godot/scene
Rémi Verschelde 1a8167867b Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
..
2d Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
3d Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
animation Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
gui Modernize remaining uses of 0/NULL instead of nullptr (C++11) 2020-05-14 13:45:01 +02:00
main Modernize remaining uses of 0/NULL instead of nullptr (C++11) 2020-05-14 13:45:01 +02:00
resources Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_scene_types.cpp New lightmapper 2020-05-10 15:59:09 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp New lightmapper 2020-05-10 15:59:09 -03:00
scene_string_names.h New lightmapper 2020-05-10 15:59:09 -03:00