2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* node_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#include "node_2d.h"
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2018-09-11 16:13:45 +00:00
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#include "core/message_queue.h"
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2014-02-10 01:10:30 +00:00
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#include "scene/gui/control.h"
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2020-03-04 01:51:12 +00:00
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#include "scene/main/window.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering_server.h"
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2014-02-10 01:10:30 +00:00
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2019-10-21 21:37:07 +00:00
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#ifdef TOOLS_ENABLED
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2017-11-15 22:03:25 +00:00
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Dictionary Node2D::_edit_get_state() const {
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2014-02-10 01:10:30 +00:00
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2017-11-15 22:03:25 +00:00
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Dictionary state;
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state["position"] = get_position();
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state["rotation"] = get_rotation();
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state["scale"] = get_scale();
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2020-05-01 16:38:04 +00:00
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state["skew"] = get_skew();
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2014-02-10 01:10:30 +00:00
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return state;
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}
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2019-10-21 21:37:07 +00:00
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2017-11-15 22:03:25 +00:00
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void Node2D::_edit_set_state(const Dictionary &p_state) {
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2014-02-10 01:10:30 +00:00
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2017-11-07 07:58:35 +00:00
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pos = p_state["position"];
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angle = p_state["rotation"];
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_scale = p_state["scale"];
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2020-05-01 16:38:04 +00:00
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skew = p_state["skew"];
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2014-02-10 01:10:30 +00:00
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_update_transform();
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2017-04-01 04:07:35 +00:00
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_change_notify("rotation");
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2017-11-10 10:07:52 +00:00
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_change_notify("rotation_degrees");
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2017-04-01 04:07:35 +00:00
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_change_notify("scale");
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2020-05-01 16:38:04 +00:00
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_change_notify("skew");
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_change_notify("skew_degrees");
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2017-04-01 04:07:35 +00:00
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_change_notify("position");
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2014-02-10 01:10:30 +00:00
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}
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2017-11-15 22:03:25 +00:00
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void Node2D::_edit_set_position(const Point2 &p_position) {
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2018-03-08 20:35:41 +00:00
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set_position(p_position);
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2017-11-15 22:03:25 +00:00
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}
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Point2 Node2D::_edit_get_position() const {
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return pos;
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}
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2014-02-10 01:10:30 +00:00
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2018-03-08 20:35:41 +00:00
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void Node2D::_edit_set_scale(const Size2 &p_scale) {
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set_scale(p_scale);
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}
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Size2 Node2D::_edit_get_scale() const {
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return _scale;
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}
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void Node2D::_edit_set_rotation(float p_rotation) {
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angle = p_rotation;
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_update_transform();
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_change_notify("rotation");
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_change_notify("rotation_degrees");
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}
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float Node2D::_edit_get_rotation() const {
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return angle;
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}
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bool Node2D::_edit_use_rotation() const {
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return true;
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}
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2017-11-15 22:03:25 +00:00
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void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
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2018-03-08 20:35:41 +00:00
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ERR_FAIL_COND(!_edit_use_rect());
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2017-11-15 22:03:25 +00:00
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Rect2 r = _edit_get_rect();
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2014-02-10 01:10:30 +00:00
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Vector2 zero_offset;
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2017-03-05 15:44:50 +00:00
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if (r.size.x != 0)
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2017-06-03 22:25:13 +00:00
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zero_offset.x = -r.position.x / r.size.x;
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2017-03-05 15:44:50 +00:00
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if (r.size.y != 0)
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2017-06-03 22:25:13 +00:00
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zero_offset.y = -r.position.y / r.size.y;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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Size2 new_scale(1, 1);
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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if (r.size.x != 0)
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2014-02-10 01:10:30 +00:00
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new_scale.x = p_edit_rect.size.x / r.size.x;
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2017-03-05 15:44:50 +00:00
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if (r.size.y != 0)
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2014-02-10 01:10:30 +00:00
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new_scale.y = p_edit_rect.size.y / r.size.y;
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2018-03-08 20:35:41 +00:00
