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return scenes_ids [ p_index ] ;
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}
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bool TileSetScenesCollectionSource : : has_alternative_tile ( const Vector2i p_atlas_coords , int p_alternative_tile ) const {
ERR_FAIL_COND_V ( p_atlas_coords ! = Vector2i ( ) , false ) ;
return scenes . has ( p_alternative_tile ) ;
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}
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int TileSetScenesCollectionSource : : create_scene_tile ( Ref < PackedScene > p_packed_scene , int p_id_override ) {
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ERR_FAIL_COND_V_MSG ( p_id_override > = 0 & & scenes . has ( p_id_override ) , INVALID_TILE_ALTERNATIVE , vformat ( " Cannot create scene tile. Another scene tile exists with id %d. " , p_id_override ) ) ;
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int new_scene_id = p_id_override > = 0 ? p_id_override : next_scene_id ;
scenes [ new_scene_id ] = SceneData ( ) ;
scenes_ids . append ( new_scene_id ) ;
scenes_ids . sort ( ) ;
set_scene_tile_scene ( new_scene_id , p_packed_scene ) ;
_compute_next_alternative_id ( ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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return new_scene_id ;
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}
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void TileSetScenesCollectionSource : : set_scene_tile_id ( int p_id , int p_new_id ) {
ERR_FAIL_COND ( p_new_id < 0 ) ;
ERR_FAIL_COND ( ! has_scene_tile_id ( p_id ) ) ;
ERR_FAIL_COND ( has_scene_tile_id ( p_new_id ) ) ;
scenes [ p_new_id ] = SceneData ( ) ;
scenes [ p_new_id ] = scenes [ p_id ] ;
scenes_ids . append ( p_new_id ) ;
scenes_ids . sort ( ) ;
_compute_next_alternative_id ( ) ;
scenes . erase ( p_id ) ;
scenes_ids . erase ( p_id ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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void TileSetScenesCollectionSource : : set_scene_tile_scene ( int p_id , Ref < PackedScene > p_packed_scene ) {
ERR_FAIL_COND ( ! scenes . has ( p_id ) ) ;
if ( p_packed_scene . is_valid ( ) ) {
// Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work.
ERR_FAIL_COND ( ! p_packed_scene - > get_state ( ) . is_valid ( ) ) ;
ERR_FAIL_COND ( p_packed_scene - > get_state ( ) - > get_node_count ( ) < 1 ) ;
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// Check if it extends CanvasItem.
String type = p_packed_scene - > get_state ( ) - > get_node_type ( 0 ) ;
bool extends_correct_class = ClassDB : : is_parent_class ( type , " Control " ) | | ClassDB : : is_parent_class ( type , " Node2D " ) ;
ERR_FAIL_COND_MSG ( ! extends_correct_class , vformat ( " Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D. " , p_packed_scene - > get_path ( ) ) ) ;
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scenes [ p_id ] . scene = p_packed_scene ;
} else {
scenes [ p_id ] . scene = Ref < PackedScene > ( ) ;
}
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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Ref < PackedScene > TileSetScenesCollectionSource : : get_scene_tile_scene ( int p_id ) const {
ERR_FAIL_COND_V ( ! scenes . has ( p_id ) , Ref < PackedScene > ( ) ) ;
return scenes [ p_id ] . scene ;
}
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void TileSetScenesCollectionSource : : set_scene_tile_display_placeholder ( int p_id , bool p_display_placeholder ) {
ERR_FAIL_COND ( ! scenes . has ( p_id ) ) ;
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scenes [ p_id ] . display_placeholder = p_display_placeholder ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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bool TileSetScenesCollectionSource : : get_scene_tile_display_placeholder ( int p_id ) const {
ERR_FAIL_COND_V ( ! scenes . has ( p_id ) , false ) ;
return scenes [ p_id ] . display_placeholder ;
}
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void TileSetScenesCollectionSource : : remove_scene_tile ( int p_id ) {
ERR_FAIL_COND ( ! scenes . has ( p_id ) ) ;
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scenes . erase ( p_id ) ;
scenes_ids . erase ( p_id ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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int TileSetScenesCollectionSource : : get_next_scene_tile_id ( ) const {
return next_scene_id ;
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}
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bool TileSetScenesCollectionSource : : _set ( const StringName & p_name , const Variant & p_value ) {
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Vector < String > components = String ( p_name ) . split ( " / " , true , 2 ) ;
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if ( components . size ( ) > = 2 & & components [ 0 ] = = " scenes " & & components [ 1 ] . is_valid_int ( ) ) {
int scene_id = components [ 1 ] . to_int ( ) ;
if ( components . size ( ) > = 3 & & components [ 2 ] = = " scene " ) {
if ( has_scene_tile_id ( scene_id ) ) {
set_scene_tile_scene ( scene_id , p_value ) ;
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} else {
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create_scene_tile ( p_value , scene_id ) ;
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}
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return true ;
} else if ( components . size ( ) > = 3 & & components [ 2 ] = = " display_placeholder " ) {
if ( ! has_scene_tile_id ( scene_id ) ) {
create_scene_tile ( p_value , scene_id ) ;
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}
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return true ;
}
}
return false ;
}
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bool TileSetScenesCollectionSource : : _get ( const StringName & p_name , Variant & r_ret ) const {
Vector < String > components = String ( p_name ) . split ( " / " , true , 2 ) ;
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if ( components . size ( ) > = 2 & & components [ 0 ] = = " scenes " & & components [ 1 ] . is_valid_int ( ) & & scenes . has ( components [ 1 ] . to_int ( ) ) ) {
if ( components . size ( ) > = 3 & & components [ 2 ] = = " scene " ) {
r_ret = scenes [ components [ 1 ] . to_int ( ) ] . scene ;
return true ;
} else if ( components . size ( ) > = 3 & & components [ 2 ] = = " display_placeholder " ) {
r_ret = scenes [ components [ 1 ] . to_int ( ) ] . scene ;
return true ;
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}
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}
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return false ;
}
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void TileSetScenesCollectionSource : : _get_property_list ( List < PropertyInfo > * p_list ) const {
for ( int i = 0 ; i < scenes_ids . size ( ) ; i + + ) {
p_list - > push_back ( PropertyInfo ( Variant : : OBJECT , vformat ( " scenes/%d/scene " , scenes_ids [ i ] ) , PROPERTY_HINT_RESOURCE_TYPE , " TileSetScenesCollectionSource " ) ) ;
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PropertyInfo property_info = PropertyInfo ( Variant : : BOOL , vformat ( " scenes/%d/display_placeholder " , scenes_ids [ i ] ) ) ;
if ( scenes [ scenes_ids [ i ] ] . display_placeholder = = false ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
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}
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p_list - > push_back ( property_info ) ;
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}
}
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void TileSetScenesCollectionSource : : _bind_methods ( ) {
// Base tiles
ClassDB : : bind_method ( D_METHOD ( " get_tiles_count " ) , & TileSetScenesCollectionSource : : get_tiles_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tile_id " , " index " ) , & TileSetScenesCollectionSource : : get_tile_id ) ;
ClassDB : : bind_method ( D_METHOD ( " has_tile " , " atlas_coords " ) , & TileSetScenesCollectionSource : : has_tile ) ;
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// Alternative tiles
ClassDB : : bind_method ( D_METHOD ( " get_alternative_tiles_count " , " atlas_coords " ) , & TileSetScenesCollectionSource : : get_alternative_tiles_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_alternative_tile_id " , " atlas_coords " , " index " ) , & TileSetScenesCollectionSource : : get_alternative_tile_id ) ;
ClassDB : : bind_method ( D_METHOD ( " has_alternative_tile " , " atlas_coords " , " alternative_tile " ) , & TileSetScenesCollectionSource : : has_alternative_tile ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_scene_tiles_count " ) , & TileSetScenesCollectionSource : : get_scene_tiles_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_scene_tile_id " , " index " ) , & TileSetScenesCollectionSource : : get_scene_tile_id ) ;
ClassDB : : bind_method ( D_METHOD ( " has_scene_tile_id " , " id " ) , & TileSetScenesCollectionSource : : has_scene_tile_id ) ;
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ClassDB : : bind_method ( D_METHOD ( " create_scene_tile " , " packed_scene " , " id_override " ) , & TileSetScenesCollectionSource : : create_scene_tile , DEFVAL ( INVALID_TILE_ALTERNATIVE ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_scene_tile_id " , " id " , " new_id " ) , & TileSetScenesCollectionSource : : set_scene_tile_id ) ;
ClassDB : : bind_method ( D_METHOD ( " set_scene_tile_scene " , " id " , " packed_scene " ) , & TileSetScenesCollectionSource : : set_scene_tile_scene ) ;
ClassDB : : bind_method ( D_METHOD ( " get_scene_tile_scene " , " id " ) , & TileSetScenesCollectionSource : : get_scene_tile_scene ) ;
ClassDB : : bind_method ( D_METHOD ( " set_scene_tile_display_placeholder " , " id " , " display_placeholder " ) , & TileSetScenesCollectionSource : : set_scene_tile_display_placeholder ) ;
ClassDB : : bind_method ( D_METHOD ( " get_scene_tile_display_placeholder " , " id " ) , & TileSetScenesCollectionSource : : get_scene_tile_display_placeholder ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_scene_tile " , " id " ) , & TileSetScenesCollectionSource : : remove_scene_tile ) ;
ClassDB : : bind_method ( D_METHOD ( " get_next_scene_tile_id " ) , & TileSetScenesCollectionSource : : get_next_scene_tile_id ) ;
}
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/////////////////////////////// TileData //////////////////////////////////////
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void TileData : : set_tile_set ( const TileSet * p_tile_set ) {
tile_set = p_tile_set ;
notify_tile_data_properties_should_change ( ) ;
}
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void TileData : : notify_tile_data_properties_should_change ( ) {
if ( ! tile_set ) {
return ;
}
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occluders . resize ( tile_set - > get_occlusion_layers_count ( ) ) ;
physics . resize ( tile_set - > get_physics_layers_count ( ) ) ;
for ( int bit_index = 0 ; bit_index < 16 ; bit_index + + ) {
if ( terrain_set < 0 | | terrain_peering_bits [ bit_index ] > = tile_set - > get_terrains_count ( terrain_set ) ) {
terrain_peering_bits [ bit_index ] = - 1 ;
}
}
navigation . resize ( tile_set - > get_navigation_layers_count ( ) ) ;
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// Convert custom data to the new type.
