2017-11-09 22:36:08 +00:00
|
|
|
/**************************************************************************/
|
2014-02-10 01:10:30 +00:00
|
|
|
/* os.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#ifndef OS_H
|
|
|
|
#define OS_H
|
|
|
|
|
2020-11-07 22:33:38 +00:00
|
|
|
#include "core/config/engine.h"
|
|
|
|
#include "core/io/image.h"
|
2018-09-11 16:13:45 +00:00
|
|
|
#include "core/io/logger.h"
|
2023-04-28 11:15:36 +00:00
|
|
|
#include "core/io/remote_filesystem_client.h"
|
2022-10-20 21:54:39 +00:00
|
|
|
#include "core/os/time_enums.h"
|
2020-11-07 22:33:38 +00:00
|
|
|
#include "core/string/ustring.h"
|
|
|
|
#include "core/templates/list.h"
|
|
|
|
#include "core/templates/vector.h"
|
2018-09-11 16:13:45 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#include <stdarg.h>
|
2020-05-21 16:08:48 +00:00
|
|
|
#include <stdlib.h>
|
2015-01-05 00:16:40 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
class OS {
|
|
|
|
static OS *singleton;
|
2020-06-29 18:46:21 +00:00
|
|
|
static uint64_t target_ticks;
|
2014-02-10 01:10:30 +00:00
|
|
|
String _execpath;
|
|
|
|
List<String> _cmdline;
|
2022-07-29 13:30:52 +00:00
|
|
|
List<String> _user_args;
|
2020-05-12 15:01:17 +00:00
|
|
|
bool _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
|
|
|
|
bool low_processor_usage_mode = false;
|
|
|
|
int low_processor_usage_mode_sleep_usec = 10000;
|
2021-09-01 14:47:12 +00:00
|
|
|
bool _delta_smoothing_enabled = false;
|
2020-05-12 15:01:17 +00:00
|
|
|
bool _verbose_stdout = false;
|
2020-07-09 07:32:42 +00:00
|
|
|
bool _debug_stdout = false;
|
2014-02-10 01:10:30 +00:00
|
|
|
String _local_clipboard;
|
2024-03-06 17:50:35 +00:00
|
|
|
// Assume success by default, all failure cases need to set EXIT_FAILURE explicitly.
|
|
|
|
int _exit_code = EXIT_SUCCESS;
|
2020-05-12 15:01:17 +00:00
|
|
|
bool _allow_hidpi = false;
|
|
|
|
bool _allow_layered = false;
|
2020-03-07 15:38:06 +00:00
|
|
|
bool _stdout_enabled = true;
|
|
|
|
bool _stderr_enabled = true;
|
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
|
|
|
bool _writing_movie = false;
|
2023-12-02 17:55:27 +00:00
|
|
|
bool _in_editor = false;
|
2019-11-07 02:18:55 +00:00
|
|
|
|
2020-05-12 15:01:17 +00:00
|
|
|
CompositeLogger *_logger = nullptr;
|
2017-09-22 05:56:02 +00:00
|
|
|
|
2020-05-12 15:01:17 +00:00
|
|
|
bool restart_on_exit = false;
|
2018-07-19 21:58:15 +00:00
|
|
|
List<String> restart_commandline;
|
|
|
|
|
2020-11-18 18:11:30 +00:00
|
|
|
// for the user interface we keep a record of the current display driver
|
|
|
|
// so we can retrieve the rendering drivers available
|
|
|
|
int _display_driver_id = -1;
|
2022-05-02 14:28:25 +00:00
|
|
|
String _current_rendering_driver_name;
|
2022-09-08 00:44:36 +00:00
|
|
|
String _current_rendering_method;
|
2020-11-18 18:11:30 +00:00
|
|
|
|
2023-04-28 11:15:36 +00:00
|
|
|
RemoteFilesystemClient default_rfs;
|
|
|
|
|
2023-01-13 19:24:12 +00:00
|
|
|
// For tracking benchmark data
|
|
|
|
bool use_benchmark = false;
|
|
|
|
String benchmark_file;
|
2023-12-08 11:52:49 +00:00
|
|
|
HashMap<Pair<String, String>, uint64_t, PairHash<String, String>> benchmark_marks_from;
|
|
|
|
HashMap<Pair<String, String>, double, PairHash<String, String>> benchmark_marks_final;
|
2023-01-13 19:24:12 +00:00
|
|
|
|
2017-09-22 05:56:02 +00:00
|
|
|
protected:
|
2017-11-21 09:35:01 +00:00
|
|
|
void _set_logger(CompositeLogger *p_logger);
|
2017-09-22 05:56:02 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
public:
|
2024-01-09 01:36:19 +00:00
|
|
|
typedef void (*ImeCallback)(void *p_inp, const String &p_text, Point2 p_selection);
|
2019-02-26 14:58:47 +00:00
|
|
|
typedef bool (*HasServerFeatureCallback)(const String &p_feature);
|
2017-08-07 11:09:56 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
enum RenderThreadMode {
|
|
|
|
RENDER_THREAD_UNSAFE,
|
|
|
|
RENDER_THREAD_SAFE,
|
|
|
|
RENDER_SEPARATE_THREAD
|
|
|
|
};
|
2017-03-05 15:44:50 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
protected:
|
|
|
|
friend class Main;
|
2020-08-18 14:24:45 +00:00
|
|
|
// Needed by tests to setup command-line args.