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Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
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2014-02-10 01:10:30 +00:00
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2017-01-11 03:52:51 +00:00
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Transform2D postxf;
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2020-05-01 16:38:04 +00:00
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postxf.set_rotation_scale_and_skew(angle, _scale, skew);
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2014-02-10 01:10:30 +00:00
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new_pos = postxf.xform(new_pos);
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2017-03-05 15:44:50 +00:00
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pos += new_pos;
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_scale *= new_scale;
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2014-02-10 01:10:30 +00:00
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_update_transform();
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2017-04-01 04:07:35 +00:00
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_change_notify("scale");
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_change_notify("position");
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2014-02-10 01:10:30 +00:00
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}
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2019-10-21 21:37:07 +00:00
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#endif
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2014-02-10 01:10:30 +00:00
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void Node2D::_update_xform_values() {
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2017-03-05 15:44:50 +00:00
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pos = _mat.elements[2];
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angle = _mat.get_rotation();
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_scale = _mat.get_scale();
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2020-05-01 16:38:04 +00:00
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skew = _mat.get_skew();
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2017-03-05 15:44:50 +00:00
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_xform_dirty = false;
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2014-02-10 01:10:30 +00:00
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}
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void Node2D::_update_transform() {
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2020-05-01 16:38:04 +00:00
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_mat.set_rotation_scale_and_skew(angle, _scale, skew);
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2017-03-05 15:44:50 +00:00
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_mat.elements[2] = pos;
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2014-02-10 01:10:30 +00:00
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2020-03-27 18:21:27 +00:00
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RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
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2014-02-10 01:10:30 +00:00
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2014-11-06 00:20:42 +00:00
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if (!is_inside_tree())
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2014-02-10 01:10:30 +00:00
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return;
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_notify_transform();
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}
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2017-03-05 15:44:50 +00:00
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void Node2D::set_position(const Point2 &p_pos) {
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2014-02-10 01:10:30 +00:00
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if (_xform_dirty)
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2017-03-05 15:44:50 +00:00
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((Node2D *)this)->_update_xform_values();
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pos = p_pos;
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2014-02-10 01:10:30 +00:00
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_update_transform();
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2017-04-01 04:07:35 +00:00
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_change_notify("position");
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2014-02-10 01:10:30 +00:00
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}
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2017-01-04 04:16:14 +00:00
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void Node2D::set_rotation(float p_radians) {
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2014-02-10 01:10:30 +00:00
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if (_xform_dirty)
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2017-03-05 15:44:50 +00:00
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((Node2D *)this)->_update_xform_values();
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angle = p_radians;
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2014-02-10 01:10:30 +00:00
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_update_transform();
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2017-04-01 04:07:35 +00:00
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_change_notify("rotation");
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2017-11-10 10:07:52 +00:00
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_change_notify("rotation_degrees");
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2014-02-10 01:10:30 +00:00
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}
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2020-05-01 16:38:04 +00:00
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void Node2D::set_skew(float p_radians) {
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if (_xform_dirty)
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((Node2D *)this)->_update_xform_values();
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skew = p_radians;
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_update_transform();
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_change_notify("skew");
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_change_notify("skew_degrees");
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}
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2017-11-10 10:07:52 +00:00
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void Node2D::set_rotation_degrees(float p_degrees) {
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2016-05-06 21:38:08 +00:00
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2017-01-04 04:16:14 +00:00
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set_rotation(Math::deg2rad(p_degrees));
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2016-05-06 21:38:08 +00:00
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}
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2020-05-01 16:38:04 +00:00
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void Node2D::set_skew_degrees(float p_degrees) {
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set_skew(Math::deg2rad(p_degrees));
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}
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2017-03-05 15:44:50 +00:00
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void Node2D::set_scale(const Size2 &p_scale) {
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2014-02-10 01:10:30 +00:00
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if (_xform_dirty)
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2017-03-05 15:44:50 +00:00
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((Node2D *)this)->_update_xform_values();
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_scale = p_scale;
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2020-01-13 11:13:45 +00:00
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// Avoid having 0 scale values, can lead to errors in physics and rendering.