custom_data . resize ( tile_set - > get_custom_data_layers_count ( ) ) ;
for ( int i = 0 ; i < custom_data . size ( ) ; i + + ) {
if ( custom_data [ i ] . get_type ( ) ! = tile_set - > get_custom_data_type ( i ) ) {
Variant new_val ;
Callable : : CallError error ;
if ( Variant : : can_convert ( custom_data [ i ] . get_type ( ) , tile_set - > get_custom_data_type ( i ) ) ) {
const Variant * args [ ] = { & custom_data [ i ] } ;
Variant : : construct ( tile_set - > get_custom_data_type ( i ) , new_val , args , 1 , error ) ;
} else {
Variant : : construct ( tile_set - > get_custom_data_type ( i ) , new_val , nullptr , 0 , error ) ;
}
custom_data . write [ i ] = new_val ;
}
}
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notify_property_list_changed ( ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
void TileData : : reset_state ( ) {
occluders . clear ( ) ;
physics . clear ( ) ;
navigation . clear ( ) ;
custom_data . clear ( ) ;
}
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void TileData : : set_allow_transform ( bool p_allow_transform ) {
allow_transform = p_allow_transform ;
}
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bool TileData : : is_allowing_transform ( ) const {
return allow_transform ;
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}
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// Rendering
void TileData : : set_flip_h ( bool p_flip_h ) {
ERR_FAIL_COND_MSG ( ! allow_transform & & p_flip_h , " Transform is only allowed for alternative tiles (with its alternative_id != 0) " ) ;
flip_h = p_flip_h ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
bool TileData : : get_flip_h ( ) const {
return flip_h ;
}
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void TileData : : set_flip_v ( bool p_flip_v ) {
ERR_FAIL_COND_MSG ( ! allow_transform & & p_flip_v , " Transform is only allowed for alternative tiles (with its alternative_id != 0) " ) ;
flip_v = p_flip_v ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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bool TileData : : get_flip_v ( ) const {
return flip_v ;
}
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void TileData : : set_transpose ( bool p_transpose ) {
ERR_FAIL_COND_MSG ( ! allow_transform & & p_transpose , " Transform is only allowed for alternative tiles (with its alternative_id != 0) " ) ;
transpose = p_transpose ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
bool TileData : : get_transpose ( ) const {
return transpose ;
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}
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void TileData : : set_texture_offset ( Vector2i p_texture_offset ) {
tex_offset = p_texture_offset ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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Vector2i TileData : : get_texture_offset ( ) const {
return tex_offset ;
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}
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void TileData : : tile_set_material ( Ref < ShaderMaterial > p_material ) {
material = p_material ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
Ref < ShaderMaterial > TileData : : tile_get_material ( ) const {
return material ;
}
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void TileData : : set_modulate ( Color p_modulate ) {
modulate = p_modulate ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
Color TileData : : get_modulate ( ) const {
return modulate ;
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}
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void TileData : : set_z_index ( int p_z_index ) {
z_index = p_z_index ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
int TileData : : get_z_index ( ) const {
return z_index ;
}
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void TileData : : set_y_sort_origin ( int p_y_sort_origin ) {
y_sort_origin = p_y_sort_origin ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
int TileData : : get_y_sort_origin ( ) const {
return y_sort_origin ;
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}
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void TileData : : set_occluder ( int p_layer_id , Ref < OccluderPolygon2D > p_occluder_polygon ) {
ERR_FAIL_INDEX ( p_layer_id , occluders . size ( ) ) ;
occluders . write [ p_layer_id ] = p_occluder_polygon ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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Ref < OccluderPolygon2D > TileData : : get_occluder ( int p_layer_id ) const {
ERR_FAIL_INDEX_V ( p_layer_id , occluders . size ( ) , Ref < OccluderPolygon2D > ( ) ) ;
return occluders [ p_layer_id ] ;
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}
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// Physics
int TileData : : get_collision_polygons_count ( int p_layer_id ) const {
ERR_FAIL_INDEX_V ( p_layer_id , physics . size ( ) , 0 ) ;
return physics [ p_layer_id ] . polygons . size ( ) ;
}
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void TileData : : set_collision_polygons_count ( int p_layer_id , int p_polygons_count ) {
ERR_FAIL_INDEX ( p_layer_id , physics . size ( ) ) ;
ERR_FAIL_COND ( p_polygons_count < 0 ) ;
physics . write [ p_layer_id ] . polygons . resize ( p_polygons_count ) ;
notify_property_list_changed ( ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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void TileData : : add_collision_polygon ( int p_layer_id ) {
ERR_FAIL_INDEX ( p_layer_id , physics . size ( ) ) ;
physics . write [ p_layer_id ] . polygons . push_back ( PhysicsLayerTileData : : PolygonShapeTileData ( ) ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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void TileData : : remove_collision_polygon ( int p_layer_id , int p_polygon_index ) {
ERR_FAIL_INDEX ( p_layer_id , physics . size ( ) ) ;
ERR_FAIL_INDEX ( p_polygon_index , physics [ p_layer_id ] . polygons . size ( ) ) ;
physics . write [ p_layer_id ] . polygons . remove ( p_polygon_index ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
void TileData : : set_collision_polygon_points ( int p_layer_id , int p_polygon_index , Vector < Vector2 > p_polygon ) {
ERR_FAIL_INDEX ( p_layer_id , physics . size ( ) ) ;
ERR_FAIL_INDEX ( p_polygon_index , physics [ p_layer_id ] . polygons . size ( ) ) ;
ERR_FAIL_COND_MSG ( p_polygon . size ( ) ! = 0 & & p_polygon . size ( ) < 3 , " Invalid polygon. Needs either 0 or more than 3 points. " ) ;
if ( p_polygon . is_empty ( ) ) {
physics . write [ p_layer_id ] . polygons . write [ p_polygon_index ] . shapes . clear ( ) ;
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} else {
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// Decompose into convex shapes.
Vector < Vector < Vector2 > > decomp = Geometry2D : : decompose_polygon_in_convex ( p_polygon ) ;
ERR_FAIL_COND_MSG ( decomp . is_empty ( ) , " Could not decompose the polygon into convex shapes. " ) ;
physics . write [ p_layer_id ] . polygons . write [ p_polygon_index ] . shapes . resize ( decomp . size ( ) ) ;
for ( int i = 0 ; i < decomp . size ( ) ; i + + ) {
Ref < ConvexPolygonShape2D > shape ;
shape . instantiate ( ) ;
shape - > set_points ( decomp [ i ] ) ;
physics . write [ p_layer_id ] . polygons . write [ p_polygon_index ] . shapes [ i ] = shape ;
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}
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}
physics . write [ p_layer_id ] . polygons . write [ p_polygon_index ] . polygon = p_polygon ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
Vector < Vector2 > TileData : : get_collision_polygon_points ( int p_layer_id , int p_polygon_index ) const {
ERR_FAIL_INDEX_V ( p_layer_id , physics . size ( ) , Vector < Vector2 > ( ) ) ;
ERR_FAIL_INDEX_V ( p_polygon_index , physics [ p_layer_id ] . polygons . size ( ) , Vector < Vector2 > ( ) ) ;
return physics [ p_layer_id ] . polygons [ p_polygon_index ] . polygon ;
}
void TileData : : set_collision_polygon_one_way ( int p_layer_id , int p_polygon_index , bool p_one_way ) {
ERR_FAIL_INDEX ( p_layer_id , physics . size ( ) ) ;
ERR_FAIL_INDEX ( p_polygon_index , physics [ p_layer_id ] . polygons . size ( ) ) ;
physics . write [ p_layer_id ] . polygons . write [ p_polygon_index ] . one_way = p_one_way ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
bool TileData : : is_collision_polygon_one_way ( int p_layer_id , int p_polygon_index ) const {
ERR_FAIL_INDEX_V ( p_layer_id , physics . size ( ) , false ) ;
ERR_FAIL_INDEX_V ( p_polygon_index , physics [ p_layer_id ] . polygons . size ( ) , false ) ;
return physics [ p_layer_id ] . polygons [ p_polygon_index ] . one_way ;
}
void TileData : : set_collision_polygon_one_way_margin ( int p_layer_id , int p_polygon_index , float p_one_way_margin ) {
ERR_FAIL_INDEX ( p_layer_id , physics . size ( ) ) ;
ERR_FAIL_INDEX ( p_polygon_index , physics [ p_layer_id ] . polygons . size ( ) ) ;
physics . write [ p_layer_id ] . polygons . write [ p_polygon_index ] . one_way_margin = p_one_way_margin ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
float TileData : : get_collision_polygon_one_way_margin ( int p_layer_id , int p_polygon_index ) const {
ERR_FAIL_INDEX_V ( p_layer_id , physics . size ( ) , 0.0 ) ;
ERR_FAIL_INDEX_V ( p_polygon_index , physics [ p_layer_id ] . polygons . size ( ) , 0.0 ) ;
return physics [ p_layer_id ] . polygons [ p_polygon_index ] . one_way_margin ;
}
int TileData : : get_collision_polygon_shapes_count ( int p_layer_id , int p_polygon_index ) const {
ERR_FAIL_INDEX_V ( p_layer_id , physics . size ( ) , 0 ) ;
ERR_FAIL_INDEX_V ( p_polygon_index , physics [ p_layer_id ] . polygons . size ( ) , 0 ) ;
return physics [ p_layer_id ] . polygons [ p_polygon_index ] . shapes . size ( ) ;
}
Ref < ConvexPolygonShape2D > TileData : : get_collision_polygon_shape ( int p_layer_id , int p_polygon_index , int shape_index ) const {
ERR_FAIL_INDEX_V ( p_layer_id , physics . size ( ) , 0 ) ;
ERR_FAIL_INDEX_V ( p_polygon_index , physics [ p_layer_id ] . polygons . size ( ) , Ref < ConvexPolygonShape2D > ( ) ) ;
ERR_FAIL_INDEX_V ( shape_index , ( int ) physics [ p_layer_id ] . polygons [ shape_index ] . shapes . size ( ) , Ref < ConvexPolygonShape2D > ( ) ) ;
return physics [ p_layer_id ] . polygons [ shape_index ] . shapes [ shape_index ] ;
}
// Terrain
void TileData : : set_terrain_set ( int p_terrain_set ) {
ERR_FAIL_COND ( p_terrain_set < - 1 ) ;
if ( p_terrain_set = = terrain_set ) {
return ;
}
if ( tile_set ) {
ERR_FAIL_COND ( p_terrain_set > = tile_set - > get_terrain_sets_count ( ) ) ;
for ( int i = 0 ; i < 16 ; i + + ) {
terrain_peering_bits [ i ] = - 1 ;
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}
}
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terrain_set = p_terrain_set ;
