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/**************************************************************************/
/* script_iterator.cpp */
/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# include "script_iterator.h"
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// This implementation is derived from ICU: icu4c/source/extra/scrptrun/scrptrun.cpp
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bool ScriptIterator : : same_script ( int32_t p_script_one , int32_t p_script_two ) {
return p_script_one < = USCRIPT_INHERITED | | p_script_two < = USCRIPT_INHERITED | | p_script_one = = p_script_two ;
}
ScriptIterator : : ScriptIterator ( const String & p_string , int p_start , int p_length ) {
struct ParenStackEntry {
int pair_index ;
UScriptCode script_code ;
} ;
if ( p_start > = p_length ) {
p_start = p_length - 1 ;
}
if ( p_start < 0 ) {
p_start = 0 ;
}
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int paren_size = PAREN_STACK_DEPTH ;
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ParenStackEntry * paren_stack = static_cast < ParenStackEntry * > ( memalloc ( paren_size * sizeof ( ParenStackEntry ) ) ) ;
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int script_start ;
int script_end = p_start ;
UScriptCode script_code ;
int paren_sp = - 1 ;
int start_sp = paren_sp ;
UErrorCode err = U_ZERO_ERROR ;
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const char32_t * str = p_string . ptr ( ) ;
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do {
script_code = USCRIPT_COMMON ;
for ( script_start = script_end ; script_end < p_length ; script_end + + ) {
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UChar32 ch = str [ script_end ] ;
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UScriptCode sc = uscript_getScript ( ch , & err ) ;
if ( U_FAILURE ( err ) ) {
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memfree ( paren_stack ) ;
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ERR_FAIL_MSG ( u_errorName ( err ) ) ;
}
if ( u_getIntPropertyValue ( ch , UCHAR_BIDI_PAIRED_BRACKET_TYPE ) ! = U_BPT_NONE ) {
if ( u_getIntPropertyValue ( ch , UCHAR_BIDI_PAIRED_BRACKET_TYPE ) = = U_BPT_OPEN ) {
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// If it's an open character, push it onto the stack.
paren_sp + + ;
if ( unlikely ( paren_sp > = paren_size ) ) {
// If the stack is full, allocate more space to handle deeply nested parentheses. This is unlikely to happen with any real text.
paren_size + = PAREN_STACK_DEPTH ;
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paren_stack = static_cast < ParenStackEntry * > ( memrealloc ( paren_stack , paren_size * sizeof ( ParenStackEntry ) ) ) ;
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}
paren_stack [ paren_sp ] . pair_index = ch ;
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paren_stack [ paren_sp ] . script_code = script_code ;
} else if ( paren_sp > = 0 ) {
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// If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be popped.
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UChar32 paired_ch = u_getBidiPairedBracket ( ch ) ;
while ( paren_sp > = 0 & & paren_stack [ paren_sp ] . pair_index ! = paired_ch ) {
paren_sp - = 1 ;
}
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if ( paren_sp < start_sp ) {
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start_sp = paren_sp ;
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}
if ( paren_sp > = 0 ) {
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sc = paren_stack [ paren_sp ] . script_code ;
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}
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}
}
if ( same_script ( script_code , sc ) ) {
if ( script_code < = USCRIPT_INHERITED & & sc > USCRIPT_INHERITED ) {
script_code = sc ;
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// Now that we have a final script code, fix any open characters we pushed before we knew the script code.
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while ( start_sp < paren_sp ) {
paren_stack [ + + start_sp ] . script_code = script_code ;
}
}
if ( ( u_getIntPropertyValue ( ch , UCHAR_BIDI_PAIRED_BRACKET_TYPE ) = = U_BPT_CLOSE ) & & paren_sp > = 0 ) {
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// If this character is a close paired character pop the matching open character from the stack.
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paren_sp - = 1 ;
if ( start_sp > = 0 ) {
start_sp - = 1 ;
}
}
} else {
break ;
}
}
ScriptRange rng ;
rng . script = hb_icu_script_to_script ( script_code ) ;
rng . start = script_start ;
rng . end = script_end ;
script_ranges . push_back ( rng ) ;
} while ( script_end < p_length ) ;
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memfree ( paren_stack ) ;
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}