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2017-03-05 15:44:50 +00:00
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if (_scale.x == 0)
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_scale.x = CMP_EPSILON;
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if (_scale.y == 0)
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_scale.y = CMP_EPSILON;
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2014-02-10 01:10:30 +00:00
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_update_transform();
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2017-04-01 04:07:35 +00:00
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_change_notify("scale");
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2014-02-10 01:10:30 +00:00
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}
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2017-01-04 04:16:14 +00:00
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Point2 Node2D::get_position() const {
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2014-02-10 01:10:30 +00:00
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if (_xform_dirty)
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2017-03-05 15:44:50 +00:00
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((Node2D *)this)->_update_xform_values();
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2014-02-10 01:10:30 +00:00
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return pos;
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}
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2017-11-10 08:03:15 +00:00
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2017-01-04 04:16:14 +00:00
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float Node2D::get_rotation() const {
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2014-02-10 01:10:30 +00:00
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if (_xform_dirty)
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2017-03-05 15:44:50 +00:00
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((Node2D *)this)->_update_xform_values();
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2014-02-10 01:10:30 +00:00
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return angle;
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}
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2017-11-10 08:03:15 +00:00
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2020-05-01 16:38:04 +00:00
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float Node2D::get_skew() const {
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if (_xform_dirty)
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((Node2D *)this)->_update_xform_values();
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return skew;
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}
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2017-11-10 10:07:52 +00:00
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float Node2D::get_rotation_degrees() const {
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2014-02-10 01:10:30 +00:00
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2017-01-04 04:16:14 +00:00
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return Math::rad2deg(get_rotation());
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2014-02-10 01:10:30 +00:00
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}
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2020-05-01 16:38:04 +00:00
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float Node2D::get_skew_degrees() const {
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return Math::rad2deg(get_skew());
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}
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2016-05-06 21:38:08 +00:00
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Size2 Node2D::get_scale() const {
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if (_xform_dirty)
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2017-03-05 15:44:50 +00:00
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((Node2D *)this)->_update_xform_values();
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2014-02-10 01:10:30 +00:00
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2016-05-06 21:38:08 +00:00
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return _scale;
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2014-02-10 01:10:30 +00:00
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}
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2017-01-11 03:52:51 +00:00
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Transform2D Node2D::get_transform() const {
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2014-02-10 01:10:30 +00:00
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return _mat;
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}
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2015-03-22 13:33:58 +00:00
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void Node2D::rotate(float p_radians) {
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2014-05-14 04:22:15 +00:00
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2017-03-05 15:44:50 +00:00
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set_rotation(get_rotation() + p_radians);
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2014-05-14 04:22:15 +00:00
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}
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2017-03-05 15:44:50 +00:00
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void Node2D::translate(const Vector2 &p_amount) {
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2015-03-22 13:33:58 +00:00
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2017-03-05 15:44:50 +00:00
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set_position(get_position() + p_amount);
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2015-03-22 13:33:58 +00:00
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}
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2017-03-05 15:44:50 +00:00
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void Node2D::global_translate(const Vector2 &p_amount) {