notify_property_list_changed ( ) ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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int TileData : : get_terrain_set ( ) const {
return terrain_set ;
}
void TileData : : set_peering_bit_terrain ( TileSet : : CellNeighbor p_peering_bit , int p_terrain_index ) {
ERR_FAIL_COND ( terrain_set < 0 ) ;
ERR_FAIL_COND ( p_terrain_index < - 1 ) ;
if ( tile_set ) {
ERR_FAIL_COND ( p_terrain_index > = tile_set - > get_terrains_count ( terrain_set ) ) ;
ERR_FAIL_COND ( ! is_valid_peering_bit_terrain ( p_peering_bit ) ) ;
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}
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terrain_peering_bits [ p_peering_bit ] = p_terrain_index ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
int TileData : : get_peering_bit_terrain ( TileSet : : CellNeighbor p_peering_bit ) const {
ERR_FAIL_COND_V ( ! is_valid_peering_bit_terrain ( p_peering_bit ) , - 1 ) ;
return terrain_peering_bits [ p_peering_bit ] ;
}
bool TileData : : is_valid_peering_bit_terrain ( TileSet : : CellNeighbor p_peering_bit ) const {
ERR_FAIL_COND_V ( ! tile_set , false ) ;
return tile_set - > is_valid_peering_bit_terrain ( terrain_set , p_peering_bit ) ;
}
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// Navigation
void TileData : : set_navigation_polygon ( int p_layer_id , Ref < NavigationPolygon > p_navigation_polygon ) {
ERR_FAIL_INDEX ( p_layer_id , navigation . size ( ) ) ;
navigation . write [ p_layer_id ] = p_navigation_polygon ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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Ref < NavigationPolygon > TileData : : get_navigation_polygon ( int p_layer_id ) const {
ERR_FAIL_INDEX_V ( p_layer_id , navigation . size ( ) , Ref < NavigationPolygon > ( ) ) ;
return navigation [ p_layer_id ] ;
}
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// Misc
void TileData : : set_probability ( float p_probability ) {
ERR_FAIL_COND ( p_probability < 0.0 ) ;
probability = p_probability ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
float TileData : : get_probability ( ) const {
return probability ;
}
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// Custom data
void TileData : : set_custom_data ( String p_layer_name , Variant p_value ) {
ERR_FAIL_COND ( ! tile_set ) ;
int p_layer_id = tile_set - > get_custom_data_layer_by_name ( p_layer_name ) ;
ERR_FAIL_COND_MSG ( p_layer_id < 0 , vformat ( " TileSet has no layer with name: %s " , p_layer_name ) ) ;
set_custom_data_by_layer_id ( p_layer_id , p_value ) ;
}
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Variant TileData : : get_custom_data ( String p_layer_name ) const {
ERR_FAIL_COND_V ( ! tile_set , Variant ( ) ) ;
int p_layer_id = tile_set - > get_custom_data_layer_by_name ( p_layer_name ) ;
ERR_FAIL_COND_V_MSG ( p_layer_id < 0 , Variant ( ) , vformat ( " TileSet has no layer with name: %s " , p_layer_name ) ) ;
return get_custom_data_by_layer_id ( p_layer_id ) ;
}
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void TileData : : set_custom_data_by_layer_id ( int p_layer_id , Variant p_value ) {
ERR_FAIL_INDEX ( p_layer_id , custom_data . size ( ) ) ;
custom_data . write [ p_layer_id ] = p_value ;
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emit_signal ( SNAME ( " changed " ) ) ;
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}
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Variant TileData : : get_custom_data_by_layer_id ( int p_layer_id ) const {
ERR_FAIL_INDEX_V ( p_layer_id , custom_data . size ( ) , Variant ( ) ) ;
return custom_data [ p_layer_id ] ;
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}
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bool TileData : : _set ( const StringName & p_name , const Variant & p_value ) {
Vector < String > components = String ( p_name ) . split ( " / " , true , 2 ) ;
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if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " occlusion_layer_ " ) & & components [ 0 ] . trim_prefix ( " occlusion_layer_ " ) . is_valid_int ( ) ) {
// Occlusion layers.
int layer_index = components [ 0 ] . trim_prefix ( " occlusion_layer_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( layer_index < 0 , false ) ;
if ( components [ 1 ] = = " polygon " ) {
Ref < OccluderPolygon2D > polygon = p_value ;
if ( ! polygon . is_valid ( ) ) {
return false ;
}
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if ( layer_index > = occluders . size ( ) ) {
if ( tile_set ) {
return false ;
} else {
occluders . resize ( layer_index + 1 ) ;
}
}
set_occluder ( layer_index , polygon ) ;
return true ;
}
} else if ( components . size ( ) > = 2 & & components [ 0 ] . begins_with ( " physics_layer_ " ) & & components [ 0 ] . trim_prefix ( " physics_layer_ " ) . is_valid_int ( ) ) {
// Physics layers.
int layer_index = components [ 0 ] . trim_prefix ( " physics_layer_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( layer_index < 0 , false ) ;
if ( components . size ( ) = = 2 & & components [ 1 ] = = " polygons_count " ) {
if ( p_value . get_type ( ) ! = Variant : : INT ) {
return false ;
}
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if ( layer_index > = physics . size ( ) ) {
if ( tile_set ) {
return false ;
} else {
physics . resize ( layer_index + 1 ) ;
}
}
set_collision_polygons_count ( layer_index , p_value ) ;
return true ;
} else if ( components . size ( ) = = 3 & & components [ 1 ] . begins_with ( " polygon_ " ) & & components [ 1 ] . trim_prefix ( " polygon_ " ) . is_valid_int ( ) ) {
int polygon_index = components [ 1 ] . trim_prefix ( " polygon_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( polygon_index < 0 , false ) ;
if ( components [ 2 ] = = " points " | | components [ 2 ] = = " one_way " | | components [ 2 ] = = " one_way_margin " ) {
if ( layer_index > = physics . size ( ) ) {
if ( tile_set ) {
return false ;
} else {
physics . resize ( layer_index + 1 ) ;
}
}
if ( polygon_index > = physics [ layer_index ] . polygons . size ( ) ) {
physics . write [ layer_index ] . polygons . resize ( polygon_index + 1 ) ;
}
}
if ( components [ 2 ] = = " points " ) {
Vector < Vector2 > polygon = p_value ;
set_collision_polygon_points ( layer_index , polygon_index , polygon ) ;
return true ;
} else if ( components [ 2 ] = = " one_way " ) {
set_collision_polygon_one_way ( layer_index , polygon_index , p_value ) ;
return true ;
} else if ( components [ 2 ] = = " one_way_margin " ) {
set_collision_polygon_one_way_margin ( layer_index , polygon_index , p_value ) ;
return true ;
}
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}
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} else if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " navigation_layer_ " ) & & components [ 0 ] . trim_prefix ( " navigation_layer_ " ) . is_valid_int ( ) ) {
// Navigation layers.
int layer_index = components [ 0 ] . trim_prefix ( " navigation_layer_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( layer_index < 0 , false ) ;
if ( components [ 1 ] = = " polygon " ) {
Ref < NavigationPolygon > polygon = p_value ;
if ( ! polygon . is_valid ( ) ) {
return false ;
}
if ( layer_index > = navigation . size ( ) ) {
if ( tile_set ) {
return false ;
} else {
navigation . resize ( layer_index + 1 ) ;
}
}
set_navigation_polygon ( layer_index , polygon ) ;
return true ;
}
} else if ( components . size ( ) = = 2 & & components [ 0 ] = = " terrains_peering_bit " ) {
// Terrains.
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( i ) ;
if ( components [ 1 ] = = TileSet : : CELL_NEIGHBOR_ENUM_TO_TEXT [ i ] ) {
set_peering_bit_terrain ( bit , p_value ) ;
return true ;
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}
}
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return false ;
} else if ( components . size ( ) = = 1 & & components [ 0 ] . begins_with ( " custom_data_ " ) & & components [ 0 ] . trim_prefix ( " custom_data_ " ) . is_valid_int ( ) ) {
// Custom data layers.
int layer_index = components [ 0 ] . trim_prefix ( " custom_data_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( layer_index < 0 , false ) ;
if ( layer_index > = custom_data . size ( ) ) {
if ( tile_set ) {
return false ;
} else {
custom_data . resize ( layer_index + 1 ) ;
}
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}
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set_custom_data_by_layer_id ( layer_index , p_value ) ;
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return true ;
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}
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return false ;
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}
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bool TileData : : _get ( const StringName & p_name , Variant & r_ret ) const {
Vector < String > components = String ( p_name ) . split ( " / " , true , 2 ) ;
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if ( tile_set ) {
if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " occlusion_layer " ) & & components [ 0 ] . trim_prefix ( " occlusion_layer_ " ) . is_valid_int ( ) ) {
// Occlusion layers.
int layer_index = components [ 0 ] . trim_prefix ( " occlusion_layer_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( layer_index < 0 , false ) ;
if ( layer_index > = occluders . size ( ) ) {
return false ;
}
if ( components [ 1 ] = = " polygon " ) {
r_ret = get_occluder ( layer_index ) ;
return true ;
}
} else if ( components . size ( ) > = 2 & & components [ 0 ] . begins_with ( " physics_layer_ " ) & & components [ 0 ] . trim_prefix ( " physics_layer_ " ) . is_valid_int ( ) ) {
// Physics layers.
int layer_index = components [ 0 ] . trim_prefix ( " physics_layer_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( layer_index < 0 , false ) ;
if ( layer_index > = physics . size ( ) ) {
return false ;
}
if ( components . size ( ) = = 2 & & components [ 1 ] = = " polygons_count " ) {
r_ret = get_collision_polygons_count ( layer_index ) ;
return true ;
} else if ( components . size ( ) = = 3 & & components [ 1 ] . begins_with ( " polygon_ " ) & & components [ 1 ] . trim_prefix ( " polygon_ " ) . is_valid_int ( ) ) {
int polygon_index = components [ 1 ] . trim_prefix ( " polygon_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( polygon_index < 0 , false ) ;
if ( polygon_index > = physics [ layer_index ] . polygons . size ( ) ) {
return false ;
}
if ( components [ 2 ] = = " points " ) {
r_ret = get_collision_polygon_points ( layer_index , polygon_index ) ;
return true ;
} else if ( components [ 2 ] = = " one_way " ) {
r_ret = is_collision_polygon_one_way ( layer_index , polygon_index ) ;
return true ;
} else if ( components [ 2 ] = = " one_way_margin " ) {
r_ret = get_collision_polygon_one_way_margin ( layer_index , polygon_index ) ;
return true ;
}
}
} else if ( components . size ( ) = = 2 & & components [ 0 ] = = " terrains_peering_bit " ) {
// Terrains.
