godot/scene/resources/audio_stream.cpp

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/*************************************************************************/
/* audio_stream.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_stream.h"
//////////////////////////////
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void AudioStreamPlayback::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("play", "from_pos_sec"), &AudioStreamPlayback::play, DEFVAL(0));
ObjectTypeDB::bind_method(_MD("stop"), &AudioStreamPlayback::stop);
ObjectTypeDB::bind_method(_MD("is_playing"), &AudioStreamPlayback::is_playing);
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ObjectTypeDB::bind_method(_MD("set_loop", "enabled"), &AudioStreamPlayback::set_loop);
ObjectTypeDB::bind_method(_MD("has_loop"), &AudioStreamPlayback::has_loop);
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ObjectTypeDB::bind_method(_MD("get_loop_count"), &AudioStreamPlayback::get_loop_count);
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ObjectTypeDB::bind_method(_MD("seek_pos", "pos"), &AudioStreamPlayback::seek_pos);
ObjectTypeDB::bind_method(_MD("get_pos"), &AudioStreamPlayback::get_pos);
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ObjectTypeDB::bind_method(_MD("get_length"), &AudioStreamPlayback::get_length);
ObjectTypeDB::bind_method(_MD("get_channels"), &AudioStreamPlayback::get_channels);
ObjectTypeDB::bind_method(_MD("get_mix_rate"), &AudioStreamPlayback::get_mix_rate);
ObjectTypeDB::bind_method(_MD("get_minimum_buffer_size"), &AudioStreamPlayback::get_minimum_buffer_size);
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}
void AudioStream::_bind_methods() {
}