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2015-03-22 13:33:58 +00:00
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2017-03-05 15:44:50 +00:00
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set_global_position(get_global_position() + p_amount);
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2015-03-22 13:33:58 +00:00
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}
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2017-08-05 20:52:58 +00:00
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void Node2D::apply_scale(const Size2 &p_amount) {
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2015-03-22 13:33:58 +00:00
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2017-03-05 15:44:50 +00:00
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set_scale(get_scale() * p_amount);
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2015-03-22 13:33:58 +00:00
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}
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2017-03-05 15:44:50 +00:00
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void Node2D::move_x(float p_delta, bool p_scaled) {
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2014-05-14 04:22:15 +00:00
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2017-01-11 03:52:51 +00:00
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Transform2D t = get_transform();
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2014-05-14 04:22:15 +00:00
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Vector2 m = t[0];
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if (!p_scaled)
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m.normalize();
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2017-03-05 15:44:50 +00:00
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set_position(t[2] + m * p_delta);
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2014-05-14 04:22:15 +00:00
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}
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2017-03-05 15:44:50 +00:00
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void Node2D::move_y(float p_delta, bool p_scaled) {
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2014-05-14 04:22:15 +00:00
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2017-01-11 03:52:51 +00:00
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Transform2D t = get_transform();
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2014-05-14 04:22:15 +00:00
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Vector2 m = t[1];
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if (!p_scaled)
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|
|
m.normalize();
|
2017-03-05 15:44:50 +00:00
|
|
|
set_position(t[2] + m * p_delta);
|
2014-05-14 04:22:15 +00:00
|
|
|
}
|
|
|
|
|
2017-01-04 04:16:14 +00:00
|
|
|
Point2 Node2D::get_global_position() const {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
return get_global_transform().get_origin();
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Node2D::set_global_position(const Point2 &p_pos) {
|
2014-07-01 14:07:04 +00:00
|
|
|
|
2017-01-11 03:52:51 +00:00
|
|
|
Transform2D inv;
|
2014-07-01 14:07:04 +00:00
|
|
|
CanvasItem *pi = get_parent_item();
|
|
|
|
if (pi) {
|
|
|
|
inv = pi->get_global_transform().affine_inverse();
|
2017-01-04 04:16:14 +00:00
|
|
|
set_position(inv.xform(p_pos));
|
2014-07-01 14:07:04 +00:00
|
|
|
} else {
|
2017-01-04 04:16:14 +00:00
|
|
|
set_position(p_pos);
|
2014-07-01 14:07:04 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-01-04 04:16:14 +00:00
|
|
|
float Node2D::get_global_rotation() const {
|
2016-08-15 09:39:19 +00:00
|
|
|
|
|
|
|
return get_global_transform().get_rotation();
|
|
|
|
}
|
|
|
|
|
2017-01-04 04:16:14 +00:00
|
|
|
void Node2D::set_global_rotation(float p_radians) {
|
2016-08-15 09:39:19 +00:00
|
|
|
|
|
|
|
CanvasItem *pi = get_parent_item();
|
|
|
|
if (pi) {
|
|
|
|
const float parent_global_rot = pi->get_global_transform().get_rotation();
|
2017-01-04 04:16:14 +00:00
|
|
|
set_rotation(p_radians - parent_global_rot);
|
2016-08-15 09:39:19 +00:00
|
|
|
} else {
|
2017-01-04 04:16:14 +00:00
|
|
|
set_rotation(p_radians);
|
2016-08-15 09:39:19 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-11-10 10:07:52 +00:00
|
|
|
float Node2D::get_global_rotation_degrees() const {
|
2016-08-15 09:39:19 +00:00
|
|
|
|
2017-01-04 04:16:14 +00:00
|
|
|
return Math::rad2deg(get_global_rotation());
|
2016-08-15 09:39:19 +00:00
|
|
|
}
|
|
|
|
|
2017-11-10 10:07:52 +00:00
|
|
|
void Node2D::set_global_rotation_degrees(float p_degrees) {
|
2016-08-15 09:39:19 +00:00
|
|
|
|
2017-01-04 04:16:14 +00:00
|
|
|
set_global_rotation(Math::deg2rad(p_degrees));
|
2016-08-15 09:39:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Size2 Node2D::get_global_scale() const {
|
|
|
|
|
|
|
|
return get_global_transform().get_scale();
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Node2D::set_global_scale(const Size2 &p_scale) {
|
2016-08-15 09:39:19 +00:00
|
|
|
|
|
|
|
CanvasItem *pi = get_parent_item();
|
|
|
|
if (pi) {
|
|
|
|
const Size2 parent_global_scale = pi->get_global_transform().get_scale();
|
2017-07-03 17:28:26 +00:00
|
|
|
set_scale(p_scale / parent_global_scale);
|
2016-08-15 09:39:19 +00:00
|
|
|
} else {
|
|
|
|
set_scale(p_scale);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Node2D::set_transform(const Transform2D &p_transform) {
|
2016-08-15 09:39:19 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
_mat = p_transform;
|
|
|
|
_xform_dirty = true;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2014-11-06 00:20:42 +00:00
|
|
|
if (!is_inside_tree())
|
2014-02-10 01:10:30 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
_notify_transform();
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Node2D::set_global_transform(const Transform2D &p_transform) {
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
CanvasItem *pi = get_parent_item();
|
|
|
|
if (pi)
|
2017-03-05 15:44:50 +00:00
|
|
|
set_transform(pi->get_global_transform().affine_inverse() * p_transform);
|
2014-02-10 01:10:30 +00:00
|
|
|
else
|
|
|
|
set_transform(p_transform);
|
|
|