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
if ( components [ 1 ] = = TileSet : : CELL_NEIGHBOR_ENUM_TO_TEXT [ i ] ) {
r_ret = terrain_peering_bits [ i ] ;
return true ;
}
}
return false ;
} else if ( components . size ( ) = = 2 & & components [ 0 ] . begins_with ( " navigation_layer_ " ) & & components [ 0 ] . trim_prefix ( " navigation_layer_ " ) . is_valid_int ( ) ) {
// Occlusion layers.
int layer_index = components [ 0 ] . trim_prefix ( " navigation_layer_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( layer_index < 0 , false ) ;
if ( layer_index > = navigation . size ( ) ) {
return false ;
}
if ( components [ 1 ] = = " polygon " ) {
r_ret = get_navigation_polygon ( layer_index ) ;
return true ;
}
} else if ( components . size ( ) = = 1 & & components [ 0 ] . begins_with ( " custom_data_ " ) & & components [ 0 ] . trim_prefix ( " custom_data_ " ) . is_valid_int ( ) ) {
// Custom data layers.
int layer_index = components [ 0 ] . trim_prefix ( " custom_data_ " ) . to_int ( ) ;
ERR_FAIL_COND_V ( layer_index < 0 , false ) ;
if ( layer_index > = custom_data . size ( ) ) {
return false ;
}
r_ret = get_custom_data_by_layer_id ( layer_index ) ;
return true ;
}
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}
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return false ;
}
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void TileData : : _get_property_list ( List < PropertyInfo > * p_list ) const {
PropertyInfo property_info ;
// Add the groups manually.
if ( tile_set ) {
// Occlusion layers.
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Rendering " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_GROUP ) ) ;
for ( int i = 0 ; i < occluders . size ( ) ; i + + ) {
// occlusion_layer_%d/polygon
property_info = PropertyInfo ( Variant : : OBJECT , vformat ( " occlusion_layer_%d/polygon " , i ) , PROPERTY_HINT_RESOURCE_TYPE , " OccluderPolygon2D " , PROPERTY_USAGE_DEFAULT ) ;
if ( ! occluders [ i ] . is_valid ( ) ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
}
p_list - > push_back ( property_info ) ;
}
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// Physics layers.
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Physics " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_GROUP ) ) ;
for ( int i = 0 ; i < physics . size ( ) ; i + + ) {
p_list - > push_back ( PropertyInfo ( Variant : : INT , vformat ( " physics_layer_%d/polygons_count " , i ) , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_EDITOR ) ) ;
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for ( int j = 0 ; j < physics [ i ] . polygons . size ( ) ; j + + ) {
// physics_layer_%d/points
property_info = PropertyInfo ( Variant : : ARRAY , vformat ( " physics_layer_%d/polygon_%d/points " , i , j ) , PROPERTY_HINT_ARRAY_TYPE , " Vector2 " , PROPERTY_USAGE_DEFAULT ) ;
if ( physics [ i ] . polygons [ j ] . polygon . is_empty ( ) ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
}
p_list - > push_back ( property_info ) ;
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// physics_layer_%d/polygon_%d/one_way
property_info = PropertyInfo ( Variant : : BOOL , vformat ( " physics_layer_%d/polygon_%d/one_way " , i , j ) ) ;
if ( physics [ i ] . polygons [ j ] . one_way = = false ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
}
p_list - > push_back ( property_info ) ;
// physics_layer_%d/polygon_%d/one_way_margin
property_info = PropertyInfo ( Variant : : FLOAT , vformat ( " physics_layer_%d/polygon_%d/one_way_margin " , i , j ) ) ;
if ( physics [ i ] . polygons [ j ] . one_way_margin = = 1.0 ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
}
p_list - > push_back ( property_info ) ;
}
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}
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// Terrain data
if ( terrain_set > = 0 ) {
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Terrains " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_GROUP ) ) ;
for ( int i = 0 ; i < TileSet : : CELL_NEIGHBOR_MAX ; i + + ) {
TileSet : : CellNeighbor bit = TileSet : : CellNeighbor ( i ) ;
if ( is_valid_peering_bit_terrain ( bit ) ) {
property_info = PropertyInfo ( Variant : : INT , " terrains_peering_bit/ " + String ( TileSet : : CELL_NEIGHBOR_ENUM_TO_TEXT [ i ] ) ) ;
if ( get_peering_bit_terrain ( bit ) = = - 1 ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
}
p_list - > push_back ( property_info ) ;
}
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}
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}
// Navigation layers.
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Navigation " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_GROUP ) ) ;
for ( int i = 0 ; i < navigation . size ( ) ; i + + ) {
property_info = PropertyInfo ( Variant : : OBJECT , vformat ( " navigation_layer_%d/polygon " , i ) , PROPERTY_HINT_RESOURCE_TYPE , " NavigationPolygon " , PROPERTY_USAGE_DEFAULT ) ;
if ( ! navigation [ i ] . is_valid ( ) ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
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}
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p_list - > push_back ( property_info ) ;
}
// Custom data layers.
p_list - > push_back ( PropertyInfo ( Variant : : NIL , " Custom data " , PROPERTY_HINT_NONE , " custom_data_ " , PROPERTY_USAGE_GROUP ) ) ;
for ( int i = 0 ; i < custom_data . size ( ) ; i + + ) {
Variant default_val ;
Callable : : CallError error ;
Variant : : construct ( custom_data [ i ] . get_type ( ) , default_val , nullptr , 0 , error ) ;
property_info = PropertyInfo ( tile_set - > get_custom_data_type ( i ) , vformat ( " custom_data_%d " , i ) , PROPERTY_HINT_NONE , String ( ) , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT ) ;
if ( custom_data [ i ] = = default_val ) {
property_info . usage ^ = PROPERTY_USAGE_STORAGE ;
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}
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p_list - > push_back ( property_info ) ;
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}
}
}
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void TileData : : _bind_methods ( ) {
// Rendering.
ClassDB : : bind_method ( D_METHOD ( " set_flip_h " , " flip_h " ) , & TileData : : set_flip_h ) ;
ClassDB : : bind_method ( D_METHOD ( " get_flip_h " ) , & TileData : : get_flip_h ) ;
ClassDB : : bind_method ( D_METHOD ( " set_flip_v " , " flip_v " ) , & TileData : : set_flip_v ) ;
ClassDB : : bind_method ( D_METHOD ( " get_flip_v " ) , & TileData : : get_flip_v ) ;
ClassDB : : bind_method ( D_METHOD ( " set_transpose " , " transpose " ) , & TileData : : set_transpose ) ;
ClassDB : : bind_method ( D_METHOD ( " get_transpose " ) , & TileData : : get_transpose ) ;
ClassDB : : bind_method ( D_METHOD ( " tile_set_material " , " material " ) , & TileData : : tile_set_material ) ;
ClassDB : : bind_method ( D_METHOD ( " tile_get_material " ) , & TileData : : tile_get_material ) ;
ClassDB : : bind_method ( D_METHOD ( " set_texture_offset " , " texture_offset " ) , & TileData : : set_texture_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " get_texture_offset " ) , & TileData : : get_texture_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " set_modulate " , " modulate " ) , & TileData : : set_modulate ) ;
ClassDB : : bind_method ( D_METHOD ( " get_modulate " ) , & TileData : : get_modulate ) ;
ClassDB : : bind_method ( D_METHOD ( " set_z_index " , " z_index " ) , & TileData : : set_z_index ) ;
ClassDB : : bind_method ( D_METHOD ( " get_z_index " ) , & TileData : : get_z_index ) ;
ClassDB : : bind_method ( D_METHOD ( " set_y_sort_origin " , " y_sort_origin " ) , & TileData : : set_y_sort_origin ) ;
ClassDB : : bind_method ( D_METHOD ( " get_y_sort_origin " ) , & TileData : : get_y_sort_origin ) ;
ClassDB : : bind_method ( D_METHOD ( " set_occluder " , " layer_id " , " occluder_polygon " ) , & TileData : : set_occluder ) ;
ClassDB : : bind_method ( D_METHOD ( " get_occluder " , " layer_id " ) , & TileData : : get_occluder ) ;
// Physics.
ClassDB : : bind_method ( D_METHOD ( " get_collision_polygons_count " , " layer_id " ) , & TileData : : get_collision_polygons_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_polygons_count " , " layer_id " , " polygons_count " ) , & TileData : : set_collision_polygons_count ) ;
ClassDB : : bind_method ( D_METHOD ( " add_collision_polygon " , " layer_id " ) , & TileData : : add_collision_polygon ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_collision_polygon " , " layer_id " , " polygon_index " ) , & TileData : : remove_collision_polygon ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_polygon_points " , " layer_id " , " polygon_index " , " polygon " ) , & TileData : : set_collision_polygon_points ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_polygon_points " , " layer_id " , " polygon_index " ) , & TileData : : get_collision_polygon_points ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_polygon_one_way " , " layer_id " , " polygon_index " , " one_way " ) , & TileData : : set_collision_polygon_one_way ) ;
ClassDB : : bind_method ( D_METHOD ( " is_collision_polygon_one_way " , " layer_id " , " polygon_index " ) , & TileData : : is_collision_polygon_one_way ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_polygon_one_way_margin " , " layer_id " , " polygon_index " , " one_way_margin " ) , & TileData : : set_collision_polygon_one_way_margin ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_polygon_one_way_margin " , " layer_id " , " polygon_index " ) , & TileData : : get_collision_polygon_one_way_margin ) ;
// Terrain
ClassDB : : bind_method ( D_METHOD ( " set_terrain_set " , " terrain_set " ) , & TileData : : set_terrain_set ) ;
ClassDB : : bind_method ( D_METHOD ( " get_terrain_set " ) , & TileData : : get_terrain_set ) ;
ClassDB : : bind_method ( D_METHOD ( " set_peering_bit_terrain " , " peering_bit " , " terrain " ) , & TileData : : set_peering_bit_terrain ) ;
ClassDB : : bind_method ( D_METHOD ( " get_peering_bit_terrain " , " peering_bit " ) , & TileData : : get_peering_bit_terrain ) ;
// Navigation
ClassDB : : bind_method ( D_METHOD ( " set_navigation_polygon " , " layer_id " , " navigation_polygon " ) , & TileData : : set_navigation_polygon ) ;
ClassDB : : bind_method ( D_METHOD ( " get_navigation_polygon " , " layer_id " ) , & TileData : : get_navigation_polygon ) ;
// Misc.