|
|
|
|
friend int test_main(int argc, char *argv[]);
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2020-05-12 15:01:17 +00:00
|
|
|
HasServerFeatureCallback has_server_feature_callback = nullptr;
|
|
|
|
RenderThreadMode _render_thread_mode = RENDER_THREAD_SAFE;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-08-18 14:24:45 +00:00
|
|
|
// Functions used by Main to initialize/deinitialize the OS.
|
2017-11-21 09:35:01 +00:00
|
|
|
void add_logger(Logger *p_logger);
|
|
|
|
|
2020-03-03 13:36:29 +00:00
|
|
|
virtual void initialize() = 0;
|
|
|
|
virtual void initialize_joypads() = 0;
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2024-01-09 01:36:19 +00:00
|
|
|
void set_current_rendering_driver_name(const String &p_driver_name) { _current_rendering_driver_name = p_driver_name; }
|
|
|
|
void set_current_rendering_method(const String &p_name) { _current_rendering_method = p_name; }
|
2022-09-08 00:44:36 +00:00
|
|
|
|
2020-11-18 18:11:30 +00:00
|
|
|
void set_display_driver_id(int p_display_driver_id) { _display_driver_id = p_display_driver_id; }
|
|
|
|
|
2016-03-08 23:00:52 +00:00
|
|
|
virtual void set_main_loop(MainLoop *p_main_loop) = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual void delete_main_loop() = 0;
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual void finalize() = 0;
|
|
|
|
virtual void finalize_core() = 0;
|
|
|
|
|
2022-07-29 13:30:52 +00:00
|
|
|
virtual void set_cmdline(const char *p_execpath, const List<String> &p_args, const List<String> &p_user_args);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-07-19 20:00:46 +00:00
|
|
|
virtual bool _check_internal_feature_support(const String &p_feature) = 0;
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
public:
|
|
|
|
typedef int64_t ProcessID;
|
|
|
|
|
|
|
|
static OS *get_singleton();
|
|
|
|
|
2020-11-18 18:11:30 +00:00
|
|
|
String get_current_rendering_driver_name() const { return _current_rendering_driver_name; }
|
2022-09-08 00:44:36 +00:00
|
|
|
String get_current_rendering_method() const { return _current_rendering_method; }
|
|
|
|
|
2020-11-18 18:11:30 +00:00
|
|
|
int get_display_driver_id() const { return _display_driver_id; }
|
|
|
|
|
2022-10-11 10:39:41 +00:00
|
|
|
virtual Vector<String> get_video_adapter_driver_info() const = 0;
|
|
|
|
|
2021-09-22 15:36:40 +00:00
|
|
|
void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, Logger::ErrorType p_type = Logger::ERR_ERROR);
|
2019-02-22 14:38:49 +00:00
|
|
|
void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
|
2022-05-02 23:29:38 +00:00
|
|
|
void print_rich(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
|
2019-02-22 14:38:49 +00:00
|
|
|
void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2022-12-29 20:06:11 +00:00
|
|
|
virtual String get_stdin_string() = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2022-02-07 16:33:55 +00:00
|
|
|
virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) = 0; // Should return cryptographically-safe random bytes.
|
2023-04-13 19:17:55 +00:00
|
|
|
virtual String get_system_ca_certificates() { return ""; } // Concatenated certificates in PEM format.
