godot/platform/haiku/detect.py

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import os
import sys
def is_active():
return True
def get_name():
return "Haiku"
def can_build():
if (os.name != "posix"):
return False
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if (sys.platform == "darwin"):
return False
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return True
def get_opts():
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return [
('debug_release', 'Add debug symbols to release version','no')
]
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def get_flags():
return [
('builtin_zlib', 'no')
]
def configure(env):
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is64 = sys.maxsize > 2**32
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if (env["bits"]=="default"):
if (is64):
env["bits"]="64"
else:
env["bits"]="32"
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env.Append(CPPPATH = ['#platform/haiku'])
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env["CC"] = "gcc"
env["CXX"] = "g++"
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if (env["target"]=="release"):
if (env["debug_release"]=="yes"):
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env.Append(CCFLAGS=['-g2'])
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else:
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env.Append(CCFLAGS=['-O3','-ffast-math'])
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elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
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env.Append(CPPFLAGS = ['-DGLEW_ENABLED', '-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
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env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL', 'GLEW'])
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import methods
env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})