godot/modules/recast/navigation_mesh_editor_plug...

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/*************************************************************************/
/* navigation_mesh_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "navigation_mesh_editor_plugin.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
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#include "scene/3d/mesh_instance.h"
#include "scene/gui/box_container.h"
void NavigationMeshEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
hide();
}
}
void NavigationMeshEditor::_notification(int p_option) {
if (p_option == NOTIFICATION_ENTER_TREE) {
button_bake->set_icon(get_icon("Bake", "EditorIcons"));
button_reset->set_icon(get_icon("Reload", "EditorIcons"));
}
}
void NavigationMeshEditor::_bake_pressed() {
button_bake->set_pressed(false);
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ERR_FAIL_COND(!node);
const String conf_warning = node->get_configuration_warning();
if (!conf_warning.empty()) {
err_dialog->set_text(conf_warning);
err_dialog->popup_centered_minsize();
return;
}
EditorNavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
EditorNavigationMeshGenerator::get_singleton()->bake(node->get_navigation_mesh(), node);
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node->update_gizmo();
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}
void NavigationMeshEditor::_clear_pressed() {
if (node)
EditorNavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
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button_bake->set_pressed(false);
bake_info->set_text("");
if (node) {
node->update_gizmo();
}
}
void NavigationMeshEditor::edit(NavigationMeshInstance *p_nav_mesh_instance) {
if (p_nav_mesh_instance == NULL || node == p_nav_mesh_instance) {
return;
}
node = p_nav_mesh_instance;
}
void NavigationMeshEditor::_bind_methods() {
ClassDB::bind_method("_bake_pressed", &NavigationMeshEditor::_bake_pressed);
ClassDB::bind_method("_clear_pressed", &NavigationMeshEditor::_clear_pressed);
}
NavigationMeshEditor::NavigationMeshEditor() {
bake_hbox = memnew(HBoxContainer);
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button_bake = memnew(ToolButton);
bake_hbox->add_child(button_bake);
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button_bake->set_toggle_mode(true);
button_bake->set_text(TTR("Bake NavMesh"));
button_bake->connect("pressed", this, "_bake_pressed");
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button_reset = memnew(ToolButton);
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bake_hbox->add_child(button_reset);
// No button text, we only use a revert icon which is set when entering the tree.
button_reset->set_tooltip(TTR("Clear the navigation mesh."));
button_reset->connect("pressed", this, "_clear_pressed");
bake_info = memnew(Label);
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bake_hbox->add_child(bake_info);
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
node = NULL;
}
NavigationMeshEditor::~NavigationMeshEditor() {
}
void NavigationMeshEditorPlugin::edit(Object *p_object) {
navigation_mesh_editor->edit(Object::cast_to<NavigationMeshInstance>(p_object));
}
bool NavigationMeshEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("NavigationMeshInstance");
}
void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
navigation_mesh_editor->show();
navigation_mesh_editor->bake_hbox->show();
} else {
navigation_mesh_editor->hide();
navigation_mesh_editor->bake_hbox->hide();
navigation_mesh_editor->edit(NULL);
}
}
NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) {
editor = p_node;
navigation_mesh_editor = memnew(NavigationMeshEditor);
editor->get_viewport()->add_child(navigation_mesh_editor);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
navigation_mesh_editor->hide();
navigation_mesh_editor->bake_hbox->hide();
}
NavigationMeshEditorPlugin::~NavigationMeshEditorPlugin() {
}