|
}
|
|
|
|
|
2017-12-29 22:06:03 +00:00
|
|
|
void Node2D::set_z_index(int p_z) {
|
2015-01-10 20:35:26 +00:00
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN);
|
|
|
|
ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
|
2017-12-29 22:06:03 +00:00
|
|
|
z_index = p_z;
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index);
|
2017-12-29 22:06:03 +00:00
|
|
|
_change_notify("z_index");
|
2015-01-10 20:35:26 +00:00
|
|
|
}
|
|
|
|
|
2015-01-13 13:49:26 +00:00
|
|
|
void Node2D::set_z_as_relative(bool p_enabled) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
if (z_relative == p_enabled)
|
2015-01-13 13:49:26 +00:00
|
|
|
return;
|
2017-03-05 15:44:50 +00:00
|
|
|
z_relative = p_enabled;
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(), p_enabled);
|
2015-01-13 13:49:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool Node2D::is_z_relative() const {
|
|
|
|
|
|
|
|
return z_relative;
|
|
|
|
}
|
|
|
|
|
2017-12-29 22:06:03 +00:00
|
|
|
int Node2D::get_z_index() const {
|
2015-01-10 20:35:26 +00:00
|
|
|
|
2017-12-29 22:06:03 +00:00
|
|
|
return z_index;
|
2015-01-10 20:35:26 +00:00
|
|
|
}
|
|
|
|
|
2017-01-11 03:52:51 +00:00
|
|
|
Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
|
2015-02-14 15:09:52 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
if (p_parent == this)
|
2017-01-11 03:52:51 +00:00
|
|
|
return Transform2D();
|
2015-02-14 15:09:52 +00:00
|
|
|
|
2017-08-24 20:58:51 +00:00
|
|
|
Node2D *parent_2d = Object::cast_to<Node2D>(get_parent());
|
2015-12-29 00:05:57 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_COND_V(!parent_2d, Transform2D());
|
|
|
|
if (p_parent == parent_2d)
|
2015-02-14 15:09:52 +00:00
|
|
|
return get_transform();
|
|
|
|
else
|
2015-12-29 00:05:57 +00:00
|
|
|
return parent_2d->get_relative_transform_to_parent(p_parent) * get_transform();
|
2015-02-14 15:09:52 +00:00
|
|
|
}
|
2015-01-10 20:35:26 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Node2D::look_at(const Vector2 &p_pos) {
|
2015-05-12 11:17:09 +00:00
|
|
|
|
|
|
|
rotate(get_angle_to(p_pos));
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Node2D::get_angle_to(const Vector2 &p_pos) const {
|
2015-05-12 11:17:09 +00:00
|
|
|
|
2019-01-30 18:14:43 +00:00
|
|
|
return (to_local(p_pos) * get_scale()).angle();
|
2015-05-12 11:17:09 +00:00
|
|
|
}
|
|
|
|
|
2017-07-23 11:37:26 +00:00
|
|
|
Point2 Node2D::to_local(Point2 p_global) const {
|
|
|
|
|
|
|
|
return get_global_transform().affine_inverse().xform(p_global);
|
|
|
|
}
|
|
|
|
|
|
|
|
Point2 Node2D::to_global(Point2 p_local) const {
|
|
|
|
|
|
|
|
return get_global_transform().xform(p_local);
|
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void Node2D::_bind_methods() {
|
|
|
|
|
2017-09-10 13:37:49 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
|
2017-11-10 10:07:52 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
|
2020-05-01 16:38:04 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
|
2017-02-13 11:47:24 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
|
2017-11-10 10:07:52 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
|
2020-05-01 16:38:04 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
|
2017-02-13 11:47:24 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
|
|
|
|
ClassDB::bind_method(D_METHOD("move_local_x", "delta", "scaled"), &Node2D::move_x, DEFVAL(false));
|
|
|
|
ClassDB::bind_method(D_METHOD("move_local_y", "delta", "scaled"), &Node2D::move_y, DEFVAL(false));
|
|
|
|
ClassDB::bind_method(D_METHOD("translate", "offset"), &Node2D::translate);
|
|
|
|
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node2D::global_translate);
|
2017-08-05 20:52:58 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("apply_scale", "ratio"), &Node2D::apply_scale);
|
2017-02-13 11:47:24 +00:00
|
|
|
|
2017-09-10 13:37:49 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Node2D::set_global_position);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
|
2017-11-10 10:07:52 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
|
2017-02-13 11:47:24 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_transform", "xform"), &Node2D::set_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_global_transform", "xform"), &Node2D::set_global_transform);
|
2017-02-13 11:47:24 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("look_at", "point"), &Node2D::look_at);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_angle_to", "point"), &Node2D::get_angle_to);
|
2017-02-13 11:47:24 +00:00
|
|
|
|
2017-07-23 11:37:26 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node2D::to_local);
|
|
|
|
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node2D::to_global);
|
|
|
|
|
2017-12-29 22:06:03 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &Node2D::set_z_index);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_z_index"), &Node2D::get_z_index);
|
2017-02-13 11:47:24 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
|
2015-02-14 15:09:52 +00:00
|
|
|
|
2017-08-09 11:19:41 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
|
2017-01-04 04:16:14 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_GROUP("Transform", "");
|
2018-11-08 14:30:02 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
|
2018-11-08 14:30:02 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
|
2020-05-01 16:38:04 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees");
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-04-24 03:50:05 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees");
|
2018-05-01 08:46:05 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-12-29 22:06:03 +00:00
|
|
|
ADD_GROUP("Z Index", "");
|
2020-03-27 18:21:27 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
|
2018-11-08 14:30:02 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Node2D::Node2D() {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
angle = 0;
|
|
|
|
_scale = Vector2(1, 1);
|
2020-05-01 16:38:04 +00:00
|
|
|
skew = 0;
|
2017-03-05 15:44:50 +00:00
|
|
|
_xform_dirty = false;
|
2017-12-29 22:06:03 +00:00
|
|
|
z_index = 0;
|
2017-03-05 15:44:50 +00:00
|
|
|
z_relative = true;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|