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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "PackedSceneGLTF" inherits= "PackedScene" version= "3.5" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
</brief_description>
<description >
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [PackedSceneGLTF] within a script will cause an error in an exported project.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "export_gltf" >
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<return type= "int" enum= "Error" />
<argument index= "0" name= "node" type= "Node" />
<argument index= "1" name= "path" type= "String" />
<argument index= "2" name= "flags" type= "int" default= "0" />
<argument index= "3" name= "bake_fps" type= "float" default= "1000.0" />
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<description >
</description>
</method>
<method name= "import_gltf_scene" >
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<return type= "Node" />
<argument index= "0" name= "path" type= "String" />
<argument index= "1" name= "flags" type= "int" default= "0" />
<argument index= "2" name= "bake_fps" type= "float" default= "1000.0" />
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<argument index= "3" name= "compress_flags" type= "int" default= "2194432" />
<argument index= "4" name= "state" type= "GLTFState" default= "null" />
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<description >
</description>
</method>
<method name= "pack_gltf" >
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<return type= "void" />
<argument index= "0" name= "path" type= "String" />
<argument index= "1" name= "flags" type= "int" default= "0" />
<argument index= "2" name= "bake_fps" type= "float" default= "1000.0" />
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<argument index= "3" name= "compress_flags" type= "int" default= "2194432" />
<argument index= "4" name= "state" type= "GLTFState" default= "null" />
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<description >
</description>
</method>
</methods>
<members >
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<member name= "_bundled" type= "Dictionary" setter= "_set_bundled_scene" getter= "_get_bundled_scene" overrides= "PackedScene" default= "{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}" />
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</members>
<constants >
</constants>
</class>