ClassDB : : bind_method ( D_METHOD ( " set_probability " , " probability " ) , & TileData : : set_probability ) ;
ClassDB : : bind_method ( D_METHOD ( " get_probability " ) , & TileData : : get_probability ) ;
// Custom data.
ClassDB : : bind_method ( D_METHOD ( " set_custom_data " , " layer_name " , " value " ) , & TileData : : set_custom_data ) ;
ClassDB : : bind_method ( D_METHOD ( " get_custom_data " , " layer_name " ) , & TileData : : get_custom_data ) ;
ClassDB : : bind_method ( D_METHOD ( " set_custom_data_by_layer_id " , " layer_id " , " value " ) , & TileData : : set_custom_data_by_layer_id ) ;
ClassDB : : bind_method ( D_METHOD ( " get_custom_data_by_layer_id " , " layer_id " ) , & TileData : : get_custom_data_by_layer_id ) ;
ADD_GROUP ( " Rendering " , " " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " flip_h " ) , " set_flip_h " , " get_flip_h " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " flip_v " ) , " set_flip_v " , " get_flip_v " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " transpose " ) , " set_transpose " , " get_transpose " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR2I , " texture_offset " ) , " set_texture_offset " , " get_texture_offset " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : COLOR , " modulate " ) , " set_modulate " , " get_modulate " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " z_index " ) , " set_z_index " , " get_z_index " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " y_sort_origin " ) , " set_y_sort_origin " , " get_y_sort_origin " ) ;
ADD_GROUP ( " Terrains " , " " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " terrain_set " ) , " set_terrain_set " , " get_terrain_set " ) ;
ADD_GROUP ( " Miscellaneous " , " " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " probability " ) , " set_probability " , " get_probability " ) ;
ADD_SIGNAL ( MethodInfo ( " changed " ) ) ;
}
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/////////////////////////////// TileSetPluginAtlasRendering //////////////////////////////////////
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void TileSetPluginAtlasRendering : : tilemap_notification ( TileMap * p_tile_map , int p_what ) {
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switch ( p_what ) {
case CanvasItem : : NOTIFICATION_VISIBILITY_CHANGED : {
bool visible = p_tile_map - > is_visible_in_tree ( ) ;
for ( Map < Vector2i , TileMapQuadrant > : : Element * E_quadrant = p_tile_map - > get_quadrant_map ( ) . front ( ) ; E_quadrant ; E_quadrant = E_quadrant - > next ( ) ) {
TileMapQuadrant & q = E_quadrant - > get ( ) ;
// Update occluders transform.
for ( Map < Vector2i , Vector2i , TileMapQuadrant : : CoordsWorldComparator > : : Element * E_cell = q . world_to_map . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
Transform2D xform ;
xform . set_origin ( E_cell - > key ( ) ) ;
for ( List < RID > : : Element * E_occluder_id = q . occluders . front ( ) ; E_occluder_id ; E_occluder_id = E_occluder_id - > next ( ) ) {
RS : : get_singleton ( ) - > canvas_light_occluder_set_enabled ( E_occluder_id - > get ( ) , visible ) ;
}
}
}
} break ;
case CanvasItem : : NOTIFICATION_TRANSFORM_CHANGED : {
if ( ! p_tile_map - > is_inside_tree ( ) ) {
return ;
}
for ( Map < Vector2i , TileMapQuadrant > : : Element * E_quadrant = p_tile_map - > get_quadrant_map ( ) . front ( ) ; E_quadrant ; E_quadrant = E_quadrant - > next ( ) ) {
TileMapQuadrant & q = E_quadrant - > get ( ) ;
// Update occluders transform.
for ( Map < Vector2i , Vector2i , TileMapQuadrant : : CoordsWorldComparator > : : Element * E_cell = q . world_to_map . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
Transform2D xform ;
xform . set_origin ( E_cell - > key ( ) ) ;
for ( List < RID > : : Element * E_occluder_id = q . occluders . front ( ) ; E_occluder_id ; E_occluder_id = E_occluder_id - > next ( ) ) {
RS : : get_singleton ( ) - > canvas_light_occluder_set_transform ( E_occluder_id - > get ( ) , p_tile_map - > get_global_transform ( ) * xform ) ;
}
}
}
} break ;
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case CanvasItem : : NOTIFICATION_DRAW : {
Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
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if ( tile_set . is_valid ( ) | | p_tile_map - > is_y_sort_enabled ( ) ) {
RenderingServer : : get_singleton ( ) - > canvas_item_set_sort_children_by_y ( p_tile_map - > get_canvas_item ( ) , tile_set - > is_y_sorting ( ) | | p_tile_map - > is_y_sort_enabled ( ) ) ;
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}
} break ;
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}
}
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void TileSetPluginAtlasRendering : : draw_tile ( RID p_canvas_item , Vector2i p_position , const Ref < TileSet > p_tile_set , int p_atlas_source_id , Vector2i p_atlas_coords , int p_alternative_tile , Color p_modulation ) {
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ERR_FAIL_COND ( ! p_tile_set . is_valid ( ) ) ;
ERR_FAIL_COND ( ! p_tile_set - > has_source ( p_atlas_source_id ) ) ;
ERR_FAIL_COND ( ! p_tile_set - > get_source ( p_atlas_source_id ) - > has_tile ( p_atlas_coords ) ) ;
ERR_FAIL_COND ( ! p_tile_set - > get_source ( p_atlas_source_id ) - > has_alternative_tile ( p_atlas_coords , p_alternative_tile ) ) ;
TileSetSource * source = * p_tile_set - > get_source ( p_atlas_source_id ) ;
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
// Get the texture.
Ref < Texture2D > tex = atlas_source - > get_texture ( ) ;
if ( ! tex . is_valid ( ) ) {
return ;
}
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// Check if we are in the texture, return otherwise.
Vector2i grid_size = atlas_source - > get_atlas_grid_size ( ) ;
if ( p_atlas_coords . x > = grid_size . x | | p_atlas_coords . y > = grid_size . y ) {
return ;
}
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// Get tile data.
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( p_atlas_coords , p_alternative_tile ) ) ;
// Compute the offset
Rect2i source_rect = atlas_source - > get_tile_texture_region ( p_atlas_coords ) ;
Vector2i tile_offset = atlas_source - > get_tile_effective_texture_offset ( p_atlas_coords , p_alternative_tile ) ;
// Compute the destination rectangle in the CanvasItem.
Rect2 dest_rect ;
dest_rect . size = source_rect . size ;
dest_rect . size . x + = fp_adjust ;
dest_rect . size . y + = fp_adjust ;
bool transpose = tile_data - > get_transpose ( ) ;
if ( transpose ) {
dest_rect . position = ( p_position - Vector2 ( dest_rect . size . y , dest_rect . size . x ) / 2 - tile_offset ) ;
} else {
dest_rect . position = ( p_position - dest_rect . size / 2 - tile_offset ) ;
}
if ( tile_data - > get_flip_h ( ) ) {
dest_rect . size . x = - dest_rect . size . x ;
}
if ( tile_data - > get_flip_v ( ) ) {
dest_rect . size . y = - dest_rect . size . y ;
}
// Get the tile modulation.
Color modulate = tile_data - > get_modulate ( ) ;
modulate = Color ( modulate . r * p_modulation . r , modulate . g * p_modulation . g , modulate . b * p_modulation . b , modulate . a * p_modulation . a ) ;
// Draw the tile.
tex - > draw_rect_region ( p_canvas_item , dest_rect , source_rect , modulate , transpose , p_tile_set - > is_uv_clipping ( ) ) ;
}
}
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void TileSetPluginAtlasRendering : : update_dirty_quadrants ( TileMap * p_tile_map , SelfList < TileMapQuadrant > : : List & r_dirty_quadrant_list ) {
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ERR_FAIL_COND ( ! p_tile_map ) ;
ERR_FAIL_COND ( ! p_tile_map - > is_inside_tree ( ) ) ;
Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
bool visible = p_tile_map - > is_visible_in_tree ( ) ;
SelfList < TileMapQuadrant > * q_list_element = r_dirty_quadrant_list . first ( ) ;
while ( q_list_element ) {
TileMapQuadrant & q = * q_list_element - > self ( ) ;
RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
// Free the canvas items.
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for ( const RID & E : q . canvas_items ) {
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rs - > free ( E ) ;
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}
q . canvas_items . clear ( ) ;
// Free the occluders.
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for ( const RID & E : q . occluders ) {
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rs - > free ( E ) ;
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}
q . occluders . clear ( ) ;
// Those allow to group cell per material or z-index.
Ref < ShaderMaterial > prev_material ;
int prev_z_index = 0 ;
RID prev_canvas_item ;
// Iterate over the cells of the quadrant.
for ( Map < Vector2i , Vector2i , TileMapQuadrant : : CoordsWorldComparator > : : Element * E_cell = q . world_to_map . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
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TileMapCell c = p_tile_map - > get_cell ( E_cell - > value ( ) , true ) ;
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TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( ! source - > has_tile ( c . get_atlas_coords ( ) ) | | ! source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
continue ;
}
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
// Get the tile data.
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( c . get_atlas_coords ( ) , c . alternative_tile ) ) ;
Ref < ShaderMaterial > mat = tile_data - > tile_get_material ( ) ;
int z_index = tile_data - > get_z_index ( ) ;
// Quandrant pos.
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Vector2 position = p_tile_map - > map_to_world ( q . coords * p_tile_map - > get_effective_quadrant_size ( ) ) ;
if ( tile_set - > is_y_sorting ( ) ) {
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
position . y + = tile_data - > get_y_sort_origin ( ) ;
}
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// --- CanvasItems ---
// Create two canvas items, for rendering and debug.
RID canvas_item ;
// Check if the material or the z_index changed.
if ( prev_canvas_item = = RID ( ) | | prev_material ! = mat | | prev_z_index ! = z_index ) {
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// If so, create a new CanvasItem.