|
2022-02-07 16:33:55 +00:00
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
virtual PackedStringArray get_connected_midi_inputs();
|
2018-08-04 00:17:33 +00:00
|
|
|
virtual void open_midi_inputs();
|
|
|
|
virtual void close_midi_inputs();
|
2018-07-14 12:11:28 +00:00
|
|
|
|
2021-07-22 16:23:48 +00:00
|
|
|
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
|
|
|
|
|
2024-04-19 14:14:05 +00:00
|
|
|
struct GDExtensionData {
|
|
|
|
bool also_set_library_path = false;
|
|
|
|
String *r_resolved_path = nullptr;
|
|
|
|
bool generate_temp_files = false;
|
|
|
|
PackedStringArray *library_dependencies = nullptr;
|
|
|
|
};
|
|
|
|
|
|
|
|
virtual Error open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data = nullptr) { return ERR_UNAVAILABLE; }
|
2017-07-27 07:23:21 +00:00
|
|
|
virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; }
|
2024-01-09 01:36:19 +00:00
|
|
|
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String &p_name, void *&p_symbol_handle, bool p_optional = false) { return ERR_UNAVAILABLE; }
|
2017-03-08 01:50:13 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual void set_low_processor_usage_mode(bool p_enabled);
|
|
|
|
virtual bool is_in_low_processor_usage_mode() const;
|
2017-11-22 17:40:43 +00:00
|
|
|
virtual void set_low_processor_usage_mode_sleep_usec(int p_usec);
|
|
|
|
virtual int get_low_processor_usage_mode_sleep_usec() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-09-01 14:47:12 +00:00
|
|
|
void set_delta_smoothing(bool p_enabled);
|
|
|
|
bool is_delta_smoothing_enabled() const;
|
|
|
|
|
2022-07-08 12:38:30 +00:00
|
|
|
virtual Vector<String> get_system_fonts() const { return Vector<String>(); };
|
2022-11-21 13:04:01 +00:00
|
|
|
virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const { return String(); };
|
|
|
|
virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const { return Vector<String>(); };
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual String get_executable_path() const;
|
2021-12-16 13:00:55 +00:00
|
|
|
virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) = 0;
|
2023-10-19 11:35:10 +00:00
|
|
|
virtual Dictionary execute_with_pipe(const String &p_path, const List<String> &p_arguments) { return Dictionary(); }
|
2021-12-16 13:00:55 +00:00
|
|
|
virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) = 0;
|
2021-11-01 09:12:52 +00:00
|
|
|
virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) { return create_process(get_executable_path(), p_arguments, r_child_id); };
|
2018-08-27 15:32:43 +00:00
|
|
|
virtual Error kill(const ProcessID &p_pid) = 0;
|
2017-08-07 10:17:31 +00:00
|
|
|
virtual int get_process_id() const;
|
2021-08-13 03:36:23 +00:00
|
|
|
virtual bool is_process_running(const ProcessID &p_pid) const = 0;
|
2024-04-07 18:19:46 +00:00
|
|
|
virtual int get_process_exit_code(const ProcessID &p_pid) const = 0;
|
2024-05-02 13:15:42 +00:00
|
|
|
virtual void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0) {}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2024-01-09 01:36:19 +00:00
|
|
|
virtual Error shell_open(const String &p_uri);
|
2022-12-07 03:33:35 +00:00
|
|
|
virtual Error shell_show_in_file_manager(String p_path, bool p_open_folder = true);
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual Error set_cwd(const String &p_cwd);
|
|
|
|
|
|
|
|
virtual bool has_environment(const String &p_var) const = 0;
|
|
|
|
virtual String get_environment(const String &p_var) const = 0;
|
2023-01-16 13:26:14 +00:00
|
|
|
virtual void set_environment(const String &p_var, const String &p_value) const = 0;
|
|
|
|
virtual void unset_environment(const String &p_var) const = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2019-05-20 17:36:24 +00:00
|
|
|
virtual String get_name() const = 0;
|
2023-04-28 11:15:36 +00:00
|
|
|
virtual String get_identifier() const;
|
2022-09-16 09:14:14 +00:00
|
|
|
virtual String get_distribution_name() const = 0;
|
|
|
|
virtual String get_version() const = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual List<String> get_cmdline_args() const { return _cmdline; }
|
2022-07-29 13:30:52 +00:00
|
|
|
virtual List<String> get_cmdline_user_args() const { return _user_args; }
|
2022-07-07 07:57:22 +00:00
|
|
|
virtual List<String> get_cmdline_platform_args() const { return List<String>(); }
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual String get_model_name() const;
|
|
|
|
|
2020-03-07 16:02:54 +00:00
|
|
|
