godot/tests/test_main.cpp

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/**************************************************************************/
/* test_main.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "test_main.h"
#include "tests/core/config/test_project_settings.h"
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#include "tests/core/input/test_input_event_key.h"
#include "tests/core/input/test_shortcut.h"
#include "tests/core/io/test_config_file.h"
#include "tests/core/io/test_file_access.h"
#include "tests/core/io/test_image.h"
#include "tests/core/io/test_json.h"
#include "tests/core/io/test_marshalls.h"
#include "tests/core/io/test_pck_packer.h"
#include "tests/core/io/test_resource.h"
#include "tests/core/io/test_xml_parser.h"
#include "tests/core/math/test_aabb.h"
#include "tests/core/math/test_astar.h"
#include "tests/core/math/test_basis.h"
#include "tests/core/math/test_color.h"
#include "tests/core/math/test_expression.h"
#include "tests/core/math/test_geometry_2d.h"
#include "tests/core/math/test_geometry_3d.h"
#include "tests/core/math/test_math_funcs.h"
#include "tests/core/math/test_plane.h"
#include "tests/core/math/test_quaternion.h"
#include "tests/core/math/test_random_number_generator.h"
#include "tests/core/math/test_rect2.h"
#include "tests/core/math/test_rect2i.h"
#include "tests/core/math/test_transform_2d.h"
#include "tests/core/math/test_transform_3d.h"
#include "tests/core/math/test_vector2.h"
#include "tests/core/math/test_vector2i.h"
#include "tests/core/math/test_vector3.h"
#include "tests/core/math/test_vector3i.h"
#include "tests/core/math/test_vector4.h"
#include "tests/core/math/test_vector4i.h"
#include "tests/core/object/test_class_db.h"
#include "tests/core/object/test_method_bind.h"
#include "tests/core/object/test_object.h"
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#include "tests/core/os/test_os.h"
#include "tests/core/string/test_node_path.h"
#include "tests/core/string/test_string.h"
#include "tests/core/string/test_translation.h"
#include "tests/core/templates/test_command_queue.h"
#include "tests/core/templates/test_hash_map.h"
#include "tests/core/templates/test_hash_set.h"
#include "tests/core/templates/test_list.h"
#include "tests/core/templates/test_local_vector.h"
#include "tests/core/templates/test_lru.h"
#include "tests/core/templates/test_paged_array.h"
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#include "tests/core/templates/test_rid.h"
#include "tests/core/templates/test_vector.h"
#include "tests/core/test_crypto.h"
#include "tests/core/test_hashing_context.h"
#include "tests/core/test_time.h"
#include "tests/core/threads/test_worker_thread_pool.h"
#include "tests/core/variant/test_array.h"
#include "tests/core/variant/test_dictionary.h"
#include "tests/core/variant/test_variant.h"
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#include "tests/scene/test_animation.h"
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#include "tests/scene/test_arraymesh.h"
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#include "tests/scene/test_audio_stream_wav.h"
#include "tests/scene/test_bit_map.h"
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_curve.h"
#include "tests/scene/test_gradient.h"
#include "tests/scene/test_node.h"
#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_3d.h"
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#include "tests/scene/test_primitives.h"
#include "tests/scene/test_sprite_frames.h"
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#include "tests/scene/test_text_edit.h"
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#include "tests/scene/test_theme.h"
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#include "tests/scene/test_visual_shader.h"
#include "tests/servers/test_text_server.h"
#include "tests/test_validate_testing.h"
#include "modules/modules_tests.gen.h"
#include "tests/test_macros.h"
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#include "scene/theme/theme_db.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering/rendering_server_default.h"
int test_main(int argc, char *argv[]) {
bool run_tests = true;
// Convert arguments to Godot's command-line.
List<String> args;
for (int i = 0; i < argc; i++) {
args.push_back(String::utf8(argv[i]));
}
OS::get_singleton()->set_cmdline("", args, List<String>());
// Run custom test tools.
if (test_commands) {
for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
if (args.find(E.key)) {
const TestFunc &test_func = E.value;
test_func();
run_tests = false;
break;
}
}
if (!run_tests) {
delete test_commands;
return 0;
}
}
// Doctest runner.
doctest::Context test_context;
List<String> test_args;
// Clean arguments of "--test" from the args.
for (int x = 0; x < argc; x++) {
String arg = String(argv[x]);
if (arg != "--test") {
test_args.push_back(arg);
}
}
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if (test_args.size() > 0) {
// Convert Godot command line arguments back to standard arguments.
char **doctest_args = new char *[test_args.size()];
for (int x = 0; x < test_args.size(); x++) {
// Operation to convert Godot string to non wchar string.
