godot/modules/gltf/doc_classes/PackedSceneGLTF.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PackedSceneGLTF" inherits="PackedScene" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [PackedSceneGLTF] within a script will cause an error in an exported project.
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</description>
<tutorials>
</tutorials>
<methods>
<method name="export_gltf">
<return type="int" enum="Error" />
<argument index="0" name="node" type="Node" />
<argument index="1" name="path" type="String" />
<argument index="2" name="flags" type="int" default="0" />
<argument index="3" name="bake_fps" type="float" default="1000.0" />
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<description>
</description>
</method>
<method name="import_gltf_scene">
<return type="Node" />
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" default="0" />
<argument index="2" name="bake_fps" type="float" default="1000.0" />
<argument index="3" name="compress_flags" type="int" default="2194432" />
<argument index="4" name="state" type="GLTFState" default="null" />
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<description>
</description>
</method>
<method name="pack_gltf">
<return type="void" />
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" default="0" />
<argument index="2" name="bake_fps" type="float" default="1000.0" />
<argument index="3" name="compress_flags" type="int" default="2194432" />
<argument index="4" name="state" type="GLTFState" default="null" />
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<description>
</description>
</method>
</methods>
<members>
<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" overrides="PackedScene" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PoolIntArray( ),&quot;editable_instances&quot;: [ ],&quot;names&quot;: PoolStringArray( ),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [ ],&quot;nodes&quot;: PoolIntArray( ),&quot;variants&quot;: [ ],&quot;version&quot;: 2}" />
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</members>
<constants>
</constants>
</class>