bool is_layered_allowed() const { return _allow_layered; }
|
|
|
|
bool is_hidpi_allowed() const { return _allow_hidpi; }
|
2020-05-19 20:34:26 +00:00
|
|
|
|
2020-03-03 13:36:29 +00:00
|
|
|
void ensure_user_data_dir();
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual MainLoop *get_main_loop() const = 0;
|
|
|
|
|
|
|
|
virtual void yield();
|
|
|
|
|
2022-09-08 05:36:10 +00:00
|
|
|
struct DateTime {
|
2021-05-24 11:54:05 +00:00
|
|
|
int64_t year;
|
2014-02-10 01:10:30 +00:00
|
|
|
Month month;
|
2021-05-24 11:54:05 +00:00
|
|
|
uint8_t day;
|
2014-02-10 01:10:30 +00:00
|
|
|
Weekday weekday;
|
2021-05-24 11:54:05 +00:00
|
|
|
uint8_t hour;
|
|
|
|
uint8_t minute;
|
|
|
|
uint8_t second;
|
2022-09-08 05:36:10 +00:00
|
|
|
bool dst;
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
2015-06-06 03:35:38 +00:00
|
|
|
|
|
|
|
struct TimeZoneInfo {
|
|
|
|
int bias;
|
|
|
|
String name;
|
|
|
|
};
|
|
|
|
|
2022-09-08 05:36:10 +00:00
|
|
|
virtual DateTime get_datetime(bool utc = false) const = 0;
|
2015-06-06 03:35:38 +00:00
|
|
|
virtual TimeZoneInfo get_time_zone_info() const = 0;
|
2020-05-31 12:19:31 +00:00
|
|
|
virtual double get_unix_time() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2016-03-08 23:00:52 +00:00
|
|
|
virtual void delay_usec(uint32_t p_usec) const = 0;
|
2020-06-29 18:46:21 +00:00
|
|
|
virtual void add_frame_delay(bool p_can_draw);
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual uint64_t get_ticks_usec() const = 0;
|
2021-05-24 11:54:05 +00:00
|
|
|
uint64_t get_ticks_msec() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-10-02 14:09:24 +00:00
|
|
|
virtual bool is_userfs_persistent() const { return true; }
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
bool is_stdout_verbose() const;
|
2020-07-09 07:32:42 +00:00
|
|
|
bool is_stdout_debug_enabled() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-03-07 15:38:06 +00:00
|
|
|
bool is_stdout_enabled() const;
|
|
|
|
bool is_stderr_enabled() const;
|
|
|
|
void set_stdout_enabled(bool p_enabled);
|
|
|
|
void set_stderr_enabled(bool p_enabled);
|
|
|
|
|
2017-09-08 01:01:49 +00:00
|
|
|
virtual void disable_crash_handler() {}
|
|
|
|
virtual bool is_disable_crash_handler() const { return false; }
|
2018-02-11 11:08:37 +00:00
|
|
|
virtual void initialize_debugging() {}
|
2017-09-08 01:01:49 +00:00
|
|
|
|
2019-01-30 18:07:46 +00:00
|
|
|
virtual uint64_t get_static_memory_usage() const;
|
|
|
|
virtual uint64_t get_static_memory_peak_usage() const;
|
2023-04-03 08:46:29 +00:00
|
|
|
virtual Dictionary get_memory_info() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
|
|
|
|
|
|
|
|
virtual String get_locale() const;
|
2021-09-16 07:27:56 +00:00
|
|
|
String get_locale_language() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-12-20 09:28:54 +00:00
|
|
|
virtual uint64_t get_embedded_pck_offset() const;
|
|
|
|
|
2023-01-14 14:07:28 +00:00
|
|
|
String get_safe_dir_name(const String &p_dir_name, bool p_allow_paths = false) const;
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
virtual String get_godot_dir_name() const;
|
|
|
|
|
|
|
|
virtual String get_data_path() const;
|
|
|
|
virtual String get_config_path() const;
|
|
|
|
virtual String get_cache_path() const;
|
2020-01-10 16:02:29 +00:00
|
|
|
virtual String get_bundle_resource_dir() const;
|
2021-05-13 06:25:09 +00:00
|
|
|
virtual String get_bundle_icon_path() const;
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
|
2017-11-17 14:25:22 +00:00
|
|
|
virtual String get_user_data_dir() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual String get_resource_dir() const;
|
|
|
|
|
2014-12-02 17:02:41 +00:00
|
|
|
enum SystemDir {
|
|
|
|
SYSTEM_DIR_DESKTOP,
|
|
|
|
SYSTEM_DIR_DCIM,
|
|
|
|
SYSTEM_DIR_DOCUMENTS,
|
|
|
|
SYSTEM_DIR_DOWNLOADS,
|
|
|
|
SYSTEM_DIR_MOVIES,
|
|
|
|
SYSTEM_DIR_MUSIC,
|
|
|
|
SYSTEM_DIR_PICTURES,
|
|
|
|
SYSTEM_DIR_RINGTONES,
|
|
|
|
};
|
|
|
|
|
2021-07-11 01:39:31 +00:00
|
|
|
virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
|
2014-12-02 17:02:41 +00:00
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
virtual Error move_to_trash(const String &p_path) { return FAILED; }
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual int get_exit_code() const;
|
2022-01-18 11:48:12 +00:00
|
|
|
// `set_exit_code` should only be used from `SceneTree` (or from a similar
|
|
|
|
// level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
|
|
|
|
// For other components, `SceneTree.quit()` should be used instead.