CharString cs = test_args[x].utf8();
const char *str = cs.get_data();
// Allocate the string copy.
doctest_args[x] = new char[strlen(str) + 1];
// Copy this into memory.
memcpy(doctest_args[x], str, strlen(str) + 1);
}
test_context.applyCommandLine(test_args.size(), doctest_args);
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for (int x = 0; x < test_args.size(); x++) {
delete[] doctest_args[x];
}
delete[] doctest_args;
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}
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return test_context.run();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct GodotTestCaseListener : public doctest::IReporter {
GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
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SignalWatcher *signal_watcher = nullptr;
PhysicsServer3D *physics_server_3d = nullptr;
PhysicsServer2D *physics_server_2d = nullptr;
NavigationServer3D *navigation_server_3d = nullptr;
NavigationServer2D *navigation_server_2d = nullptr;
ThemeDB *theme_db = nullptr;
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void test_case_start(const doctest::TestCaseData &p_in) override {
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SignalWatcher::get_singleton()->_clear_signals();
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String name = String(p_in.m_name);
if (name.find("[SceneTree]") != -1) {
memnew(MessageQueue);
memnew(Input);
Error err = OK;
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OS::get_singleton()->set_has_server_feature_callback(nullptr);
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (String("headless") == DisplayServer::get_create_function_name(i)) {
DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), err);
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break;
}
}
memnew(RenderingServerDefault());
RenderingServerDefault::get_singleton()->init();
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
physics_server_3d->init();
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physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
physics_server_2d->init();
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navigation_server_3d = NavigationServer3DManager::new_default_server();
navigation_server_2d = memnew(NavigationServer2D);
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memnew(InputMap);
InputMap::get_singleton()->load_default();
theme_db = memnew(ThemeDB);
theme_db->initialize_theme_noproject();
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memnew(SceneTree);
SceneTree::get_singleton()->initialize();
return;
}
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if (name.find("Audio") != -1) {
// The last driver index should always be the dummy driver.
int dummy_idx = AudioDriverManager::get_driver_count() - 1;
AudioDriverManager::initialize(dummy_idx);
AudioServer *audio_server = memnew(AudioServer);
audio_server->init();
return;
}
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}
void test_case_end(const doctest::CurrentTestCaseStats &) override {
if (SceneTree::get_singleton()) {
SceneTree::get_singleton()->finalize();
}
if (MessageQueue::get_singleton()) {
MessageQueue::get_singleton()->flush();
}
if (SceneTree::get_singleton()) {
memdelete(SceneTree::get_singleton());
}
if (theme_db) {
memdelete(theme_db);
theme_db = nullptr;
}
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if (navigation_server_3d) {
memdelete(navigation_server_3d);
navigation_server_3d = nullptr;
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}
if (navigation_server_2d) {
memdelete(navigation_server_2d);
navigation_server_2d = nullptr;
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}
if (physics_server_3d) {
physics_server_3d->finish();
memdelete(physics_server_3d);
physics_server_3d = nullptr;
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}
if (physics_server_2d) {
physics_server_2d->finish();
memdelete(physics_server_2d);
physics_server_2d = nullptr;
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}
if (Input::get_singleton()) {
memdelete(Input::get_singleton());
}
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if (RenderingServer::get_singleton()) {
RenderingServer::get_singleton()->sync();
RenderingServer::get_singleton()->global_shader_parameters_clear();
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RenderingServer::get_singleton()->finish();
memdelete(RenderingServer::get_singleton());
}
if (DisplayServer::get_singleton()) {
memdelete(DisplayServer::get_singleton());
}
if (InputMap::get_singleton()) {
memdelete(InputMap::get_singleton());
}
if (MessageQueue::get_singleton()) {
MessageQueue::get_singleton()->flush();
memdelete(MessageQueue::get_singleton());
}
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if (AudioServer::get_singleton()) {
AudioServer::get_singleton()->finish();
memdelete(AudioServer::get_singleton());
}
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}
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void test_run_start() override {
signal_watcher = memnew(SignalWatcher);
}
void test_run_end(const doctest::TestRunStats &) override {
memdelete(signal_watcher);
}
void test_case_reenter(const doctest::TestCaseData &) override {
SignalWatcher::get_singleton()->_clear_signals();
}
void subcase_start(const doctest::SubcaseSignature &) override {
SignalWatcher::get_singleton()->_clear_signals();
}
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void report_query(const doctest::QueryData &) override {}
void test_case_exception(const doctest::TestCaseException &) override {}
void subcase_end() override {}
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void log_assert(const doctest::AssertData &in) override {}
void log_message(const doctest::MessageData &) override {}
void test_case_skipped(const doctest::TestCaseData &) override {}
};
REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);