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canvas_item = rs - > canvas_item_create ( ) ;
if ( mat . is_valid ( ) ) {
rs - > canvas_item_set_material ( canvas_item , mat - > get_rid ( ) ) ;
}
rs - > canvas_item_set_parent ( canvas_item , p_tile_map - > get_canvas_item ( ) ) ;
rs - > canvas_item_set_use_parent_material ( canvas_item , p_tile_map - > get_use_parent_material ( ) | | p_tile_map - > get_material ( ) . is_valid ( ) ) ;
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Transform2D xform ;
xform . set_origin ( position ) ;
rs - > canvas_item_set_transform ( canvas_item , xform ) ;
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rs - > canvas_item_set_light_mask ( canvas_item , p_tile_map - > get_light_mask ( ) ) ;
rs - > canvas_item_set_z_index ( canvas_item , z_index ) ;
rs - > canvas_item_set_default_texture_filter ( canvas_item , RS : : CanvasItemTextureFilter ( p_tile_map - > CanvasItem : : get_texture_filter ( ) ) ) ;
rs - > canvas_item_set_default_texture_repeat ( canvas_item , RS : : CanvasItemTextureRepeat ( p_tile_map - > CanvasItem : : get_texture_repeat ( ) ) ) ;
q . canvas_items . push_back ( canvas_item ) ;
prev_canvas_item = canvas_item ;
prev_material = mat ;
prev_z_index = z_index ;
} else {
// Keep the same canvas_item to draw on.
canvas_item = prev_canvas_item ;
}
// Drawing the tile in the canvas item.
draw_tile ( canvas_item , E_cell - > key ( ) - position , tile_set , c . source_id , c . get_atlas_coords ( ) , c . alternative_tile , p_tile_map - > get_self_modulate ( ) ) ;
// --- Occluders ---
for ( int i = 0 ; i < tile_set - > get_occlusion_layers_count ( ) ; i + + ) {
Transform2D xform ;
xform . set_origin ( E_cell - > key ( ) ) ;
if ( tile_data - > get_occluder ( i ) . is_valid ( ) ) {
RID occluder_id = rs - > canvas_light_occluder_create ( ) ;
rs - > canvas_light_occluder_set_enabled ( occluder_id , visible ) ;
rs - > canvas_light_occluder_set_transform ( occluder_id , p_tile_map - > get_global_transform ( ) * xform ) ;
rs - > canvas_light_occluder_set_polygon ( occluder_id , tile_data - > get_occluder ( i ) - > get_rid ( ) ) ;
rs - > canvas_light_occluder_attach_to_canvas ( occluder_id , p_tile_map - > get_canvas ( ) ) ;
rs - > canvas_light_occluder_set_light_mask ( occluder_id , tile_set - > get_occlusion_layer_light_mask ( i ) ) ;
q . occluders . push_back ( occluder_id ) ;
}
}
}
}
}
quadrant_order_dirty = true ;
q_list_element = q_list_element - > next ( ) ;
}
// Reset the drawing indices
if ( quadrant_order_dirty ) {
int index = - ( int64_t ) 0x80000000 ; //always must be drawn below children.
// Sort the quadrants coords per world coordinates
Map < Vector2i , Vector2i , TileMapQuadrant : : CoordsWorldComparator > world_to_map ;
Map < Vector2i , TileMapQuadrant > quadrant_map = p_tile_map - > get_quadrant_map ( ) ;
for ( Map < Vector2i , TileMapQuadrant > : : Element * E = quadrant_map . front ( ) ; E ; E = E - > next ( ) ) {
world_to_map [ p_tile_map - > map_to_world ( E - > key ( ) ) ] = E - > key ( ) ;
}
// Sort the quadrants
for ( Map < Vector2i , Vector2i , TileMapQuadrant : : CoordsWorldComparator > : : Element * E = world_to_map . front ( ) ; E ; E = E - > next ( ) ) {
TileMapQuadrant & q = quadrant_map [ E - > value ( ) ] ;
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for ( const RID & F : q . canvas_items ) {
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RS : : get_singleton ( ) - > canvas_item_set_draw_index ( F , index + + ) ;
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}
}
quadrant_order_dirty = false ;
}
}
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void TileSetPluginAtlasRendering : : create_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) {
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Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
quadrant_order_dirty = true ;
}
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void TileSetPluginAtlasRendering : : cleanup_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) {
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// Free the canvas items.
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for ( const RID & E : p_quadrant - > canvas_items ) {
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RenderingServer : : get_singleton ( ) - > free ( E ) ;
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}
p_quadrant - > canvas_items . clear ( ) ;
// Free the occluders.
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for ( const RID & E : p_quadrant - > occluders ) {
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RenderingServer : : get_singleton ( ) - > free ( E ) ;
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}
p_quadrant - > occluders . clear ( ) ;
}
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void TileSetPluginAtlasRendering : : draw_quadrant_debug ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) {
Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
if ( ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return ;
}
// Draw a placeholder for scenes needing one.
RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
Vector2 quadrant_pos = p_tile_map - > map_to_world ( p_quadrant - > coords * p_tile_map - > get_effective_quadrant_size ( ) ) ;
for ( Set < Vector2i > : : Element * E_cell = p_quadrant - > cells . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
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const TileMapCell & c = p_tile_map - > get_cell ( E_cell - > get ( ) , true ) ;
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TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( ! source - > has_tile ( c . get_atlas_coords ( ) ) | | ! source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
continue ;
}
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
Vector2i grid_size = atlas_source - > get_atlas_grid_size ( ) ;
if ( ! atlas_source - > get_texture ( ) . is_valid ( ) | | c . get_atlas_coords ( ) . x > = grid_size . x | | c . get_atlas_coords ( ) . y > = grid_size . y ) {
// Generate a random color from the hashed values of the tiles.
Array to_hash ;
to_hash . push_back ( c . source_id ) ;
to_hash . push_back ( c . get_atlas_coords ( ) ) ;
to_hash . push_back ( c . alternative_tile ) ;
uint32_t hash = RandomPCG ( to_hash . hash ( ) ) . rand ( ) ;
Color color ;
color = color . from_hsv (
( float ) ( ( hash > > 24 ) & 0xFF ) / 256.0 ,
Math : : lerp ( 0.5 , 1.0 , ( float ) ( ( hash > > 16 ) & 0xFF ) / 256.0 ) ,
Math : : lerp ( 0.5 , 1.0 , ( float ) ( ( hash > > 8 ) & 0xFF ) / 256.0 ) ,
0.8 ) ;
// Draw a placeholder tile.
Transform2D xform ;
xform . set_origin ( p_tile_map - > map_to_world ( E_cell - > get ( ) ) - quadrant_pos ) ;
rs - > canvas_item_add_set_transform ( p_quadrant - > debug_canvas_item , xform ) ;
rs - > canvas_item_add_circle ( p_quadrant - > debug_canvas_item , Vector2 ( ) , MIN ( tile_set - > get_tile_size ( ) . x , tile_set - > get_tile_size ( ) . y ) / 4.0 , color ) ;
}
}
}
}
}
/////////////////////////////// TileSetPluginAtlasPhysics //////////////////////////////////////
void TileSetPluginAtlasPhysics : : tilemap_notification ( TileMap * p_tile_map , int p_what ) {
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switch ( p_what ) {
case CanvasItem : : NOTIFICATION_TRANSFORM_CHANGED : {
// Update the bodies transforms.
if ( p_tile_map - > is_inside_tree ( ) ) {
Map < Vector2i , TileMapQuadrant > quadrant_map = p_tile_map - > get_quadrant_map ( ) ;
Transform2D global_transform = p_tile_map - > get_global_transform ( ) ;
for ( Map < Vector2i , TileMapQuadrant > : : Element * E = quadrant_map . front ( ) ; E ; E = E - > next ( ) ) {
TileMapQuadrant & q = E - > get ( ) ;
Transform2D xform ;
xform . set_origin ( p_tile_map - > map_to_world ( E - > key ( ) * p_tile_map - > get_effective_quadrant_size ( ) ) ) ;
xform = global_transform * xform ;
for ( int body_index = 0 ; body_index < q . bodies . size ( ) ; body_index + + ) {
PhysicsServer2D : : get_singleton ( ) - > body_set_state ( q . bodies [ body_index ] , PhysicsServer2D : : BODY_STATE_TRANSFORM , xform ) ;
}
}
}
} break ;
}
}
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void TileSetPluginAtlasPhysics : : update_dirty_quadrants ( TileMap * p_tile_map , SelfList < TileMapQuadrant > : : List & r_dirty_quadrant_list ) {
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ERR_FAIL_COND ( ! p_tile_map ) ;
ERR_FAIL_COND ( ! p_tile_map - > is_inside_tree ( ) ) ;
Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
Transform2D global_transform = p_tile_map - > get_global_transform ( ) ;
PhysicsServer2D * ps = PhysicsServer2D : : get_singleton ( ) ;
SelfList < TileMapQuadrant > * q_list_element = r_dirty_quadrant_list . first ( ) ;
while ( q_list_element ) {
TileMapQuadrant & q = * q_list_element - > self ( ) ;
Vector2 quadrant_pos = p_tile_map - > map_to_world ( q . coords * p_tile_map - > get_effective_quadrant_size ( ) ) ;
// Clear shapes.
for ( int body_index = 0 ; body_index < q . bodies . size ( ) ; body_index + + ) {
ps - > body_clear_shapes ( q . bodies [ body_index ] ) ;
// Position the bodies.
Transform2D xform ;
xform . set_origin ( quadrant_pos ) ;
xform = global_transform * xform ;
ps - > body_set_state ( q . bodies [ body_index ] , PhysicsServer2D : : BODY_STATE_TRANSFORM , xform ) ;
}
for ( Set < Vector2i > : : Element * E_cell = q . cells . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
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TileMapCell c = p_tile_map - > get_cell ( E_cell - > get ( ) , true ) ;
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TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( ! source - > has_tile ( c . get_atlas_coords ( ) ) | | ! source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
continue ;
}
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( c . get_atlas_coords ( ) , c . alternative_tile ) ) ;
for ( int body_index = 0 ; body_index < q . bodies . size ( ) ; body_index + + ) {
// Add the shapes again.
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for ( int polygon_index = 0 ; polygon_index < tile_data - > get_collision_polygons_count ( body_index ) ; polygon_index + + ) {
bool one_way_collision = tile_data - > is_collision_polygon_one_way ( body_index , polygon_index ) ;
float one_way_collision_margin = tile_data - > get_collision_polygon_one_way_margin ( body_index , polygon_index ) ;
int shapes_count = tile_data - > get_collision_polygon_shapes_count ( body_index , polygon_index ) ;
for ( int shape_index = 0 ; shape_index < shapes_count ; shape_index + + ) {
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Transform2D xform = Transform2D ( ) ;
xform . set_origin ( p_tile_map - > map_to_world ( E_cell - > get ( ) ) - quadrant_pos ) ;
// Add decomposed convex shapes.