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual void set_exit_code(int p_code);
|
|
|
|
|
|
|
|
virtual int get_processor_count() const;
|
2020-12-27 00:50:21 +00:00
|
|
|
virtual String get_processor_name() const;
|
2021-11-02 00:51:43 +00:00
|
|
|
virtual int get_default_thread_pool_size() const { return get_processor_count(); }
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-08-07 10:17:31 +00:00
|
|
|
virtual String get_unique_id() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-10-02 19:38:39 +00:00
|
|
|
bool has_feature(const String &p_feature);
|
2017-02-06 03:38:39 +00:00
|
|
|
|
2021-03-30 12:42:50 +00:00
|
|
|
virtual bool is_sandboxed() const;
|
|
|
|
|
2019-02-26 14:58:47 +00:00
|
|
|
void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
|
|
|
|
|
2018-07-19 21:58:15 +00:00
|
|
|
void set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments);
|
|
|
|
bool is_restart_on_exit_set() const;
|
2018-07-20 06:37:10 +00:00
|
|
|
List<String> get_restart_on_exit_arguments() const;
|
2018-07-19 21:58:15 +00:00
|
|
|
|
2019-03-05 02:06:37 +00:00
|
|
|
virtual bool request_permission(const String &p_name) { return true; }
|
2019-10-06 18:17:44 +00:00
|
|
|
virtual bool request_permissions() { return true; }
|
|
|
|
virtual Vector<String> get_granted_permissions() const { return Vector<String>(); }
|
2021-03-30 12:42:50 +00:00
|
|
|
virtual void revoke_granted_permissions() {}
|
2019-03-05 02:06:37 +00:00
|
|
|
|
2023-01-13 19:24:12 +00:00
|
|
|
// For recording / measuring benchmark data. Only enabled with tools
|
|
|
|
void set_use_benchmark(bool p_use_benchmark);
|
|
|
|
bool is_use_benchmark_set();
|
|
|
|
void set_benchmark_file(const String &p_benchmark_file);
|
|
|
|
String get_benchmark_file();
|
2023-12-08 11:52:49 +00:00
|
|
|
virtual void benchmark_begin_measure(const String &p_context, const String &p_what);
|
|
|
|
virtual void benchmark_end_measure(const String &p_context, const String &p_what);
|
2023-01-13 19:24:12 +00:00
|
|
|
virtual void benchmark_dump();
|
|
|
|
|
2019-03-04 09:11:29 +00:00
|
|
|
virtual void process_and_drop_events() {}
|
2023-01-25 11:17:11 +00:00
|
|
|
|
2023-04-28 11:15:36 +00:00
|
|
|
virtual Error setup_remote_filesystem(const String &p_server_host, int p_port, const String &p_password, String &r_project_path);
|
|
|
|
|
2023-01-25 11:17:11 +00:00
|
|
|
enum PreferredTextureFormat {
|
|
|
|
PREFERRED_TEXTURE_FORMAT_S3TC_BPTC,
|
|
|
|
PREFERRED_TEXTURE_FORMAT_ETC2_ASTC
|
|
|
|
};
|
|
|
|
|
|
|
|
virtual PreferredTextureFormat get_preferred_texture_format() const;
|
|
|
|
|
2023-07-17 19:11:37 +00:00
|
|
|
// Load GDExtensions specific to this platform.
|
|
|
|
// This is invoked by the GDExtensionManager after loading GDExtensions specified by the project.
|
|
|
|
virtual void load_platform_gdextensions() const {}
|
|
|
|
|
2016-03-08 23:00:52 +00:00
|
|
|
OS();
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual ~OS();
|
|
|
|
};
|
|
|
|
|
2020-03-25 10:10:34 +00:00
|
|
|
#endif // OS_H
|