godot/scene/main
Rémi Verschelde 1a8167867b Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
..
SCsub
canvas_item.cpp Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2020-05-10 13:13:54 +02:00
canvas_item.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2020-05-10 13:13:54 +02:00
node.h
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp
scene_tree.h
shader_globals_override.cpp Modernize remaining uses of 0/NULL instead of nullptr (C++11) 2020-05-14 13:45:01 +02:00
shader_globals_override.h
timer.cpp Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2020-05-10 13:13:54 +02:00
timer.h
viewport.cpp Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
viewport.h
window.cpp
window.h