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Ref < ConvexPolygonShape2D > shape = tile_data - > get_collision_polygon_shape ( body_index , polygon_index , shape_index ) ;
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ps - > body_add_shape ( q . bodies [ body_index ] , shape - > get_rid ( ) , xform ) ;
ps - > body_set_shape_metadata ( q . bodies [ body_index ] , shape_index , E_cell - > get ( ) ) ;
ps - > body_set_shape_as_one_way_collision ( q . bodies [ body_index ] , shape_index , one_way_collision , one_way_collision_margin ) ;
}
}
}
}
}
}
q_list_element = q_list_element - > next ( ) ;
}
}
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void TileSetPluginAtlasPhysics : : create_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) {
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Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
//Get the TileMap's gobla transform.
Transform2D global_transform ;
if ( p_tile_map - > is_inside_tree ( ) ) {
global_transform = p_tile_map - > get_global_transform ( ) ;
}
// Clear all bodies.
p_quadrant - > bodies . clear ( ) ;
// Create the body and set its parameters.
for ( int layer_index = 0 ; layer_index < tile_set - > get_physics_layers_count ( ) ; layer_index + + ) {
RID body = PhysicsServer2D : : get_singleton ( ) - > body_create ( ) ;
PhysicsServer2D : : get_singleton ( ) - > body_set_mode ( body , PhysicsServer2D : : BODY_MODE_STATIC ) ;
PhysicsServer2D : : get_singleton ( ) - > body_attach_object_instance_id ( body , p_tile_map - > get_instance_id ( ) ) ;
PhysicsServer2D : : get_singleton ( ) - > body_set_collision_layer ( body , tile_set - > get_physics_layer_collision_layer ( layer_index ) ) ;
PhysicsServer2D : : get_singleton ( ) - > body_set_collision_mask ( body , tile_set - > get_physics_layer_collision_mask ( layer_index ) ) ;
Ref < PhysicsMaterial > physics_material = tile_set - > get_physics_layer_physics_material ( layer_index ) ;
if ( ! physics_material . is_valid ( ) ) {
PhysicsServer2D : : get_singleton ( ) - > body_set_param ( body , PhysicsServer2D : : BODY_PARAM_BOUNCE , 0 ) ;
PhysicsServer2D : : get_singleton ( ) - > body_set_param ( body , PhysicsServer2D : : BODY_PARAM_FRICTION , 1 ) ;
} else {
PhysicsServer2D : : get_singleton ( ) - > body_set_param ( body , PhysicsServer2D : : BODY_PARAM_BOUNCE , physics_material - > computed_bounce ( ) ) ;
PhysicsServer2D : : get_singleton ( ) - > body_set_param ( body , PhysicsServer2D : : BODY_PARAM_FRICTION , physics_material - > computed_friction ( ) ) ;
}
if ( p_tile_map - > is_inside_tree ( ) ) {
RID space = p_tile_map - > get_world_2d ( ) - > get_space ( ) ;
PhysicsServer2D : : get_singleton ( ) - > body_set_space ( body , space ) ;
Transform2D xform ;
xform . set_origin ( p_tile_map - > map_to_world ( p_quadrant - > coords * p_tile_map - > get_effective_quadrant_size ( ) ) ) ;
xform = global_transform * xform ;
PhysicsServer2D : : get_singleton ( ) - > body_set_state ( body , PhysicsServer2D : : BODY_STATE_TRANSFORM , xform ) ;
}
p_quadrant - > bodies . push_back ( body ) ;
}
}
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void TileSetPluginAtlasPhysics : : cleanup_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) {
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// Remove a quadrant.
for ( int body_index = 0 ; body_index < p_quadrant - > bodies . size ( ) ; body_index + + ) {
PhysicsServer2D : : get_singleton ( ) - > free ( p_quadrant - > bodies [ body_index ] ) ;
}
p_quadrant - > bodies . clear ( ) ;
}
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void TileSetPluginAtlasPhysics : : draw_quadrant_debug ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) {
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// Draw the debug collision shapes.
Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
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if ( ! p_tile_map - > get_tree ( ) ) {
return ;
}
bool show_collision = false ;
switch ( p_tile_map - > get_collision_visibility_mode ( ) ) {
case TileMap : : VISIBILITY_MODE_DEFAULT :
show_collision = ! Engine : : get_singleton ( ) - > is_editor_hint ( ) & & ( p_tile_map - > get_tree ( ) & & p_tile_map - > get_tree ( ) - > is_debugging_navigation_hint ( ) ) ;
break ;
case TileMap : : VISIBILITY_MODE_FORCE_HIDE :
show_collision = false ;
break ;
case TileMap : : VISIBILITY_MODE_FORCE_SHOW :
show_collision = true ;
break ;
}
if ( ! show_collision ) {
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return ;
}
RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
Vector2 quadrant_pos = p_tile_map - > map_to_world ( p_quadrant - > coords * p_tile_map - > get_effective_quadrant_size ( ) ) ;
Color debug_collision_color = p_tile_map - > get_tree ( ) - > get_debug_collisions_color ( ) ;
for ( Set < Vector2i > : : Element * E_cell = p_quadrant - > cells . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
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TileMapCell c = p_tile_map - > get_cell ( E_cell - > get ( ) , true ) ;
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Transform2D xform ;
xform . set_origin ( p_tile_map - > map_to_world ( E_cell - > get ( ) ) - quadrant_pos ) ;
rs - > canvas_item_add_set_transform ( p_quadrant - > debug_canvas_item , xform ) ;
if ( tile_set - > has_source ( c . source_id ) ) {
TileSetSource * source = * tile_set - > get_source ( c . source_id ) ;
if ( ! source - > has_tile ( c . get_atlas_coords ( ) ) | | ! source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
continue ;
}
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( c . get_atlas_coords ( ) , c . alternative_tile ) ) ;
for ( int body_index = 0 ; body_index < p_quadrant - > bodies . size ( ) ; body_index + + ) {
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for ( int polygon_index = 0 ; polygon_index < tile_data - > get_collision_polygons_count ( body_index ) ; polygon_index + + ) {
// Draw the debug polygon.
Vector < Vector2 > polygon = tile_data - > get_collision_polygon_points ( body_index , polygon_index ) ;
if ( polygon . size ( ) > = 3 ) {
Vector < Color > color ;
color . push_back ( debug_collision_color ) ;
rs - > canvas_item_add_polygon ( p_quadrant - > debug_canvas_item , polygon , color ) ;
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}
}
}
}
}
rs - > canvas_item_add_set_transform ( p_quadrant - > debug_canvas_item , Transform2D ( ) ) ;
}
} ;
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/////////////////////////////// TileSetPluginAtlasNavigation //////////////////////////////////////
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void TileSetPluginAtlasNavigation : : tilemap_notification ( TileMap * p_tile_map , int p_what ) {
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switch ( p_what ) {
case CanvasItem : : NOTIFICATION_TRANSFORM_CHANGED : {
if ( p_tile_map - > is_inside_tree ( ) ) {
Map < Vector2i , TileMapQuadrant > quadrant_map = p_tile_map - > get_quadrant_map ( ) ;
Transform2D tilemap_xform = p_tile_map - > get_global_transform ( ) ;
for ( Map < Vector2i , TileMapQuadrant > : : Element * E_quadrant = quadrant_map . front ( ) ; E_quadrant ; E_quadrant = E_quadrant - > next ( ) ) {
TileMapQuadrant & q = E_quadrant - > get ( ) ;
for ( Map < Vector2i , Vector < RID > > : : Element * E_region = q . navigation_regions . front ( ) ; E_region ; E_region = E_region - > next ( ) ) {
for ( int layer_index = 0 ; layer_index < E_region - > get ( ) . size ( ) ; layer_index + + ) {
RID region = E_region - > get ( ) [ layer_index ] ;
if ( ! region . is_valid ( ) ) {
continue ;
}
Transform2D tile_transform ;
tile_transform . set_origin ( p_tile_map - > map_to_world ( E_region - > key ( ) ) ) ;
NavigationServer2D : : get_singleton ( ) - > region_set_transform ( region , tilemap_xform * tile_transform ) ;
}
}
}
}
} break ;
}
}
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void TileSetPluginAtlasNavigation : : update_dirty_quadrants ( TileMap * p_tile_map , SelfList < TileMapQuadrant > : : List & r_dirty_quadrant_list ) {
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ERR_FAIL_COND ( ! p_tile_map ) ;
ERR_FAIL_COND ( ! p_tile_map - > is_inside_tree ( ) ) ;
Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
// Get colors for debug.
SceneTree * st = SceneTree : : get_singleton ( ) ;
Color debug_navigation_color ;
bool debug_navigation = st & & st - > is_debugging_navigation_hint ( ) ;
if ( debug_navigation ) {
debug_navigation_color = st - > get_debug_navigation_color ( ) ;
}
Transform2D tilemap_xform = p_tile_map - > get_global_transform ( ) ;
SelfList < TileMapQuadrant > * q_list_element = r_dirty_quadrant_list . first ( ) ;
while ( q_list_element ) {
TileMapQuadrant & q = * q_list_element - > self ( ) ;
// Clear navigation shapes in the quadrant.
for ( Map < Vector2i , Vector < RID > > : : Element * E = q . navigation_regions . front ( ) ; E ; E = E - > next ( ) ) {
for ( int i = 0 ; i < E - > get ( ) . size ( ) ; i + + ) {
RID region = E - > get ( ) [ i ] ;
if ( ! region . is_valid ( ) ) {
continue ;
}
NavigationServer2D : : get_singleton ( ) - > region_set_map ( region , RID ( ) ) ;
}
}
q . navigation_regions . clear ( ) ;
// Get the navigation polygons and create regions.
for ( Set < Vector2i > : : Element * E_cell = q . cells . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
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TileMapCell c = p_tile_map - > get_cell ( E_cell - > get ( ) , true ) ;
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TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( ! source - > has_tile ( c . get_atlas_coords ( ) ) | | ! source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
continue ;
}
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( c . get_atlas_coords ( ) , c . alternative_tile ) ) ;
q . navigation_regions [ E_cell - > get ( ) ] . resize ( tile_set - > get_navigation_layers_count ( ) ) ;
for ( int layer_index = 0 ; layer_index < tile_set - > get_navigation_layers_count ( ) ; layer_index + + ) {
Ref < NavigationPolygon > navpoly ;
navpoly = tile_data - > get_navigation_polygon ( layer_index ) ;
if ( navpoly . is_valid ( ) ) {
Transform2D tile_transform ;
tile_transform . set_origin ( p_tile_map - > map_to_world ( E_cell - > get ( ) ) ) ;
RID region = NavigationServer2D : : get_singleton ( ) - > region_create ( ) ;
NavigationServer2D : : get_singleton ( ) - > region_set_map ( region , p_tile_map - > get_world_2d ( ) - > get_navigation_map ( ) ) ;
NavigationServer2D : : get_singleton ( ) - > region_set_transform ( region , tilemap_xform * tile_transform ) ;
NavigationServer2D : : get_singleton ( ) - > region_set_navpoly ( region , navpoly ) ;
q . navigation_regions [ E_cell - > get ( ) ] . write [ layer_index ] = region ;
}
}
}
}
}
q_list_element = q_list_element - > next ( ) ;
}
}
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void TileSetPluginAtlasNavigation : : cleanup_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) {
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// Clear navigation shapes in the quadrant.
for ( Map < Vector2i , Vector < RID > > : : Element * E = p_quadrant - > navigation_regions . front ( ) ; E ; E = E - > next ( ) ) {
for ( int i = 0 ; i < E - > get ( ) . size ( ) ; i + + ) {
RID region = E - > get ( ) [ i ] ;
if ( ! region . is_valid ( ) ) {
continue ;
}
NavigationServer2D : : get_singleton ( ) - > free ( region ) ;
}
}
p_quadrant - > navigation_regions . clear ( ) ;
}
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void TileSetPluginAtlasNavigation : : draw_quadrant_debug ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) {
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// Draw the debug collision shapes.
Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
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if ( ! p_tile_map - > get_tree ( ) ) {
return ;
}
bool show_navigation = false ;
switch ( p_tile_map - > get_navigation_visibility_mode ( ) ) {
case TileMap : : VISIBILITY_MODE_DEFAULT :
show_navigation = ! Engine : : get_singleton ( ) - > is_editor_hint ( ) & & ( p_tile_map - > get_tree ( ) & & p_tile_map - > get_tree ( ) - > is_debugging_navigation_hint ( ) ) ;
break ;
case TileMap : : VISIBILITY_MODE_FORCE_HIDE :
show_navigation = false ;
break ;
case TileMap : : VISIBILITY_MODE_FORCE_SHOW :
show_navigation = true ;
break ;
}
if ( ! show_navigation ) {
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return ;
}
RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
Color color = p_tile_map - > get_tree ( ) - > get_debug_navigation_color ( ) ;
RandomPCG rand ;
Vector2 quadrant_pos = p_tile_map - > map_to_world ( p_quadrant - > coords * p_tile_map - > get_effective_quadrant_size ( ) ) ;
for ( Set < Vector2i > : : Element * E_cell = p_quadrant - > cells . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
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TileMapCell c = p_tile_map - > get_cell ( E_cell - > get ( ) , true ) ;
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TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( ! source - > has_tile ( c . get_atlas_coords ( ) ) | | ! source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
continue ;
}
TileSetAtlasSource * atlas_source = Object : : cast_to < TileSetAtlasSource > ( source ) ;
if ( atlas_source ) {
TileData * tile_data = Object : : cast_to < TileData > ( atlas_source - > get_tile_data ( c . get_atlas_coords ( ) , c . alternative_tile ) ) ;
Transform2D xform ;
xform . set_origin ( p_tile_map - > map_to_world ( E_cell - > get ( ) ) - quadrant_pos ) ;
rs - > canvas_item_add_set_transform ( p_quadrant - > debug_canvas_item , xform ) ;
for ( int layer_index = 0 ; layer_index < tile_set - > get_navigation_layers_count ( ) ; layer_index + + ) {
Ref < NavigationPolygon > navpoly = tile_data - > get_navigation_polygon ( layer_index ) ;
if ( navpoly . is_valid ( ) ) {
PackedVector2Array navigation_polygon_vertices = navpoly - > get_vertices ( ) ;
for ( int i = 0 ; i < navpoly - > get_polygon_count ( ) ; i + + ) {
// An array of vertices for this polygon.
Vector < int > polygon = navpoly - > get_polygon ( i ) ;
Vector < Vector2 > vertices ;
vertices . resize ( polygon . size ( ) ) ;
for ( int j = 0 ; j < polygon . size ( ) ; j + + ) {
ERR_FAIL_INDEX ( polygon [ j ] , navigation_polygon_vertices . size ( ) ) ;
vertices . write [ j ] = navigation_polygon_vertices [ polygon [ j ] ] ;
}
// Generate the polygon color, slightly randomly modified from the settings one.
Color random_variation_color ;
random_variation_color . set_hsv ( color . get_h ( ) + rand . random ( - 1.0 , 1.0 ) * 0.05 , color . get_s ( ) , color . get_v ( ) + rand . random ( - 1.0 , 1.0 ) * 0.1 ) ;
random_variation_color . a = color . a ;
Vector < Color > colors ;
colors . push_back ( random_variation_color ) ;
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rs - > canvas_item_add_polygon ( p_quadrant - > debug_canvas_item , vertices , colors ) ;
}
}
}
}
}
}
}
/////////////////////////////// TileSetPluginScenesCollections //////////////////////////////////////
void TileSetPluginScenesCollections : : update_dirty_quadrants ( TileMap * p_tile_map , SelfList < TileMapQuadrant > : : List & r_dirty_quadrant_list ) {
Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
SelfList < TileMapQuadrant > * q_list_element = r_dirty_quadrant_list . first ( ) ;
while ( q_list_element ) {
TileMapQuadrant & q = * q_list_element - > self ( ) ;
// Clear the scenes.
for ( Map < Vector2i , String > : : Element * E = q . scenes . front ( ) ; E ; E = E - > next ( ) ) {
Node * node = p_tile_map - > get_node ( E - > get ( ) ) ;
if ( node ) {
node - > queue_delete ( ) ;
}
}
q . scenes . clear ( ) ;
// Recreate the scenes.
for ( Set < Vector2i > : : Element * E_cell = q . cells . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
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const TileMapCell & c = p_tile_map - > get_cell ( E_cell - > get ( ) , true ) ;
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TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( ! source - > has_tile ( c . get_atlas_coords ( ) ) | | ! source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
continue ;
}
TileSetScenesCollectionSource * scenes_collection_source = Object : : cast_to < TileSetScenesCollectionSource > ( source ) ;
if ( scenes_collection_source ) {
Ref < PackedScene > packed_scene = scenes_collection_source - > get_scene_tile_scene ( c . alternative_tile ) ;
if ( packed_scene . is_valid ( ) ) {
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Node * scene = packed_scene - > instantiate ( ) ;
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p_tile_map - > add_child ( scene ) ;
Control * scene_as_control = Object : : cast_to < Control > ( scene ) ;
Node2D * scene_as_node2d = Object : : cast_to < Node2D > ( scene ) ;
if ( scene_as_control ) {
scene_as_control - > set_position ( p_tile_map - > map_to_world ( E_cell - > get ( ) ) + scene_as_control - > get_position ( ) ) ;
} else if ( scene_as_node2d ) {
Transform2D xform ;
xform . set_origin ( p_tile_map - > map_to_world ( E_cell - > get ( ) ) ) ;
scene_as_node2d - > set_transform ( xform * scene_as_node2d - > get_transform ( ) ) ;
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}
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q . scenes [ E_cell - > get ( ) ] = scene - > get_name ( ) ;
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}
}
}
}
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q_list_element = q_list_element - > next ( ) ;
}
}
void TileSetPluginScenesCollections : : cleanup_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) {
// Clear the scenes.
for ( Map < Vector2i , String > : : Element * E = p_quadrant - > scenes . front ( ) ; E ; E = E - > next ( ) ) {
Node * node = p_tile_map - > get_node ( E - > get ( ) ) ;
if ( node ) {
node - > queue_delete ( ) ;
}
}
p_quadrant - > scenes . clear ( ) ;
}
void TileSetPluginScenesCollections : : draw_quadrant_debug ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) {
Ref < TileSet > tile_set = p_tile_map - > get_tileset ( ) ;
ERR_FAIL_COND ( ! tile_set . is_valid ( ) ) ;
if ( ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return ;
}
// Draw a placeholder for scenes needing one.
RenderingServer * rs = RenderingServer : : get_singleton ( ) ;
Vector2 quadrant_pos = p_tile_map - > map_to_world ( p_quadrant - > coords * p_tile_map - > get_effective_quadrant_size ( ) ) ;
for ( Set < Vector2i > : : Element * E_cell = p_quadrant - > cells . front ( ) ; E_cell ; E_cell = E_cell - > next ( ) ) {
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const TileMapCell & c = p_tile_map - > get_cell ( E_cell - > get ( ) , true ) ;
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TileSetSource * source ;
if ( tile_set - > has_source ( c . source_id ) ) {
source = * tile_set - > get_source ( c . source_id ) ;
if ( ! source - > has_tile ( c . get_atlas_coords ( ) ) | | ! source - > has_alternative_tile ( c . get_atlas_coords ( ) , c . alternative_tile ) ) {
continue ;
}
TileSetScenesCollectionSource * scenes_collection_source = Object : : cast_to < TileSetScenesCollectionSource > ( source ) ;
if ( scenes_collection_source ) {
if ( ! scenes_collection_source - > get_scene_tile_scene ( c . alternative_tile ) . is_valid ( ) | | scenes_collection_source - > get_scene_tile_display_placeholder ( c . alternative_tile ) ) {
// Generate a random color from the hashed values of the tiles.
Array to_hash ;
to_hash . push_back ( c . source_id ) ;
to_hash . push_back ( c . alternative_tile ) ;
uint32_t hash = RandomPCG ( to_hash . hash ( ) ) . rand ( ) ;
Color color ;
color = color . from_hsv (
( float ) ( ( hash > > 24 ) & 0xFF ) / 256.0 ,
Math : : lerp ( 0.5 , 1.0 , ( float ) ( ( hash > > 16 ) & 0xFF ) / 256.0 ) ,
Math : : lerp ( 0.5 , 1.0 , ( float ) ( ( hash > > 8 ) & 0xFF ) / 256.0 ) ,
0.8 ) ;
// Draw a placeholder tile.
Transform2D xform ;
xform . set_origin ( p_tile_map - > map_to_world ( E_cell - > get ( ) ) - quadrant_pos ) ;
rs - > canvas_item_add_set_transform ( p_quadrant - > debug_canvas_item , xform ) ;
rs - > canvas_item_add_circle ( p_quadrant - > debug_canvas_item , Vector2 ( ) , MIN ( tile_set - > get_tile_size ( ) . x , tile_set - > get_tile_size ( ) . y ) / 4.0 , color ) ;
}
}
}
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}
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}