godot/doc/classes/AABB.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AABB" category="Built-In Types" version="3.0-alpha">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>
<description>
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AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
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<method name="AABB">
<return type="AABB">
</return>
<argument index="0" name="position" type="Vector3">
</argument>
<argument index="1" name="size" type="Vector3">
</argument>
<description>
Optional constructor, accepts position and size.
</description>
</method>
<method name="encloses">
<return type="bool">
</return>
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<argument index="0" name="with" type="AABB">
</argument>
<description>
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Returns [code]true[/code] if this [code]AABB[/code] completely encloses another one.
</description>
</method>
<method name="expand">
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<return type="AABB">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
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Returns this [code]AABB[/code] expanded to include a given point.
</description>
</method>
<method name="get_area">
<return type="float">
</return>
<description>
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Gets the area of the [code]AABB[/code].
</description>
</method>
<method name="get_endpoint">
<return type="Vector3">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
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Gets the position of the 8 endpoints of the [code]AABB[/code] in space.
</description>
</method>
<method name="get_longest_axis">
<return type="Vector3">
</return>
<description>
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Returns the normalized longest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_longest_axis_index">
<return type="int">
</return>
<description>
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Returns the index of the longest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
</description>
</method>
<method name="get_longest_axis_size">
<return type="float">
</return>
<description>
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Returns the scalar length of the longest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_shortest_axis">
<return type="Vector3">
</return>
<description>
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Returns the normalized shortest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_shortest_axis_index">
<return type="int">
</return>
<description>
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Returns the index of the shortest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
</description>
</method>
<method name="get_shortest_axis_size">
<return type="float">
</return>
<description>
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Returns the scalar length of the shortest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_support">
<return type="Vector3">
</return>
<argument index="0" name="dir" type="Vector3">
</argument>
<description>
Returns the support point in a given direction. This is useful for collision detection algorithms.
</description>
</method>
<method name="grow">
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<return type="AABB">
</return>
<argument index="0" name="by" type="float">
</argument>
<description>
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Returns a copy of the [code]AABB[/code] grown a given amount of units towards all the sides.
</description>
</method>
<method name="has_no_area">
<return type="bool">
</return>
<description>
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Returns [code]true[/code] if the [code]AABB[/code] is flat or empty.
</description>
</method>
<method name="has_no_surface">
<return type="bool">
</return>
<description>
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Returns [code]true[/code] if the [code]AABB[/code] is empty.
</description>
</method>
<method name="has_point">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector3">
</argument>
<description>
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Returns [code]true[/code] if the [code]AABB[/code] contains a point.
</description>
</method>
<method name="intersection">
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<return type="AABB">
</return>
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<argument index="0" name="with" type="AABB">
</argument>
<description>
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Returns the intersection between two [code]AABB[/code]. An empty AABB (size 0,0,0) is returned on failure.
</description>
</method>
<method name="intersects">
<return type="bool">
</return>
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<argument index="0" name="with" type="AABB">
</argument>
<description>
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Returns [code]true[/code] if the [code]AABB[/code] overlaps with another.
</description>
</method>
<method name="intersects_plane">
<return type="bool">
</return>
<argument index="0" name="plane" type="Plane">
</argument>
<description>
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Returns [code]true[/code] if the [code]AABB[/code] is on both sides of a plane.
</description>
</method>
<method name="intersects_segment">
<return type="bool">
</return>
<argument index="0" name="from" type="Vector3">
</argument>
<argument index="1" name="to" type="Vector3">
</argument>
<description>
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Returns [code]true[/code] if the [code]AABB[/code] intersects the line segment between [code]from[/code] and [code]to[/code].
</description>
</method>
<method name="merge">
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<return type="AABB">
</return>
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<argument index="0" name="with" type="AABB">
</argument>
<description>
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Returns a larger AABB that contains this AABB and [code]with[/code].
</description>
</method>
</methods>
<members>
<member name="end" type="Vector3" setter="" getter="">
Ending corner.
</member>
<member name="position" type="Vector3" setter="" getter="">
Beginning corner.
</member>
<member name="size" type="Vector3" setter="" getter="">
Size from position to end.
</member>
</members>
<constants>
</constants>
</class>